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cdfd45fed5
This patch deprecates the UpdateSurface and PaintWithOpacity methods in the CCL class. To do this, many other changes were made in the process. BasicImplData::Paint was deprecated, and its mOperator was ported to Moz2D. This caused changes in several *Layer subclasses. GLScreenBuffer::Readback was deprecated. I want to change the usages of the (now) deprecated functions, so that they use the new Moz2D ones: CanvasClient::Update has been updated, but the big one (BasicLayerManager::PaintSelfOrChildren) will have to be its own project.
140 lines
4.9 KiB
C++
140 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicContainerLayer.h"
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#include <sys/types.h> // for int32_t
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#include "BasicLayersImpl.h" // for ToData
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#include "basic/BasicImplData.h" // for BasicImplData
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#include "basic/BasicLayers.h" // for BasicLayerManager
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/mozalloc.h" // for operator new
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for Layer::AddRef, etc
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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BasicContainerLayer::~BasicContainerLayer()
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{
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while (mFirstChild) {
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ContainerLayer::RemoveChild(mFirstChild);
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}
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MOZ_COUNT_DTOR(BasicContainerLayer);
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}
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void
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BasicContainerLayer::ComputeEffectiveTransforms(const Matrix4x4& aTransformToSurface)
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{
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// We push groups for container layers if we need to, which always
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// are aligned in device space, so it doesn't really matter how we snap
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// containers.
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Matrix residual;
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Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
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idealTransform.ProjectTo2D();
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if (!idealTransform.CanDraw2D()) {
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mEffectiveTransform = idealTransform;
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ComputeEffectiveTransformsForChildren(Matrix4x4());
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ComputeEffectiveTransformForMaskLayer(Matrix4x4());
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mUseIntermediateSurface = true;
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return;
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}
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mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
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// We always pass the ideal matrix down to our children, so there is no
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// need to apply any compensation using the residual from SnapTransformTranslation.
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ComputeEffectiveTransformsForChildren(idealTransform);
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ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
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Layer* child = GetFirstChild();
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bool hasSingleBlendingChild = false;
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if (!HasMultipleChildren() && child) {
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hasSingleBlendingChild = child->GetMixBlendMode() != CompositionOp::OP_OVER;
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}
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/* If we have a single childand it is not blending,, it can just inherit our opacity,
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* otherwise we need a PushGroup and we need to mark ourselves as using
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* an intermediate surface so our children don't inherit our opacity
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* via GetEffectiveOpacity.
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* Having a mask layer always forces our own push group
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* Having a blend mode also always forces our own push group
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*/
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mUseIntermediateSurface =
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GetMaskLayer() ||
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GetForceIsolatedGroup() ||
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(GetMixBlendMode() != CompositionOp::OP_OVER && HasMultipleChildren()) ||
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(GetEffectiveOpacity() != 1.0 && (HasMultipleChildren() || hasSingleBlendingChild));
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}
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bool
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BasicContainerLayer::ChildrenPartitionVisibleRegion(const nsIntRect& aInRect)
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{
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Matrix transform;
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if (!GetEffectiveTransform().CanDraw2D(&transform) ||
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ThebesMatrix(transform).HasNonIntegerTranslation())
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return false;
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nsIntPoint offset(int32_t(transform._31), int32_t(transform._32));
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nsIntRect rect = aInRect.Intersect(GetEffectiveVisibleRegion().GetBounds() + offset);
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nsIntRegion covered;
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for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
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if (ToData(l)->IsHidden())
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continue;
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Matrix childTransform;
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if (!l->GetEffectiveTransform().CanDraw2D(&childTransform) ||
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ThebesMatrix(childTransform).HasNonIntegerTranslation() ||
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l->GetEffectiveOpacity() != 1.0)
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return false;
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nsIntRegion childRegion = l->GetEffectiveVisibleRegion();
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childRegion.MoveBy(int32_t(childTransform._31), int32_t(childTransform._32));
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childRegion.And(childRegion, rect);
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if (l->GetClipRect()) {
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childRegion.And(childRegion, *l->GetClipRect() + offset);
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}
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nsIntRegion intersection;
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intersection.And(covered, childRegion);
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if (!intersection.IsEmpty())
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return false;
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covered.Or(covered, childRegion);
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}
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return covered.Contains(rect);
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}
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void
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BasicContainerLayer::Validate(LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
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BasicImplData* data = ToData(l);
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data->Validate(aCallback, aCallbackData);
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if (l->GetMaskLayer()) {
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data = ToData(l->GetMaskLayer());
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data->Validate(aCallback, aCallbackData);
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}
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}
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}
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already_AddRefed<ContainerLayer>
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BasicLayerManager::CreateContainerLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<ContainerLayer> layer = new BasicContainerLayer(this);
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return layer.forget();
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}
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}
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}
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