gecko-dev/gfx/layers/d3d11
2016-03-10 03:12:55 +00:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Bug 1251778: Attempt to avoid presenting when the window is still resizing. r=jrmuizel 2016-03-10 03:12:55 +00:00
CompositorD3D11.h Bug 1251778: Attempt to avoid presenting when the window is still resizing. r=jrmuizel 2016-03-10 03:12:55 +00:00
CompositorD3D11.hlsl Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11Shaders.h Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11ShadersVR.h Refactor shader initialization in CompositorD3D11. (bug 1203829 part 3, r=mattwoodrow) 2015-09-15 01:04:17 -07:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
genshaders.sh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
ReadbackManagerD3D11.cpp Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1247775 - Part 1: Remove D3D10/D2D 1.0 texture integration from layers. r=dvander 2016-02-13 14:33:27 +01:00
TextureD3D11.h Bug 1250873 - Rename HasInternalBuffer into HasIntermediateBuffer in layers. r=sotaro 2016-02-25 14:15:58 +01:00