gecko-dev/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00

57 lines
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
#define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
#include "mozilla/layers/TextureSourceProvider.h"
namespace mozilla {
namespace layers {
class MLGDevice;
class LayerManagerMLGPU;
class TextureSourceProviderMLGPU final : public TextureSourceProvider {
public:
TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager,
MLGDevice* aDevice);
virtual ~TextureSourceProviderMLGPU();
already_AddRefed<DataTextureSource> CreateDataTextureSource(
TextureFlags aFlags) override;
already_AddRefed<DataTextureSource> CreateDataTextureSourceAround(
gfx::DataSourceSurface* aSurface) override;
void UnlockAfterComposition(TextureHost* aTexture) override;
bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override;
int32_t GetMaxTextureSize() const override;
TimeStamp GetLastCompositionEndTime() const override;
bool SupportsEffect(EffectTypes aEffect) override;
bool IsValid() const override;
#ifdef XP_WIN
ID3D11Device* GetD3D11Device() const override;
#endif
void ReadUnlockTextures() { TextureSourceProvider::ReadUnlockTextures(); }
// Release references to the layer manager.
void Destroy() override;
private:
// Using RefPtr<> here would be a circular reference.
LayerManagerMLGPU* mLayerManager;
RefPtr<MLGDevice> mDevice;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h