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256 lines
9.0 KiB
C++
256 lines
9.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_ProgressTracker_h
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#define mozilla_image_ProgressTracker_h
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#include "CopyOnWrite.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsDataHashtable.h"
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#include "nsCOMPtr.h"
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#include "nsTObserverArray.h"
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#include "nsThreadUtils.h"
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#include "nsRect.h"
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#include "IProgressObserver.h"
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class nsIRunnable;
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namespace mozilla {
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namespace image {
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class AsyncNotifyRunnable;
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class AsyncNotifyCurrentStateRunnable;
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class Image;
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/**
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* Image progress bitflags.
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*
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* See CheckProgressConsistency() for the invariants we enforce about the
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* ordering dependencies betweeen these flags.
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*/
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enum {
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FLAG_SIZE_AVAILABLE = 1u << 0, // STATUS_SIZE_AVAILABLE
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FLAG_DECODE_COMPLETE = 1u << 1, // STATUS_DECODE_COMPLETE
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FLAG_FRAME_COMPLETE = 1u << 2, // STATUS_FRAME_COMPLETE
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FLAG_LOAD_COMPLETE = 1u << 3, // STATUS_LOAD_COMPLETE
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FLAG_IS_ANIMATED = 1u << 6, // STATUS_IS_ANIMATED
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FLAG_HAS_TRANSPARENCY = 1u << 7, // STATUS_HAS_TRANSPARENCY
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FLAG_LAST_PART_COMPLETE = 1u << 8,
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FLAG_HAS_ERROR = 1u << 9 // STATUS_ERROR
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};
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typedef uint32_t Progress;
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const uint32_t NoProgress = 0;
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inline Progress LoadCompleteProgress(bool aLastPart,
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bool aError,
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nsresult aStatus)
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{
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Progress progress = FLAG_LOAD_COMPLETE;
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if (aLastPart) {
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progress |= FLAG_LAST_PART_COMPLETE;
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}
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if (NS_FAILED(aStatus) || aError) {
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progress |= FLAG_HAS_ERROR;
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}
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return progress;
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}
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/**
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* ProgressTracker stores its observers in an ObserverTable, which is a hash
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* table mapping raw pointers to WeakPtr's to the same objects. This sounds like
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* unnecessary duplication of information, but it's necessary for stable hash
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* values since WeakPtr's lose the knowledge of which object they used to point
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* to when that object is destroyed.
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*
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* ObserverTable subclasses nsDataHashtable to add reference counting support
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* and a copy constructor, both of which are needed for use with CopyOnWrite<T>.
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*/
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class ObserverTable
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: public nsDataHashtable<nsPtrHashKey<IProgressObserver>,
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WeakPtr<IProgressObserver>>
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{
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public:
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NS_INLINE_DECL_REFCOUNTING(ObserverTable);
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ObserverTable() = default;
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ObserverTable(const ObserverTable& aOther)
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{
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NS_WARNING("Forced to copy ObserverTable due to nested notifications");
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for (auto iter = aOther.ConstIter(); !iter.Done(); iter.Next()) {
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this->Put(iter.Key(), iter.Data());
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}
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}
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private:
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~ObserverTable() { }
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};
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/**
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* ProgressTracker is a class that records an Image's progress through the
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* loading and decoding process, and makes it possible to send notifications to
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* IProgressObservers, both synchronously and asynchronously.
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*
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* When a new observer needs to be notified of the current progress of an image,
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* call the Notify() method on this class with the relevant observer as its
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* argument, and the notifications will be replayed to the observer
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* asynchronously.
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*/
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class ProgressTracker : public mozilla::SupportsWeakPtr<ProgressTracker>
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{
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virtual ~ProgressTracker() { }
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public:
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(ProgressTracker)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProgressTracker)
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ProgressTracker();
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bool HasImage() const { MutexAutoLock lock(mMutex); return mImage; }
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already_AddRefed<Image> GetImage() const
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{
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MutexAutoLock lock(mMutex);
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RefPtr<Image> image = mImage;
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return image.forget();
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}
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// Get the current image status (as in imgIRequest).
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uint32_t GetImageStatus() const;
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// Get the current Progress.
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Progress GetProgress() const { return mProgress; }
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// Schedule an asynchronous "replaying" of all the notifications that would
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// have to happen to put us in the current state.
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// We will also take note of any notifications that happen between the time
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// Notify() is called and when we call SyncNotify on |aObserver|, and replay
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// them as well.
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void Notify(IProgressObserver* aObserver);
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// Schedule an asynchronous "replaying" of all the notifications that would
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// have to happen to put us in the state we are in right now.
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// Unlike Notify(), does *not* take into account future notifications.
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// This is only useful if you do not have an imgRequest, e.g., if you are a
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// static request returned from imgIRequest::GetStaticRequest().
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void NotifyCurrentState(IProgressObserver* aObserver);
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// "Replay" all of the notifications that would have to happen to put us in
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// the state we're currently in.
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// Only use this if you're already servicing an asynchronous call (e.g.
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// OnStartRequest).
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void SyncNotify(IProgressObserver* aObserver);
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// Get this ProgressTracker ready for a new request. This resets all the
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// state that doesn't persist between requests.
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void ResetForNewRequest();
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// Stateless notifications. These are dispatched and immediately forgotten
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// about. All of these notifications are main thread only.
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void OnDiscard();
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void OnUnlockedDraw();
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void OnImageAvailable();
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// Compute the difference between this our progress and aProgress. This allows
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// callers to predict whether SyncNotifyProgress will send any notifications.
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Progress Difference(Progress aProgress) const
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{
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return ~mProgress & aProgress;
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}
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// Update our state to incorporate the changes in aProgress and synchronously
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// notify our observers.
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//
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// Because this may result in recursive notifications, no decoding locks may
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// be held. Called on the main thread only.
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void SyncNotifyProgress(Progress aProgress,
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const nsIntRect& aInvalidRect = nsIntRect());
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// We manage a set of observers that are using an image and thus concerned
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// with its loading progress. Weak pointers.
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void AddObserver(IProgressObserver* aObserver);
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bool RemoveObserver(IProgressObserver* aObserver);
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uint32_t ObserverCount() const;
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// Get the event target we should currently dispatch events to.
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already_AddRefed<nsIEventTarget> GetEventTarget() const;
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// Resets our weak reference to our image. Image subclasses should call this
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// in their destructor.
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void ResetImage();
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// Tell this progress tracker that it is for a multipart image.
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void SetIsMultipart() { mIsMultipart = true; }
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private:
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friend class AsyncNotifyRunnable;
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friend class AsyncNotifyCurrentStateRunnable;
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friend class ImageFactory;
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ProgressTracker(const ProgressTracker& aOther) = delete;
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// Sets our weak reference to our image. Only ImageFactory should call this.
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void SetImage(Image* aImage);
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// Send some notifications that would be necessary to make |aObserver| believe
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// the request is finished downloading and decoding. We only send
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// FLAG_LOAD_COMPLETE and FLAG_ONLOAD_UNBLOCKED, and only if necessary.
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void EmulateRequestFinished(IProgressObserver* aObserver);
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// Main thread only because it deals with the observer service.
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void FireFailureNotification();
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// The runnable, if any, that we've scheduled to deliver async notifications.
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nsCOMPtr<nsIRunnable> mRunnable;
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// mMutex protects access to mImage and mEventTarget.
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mutable Mutex mMutex;
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// mImage is a weak ref; it should be set to null when the image goes out of
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// scope.
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Image* mImage;
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// mEventTarget is the current, best effort event target to dispatch
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// notifications to from the decoder threads. It will change as observers are
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// added and removed (see mObserversWithTargets).
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NotNull<nsCOMPtr<nsIEventTarget>> mEventTarget;
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// How many observers have been added that have an explicit event target.
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// When the first observer is added with an explicit event target, we will
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// default to that as long as all observers use the same target. If a new
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// observer is added which has a different event target, we will switch to
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// using the unlabeled main thread event target which is safe for all
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// observers. If all observers with explicit event targets are removed, we
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// will revert back to the initial event target (for SystemGroup). An
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// observer without an explicit event target does not care what context it
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// is dispatched in, and thus does not impact the state.
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uint32_t mObserversWithTargets;
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// Hashtable of observers attached to the image. Each observer represents a
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// consumer using the image. Main thread only.
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CopyOnWrite<ObserverTable> mObservers;
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Progress mProgress;
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// Whether this is a progress tracker for a multipart image.
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bool mIsMultipart;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_ProgressTracker_h
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