gecko-dev/js/js2/interpreter.cpp
2000-04-11 05:11:58 +00:00

436 lines
14 KiB
C++

// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
//
// The contents of this file are subject to the Netscape Public
// License Version 1.1 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of
// the License at http://www.mozilla.org/NPL/
//
// Software distributed under the License is distributed on an "AS
// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
// implied. See the License for the specific language governing
// rights and limitations under the License.
//
// The Original Code is the JavaScript 2 Prototype.
//
// The Initial Developer of the Original Code is Netscape
// Communications Corporation. Portions created by Netscape are
// Copyright (C) 2000 Netscape Communications Corporation. All
// Rights Reserved.
#include "interpreter.h"
#include "world.h"
#include <map>
#include <stack>
namespace JavaScript {
using std::map;
using std::less;
using std::pair;
#if defined(XP_MAC)
// copied from default template parameters in map.
typedef gc_allocator<pair<const String, JSValue> > gc_map_allocator;
#elif defined(XP_UNIX)
// FIXME: in libg++, they assume the map's allocator is a byte allocator,
// which is wrapped in a simple_allocator. this is crap.
typedef char _Char[1];
typedef gc_allocator<_Char> gc_map_allocator;
#elif defined(_WIN32)
// FIXME: MSVC++'s notion. this is why we had to add _Charalloc().
typedef gc_allocator<JSValue> gc_map_allocator;
#endif
/**
* Basic behavior of all JS objects, mapping a name to a value.
* This is provided mainly to avoid having an awkward implementation
* of JSObject & JSArray, which must each define its own
* gc_allocator. This is all in flux.
*/
class JSMap {
map<String, JSValue, less<String>, gc_map_allocator> properties;
public:
JSValue& operator[](const String& name)
{
return properties[name];
}
};
/**
* Private representation of a JavaScript object.
* This will change over time, so it is treated as an opaque
* type everywhere else but here.
*/
class JSObject : public JSMap, public gc_object<JSObject> {};
/**
* Private representation of a JavaScript array.
*/
class JSArray : public JSMap, public gc_object<JSArray> {
JSValues elements;
public:
JSArray() : elements(1) {}
JSArray(uint32 size) : elements(size) {}
JSArray(const JSValues &v) : elements(v) {}
uint32 length()
{
return elements.size();
}
JSValue& operator[](const JSValue& index)
{
// for now, we can only handle f64 index values.
uint32 n = (uint32)index.f64;
// obviously, a sparse representation might be better.
uint32 size = elements.size();
if (n >= size) expand(n, size);
return elements[n];
}
JSValue& operator[](uint32 n)
{
// obviously, a sparse representation might be better.
uint32 size = elements.size();
if (n >= size) expand(n, size);
return elements[n];
}
void resize(uint32 size)
{
elements.resize(size);
}
private:
void expand(uint32 n, uint32 size)
{
do {
size *= 2;
} while (n >= size);
elements.resize(size);
}
};
class JSFunction : public JSMap, public gc_object<JSFunction> {
ICodeModule* mICode;
public:
JSFunction(ICodeModule* iCode) : mICode(iCode) {}
ICodeModule* getICode() { return mICode; }
};
/**
* Represents the current function's invocation state.
*/
struct JSActivation : public gc_object<JSActivation> {
JSValues mRegisters;
JSValues mLocals;
JSActivation(ICodeModule* iCode, const JSValues& args)
: mRegisters(iCode->itsMaxRegister + 1), mLocals(args)
{
// ensure that locals array is large enough.
uint32 localsSize = iCode->itsMaxVariable + 1;
if (localsSize > mLocals.size())
mLocals.resize(localsSize);
}
JSActivation(ICodeModule* iCode, JSActivation* caller, const RegisterList& list)
: mRegisters(iCode->itsMaxRegister + 1), mLocals(iCode->itsMaxVariable + 1)
{
// copy caller's parameter list in to locals.
JSValues::iterator dest = mLocals.begin();
const JSValues& params = caller->mRegisters;
for (RegisterList::const_iterator src = list.begin(), end = list.end(); src != end; ++src, ++dest) {
*dest = params[*src];
}
}
};
/**
* Stores saved state from the *previous* activation, the current activation is alive
* and well in locals of the interpreter loop.
*/
struct JSFrame : public gc_object<JSFrame> {
JSFrame(InstructionIterator returnPC, InstructionIterator basePC,
JSActivation* activation, Register result)
: itsReturnPC(returnPC), itsBasePC(basePC),
itsActivation(activation),
itsResult(result)
{
}
InstructionIterator itsReturnPC;
InstructionIterator itsBasePC;
JSActivation* itsActivation; // caller's activation.
Register itsResult; // the desired target register for the return value
};
// a stack of JSFrames.
typedef std::stack<JSFrame*, std::vector<JSFrame*, gc_allocator<JSFrame*> > > JSFrameStack;
// operand access macros.
#define op1(i) (i->itsOperand1)
#define op2(i) (i->itsOperand2)
#define op3(i) (i->itsOperand3)
// mnemonic names for operands.
#define dst(i) op1(i)
#define src1(i) op2(i)
#define src2(i) op3(i)
static JSObject globals;
JSValue& defineGlobalProperty(const String& name, const JSValue& value)
{
return (globals[name] = value);
}
// FIXME: need to copy the ICodeModule's instruction stream.
JSValue& defineFunction(const String& name, ICodeModule* iCode)
{
JSValue value;
value.function = new JSFunction(iCode);
return defineGlobalProperty(name, value);
}
JSValue interpret(ICodeModule* iCode, const JSValues& args)
{
// stack of JSFrames.
// XXX is a linked list of activation's sufficient?
JSFrameStack frames;
// initial activation.
JSActivation* activation = new JSActivation(iCode, args);
JSValues* locals = &activation->mLocals;
JSValues* registers = &activation->mRegisters;
InstructionIterator begin_pc = iCode->its_iCode->begin();
InstructionIterator pc = begin_pc;
while (true) {
Instruction* instruction = *pc;
switch (instruction->opcode()) {
case CALL:
{
Call* call = static_cast<Call*>(instruction);
frames.push(new JSFrame(++pc, begin_pc, activation, op1(call)));
ICodeModule* target = (*registers)[op2(call)].function->getICode();
activation = new JSActivation(target, activation, op3(call));
locals = &activation->mLocals;
registers = &activation->mRegisters;
begin_pc = pc = target->its_iCode->begin();
}
continue;
case RETURN:
{
Return* ret = static_cast<Return*>(instruction);
JSValue result;
if (op1(ret) != NotARegister)
result = (*registers)[op1(ret)];
if (frames.empty())
return result;
JSFrame *frame = frames.top();
frames.pop();
activation = frame->itsActivation;
registers = &activation->mRegisters;
locals = &activation->mLocals;
(*registers)[frame->itsResult] = result;
pc = frame->itsReturnPC;
begin_pc = frame->itsBasePC;
}
continue;
case MOVE_TO:
{
Move* mov = static_cast<Move*>(instruction);
(*registers)[dst(mov)] = (*registers)[src1(mov)];
}
break;
case LOAD_NAME:
{
LoadName* ln = static_cast<LoadName*>(instruction);
(*registers)[dst(ln)] = globals[*src1(ln)];
}
break;
case SAVE_NAME:
{
SaveName* sn = static_cast<SaveName*>(instruction);
globals[*dst(sn)] = (*registers)[src1(sn)];
}
break;
case NEW_OBJECT:
{
NewObject* no = static_cast<NewObject*>(instruction);
(*registers)[dst(no)].object = new JSObject();
}
break;
case NEW_ARRAY:
{
NewArray* na = static_cast<NewArray*>(instruction);
(*registers)[dst(na)].array = new JSArray();
}
break;
case GET_PROP:
{
GetProp* gp = static_cast<GetProp*>(instruction);
JSObject* object = (*registers)[src1(gp)].object;
(*registers)[dst(gp)] = (*object)[*src2(gp)];
}
break;
case SET_PROP:
{
SetProp* sp = static_cast<SetProp*>(instruction);
JSObject* object = (*registers)[dst(sp)].object;
(*object)[*src1(sp)] = (*registers)[src2(sp)];
}
break;
case GET_ELEMENT:
{
GetElement* ge = static_cast<GetElement*>(instruction);
JSArray* array = (*registers)[src1(ge)].array;
(*registers)[dst(ge)] = (*array)[(*registers)[src2(ge)]];
}
break;
case SET_ELEMENT:
{
SetElement* se = static_cast<SetElement*>(instruction);
JSArray* array = (*registers)[dst(se)].array;
(*array)[(*registers)[src1(se)]] = (*registers)[src2(se)];
}
break;
case LOAD_IMMEDIATE:
{
LoadImmediate* li = static_cast<LoadImmediate*>(instruction);
(*registers)[dst(li)] = JSValue(src1(li));
}
break;
case LOAD_VAR:
{
LoadVar* lv = static_cast<LoadVar*>(instruction);
(*registers)[dst(lv)] = (*locals)[src1(lv)];
}
break;
case SAVE_VAR:
{
SaveVar* sv = static_cast<SaveVar*>(instruction);
(*locals)[dst(sv)] = (*registers)[src1(sv)];
}
break;
case BRANCH:
{
ResolvedBranch* bra = static_cast<ResolvedBranch*>(instruction);
pc = begin_pc + dst(bra);
continue;
}
break;
case BRANCH_LT:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 < 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case BRANCH_LE:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 <= 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case BRANCH_EQ:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 == 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case BRANCH_NE:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 != 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case BRANCH_GE:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 >= 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case BRANCH_GT:
{
ResolvedBranchCond* bc = static_cast<ResolvedBranchCond*>(instruction);
if ((*registers)[src1(bc)].i32 > 0) {
pc = begin_pc + dst(bc);
continue;
}
}
break;
case ADD:
{
// could get clever here with Functional forms.
Arithmetic* add = static_cast<Arithmetic*>(instruction);
(*registers)[dst(add)] = JSValue((*registers)[src1(add)].f64 + (*registers)[src2(add)].f64);
}
break;
case SUBTRACT:
{
Arithmetic* sub = static_cast<Arithmetic*>(instruction);
(*registers)[dst(sub)] = JSValue((*registers)[src1(sub)].f64 - (*registers)[src2(sub)].f64);
}
break;
case MULTIPLY:
{
Arithmetic* mul = static_cast<Arithmetic*>(instruction);
(*registers)[dst(mul)] = JSValue((*registers)[src1(mul)].f64 * (*registers)[src2(mul)].f64);
}
break;
case DIVIDE:
{
Arithmetic* div = static_cast<Arithmetic*>(instruction);
(*registers)[dst(div)] = JSValue((*registers)[src1(div)].f64 / (*registers)[src2(div)].f64);
}
break;
case COMPARE_LT:
case COMPARE_LE:
case COMPARE_EQ:
case COMPARE_NE:
case COMPARE_GT:
case COMPARE_GE:
{
Arithmetic* cmp = static_cast<Arithmetic*>(instruction);
float64 diff = ((*registers)[src1(cmp)].f64 - (*registers)[src2(cmp)].f64);
(*registers)[dst(cmp)].i32 = (diff == 0.0 ? 0 : (diff > 0.0 ? 1 : -1));
}
break;
case NOT:
{
Move* nt = static_cast<Move*>(instruction);
(*registers)[dst(nt)].i32 = !(*registers)[src1(nt)].i32;
}
break;
default:
NOT_REACHED("bad opcode");
break;
}
// increment the program counter.
++pc;
}
}
}