mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-26 02:02:33 +00:00
330 lines
9.5 KiB
C++
Executable File
330 lines
9.5 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
*
|
|
* The contents of this file are subject to the Netscape Public License
|
|
* Version 1.0 (the "NPL"); you may not use this file except in
|
|
* compliance with the NPL. You may obtain a copy of the NPL at
|
|
* http://www.mozilla.org/NPL/
|
|
*
|
|
* Software distributed under the NPL is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
|
|
* for the specific language governing rights and limitations under the
|
|
* NPL.
|
|
*
|
|
* The Initial Developer of this code under the NPL is Netscape
|
|
* Communications Corporation. Portions created by Netscape are
|
|
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
|
|
* Reserved.
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "timer.h"
|
|
#include "feselect.h"
|
|
#include "cxprint.h"
|
|
|
|
// structure to keep track of FE_SetTimeOut objects
|
|
typedef struct WinTimeStruct {
|
|
TimeoutCallbackFunction fn;
|
|
void * closure;
|
|
DWORD dwFireTime;
|
|
struct WinTimeStruct * pNext;
|
|
} WinTime;
|
|
|
|
// the one and only list of objects waiting for FE_SetTimeOut
|
|
WinTime *gTimeOutList = NULL;
|
|
|
|
// Process timeouts now.
|
|
// Called once per round of fire.
|
|
UINT uTimeoutTimer = 0;
|
|
DWORD dwNextFire = (DWORD)-1;
|
|
DWORD dwSyncHack = 0;
|
|
|
|
void CALLBACK EXPORT FireTimeout(HWND hWnd, UINT uMessage, UINT uTimerID, DWORD dwTime)
|
|
{
|
|
static BOOL bCanEnter = TRUE;
|
|
|
|
// Don't allow old timer messages in here.
|
|
if(uMessage != WM_TIMER) {
|
|
ASSERT(0);
|
|
return;
|
|
}
|
|
if(uTimerID != uTimeoutTimer) {
|
|
return;
|
|
}
|
|
|
|
// Block only one entry into this function, or else.
|
|
if(bCanEnter) {
|
|
bCanEnter = FALSE;
|
|
// see if we need to fork off any timeout functions
|
|
if(gTimeOutList) {
|
|
wfe_ProcessTimeouts(dwTime);
|
|
}
|
|
bCanEnter = TRUE;
|
|
}
|
|
}
|
|
|
|
// Function to correctly have the timer be set.
|
|
void SyncTimeoutPeriod(DWORD dwTickCount)
|
|
{
|
|
// May want us to set tick count ourselves.
|
|
if(dwTickCount == 0) {
|
|
if(dwSyncHack == 0) {
|
|
dwTickCount = GetTickCount();
|
|
}
|
|
else {
|
|
dwTickCount = dwSyncHack;
|
|
}
|
|
}
|
|
|
|
// If there's no window, we should clear the timer.
|
|
if(NULL == theApp.m_pMainWnd || NULL == theApp.m_pMainWnd->m_hWnd) {
|
|
uTimeoutTimer = 0;
|
|
dwNextFire = (DWORD)-1;
|
|
theApp.m_bIdleProcessTimeouts = FALSE;
|
|
}
|
|
// If there's no list, we should clear the timer.
|
|
else if(!gTimeOutList) {
|
|
if(uTimeoutTimer) {
|
|
VERIFY(::KillTimer(theApp.m_pMainWnd->m_hWnd, 777));
|
|
uTimeoutTimer = 0;
|
|
dwNextFire = (DWORD)-1;
|
|
}
|
|
theApp.m_bIdleProcessTimeouts = FALSE;
|
|
}
|
|
else if(theApp.m_pMainWnd && theApp.m_pMainWnd->m_hWnd) {
|
|
// See if we need to clear the current timer.
|
|
// Curcumstances are that if the timer will not
|
|
// fire on time for the next timeout.
|
|
BOOL bSetTimer = FALSE;
|
|
WinTime *pTimeout = gTimeOutList;
|
|
if(uTimeoutTimer) {
|
|
if(pTimeout->dwFireTime != dwNextFire) {
|
|
// There is no need to kill the timer if we are just going to set it again.
|
|
// Windows will simply respect the new time interval passed in.
|
|
// VERIFY(::KillTimer(theApp.m_pMainWnd->m_hWnd, 777));
|
|
uTimeoutTimer = 0;
|
|
dwNextFire = (DWORD)-1;
|
|
|
|
// Set the timer.
|
|
bSetTimer = TRUE;
|
|
}
|
|
}
|
|
else {
|
|
// No timer set, attempt.
|
|
bSetTimer = TRUE;
|
|
}
|
|
|
|
if(bSetTimer) {
|
|
DWORD dwFireWhen = pTimeout->dwFireTime > dwTickCount ?
|
|
pTimeout->dwFireTime - dwTickCount : 0;
|
|
if(dwFireWhen > UINT_MAX) {
|
|
dwFireWhen = UINT_MAX;
|
|
}
|
|
UINT uFireWhen = CASTUINT(dwFireWhen);
|
|
|
|
ASSERT(uTimeoutTimer == 0);
|
|
uTimeoutTimer = ::SetTimer(
|
|
theApp.m_pMainWnd->m_hWnd,
|
|
777,
|
|
uFireWhen,
|
|
FireTimeout);
|
|
|
|
if(uTimeoutTimer) {
|
|
// Set the fire time.
|
|
dwNextFire = pTimeout->dwFireTime;
|
|
}
|
|
}
|
|
|
|
// See if the app should attempt to bind idle processing to the
|
|
// timer code (in the event no timers could be allocated).
|
|
if(uTimeoutTimer) {
|
|
theApp.m_bIdleProcessTimeouts = FALSE;
|
|
}
|
|
else {
|
|
ASSERT(0);
|
|
theApp.m_bIdleProcessTimeouts = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* this function should register a function that will
|
|
* be called after the specified interval of time has
|
|
* elapsed. This function should return an id
|
|
* that can be passed to FE_ClearTimeout to cancel
|
|
* the Timeout request.
|
|
*
|
|
* A) Timeouts never fail to trigger, and
|
|
* B) Timeouts don't trigger *before* their nominal timestamp expires, and
|
|
* C) Timeouts trigger in the same ordering as their timestamps
|
|
*
|
|
* After the function has been called it is unregistered
|
|
* and will not be called again unless re-registered.
|
|
*
|
|
* func: The function to be invoked upon expiration of
|
|
* the Timeout interval
|
|
* closure: Data to be passed as the only argument to "func"
|
|
* msecs: The number of milli-seconds in the interval
|
|
*/
|
|
PUBLIC void *
|
|
FE_SetTimeout(TimeoutCallbackFunction func, void * closure, uint32 msecs)
|
|
{
|
|
WinTime * pTime = new WinTime;
|
|
if(!pTime)
|
|
return(NULL);
|
|
|
|
// fill it out
|
|
DWORD dwNow = GetTickCount();
|
|
pTime->fn = func;
|
|
pTime->closure = closure;
|
|
pTime->dwFireTime = (DWORD) msecs + dwNow;
|
|
//CLM: Always clear this else the last timer added will have garbage!
|
|
// (Win16 revealed this bug!)
|
|
pTime->pNext = NULL;
|
|
|
|
// add it to the list
|
|
if(!gTimeOutList) {
|
|
// no list add it
|
|
gTimeOutList = pTime;
|
|
} else {
|
|
|
|
// is it before everything else on the list?
|
|
if(pTime->dwFireTime < gTimeOutList->dwFireTime) {
|
|
|
|
pTime->pNext = gTimeOutList;
|
|
gTimeOutList = pTime;
|
|
|
|
} else {
|
|
|
|
WinTime * pPrev = gTimeOutList;
|
|
WinTime * pCurrent = gTimeOutList;
|
|
|
|
while(pCurrent && (pCurrent->dwFireTime <= pTime->dwFireTime)) {
|
|
pPrev = pCurrent;
|
|
pCurrent = pCurrent->pNext;
|
|
}
|
|
|
|
ASSERT(pPrev);
|
|
|
|
// insert it after pPrev (this could be at the end of the list)
|
|
pTime->pNext = pPrev->pNext;
|
|
pPrev->pNext = pTime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Sync the timer fire period.
|
|
SyncTimeoutPeriod(dwNow);
|
|
|
|
return(pTime);
|
|
}
|
|
|
|
|
|
/* This function cancels a Timeout that has previously been
|
|
* set.
|
|
* Callers should not pass in NULL or a timer_id that
|
|
* has already expired.
|
|
*/
|
|
PUBLIC void
|
|
FE_ClearTimeout(void * pStuff)
|
|
{
|
|
WinTime * pTimer = (WinTime *) pStuff;
|
|
|
|
if(!pTimer) {
|
|
return;
|
|
}
|
|
|
|
if(gTimeOutList == pTimer) {
|
|
|
|
// first element in the list lossage
|
|
gTimeOutList = pTimer->pNext;
|
|
|
|
} else {
|
|
|
|
// walk until no next pointer
|
|
for(WinTime * p = gTimeOutList; p && p->pNext && (p->pNext != pTimer); p = p->pNext)
|
|
;
|
|
|
|
// if we found something valid pull it out of the list
|
|
if(p && p->pNext && p->pNext == pTimer) {
|
|
p->pNext = pTimer->pNext;
|
|
|
|
} else {
|
|
// get out before we delete something that looks bogus
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
// if we got here it must have been a valid element so trash it
|
|
delete pTimer;
|
|
|
|
// If there's now no be sure to clear the timer.
|
|
SyncTimeoutPeriod(0);
|
|
}
|
|
|
|
//
|
|
// Walk down the timeout list and launch anyone appropriate
|
|
// Cleaned up logic 04-30-96 GAB
|
|
//
|
|
void wfe_ProcessTimeouts(DWORD dwNow)
|
|
{
|
|
WinTime *p = gTimeOutList;
|
|
if(dwNow == 0) {
|
|
dwNow = GetTickCount();
|
|
}
|
|
|
|
BOOL bCalledSync = FALSE;
|
|
|
|
#ifndef MOZ_NGLAYOUT
|
|
// Don't fire timeouts while in the PrintAbortProc, or we will go
|
|
// reentrant into the GDI code of the print driver if
|
|
// someone is doing drawing via timeouts.
|
|
if(CPrintCX::m_bGlobalBlockDisplay) {
|
|
// Be sure to get the next timeout period right, however.
|
|
SyncTimeoutPeriod(dwNow);
|
|
bCalledSync = TRUE;
|
|
|
|
// Get Out
|
|
return;
|
|
}
|
|
#endif /* MOZ_NGLAYOUT */
|
|
|
|
// Set the hack, such that when FE_ClearTimeout
|
|
// calls SyncTimeoutPeriod, that GetTickCount()
|
|
// overhead is not incurred.
|
|
dwSyncHack = dwNow;
|
|
|
|
// loop over all entries
|
|
while(p) {
|
|
// send it
|
|
if(p->dwFireTime < dwNow) {
|
|
// Fire it.
|
|
(*p->fn) (p->closure);
|
|
|
|
// Clear the timer.
|
|
// Period synced.
|
|
FE_ClearTimeout(p);
|
|
bCalledSync = TRUE;
|
|
|
|
// Reset the loop (can't look at p->pNext now, and called
|
|
// code may have added/cleared timers).
|
|
// (could do this by going recursive and returning).
|
|
p = gTimeOutList;
|
|
} else {
|
|
// Make sure we fire an timer.
|
|
// Also, we need to check to see if things are backing up (they
|
|
// may be asking to be fired long before we ever get to them,
|
|
// and we don't want to pass in negative values to the real
|
|
// timer code, or it takes days to fire....
|
|
if(bCalledSync == FALSE) {
|
|
SyncTimeoutPeriod(dwNow);
|
|
bCalledSync = TRUE;
|
|
}
|
|
// Get next timer.
|
|
p = p->pNext;
|
|
}
|
|
}
|
|
dwSyncHack = 0;
|
|
}
|