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c510bc3046
--HG-- rename : gfx/src/nsThebesRenderingContext.cpp => gfx/src/nsRenderingContext.cpp extra : rebase_source : 34884bfcafd885feaf73300bc7246cd192062a48
127 lines
4.3 KiB
C++
127 lines
4.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla MathML Project.
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*
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* The Initial Developer of the Original Code is
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* The University Of Queensland.
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* Portions created by the Initial Developer are Copyright (C) 1999
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Roger B. Sidje <rbs@maths.uq.edu.au>
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* David J. Fiddes <D.J.Fiddes@hw.ac.uk>
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* Shyjan Mahamud <mahamud@cs.cmu.edu>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsMathMLmoFrame_h___
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#define nsMathMLmoFrame_h___
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#include "nsCOMPtr.h"
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#include "nsMathMLTokenFrame.h"
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//
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// <mo> -- operator, fence, or separator
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//
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class nsMathMLmoFrame : public nsMathMLTokenFrame {
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public:
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NS_DECL_FRAMEARENA_HELPERS
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friend nsIFrame* NS_NewMathMLmoFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
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virtual eMathMLFrameType GetMathMLFrameType();
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virtual void
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SetAdditionalStyleContext(PRInt32 aIndex,
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nsStyleContext* aStyleContext);
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virtual nsStyleContext*
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GetAdditionalStyleContext(PRInt32 aIndex) const;
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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NS_IMETHOD
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InheritAutomaticData(nsIFrame* aParent);
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NS_IMETHOD
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TransmitAutomaticData();
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NS_IMETHOD
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Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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virtual void MarkIntrinsicWidthsDirty();
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virtual nscoord
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GetIntrinsicWidth(nsRenderingContext *aRenderingContext);
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NS_IMETHOD
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AttributeChanged(PRInt32 aNameSpaceID,
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nsIAtom* aAttribute,
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PRInt32 aModType);
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// This method is called by the parent frame to ask <mo>
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// to stretch itself.
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NS_IMETHOD
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Stretch(nsRenderingContext& aRenderingContext,
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nsStretchDirection aStretchDirection,
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nsBoundingMetrics& aContainerSize,
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nsHTMLReflowMetrics& aDesiredStretchSize);
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protected:
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nsMathMLmoFrame(nsStyleContext* aContext) : nsMathMLTokenFrame(aContext) {}
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virtual ~nsMathMLmoFrame();
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virtual PRIntn GetSkipSides() const { return 0; }
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nsMathMLChar mMathMLChar; // Here is the MathMLChar that will deal with the operator.
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nsOperatorFlags mFlags;
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float mMinSize;
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float mMaxSize;
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PRBool UseMathMLChar();
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// overload the base method so that we can setup our nsMathMLChar
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virtual void ProcessTextData();
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// helper to get our 'form' and lookup in the Operator Dictionary to fetch
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// our default data that may come from there, and to complete the setup
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// using attributes that we may have
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void
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ProcessOperatorData();
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// helper to double check thar our char should be rendered as a selected char
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PRBool
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IsFrameInSelection(nsIFrame* aFrame);
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};
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#endif /* nsMathMLmoFrame_h___ */
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