.. |
CanvasLayerD3D10.cpp
|
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
|
2011-12-16 14:24:46 -08:00 |
CanvasLayerD3D10.h
|
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
|
2011-10-17 10:59:28 -04:00 |
ColorLayerD3D10.cpp
|
Bug 648484, part 1: Fix some warning spam. r=roc
|
2011-08-09 12:38:26 -07:00 |
ColorLayerD3D10.h
|
Bug 648484, part 1: Fix some warning spam. r=roc
|
2011-08-09 12:38:26 -07:00 |
ContainerLayerD3D10.cpp
|
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
|
2011-10-17 10:59:28 -04:00 |
ContainerLayerD3D10.h
|
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
|
2011-08-09 12:38:26 -07:00 |
genshaders.sh
|
Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
|
2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
|
Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten
|
2012-01-19 15:53:56 +01:00 |
ImageLayerD3D10.h
|
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
|
2011-09-28 23:19:26 -07:00 |
LayerManagerD3D10.cpp
|
Bug 696398. Add an api to analyse frame rate. r=ajuma
|
2012-01-05 17:40:35 -05:00 |
LayerManagerD3D10.fx
|
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
|
2011-12-19 10:11:30 +13:00 |
LayerManagerD3D10.h
|
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
|
2011-09-26 09:20:42 -04:00 |
LayerManagerD3D10Effect.h
|
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
|
2011-12-19 10:11:30 +13:00 |
ReadbackLayerD3D10.h
|
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
ReadbackManagerD3D10.cpp
|
Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
|
2011-03-11 21:22:38 -05:00 |
ReadbackManagerD3D10.h
|
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
ThebesLayerD3D10.cpp
|
Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
|
2012-01-05 08:17:52 +01:00 |
ThebesLayerD3D10.h
|
Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
|
2012-01-05 08:17:52 +01:00 |