gecko-dev/gfx/layers/WaylandDMABUFSurfaceImage.h
Martin Stransky 7e18aeed6a Bug 1613358 [Wayland] Implement WaylandDMABUFSurfaceImage dmabuf image, r=sotaro
Implement WaylandDMABUFSurfaceImage which is backed by dma buf memory on Wayland and it holds
decoded video images produced by ffmpeg va-api decoder.

Differential Revision: https://phabricator.services.mozilla.com/D61678

--HG--
extra : moz-landing-system : lando
2020-02-06 15:15:02 +00:00

67 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WAYLAND_SURFACE_DMABUF_H
#define WAYLAND_SURFACE_DMABUF_H
#include "ImageContainer.h"
#include "mozilla/widget/WaylandDMABufSurface.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace layers {
// An alias for av_buffer_unref(AVBufferRef**)
typedef void (*AVFrameReleaseCallback)(void** aFrameRef);
class WaylandDMABUFSurfaceImage : public Image {
public:
explicit WaylandDMABUFSurfaceImage(WaylandDMABufSurface* aSurface,
AVFrameReleaseCallback aReleaseCallback,
void* aDecoder, void* aFrameRef)
: Image(nullptr, ImageFormat::WAYLAND_DMABUF),
mSurface(aSurface),
mReleaseCallback(aReleaseCallback),
mFrameRef(aFrameRef) {}
~WaylandDMABUFSurfaceImage() {
if (mReleaseCallback) {
mReleaseCallback(&mFrameRef);
}
}
WaylandDMABufSurface* GetSurface() { return mSurface; }
gfx::IntSize GetSize() const override {
return gfx::IntSize::Truncate(mSurface->GetWidth(), mSurface->GetHeight());
}
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override {
return nullptr;
}
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
private:
RefPtr<WaylandDMABufSurface> mSurface;
RefPtr<TextureClient> mTextureClient;
// When WaylandDMABUFSurfaceImage is created on top of ffmpeg frame located at
// GPU memory we need to keep it until painting of the frame is finished.
// mReleaseCallback points to av_buffer_unref() from libva library.
AVFrameReleaseCallback mReleaseCallback;
// AVBufferRef* which points to a frame located at GPU.
// We own this reference.
void* mFrameRef;
};
} // namespace layers
} // namespace mozilla
#endif // WAYLAND_SURFACE_DMABUF_H