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218 lines
7.3 KiB
C++
218 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_COMPOSITABLEFORWARDER
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#define MOZILLA_LAYERS_COMPOSITABLEFORWARDER
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#include <stdint.h> // for int32_t, uint64_t
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#include "gfxTypes.h"
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
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#include "mozilla/layers/LayersTypes.h" // for LayersBackend
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#include "mozilla/layers/TextureClient.h" // for TextureClient
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#include "nsRegion.h" // for nsIntRegion
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struct nsIntPoint;
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struct nsIntRect;
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namespace mozilla {
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namespace layers {
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class CompositableClient;
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class TextureFactoryIdentifier;
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class SurfaceDescriptor;
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class SurfaceDescriptorTiles;
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class ThebesBufferData;
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class ClientTiledLayerBuffer;
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class PTextureChild;
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/**
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* A transaction is a set of changes that happenned on the content side, that
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* should be sent to the compositor side.
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* CompositableForwarder is an interface to manage a transaction of
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* compositable objetcs.
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*
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* ShadowLayerForwarder is an example of a CompositableForwarder (that can
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* additionally forward modifications of the Layer tree).
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* ImageBridgeChild is another CompositableForwarder.
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*/
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class CompositableForwarder : public ISurfaceAllocator
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{
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public:
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CompositableForwarder()
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: mSerial(++sSerialCounter)
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{}
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/**
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* Setup the IPDL actor for aCompositable to be part of layers
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* transactions.
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*/
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virtual void Connect(CompositableClient* aCompositable) = 0;
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/**
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* Notify the CompositableHost that it should create host-side-only
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* texture(s), that we will update incrementally using UpdateTextureIncremental.
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*/
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virtual void CreatedIncrementalBuffer(CompositableClient* aCompositable,
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const TextureInfo& aTextureInfo,
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const nsIntRect& aBufferRect) = 0;
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/**
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* Tell the CompositableHost on the compositor side what TiledLayerBuffer to
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* use for the next composition.
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*/
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virtual void UseTiledLayerBuffer(CompositableClient* aCompositable,
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const SurfaceDescriptorTiles& aTiledDescriptor) = 0;
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/**
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* Create a TextureChild/Parent pair as as well as the TextureHost on the parent side.
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*/
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virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData, TextureFlags aFlags) = 0;
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/**
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* Communicate to the compositor that aRegion in the texture identified by
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* aCompositable and aIdentifier has been updated to aThebesBuffer.
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*/
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virtual void UpdateTextureRegion(CompositableClient* aCompositable,
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const ThebesBufferData& aThebesBufferData,
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const nsIntRegion& aUpdatedRegion) = 0;
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/**
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* Notify the compositor to update aTextureId using aDescriptor, and take
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* ownership of aDescriptor.
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*
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* aDescriptor only contains the pixels for aUpdatedRegion, and is relative
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* to aUpdatedRegion.TopLeft().
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*
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* aBufferRect/aBufferRotation define the new valid region contained
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* within the texture after the update has been applied.
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*/
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virtual void UpdateTextureIncremental(CompositableClient* aCompositable,
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TextureIdentifier aTextureId,
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SurfaceDescriptor& aDescriptor,
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const nsIntRegion& aUpdatedRegion,
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const nsIntRect& aBufferRect,
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const nsIntPoint& aBufferRotation) = 0;
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/**
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* Communicate the picture rect of a YUV image in aLayer to the compositor
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*/
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virtual void UpdatePictureRect(CompositableClient* aCompositable,
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const nsIntRect& aRect) = 0;
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/**
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* Tell the CompositableHost on the compositor side to remove the texture.
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* This function does not delete the TextureHost corresponding to the
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* TextureClient passed in parameter.
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*/
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virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
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TextureClient* aTexture) = 0;
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/**
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* Tell the compositor side to delete the TextureHost corresponding to the
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* TextureClient passed in parameter.
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*/
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virtual void RemoveTexture(TextureClient* aTexture) = 0;
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/**
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* Holds a reference to a TextureClient until after the next
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* compositor transaction, and then drops it.
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*/
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virtual void HoldUntilTransaction(TextureClient* aClient)
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{
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if (aClient) {
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mTexturesToRemove.AppendElement(aClient);
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}
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}
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/**
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* Forcibly remove texture data from TextureClient
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* This function needs to be called after a tansaction with Compositor.
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*/
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virtual void RemoveTexturesIfNecessary()
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{
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mTexturesToRemove.Clear();
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}
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virtual void HoldTransactionsToRespond(uint64_t aTransactionId)
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{
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mTransactionsToRespond.push_back(aTransactionId);
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}
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virtual void ClearTransactionsToRespond()
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{
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mTransactionsToRespond.clear();
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}
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/**
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* Tell the CompositableHost on the compositor side what texture to use for
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* the next composition.
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*/
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virtual void UseTexture(CompositableClient* aCompositable,
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TextureClient* aClient) = 0;
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virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
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TextureClient* aClientOnBlack,
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TextureClient* aClientOnWhite) = 0;
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/**
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* Tell the compositor side that the shared data has been modified so that
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* it can react accordingly (upload textures, etc.).
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*/
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virtual void UpdatedTexture(CompositableClient* aCompositable,
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TextureClient* aTexture,
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nsIntRegion* aRegion) = 0;
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void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier);
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virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE
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{
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return mTextureFactoryIdentifier.mMaxTextureSize;
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}
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bool IsOnCompositorSide() const MOZ_OVERRIDE { return false; }
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/**
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* Returns the type of backend that is used off the main thread.
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* We only don't allow changing the backend type at runtime so this value can
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* be queried once and will not change until Gecko is restarted.
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*/
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virtual LayersBackend GetCompositorBackendType() const MOZ_OVERRIDE
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{
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return mTextureFactoryIdentifier.mParentBackend;
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}
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bool SupportsTextureBlitting() const
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{
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return mTextureFactoryIdentifier.mSupportsTextureBlitting;
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}
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bool SupportsPartialUploads() const
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{
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return mTextureFactoryIdentifier.mSupportsPartialUploads;
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}
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const TextureFactoryIdentifier& GetTextureFactoryIdentifier() const
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{
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return mTextureFactoryIdentifier;
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}
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int32_t GetSerial() { return mSerial; }
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protected:
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TextureFactoryIdentifier mTextureFactoryIdentifier;
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nsTArray<RefPtr<TextureClient> > mTexturesToRemove;
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std::vector<uint64_t> mTransactionsToRespond;
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const int32_t mSerial;
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static mozilla::Atomic<int32_t> sSerialCounter;
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};
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} // namespace
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} // namespace
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#endif
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