gecko-dev/dom/media/mediasink/VideoSink.cpp
JW Wang 302d82c85a Bug 1356530 - Change the type of MediaData::mTime to TimeUnit since int64_t is ambiguous. r=kaku
MozReview-Commit-ID: 4bVeqIuWO2O

--HG--
extra : rebase_source : d504ac15a6dc59ad42f3ab80faf23f629d74315f
extra : intermediate-source : 6e52995b6c8146451d98dffc62f6907755dc856e
extra : source : 82d2649cdafb5a6389f6858c23578811933580c9
2017-04-14 17:13:36 +08:00

495 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaQueue.h"
#include "VideoSink.h"
#include "MediaPrefs.h"
#include "mozilla/IntegerPrintfMacros.h"
#include "mozilla/SizePrintfMacros.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
#undef FMT
#define FMT(x, ...) "VideoSink=%p " x, this, ##__VA_ARGS__
#define VSINK_LOG(x, ...) MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, (FMT(x, ##__VA_ARGS__)))
#define VSINK_LOG_V(x, ...) MOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, (FMT(x, ##__VA_ARGS__)))
using namespace mozilla::layers;
namespace media {
// Minimum update frequency is 1/120th of a second, i.e. half the
// duration of a 60-fps frame.
static const int64_t MIN_UPDATE_INTERVAL_US = 1000000 / (60 * 2);
VideoSink::VideoSink(AbstractThread* aThread,
MediaSink* aAudioSink,
MediaQueue<VideoData>& aVideoQueue,
VideoFrameContainer* aContainer,
FrameStatistics& aFrameStats,
uint32_t aVQueueSentToCompositerSize)
: mOwnerThread(aThread)
, mAudioSink(aAudioSink)
, mVideoQueue(aVideoQueue)
, mContainer(aContainer)
, mProducerID(ImageContainer::AllocateProducerID())
, mFrameStats(aFrameStats)
, mHasVideo(false)
, mUpdateScheduler(aThread)
, mVideoQueueSendToCompositorSize(aVQueueSentToCompositerSize)
, mMinVideoQueueSize(MediaPrefs::RuinAvSync() ? 1 : 0)
{
MOZ_ASSERT(mAudioSink, "AudioSink should exist.");
}
VideoSink::~VideoSink()
{
}
const MediaSink::PlaybackParams&
VideoSink::GetPlaybackParams() const
{
AssertOwnerThread();
return mAudioSink->GetPlaybackParams();
}
void
VideoSink::SetPlaybackParams(const PlaybackParams& aParams)
{
AssertOwnerThread();
mAudioSink->SetPlaybackParams(aParams);
}
RefPtr<GenericPromise>
VideoSink::OnEnded(TrackType aType)
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->OnEnded(aType);
} else if (aType == TrackInfo::kVideoTrack) {
return mEndPromise;
}
return nullptr;
}
TimeUnit
VideoSink::GetEndTime(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kVideoTrack) {
return mVideoFrameEndTime;
} else if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->GetEndTime(aType);
}
return TimeUnit::Zero();
}
TimeUnit
VideoSink::GetPosition(TimeStamp* aTimeStamp) const
{
AssertOwnerThread();
return mAudioSink->GetPosition(aTimeStamp);
}
bool
VideoSink::HasUnplayedFrames(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(aType == TrackInfo::kAudioTrack, "Not implemented for non audio tracks.");
return mAudioSink->HasUnplayedFrames(aType);
}
void
VideoSink::SetPlaybackRate(double aPlaybackRate)
{
AssertOwnerThread();
mAudioSink->SetPlaybackRate(aPlaybackRate);
}
void
VideoSink::SetVolume(double aVolume)
{
AssertOwnerThread();
mAudioSink->SetVolume(aVolume);
}
void
VideoSink::SetPreservesPitch(bool aPreservesPitch)
{
AssertOwnerThread();
mAudioSink->SetPreservesPitch(aPreservesPitch);
}
void
VideoSink::SetPlaying(bool aPlaying)
{
AssertOwnerThread();
VSINK_LOG_V(" playing (%d) -> (%d)", mAudioSink->IsPlaying(), aPlaying);
if (!aPlaying) {
// Reset any update timer if paused.
mUpdateScheduler.Reset();
// Since playback is paused, tell compositor to render only current frame.
RenderVideoFrames(1);
if (mContainer) {
mContainer->ClearCachedResources();
}
}
mAudioSink->SetPlaying(aPlaying);
if (mHasVideo && aPlaying) {
// There's no thread in VideoSink for pulling video frames, need to trigger
// rendering while becoming playing status. because the VideoQueue may be
// full already.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::Start(const TimeUnit& aStartTime, const MediaInfo& aInfo)
{
AssertOwnerThread();
VSINK_LOG("[%s]", __func__);
mAudioSink->Start(aStartTime, aInfo);
mHasVideo = aInfo.HasVideo();
if (mHasVideo) {
mEndPromise = mEndPromiseHolder.Ensure(__func__);
// If the underlying MediaSink has an end promise for the video track (which
// happens when mAudioSink refers to a DecodedStream), we must wait for it
// to complete before resolving our own end promise. Otherwise, MDSM might
// stop playback before DecodedStream plays to the end and cause
// test_streams_element_capture.html to time out.
RefPtr<GenericPromise> p = mAudioSink->OnEnded(TrackInfo::kVideoTrack);
if (p) {
RefPtr<VideoSink> self = this;
p->Then(mOwnerThread, __func__,
[self] () {
self->mVideoSinkEndRequest.Complete();
self->TryUpdateRenderedVideoFrames();
// It is possible the video queue size is 0 and we have no frames to
// render. However, we need to call MaybeResolveEndPromise() to ensure
// mEndPromiseHolder is resolved.
self->MaybeResolveEndPromise();
}, [self] () {
self->mVideoSinkEndRequest.Complete();
self->TryUpdateRenderedVideoFrames();
self->MaybeResolveEndPromise();
})
->Track(mVideoSinkEndRequest);
}
ConnectListener();
// Run the render loop at least once so we can resolve the end promise
// when video duration is 0.
UpdateRenderedVideoFrames();
}
}
void
VideoSink::Stop()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "playback not started.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Stop();
mUpdateScheduler.Reset();
if (mHasVideo) {
DisconnectListener();
mVideoSinkEndRequest.DisconnectIfExists();
mEndPromiseHolder.ResolveIfExists(true, __func__);
mEndPromise = nullptr;
}
mVideoFrameEndTime = TimeUnit::Zero();
}
bool
VideoSink::IsStarted() const
{
AssertOwnerThread();
return mAudioSink->IsStarted();
}
bool
VideoSink::IsPlaying() const
{
AssertOwnerThread();
return mAudioSink->IsPlaying();
}
void
VideoSink::Shutdown()
{
AssertOwnerThread();
MOZ_ASSERT(!mAudioSink->IsStarted(), "must be called after playback stops.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Shutdown();
}
void
VideoSink::OnVideoQueuePushed(RefPtr<VideoData>&& aSample)
{
AssertOwnerThread();
// Listen to push event, VideoSink should try rendering ASAP if first frame
// arrives but update scheduler is not triggered yet.
if (!aSample->IsSentToCompositor()) {
// Since we push rendered frames back to the queue, we will receive
// push events for them. We only need to trigger render loop
// when this frame is not rendered yet.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::OnVideoQueueFinished()
{
AssertOwnerThread();
// Run render loop if the end promise is not resolved yet.
if (!mUpdateScheduler.IsScheduled() &&
mAudioSink->IsPlaying() &&
!mEndPromiseHolder.IsEmpty()) {
UpdateRenderedVideoFrames();
}
}
void
VideoSink::Redraw(const VideoInfo& aInfo)
{
AssertOwnerThread();
// No video track, nothing to draw.
if (!aInfo.IsValid() || !mContainer) {
return;
}
RefPtr<VideoData> video = VideoQueue().PeekFront();
if (video) {
video->MarkSentToCompositor();
mContainer->SetCurrentFrame(video->mDisplay, video->mImage, TimeStamp::Now());
return;
}
// When we reach here, it means there are no frames in this video track.
// Draw a blank frame to ensure there is something in the image container
// to fire 'loadeddata'.
RefPtr<Image> blank =
mContainer->GetImageContainer()->CreatePlanarYCbCrImage();
mContainer->SetCurrentFrame(aInfo.mDisplay, blank, TimeStamp::Now());
}
void
VideoSink::TryUpdateRenderedVideoFrames()
{
AssertOwnerThread();
if (!mUpdateScheduler.IsScheduled() && VideoQueue().GetSize() >= 1 &&
mAudioSink->IsPlaying()) {
UpdateRenderedVideoFrames();
}
}
void
VideoSink::UpdateRenderedVideoFramesByTimer()
{
AssertOwnerThread();
mUpdateScheduler.CompleteRequest();
UpdateRenderedVideoFrames();
}
void
VideoSink::ConnectListener()
{
AssertOwnerThread();
mPushListener = VideoQueue().PushEvent().Connect(
mOwnerThread, this, &VideoSink::OnVideoQueuePushed);
mFinishListener = VideoQueue().FinishEvent().Connect(
mOwnerThread, this, &VideoSink::OnVideoQueueFinished);
}
void
VideoSink::DisconnectListener()
{
AssertOwnerThread();
mPushListener.Disconnect();
mFinishListener.Disconnect();
}
void
VideoSink::RenderVideoFrames(int32_t aMaxFrames,
int64_t aClockTime,
const TimeStamp& aClockTimeStamp)
{
AssertOwnerThread();
AutoTArray<RefPtr<VideoData>,16> frames;
VideoQueue().GetFirstElements(aMaxFrames, &frames);
if (frames.IsEmpty() || !mContainer) {
return;
}
AutoTArray<ImageContainer::NonOwningImage,16> images;
TimeStamp lastFrameTime;
MediaSink::PlaybackParams params = mAudioSink->GetPlaybackParams();
for (uint32_t i = 0; i < frames.Length(); ++i) {
VideoData* frame = frames[i];
frame->MarkSentToCompositor();
if (!frame->mImage || !frame->mImage->IsValid() ||
!frame->mImage->GetSize().width || !frame->mImage->GetSize().height) {
continue;
}
if (frame->mTime.IsNegative()) {
// Frame times before the start time are invalid; drop such frames
continue;
}
TimeStamp t;
if (aMaxFrames > 1) {
MOZ_ASSERT(!aClockTimeStamp.IsNull());
int64_t delta = frame->mTime.ToMicroseconds() - aClockTime;
t = aClockTimeStamp +
TimeDuration::FromMicroseconds(delta / params.mPlaybackRate);
if (!lastFrameTime.IsNull() && t <= lastFrameTime) {
// Timestamps out of order; drop the new frame. In theory we should
// probably replace the previous frame with the new frame if the
// timestamps are equal, but this is a corrupt video file already so
// never mind.
continue;
}
lastFrameTime = t;
}
ImageContainer::NonOwningImage* img = images.AppendElement();
img->mTimeStamp = t;
img->mImage = frame->mImage;
img->mFrameID = frame->mFrameID;
img->mProducerID = mProducerID;
VSINK_LOG_V("playing video frame %" PRId64 " (id=%x) (vq-queued=%" PRIuSIZE ")",
frame->mTime.ToMicroseconds(), frame->mFrameID,
VideoQueue().GetSize());
}
if (images.Length() > 0) {
mContainer->SetCurrentFrames(frames[0]->mDisplay, images);
}
}
void
VideoSink::UpdateRenderedVideoFrames()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsPlaying(), "should be called while playing.");
// Get the current playback position.
TimeStamp nowTime;
const auto clockTime = mAudioSink->GetPosition(&nowTime);
MOZ_ASSERT(!clockTime.IsNegative(), "Should have positive clock time.");
// Skip frames up to the playback position.
TimeUnit lastFrameEndTime;
while (VideoQueue().GetSize() > mMinVideoQueueSize &&
clockTime >= VideoQueue().PeekFront()->GetEndTime()) {
RefPtr<VideoData> frame = VideoQueue().PopFront();
lastFrameEndTime = frame->GetEndTime();
if (frame->IsSentToCompositor()) {
mFrameStats.NotifyPresentedFrame();
} else {
mFrameStats.NotifyDecodedFrames({ 0, 0, 1 });
VSINK_LOG_V("discarding video frame mTime=%" PRId64 " clock_time=%" PRId64,
frame->mTime.ToMicroseconds(), clockTime.ToMicroseconds());
}
}
// The presentation end time of the last video frame displayed is either
// the end time of the current frame, or if we dropped all frames in the
// queue, the end time of the last frame we removed from the queue.
RefPtr<VideoData> currentFrame = VideoQueue().PeekFront();
mVideoFrameEndTime = std::max(mVideoFrameEndTime,
currentFrame ? currentFrame->GetEndTime() : lastFrameEndTime);
MaybeResolveEndPromise();
RenderVideoFrames(
mVideoQueueSendToCompositorSize,
clockTime.ToMicroseconds(), nowTime);
// Get the timestamp of the next frame. Schedule the next update at
// the start time of the next frame. If we don't have a next frame,
// we will run render loops again upon incoming frames.
nsTArray<RefPtr<VideoData>> frames;
VideoQueue().GetFirstElements(2, &frames);
if (frames.Length() < 2) {
return;
}
int64_t nextFrameTime = frames[1]->mTime.ToMicroseconds();
int64_t delta = std::max(
nextFrameTime - clockTime.ToMicroseconds(), MIN_UPDATE_INTERVAL_US);
TimeStamp target = nowTime + TimeDuration::FromMicroseconds(
delta / mAudioSink->GetPlaybackParams().mPlaybackRate);
RefPtr<VideoSink> self = this;
mUpdateScheduler.Ensure(target, [self] () {
self->UpdateRenderedVideoFramesByTimer();
}, [self] () {
self->UpdateRenderedVideoFramesByTimer();
});
}
void
VideoSink::MaybeResolveEndPromise()
{
AssertOwnerThread();
// All frames are rendered, Let's resolve the promise.
if (VideoQueue().IsFinished() &&
VideoQueue().GetSize() <= 1 &&
!mVideoSinkEndRequest.Exists()) {
mEndPromiseHolder.ResolveIfExists(true, __func__);
}
}
nsCString
VideoSink::GetDebugInfo()
{
AssertOwnerThread();
return nsPrintfCString(
"VideoSink Status: IsStarted=%d IsPlaying=%d VideoQueue(finished=%d "
"size=%" PRIuSIZE ") mVideoFrameEndTime=%" PRId64 " mHasVideo=%d "
"mVideoSinkEndRequest.Exists()=%d mEndPromiseHolder.IsEmpty()=%d\n",
IsStarted(), IsPlaying(), VideoQueue().IsFinished(),
VideoQueue().GetSize(), mVideoFrameEndTime.ToMicroseconds(), mHasVideo,
mVideoSinkEndRequest.Exists(), mEndPromiseHolder.IsEmpty())
+ mAudioSink->GetDebugInfo();
}
} // namespace media
} // namespace mozilla