gecko-dev/gfx/layers/d3d9/Nv3DVUtils.h

87 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_NV3DVUTILS_H
#define GFX_NV3DVUTILS_H
#include "Layers.h"
#include <windows.h>
#include <d3d9.h>
namespace mozilla {
namespace layers {
#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
enum Nv_Stereo_Mode {
NV_STEREO_MODE_LEFT_RIGHT = 0,
NV_STEREO_MODE_RIGHT_LEFT = 1,
NV_STEREO_MODE_TOP_BOTTOM = 2,
NV_STEREO_MODE_BOTTOM_TOP = 3,
NV_STEREO_MODE_MONO = 4,
NV_STEREO_MODE_LAST = 5
};
class INv3DVStreaming : public IUnknown {
public:
virtual bool Nv3DVInitialize() = 0;
virtual bool Nv3DVRelease() = 0;
virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
};
/*
* Nv3DVUtils class
*/
class Nv3DVUtils {
public:
Nv3DVUtils();
~Nv3DVUtils();
/*
* Initializes the Nv3DVUtils object.
*/
void Initialize();
/*
* Release any resources if needed
*
*/
void UnInitialize();
/*
* Sets the device info, along with any other initialization that is needed after device creation
* Pass the D3D9 device pointer is an IUnknown input argument
*/
void SetDeviceInfo(IUnknown *devUnknown);
/*
* Send Stereo Control Information. Used mainly to re-route
* calls from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
/*
* Send Stereo Metadata. Used mainly to re-route calls
* from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
private:
/* Nv3DVStreaming interface pointer */
nsRefPtr<INv3DVStreaming> m3DVStreaming;
};
} /* layers */
} /* mozilla */
#endif /* GFX_NV3DVUTILS_H */