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536 lines
17 KiB
C++
536 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the Mozilla SMIL module.
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*
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* The Initial Developer of the Original Code is Brian Birtles.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Brian Birtles <birtles@gmail.com>
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* Daniel Holbert <dholbert@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsSMILAnimationController.h"
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#include "nsSMILCompositor.h"
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#include "nsSMILCSSProperty.h"
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#include "nsCSSProps.h"
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#include "nsComponentManagerUtils.h"
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#include "nsITimer.h"
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#include "nsIContent.h"
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#include "nsIDocument.h"
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#include "nsISMILAnimationElement.h"
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#include "nsIDOMSVGAnimationElement.h"
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#include "nsSMILTimedElement.h"
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//----------------------------------------------------------------------
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// nsSMILAnimationController implementation
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// In my testing the minimum needed for smooth animation is 36 frames per
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// second which seems like a lot (Flash traditionally uses 14fps).
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//
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// Redrawing is synchronous. This is deliberate so that later we can tune the
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// timer based on how long the callback takes. To achieve 36fps we'd need 28ms
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// between frames. For now we set the timer interval to be a little less than
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// this (to allow for the render itself) and then let performance decay as the
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// image gets more complicated and render times increase.
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//
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const PRUint32 nsSMILAnimationController::kTimerInterval = 22;
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//----------------------------------------------------------------------
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// ctors, dtors, factory methods
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nsSMILAnimationController::nsSMILAnimationController()
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: mResampleNeeded(PR_FALSE),
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mDocument(nsnull)
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{
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mAnimationElementTable.Init();
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mChildContainerTable.Init();
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}
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nsSMILAnimationController::~nsSMILAnimationController()
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{
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if (mTimer) {
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mTimer->Cancel();
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mTimer = nsnull;
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}
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NS_ASSERTION(mAnimationElementTable.Count() == 0,
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"Animation controller shouldn't be tracking any animation"
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" elements when it dies.");
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}
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nsSMILAnimationController* NS_NewSMILAnimationController(nsIDocument* aDoc)
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{
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nsSMILAnimationController* animationController =
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new nsSMILAnimationController();
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NS_ENSURE_TRUE(animationController, nsnull);
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nsresult rv = animationController->Init(aDoc);
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if (NS_FAILED(rv)) {
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delete animationController;
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animationController = nsnull;
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}
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return animationController;
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}
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nsresult
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nsSMILAnimationController::Init(nsIDocument* aDoc)
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{
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NS_ENSURE_ARG_POINTER(aDoc);
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mTimer = do_CreateInstance("@mozilla.org/timer;1");
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NS_ENSURE_TRUE(mTimer, NS_ERROR_OUT_OF_MEMORY);
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// Keep track of document, so we can traverse its set of animation elements
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mDocument = aDoc;
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Begin();
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return NS_OK;
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}
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//----------------------------------------------------------------------
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// nsSMILTimeContainer methods:
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void
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nsSMILAnimationController::Pause(PRUint32 aType)
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{
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nsSMILTimeContainer::Pause(aType);
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if (mPauseState) {
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StopTimer();
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}
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}
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void
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nsSMILAnimationController::Resume(PRUint32 aType)
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{
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PRBool wasPaused = (mPauseState != 0);
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nsSMILTimeContainer::Resume(aType);
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if (wasPaused && !mPauseState && mChildContainerTable.Count()) {
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StartTimer();
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}
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}
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nsSMILTime
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nsSMILAnimationController::GetParentTime() const
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{
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// Our parent time is wallclock time
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return PR_Now() / PR_USEC_PER_MSEC;
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}
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//----------------------------------------------------------------------
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// Animation element registration methods:
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void
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nsSMILAnimationController::RegisterAnimationElement(
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nsISMILAnimationElement* aAnimationElement)
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{
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mAnimationElementTable.PutEntry(aAnimationElement);
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}
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void
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nsSMILAnimationController::UnregisterAnimationElement(
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nsISMILAnimationElement* aAnimationElement)
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{
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mAnimationElementTable.RemoveEntry(aAnimationElement);
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}
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//----------------------------------------------------------------------
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// Resampling methods
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void
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nsSMILAnimationController::Resample()
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{
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DoSample(PR_FALSE);
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}
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//----------------------------------------------------------------------
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// Page show/hide
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void
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nsSMILAnimationController::OnPageShow()
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{
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Resume(nsSMILTimeContainer::PAUSE_PAGEHIDE);
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}
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void
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nsSMILAnimationController::OnPageHide()
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{
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Pause(nsSMILTimeContainer::PAUSE_PAGEHIDE);
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}
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//----------------------------------------------------------------------
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// Cycle-collection support
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void
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nsSMILAnimationController::Traverse(
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nsCycleCollectionTraversalCallback* aCallback)
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{
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// Traverse last compositor table
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if (mLastCompositorTable) {
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mLastCompositorTable->EnumerateEntries(CompositorTableEntryTraverse,
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aCallback);
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}
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}
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/*static*/ PR_CALLBACK PLDHashOperator
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nsSMILAnimationController::CompositorTableEntryTraverse(
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nsSMILCompositor* aCompositor,
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void* aArg)
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{
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nsCycleCollectionTraversalCallback* cb =
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static_cast<nsCycleCollectionTraversalCallback*>(aArg);
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aCompositor->Traverse(cb);
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return PL_DHASH_NEXT;
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}
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void
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nsSMILAnimationController::Unlink()
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{
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mLastCompositorTable = nsnull;
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}
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//----------------------------------------------------------------------
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// Timer-related implementation helpers
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/*static*/ void
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nsSMILAnimationController::Notify(nsITimer* timer, void* aClosure)
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{
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nsSMILAnimationController* controller = (nsSMILAnimationController*)aClosure;
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NS_ASSERTION(controller->mTimer == timer,
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"nsSMILAnimationController::Notify called with incorrect timer");
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controller->Sample();
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}
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nsresult
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nsSMILAnimationController::StartTimer()
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{
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NS_ENSURE_TRUE(mTimer, NS_ERROR_FAILURE);
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NS_ASSERTION(mPauseState == 0, "Starting timer but controller is paused.");
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// Run the first sample manually
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Sample();
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//
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// XXX Make this self-tuning. Sounds like control theory to me and not
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// something I'm familiar with.
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//
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return mTimer->InitWithFuncCallback(nsSMILAnimationController::Notify,
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this,
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kTimerInterval,
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nsITimer::TYPE_REPEATING_SLACK);
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}
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nsresult
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nsSMILAnimationController::StopTimer()
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{
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NS_ENSURE_TRUE(mTimer, NS_ERROR_FAILURE);
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return mTimer->Cancel();
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}
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//----------------------------------------------------------------------
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// Sample-related methods and callbacks
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PR_CALLBACK PLDHashOperator
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RemoveCompositorFromTable(nsSMILCompositor* aCompositor,
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void* aData)
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{
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nsSMILCompositorTable* lastCompositorTable =
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static_cast<nsSMILCompositorTable*>(aData);
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lastCompositorTable->RemoveEntry(aCompositor->GetKey());
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return PL_DHASH_NEXT;
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}
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PR_CALLBACK PLDHashOperator
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DoClearAnimationEffects(nsSMILCompositor* aCompositor,
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void* /*aData*/)
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{
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aCompositor->ClearAnimationEffects();
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return PL_DHASH_NEXT;
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}
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PR_CALLBACK PLDHashOperator
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DoComposeAttribute(nsSMILCompositor* aCompositor,
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void* /*aData*/)
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{
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aCompositor->ComposeAttribute();
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return PL_DHASH_NEXT;
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}
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void
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nsSMILAnimationController::DoSample()
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{
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DoSample(PR_TRUE); // Skip unchanged time containers
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}
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void
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nsSMILAnimationController::DoSample(PRBool aSkipUnchangedContainers)
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{
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// Reset resample flag
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mResampleNeeded = PR_FALSE;
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// STEP 1: Sample the child time containers
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//
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// When we sample the child time containers they will simply record the sample
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// time in document time.
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TimeContainerHashtable activeContainers;
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activeContainers.Init(mChildContainerTable.Count());
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SampleTimeContainerParams tcParams = { &activeContainers,
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aSkipUnchangedContainers };
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mChildContainerTable.EnumerateEntries(SampleTimeContainer, &tcParams);
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// STEP 2: (i) Sample the timed elements AND
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// (ii) Create a table of compositors
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//
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// (i) Here we sample the timed elements (fetched from the
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// nsISMILAnimationElements) which determine from the active time if the
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// element is active and what its simple time etc. is. This information is
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// then passed to its time client (nsSMILAnimationFunction).
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//
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// (ii) During the same loop we also build up a table that contains one
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// compositor for each animated attribute and which maps animated elements to
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// the corresponding compositor for their target attribute.
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//
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// Note that this compositor table needs to be allocated on the heap so we can
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// store it until the next sample. This lets us find out which elements were
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// animated in sample 'n-1' but not in sample 'n' (and hence need to have
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// their animation effects removed in sample 'n').
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//
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// Parts (i) and (ii) are not functionally related but we combine them here to
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// save iterating over the animation elements twice.
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// Create the compositor table
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nsAutoPtr<nsSMILCompositorTable>
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currentCompositorTable(new nsSMILCompositorTable());
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if (!currentCompositorTable)
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return;
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currentCompositorTable->Init(0);
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SampleAnimationParams saParams = { &activeContainers,
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currentCompositorTable };
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nsresult rv = mAnimationElementTable.EnumerateEntries(SampleAnimation,
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&saParams);
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if (NS_FAILED(rv)) {
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NS_WARNING("SampleAnimationParams failed");
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}
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activeContainers.Clear();
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// STEP 3: Remove animation effects from any no-longer-animated elems/attrs
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if (mLastCompositorTable) {
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// * For each compositor in current sample's hash table, remove entry from
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// prev sample's hash table -- we don't need to clear animation
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// effects of those compositors, since they're still being animated.
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currentCompositorTable->EnumerateEntries(RemoveCompositorFromTable,
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mLastCompositorTable);
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// * For each entry that remains in prev sample's hash table (i.e. for
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// every target that's no longer animated), clear animation effects.
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mLastCompositorTable->EnumerateEntries(DoClearAnimationEffects, nsnull);
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}
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// STEP 4: Compose currently-animated attributes.
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// XXXdholbert: This step traverses our animation targets in an effectively
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// random order. For animation from/to 'inherit' values to work correctly
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// when the inherited value is *also* being animated, we really should be
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// traversing our animated nodes in an ancestors-first order (bug 501183)
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currentCompositorTable->EnumerateEntries(DoComposeAttribute, nsnull);
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// Update last compositor table
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mLastCompositorTable = currentCompositorTable.forget();
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NS_ASSERTION(!mResampleNeeded, "Resample dirty flag set during sample!");
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}
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/*static*/ PR_CALLBACK PLDHashOperator
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nsSMILAnimationController::SampleTimeContainer(TimeContainerPtrKey* aKey,
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void* aData)
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{
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NS_ENSURE_TRUE(aKey, PL_DHASH_NEXT);
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NS_ENSURE_TRUE(aKey->GetKey(), PL_DHASH_NEXT);
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NS_ENSURE_TRUE(aData, PL_DHASH_NEXT);
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SampleTimeContainerParams* params =
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static_cast<SampleTimeContainerParams*>(aData);
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nsSMILTimeContainer* container = aKey->GetKey();
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if (container->NeedsSample() || !params->mSkipUnchangedContainers) {
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container->Sample();
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params->mActiveContainers->PutEntry(container);
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}
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return PL_DHASH_NEXT;
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}
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/*static*/ PR_CALLBACK PLDHashOperator
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nsSMILAnimationController::SampleAnimation(AnimationElementPtrKey* aKey,
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void* aData)
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{
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NS_ENSURE_TRUE(aKey, PL_DHASH_NEXT);
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NS_ENSURE_TRUE(aKey->GetKey(), PL_DHASH_NEXT);
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NS_ENSURE_TRUE(aData, PL_DHASH_NEXT);
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nsISMILAnimationElement* animElem = aKey->GetKey();
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SampleAnimationParams* params = static_cast<SampleAnimationParams*>(aData);
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SampleTimedElement(animElem, params->mActiveContainers);
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AddAnimationToCompositorTable(animElem, params->mCompositorTable);
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return PL_DHASH_NEXT;
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}
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/*static*/ void
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nsSMILAnimationController::SampleTimedElement(
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nsISMILAnimationElement* aElement, TimeContainerHashtable* aActiveContainers)
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{
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nsSMILTimeContainer* timeContainer = aElement->GetTimeContainer();
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if (!timeContainer)
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return;
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// We'd like to call timeContainer->NeedsSample() here and skip all timed
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// elements that belong to paused time containers that don't need a sample,
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// but that doesn't work because we've already called Sample() on all the time
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// containers so the paused ones don't need a sample any more and they'll
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// return false.
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//
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// Instead we build up a hashmap of active time containers during the previous
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// step (SampleTimeContainer) and then test here if the container for this
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// timed element is in the list.
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if (!aActiveContainers->GetEntry(timeContainer))
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return;
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nsSMILTime containerTime = timeContainer->GetCurrentTime();
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aElement->TimedElement().SampleAt(containerTime);
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}
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/*static*/ void
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nsSMILAnimationController::AddAnimationToCompositorTable(
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nsISMILAnimationElement* aElement, nsSMILCompositorTable* aCompositorTable)
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{
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// Add a compositor to the hash table if there's not already one there
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nsSMILCompositorKey key;
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if (!GetCompositorKeyForAnimation(aElement, key))
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// Something's wrong/missing about animation's target; skip this animation
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return;
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nsSMILAnimationFunction& func = aElement->AnimationFunction();
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// Only add active animation functions. If there are no active animations
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// targetting an attribute, no compositor will be created and any previously
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// applied animations will be cleared.
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if (func.IsActiveOrFrozen()) {
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nsSMILCompositor* result = aCompositorTable->PutEntry(key);
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// Add this animationElement's animation function to the compositor's list
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// of animation functions.
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result->AddAnimationFunction(&func);
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}
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}
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// Helper function that, given a nsISMILAnimationElement, looks up its target
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// element & target attribute and returns a newly-constructed nsSMILCompositor
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// for this target.
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/*static*/ PRBool
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nsSMILAnimationController::GetCompositorKeyForAnimation(
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nsISMILAnimationElement* aAnimElem, nsSMILCompositorKey& aResult)
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{
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// Look up target (animated) element
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nsIContent* targetElem = aAnimElem->GetTargetElementContent();
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if (!targetElem)
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// Animation has no target elem -- skip it.
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return PR_FALSE;
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// Look up target (animated) attribute
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//
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// XXXdholbert As mentioned in SMILANIM section 3.1, attributeName may
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// have an XMLNS prefix to indicate the XML namespace. Need to parse
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// that somewhere.
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nsIAtom* attributeName = aAnimElem->GetTargetAttributeName();
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if (!attributeName)
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// Animation has no target attr -- skip it.
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return PR_FALSE;
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// Look up target (animated) attribute-type
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nsSMILTargetAttrType attributeType = aAnimElem->GetTargetAttributeType();
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// Check if an 'auto' attributeType refers to a CSS property or XML attribute.
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// Note that SMIL requires we search for CSS properties first. So if they
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// overlap, 'auto' = 'CSS'. (SMILANIM 3.1)
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PRBool isCSS;
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if (attributeType == eSMILTargetAttrType_auto) {
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nsAutoString attributeNameStr;
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attributeName->ToString(attributeNameStr);
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nsCSSProperty prop = nsCSSProps::LookupProperty(attributeNameStr);
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isCSS = nsSMILCSSProperty::IsPropertyAnimatable(prop);
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} else {
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isCSS = (attributeType == eSMILTargetAttrType_CSS);
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}
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// Construct the key
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aResult.mElement = targetElem;
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aResult.mAttributeName = attributeName;
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aResult.mIsCSS = isCSS;
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return PR_TRUE;
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}
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//----------------------------------------------------------------------
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// Add/remove child time containers
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nsresult
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nsSMILAnimationController::AddChild(nsSMILTimeContainer& aChild)
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{
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TimeContainerPtrKey* key = mChildContainerTable.PutEntry(&aChild);
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NS_ENSURE_TRUE(key,NS_ERROR_OUT_OF_MEMORY);
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if (!mPauseState && mChildContainerTable.Count() == 1) {
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StartTimer();
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}
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return NS_OK;
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}
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void
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nsSMILAnimationController::RemoveChild(nsSMILTimeContainer& aChild)
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{
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mChildContainerTable.RemoveEntry(&aChild);
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if (!mPauseState && mChildContainerTable.Count() == 0) {
|
|
StopTimer();
|
|
}
|
|
}
|