mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-08 04:27:37 +00:00
371ad746eb
Quoting the spec: "audioprocess events are only dispatched if the ScriptProcessorNode has at least one input or one output connected". --HG-- extra : rebase_source : bbf52a183a55b75d394a885624a4080a9467fac4
34 lines
968 B
HTML
34 lines
968 B
HTML
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>Test AudioBufferSourceNode: should not fire audioprocess if not connected.</title>
|
|
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
|
|
<script type="text/javascript" src="webaudio.js"></script>
|
|
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
|
|
</head>
|
|
<body>
|
|
<pre id="test">
|
|
<script class="testbody" type="text/javascript">
|
|
SimpleTest.waitForExplicitFinish();
|
|
addLoadEvent(function() {
|
|
var context = new AudioContext();
|
|
|
|
var sp = context.createScriptProcessor(2048, 2, 2);
|
|
sp.onaudioprocess = function(e) {
|
|
ok(false, "Should not call onaudioprocess if the node is not connected.");
|
|
sp.onaudioprocess = null;
|
|
SimpleTest.finish();
|
|
};
|
|
setTimeout(function() {
|
|
console.log(sp.onaudioprocess);
|
|
if (sp.onaudioprocess) {
|
|
ok(true, "onaudioprocess not fired.");
|
|
SimpleTest.finish();
|
|
}
|
|
}, 4000);
|
|
});
|
|
</script>
|
|
</pre>
|
|
</body>
|
|
</html>
|