gecko-dev/gfx/webrender_bindings
sotaro 1b3de0879f Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical
On android, android's nsWindow creates LayerManaer only in nsWindow::Create(). When WebRender error happened, gecko just stopped rendering by disabling Webrender.
The nsWindow needs to re-create LayerManager during disabling Webrender. Further, during disabling WebRender, All GeckoSurfaceTextures should not be attached to GLContext. It is for preventing a conflict with AttachToGLContext() call in SurfaceTextureHost::EnsureAttached().

Differential Revision: https://phabricator.services.mozilla.com/D26687

--HG--
extra : moz-landing-system : lando
2019-06-19 16:14:56 +00:00
..
src Bug 1556597 - Fix warnings in webrender_bindings in nightly rust. r=Gankro 2019-06-05 14:06:25 +00:00
Cargo.toml
cbindgen.toml
Moz2DImageRenderer.cpp
moz.build
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
RenderAndroidSurfaceTextureHostOGL.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h
RenderCompositorANGLE.cpp Bug 1559524 - Reduce calls to GLLibraryEGL::Get(). r=lsalzman 2019-06-15 05:21:12 +00:00
RenderCompositorANGLE.h Bug 1559524 - Reduce calls to GLLibraryEGL::Get(). r=lsalzman 2019-06-15 05:21:12 +00:00
RenderCompositorEGL.cpp Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
RenderCompositorEGL.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderD3D11TextureHostOGL.cpp Bug 1559524 - Reduce calls to GLLibraryEGL::Get(). r=lsalzman 2019-06-15 05:21:12 +00:00
RenderD3D11TextureHostOGL.h
RenderEGLImageTextureHost.cpp Bug 1559524 - Reduce calls to GLLibraryEGL::Get(). r=lsalzman 2019-06-15 05:21:12 +00:00
RenderEGLImageTextureHost.h
RendererOGL.cpp Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
RendererOGL.h Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderTextureHostWrapper.cpp
RenderTextureHostWrapper.h
RenderThread.cpp Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
RenderThread.h Bug 1533296 - Make WebRender error as to Fallback to Compositor rendering during disabling WebRender on android r=nical 2019-06-19 16:14:56 +00:00
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp
WebRenderAPI.h
WebRenderTypes.cpp
WebRenderTypes.h

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
   If you are building a non-nightly version (e.g. beta) you may need to add |ac_add_options --enable-webrender=build| to your mozconfig.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs