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This is a rollup of the following patches part 0: Add a dynamic cast to ColorLayer* part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees part 2: Let widgets expose Composer2Ds, if they have them part 3: Expose a layers ogl "friend" API that Composer2D will consume part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D) |
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.. | ||
basic | ||
d3d9 | ||
d3d10 | ||
ipc | ||
opengl | ||
DirectedGraph.h | ||
FrameMetrics.h | ||
GonkIOSurfaceImage.cpp | ||
GonkIOSurfaceImage.h | ||
GrallocImages.cpp | ||
GrallocImages.h | ||
ImageContainer.cpp | ||
ImageContainer.h | ||
ImageLayers.cpp | ||
ImageLayers.h | ||
ImageTypes.h | ||
Layers.cpp | ||
Layers.h | ||
LayerSorter.cpp | ||
LayerSorter.h | ||
LayersTypes.h | ||
LayerTreeInvalidation.cpp | ||
LayerTreeInvalidation.h | ||
Makefile.in | ||
ReadbackLayer.h | ||
ReadbackProcessor.cpp | ||
ReadbackProcessor.h | ||
RenderTrace.cpp | ||
RenderTrace.h | ||
SharedTextureImage.h | ||
ThebesLayerBuffer.cpp | ||
ThebesLayerBuffer.h | ||
TiledLayerBuffer.h |