mirror of
https://github.com/mozilla/gecko-dev.git
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b8eea4d16b
Fix xpcshell tests. Add support for webapps-clear-data. Trash old regs on idb version upgrade. Use principal for permission check. use principal in PushSubscription. --HG-- extra : source : d7554019b424327a3271e2c0debda995fff36cb5 extra : intermediate-source : be40dea6534771bdeedc9f7c6ccd8bbddb6e41c2
1442 lines
45 KiB
JavaScript
1442 lines
45 KiB
JavaScript
/* jshint moz: true, esnext: true */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const Cr = Components.results;
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const {PushDB} = Cu.import("resource://gre/modules/PushDB.jsm");
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Cu.import("resource://gre/modules/Preferences.jsm");
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Cu.import("resource://gre/modules/Timer.jsm");
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Cu.import("resource://gre/modules/Promise.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/Services.jsm");
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XPCOMUtils.defineLazyServiceGetter(this, "gDNSService",
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"@mozilla.org/network/dns-service;1",
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"nsIDNSService");
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#ifdef MOZ_B2G
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XPCOMUtils.defineLazyServiceGetter(this, "gPowerManagerService",
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"@mozilla.org/power/powermanagerservice;1",
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"nsIPowerManagerService");
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#endif
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var threadManager = Cc["@mozilla.org/thread-manager;1"]
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.getService(Ci.nsIThreadManager);
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const kPUSHWSDB_DB_NAME = "pushapi";
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const kPUSHWSDB_DB_VERSION = 3; // Change this if the IndexedDB format changes
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const kPUSHWSDB_STORE_NAME = "pushapi";
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const kUDP_WAKEUP_WS_STATUS_CODE = 4774; // WebSocket Close status code sent
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// by server to signal that it can
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// wake client up using UDP.
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const kWS_MAX_WENTDOWN = 2;
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// 1 minute is the least allowed ping interval
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const kWS_MIN_PING_INTERVAL = 60000;
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const prefs = new Preferences("dom.push.");
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this.EXPORTED_SYMBOLS = ["PushServiceWebSocket"];
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// Don't modify this, instead set dom.push.debug.
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let gDebuggingEnabled = true;
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function debug(s) {
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if (gDebuggingEnabled) {
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dump("-*- PushServiceWebSocket.jsm: " + s + "\n");
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}
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}
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// Set debug first so that all debugging actually works.
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gDebuggingEnabled = prefs.get("debug");
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/**
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* A proxy between the PushService and the WebSocket. The listener is used so
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* that the PushService can silence messages from the WebSocket by setting
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* PushWebSocketListener._pushService to null. This is required because
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* a WebSocket can continue to send messages or errors after it has been
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* closed but the PushService may not be interested in these. It's easier to
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* stop listening than to have checks at specific points.
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*/
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var PushWebSocketListener = function(pushService) {
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this._pushService = pushService;
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};
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PushWebSocketListener.prototype = {
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onStart: function(context) {
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if (!this._pushService) {
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return;
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}
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this._pushService._wsOnStart(context);
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},
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onStop: function(context, statusCode) {
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if (!this._pushService) {
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return;
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}
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this._pushService._wsOnStop(context, statusCode);
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},
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onAcknowledge: function(context, size) {
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// EMPTY
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},
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onBinaryMessageAvailable: function(context, message) {
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// EMPTY
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},
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onMessageAvailable: function(context, message) {
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if (!this._pushService) {
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return;
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}
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this._pushService._wsOnMessageAvailable(context, message);
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},
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onServerClose: function(context, aStatusCode, aReason) {
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if (!this._pushService) {
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return;
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}
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this._pushService._wsOnServerClose(context, aStatusCode, aReason);
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}
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};
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// websocket states
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// websocket is off
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const STATE_SHUT_DOWN = 0;
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// Websocket has been opened on client side, waiting for successful open.
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// (_wsOnStart)
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const STATE_WAITING_FOR_WS_START = 1;
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// Websocket opened, hello sent, waiting for server reply (_handleHelloReply).
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const STATE_WAITING_FOR_HELLO = 2;
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// Websocket operational, handshake completed, begin protocol messaging.
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const STATE_READY = 3;
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this.PushServiceWebSocket = {
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_mainPushService: null,
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_serverURI: null,
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upgradeSchema: function(aTransaction,
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aDb,
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aOldVersion,
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aNewVersion,
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aDbInstance) {
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debug("upgradeSchemaWS()");
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//XXXnsm We haven't shipped Push during this upgrade, so I'm just going to throw old
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//registrations away without even informing the app.
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if (aNewVersion != aOldVersion) {
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try {
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aDb.deleteObjectStore(aDbInstance._dbStoreName);
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} catch (e) {
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if (e.name === "NotFoundError") {
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debug("No existing object store found");
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} else {
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throw e;
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}
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}
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}
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let objectStore = aDb.createObjectStore(aDbInstance._dbStoreName,
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{ keyPath: "channelID" });
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// index to fetch records based on endpoints. used by unregister
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objectStore.createIndex("pushEndpoint", "pushEndpoint", { unique: true });
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// index to fetch records by identifiers.
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// In the current security model, the originAttributes distinguish between
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// different 'apps' on the same origin. Since ServiceWorkers are
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// same-origin to the scope they are registered for, the attributes and
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// scope are enough to reconstruct a valid principal.
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objectStore.createIndex("identifiers", ["scope", "originAttributes"], { unique: true });
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objectStore.createIndex("originAttributes", "originAttributes", { unique: false });
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},
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getKeyFromRecord: function(aRecord) {
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return aRecord.channelID;
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},
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newPushDB: function() {
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return new PushDB(kPUSHWSDB_DB_NAME,
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kPUSHWSDB_DB_VERSION,
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kPUSHWSDB_STORE_NAME,
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this.upgradeSchema);
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},
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disconnect: function() {
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this._shutdownWS();
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},
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observe: function(aSubject, aTopic, aData) {
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switch (aTopic) {
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case "nsPref:changed":
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if (aData == "dom.push.debug") {
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gDebuggingEnabled = prefs.get("debug");
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}
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break;
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case "timer-callback":
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if (aSubject == this._requestTimeoutTimer) {
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if (Object.keys(this._pendingRequests).length === 0) {
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this._requestTimeoutTimer.cancel();
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}
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// Set to true if at least one request timed out.
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let requestTimedOut = false;
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for (let channelID in this._pendingRequests) {
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let duration = Date.now() - this._pendingRequests[channelID].ctime;
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// If any of the registration requests time out, all the ones after it
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// also made to fail, since we are going to be disconnecting the
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// socket.
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if (requestTimedOut || duration > this._requestTimeout) {
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debug("Request timeout: Removing " + channelID);
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requestTimedOut = true;
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this._pendingRequests[channelID]
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.reject({status: 0, error: "TimeoutError"});
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delete this._pendingRequests[channelID];
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}
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}
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// The most likely reason for a registration request timing out is
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// that the socket has disconnected. Best to reconnect.
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if (requestTimedOut) {
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this._shutdownWS();
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this._reconnectAfterBackoff();
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}
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}
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break;
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}
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},
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checkServerURI: function(serverURL) {
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if (!serverURL) {
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debug("No dom.push.serverURL found!");
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return;
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}
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let uri;
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try {
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uri = Services.io.newURI(serverURL, null, null);
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} catch(e) {
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debug("Error creating valid URI from dom.push.serverURL (" +
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serverURL + ")");
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return null;
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}
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if (uri.scheme !== "wss") {
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debug("Unsupported websocket scheme " + uri.scheme);
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return null;
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}
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return uri;
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},
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get _UAID() {
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return prefs.get("userAgentID");
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},
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set _UAID(newID) {
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if (typeof(newID) !== "string") {
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debug("Got invalid, non-string UAID " + newID +
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". Not updating userAgentID");
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return;
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}
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debug("New _UAID: " + newID);
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prefs.set("userAgentID", newID);
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},
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_ws: null,
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_pendingRequests: {},
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_currentState: STATE_SHUT_DOWN,
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_requestTimeout: 0,
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_requestTimeoutTimer: null,
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_retryFailCount: 0,
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/**
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* According to the WS spec, servers should immediately close the underlying
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* TCP connection after they close a WebSocket. This causes wsOnStop to be
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* called with error NS_BASE_STREAM_CLOSED. Since the client has to keep the
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* WebSocket up, it should try to reconnect. But if the server closes the
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* WebSocket because it will wake up the client via UDP, then the client
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* shouldn't re-establish the connection. If the server says that it will
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* wake up the client over UDP, this is set to true in wsOnServerClose. It is
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* checked in wsOnStop.
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*/
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_willBeWokenUpByUDP: false,
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/**
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* Holds if the adaptive ping is enabled. This is read on init().
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* If adaptive ping is enabled, a new ping is calculed each time we receive
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* a pong message, trying to maximize network resources while minimizing
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* cellular signalling storms.
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*/
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_adaptiveEnabled: false,
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/**
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* This saves a flag about if we need to recalculate a new ping, based on:
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* 1) the gap between the maximum working ping and the first ping that
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* gives an error (timeout) OR
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* 2) we have reached the pref of the maximum value we allow for a ping
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* (dom.push.adaptive.upperLimit)
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*/
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_recalculatePing: true,
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/**
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* This map holds a (pingInterval, triedTimes) of each pingInterval tried.
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* It is used to check if the pingInterval has been tested enough to know that
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* is incorrect and is above the limit the network allow us to keep the
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* connection open.
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*/
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_pingIntervalRetryTimes: {},
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/**
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* Holds the lastGoodPingInterval for our current connection.
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*/
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_lastGoodPingInterval: 0,
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/**
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* Maximum ping interval that we can reach.
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*/
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_upperLimit: 0,
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/**
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* Count the times WebSocket goes down without receiving Pings
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* so we can re-enable the ping recalculation algorithm
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*/
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_wsWentDownCounter: 0,
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/**
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* Sends a message to the Push Server through an open websocket.
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* typeof(msg) shall be an object
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*/
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_wsSendMessage: function(msg) {
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if (!this._ws) {
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debug("No WebSocket initialized. Cannot send a message.");
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return;
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}
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msg = JSON.stringify(msg);
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debug("Sending message: " + msg);
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this._ws.sendMsg(msg);
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},
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init: function(options, mainPushService, serverURI) {
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debug("init()");
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this._mainPushService = mainPushService;
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this._serverURI = serverURI;
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// Override the default WebSocket factory function. The returned object
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// must be null or satisfy the nsIWebSocketChannel interface. Used by
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// the tests to provide a mock WebSocket implementation.
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if (options.makeWebSocket) {
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this._makeWebSocket = options.makeWebSocket;
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}
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// Override the default UDP socket factory function. The returned object
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// must be null or satisfy the nsIUDPSocket interface. Used by the
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// UDP tests.
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if (options.makeUDPSocket) {
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this._makeUDPSocket = options.makeUDPSocket;
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}
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this._networkInfo = options.networkInfo;
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if (!this._networkInfo) {
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this._networkInfo = PushNetworkInfo;
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}
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this._requestTimeout = prefs.get("requestTimeout");
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this._adaptiveEnabled = prefs.get('adaptive.enabled');
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this._upperLimit = prefs.get('adaptive.upperLimit');
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gDebuggingEnabled = prefs.get("debug");
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prefs.observe("debug", this);
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},
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_shutdownWS: function() {
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debug("shutdownWS()");
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this._currentState = STATE_SHUT_DOWN;
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this._willBeWokenUpByUDP = false;
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if (this._wsListener) {
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this._wsListener._pushService = null;
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}
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try {
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this._ws.close(0, null);
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} catch (e) {}
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this._ws = null;
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this._waitingForPong = false;
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if (this._mainPushService) {
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this._mainPushService.stopAlarm();
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} else {
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dump("This should not happend");
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}
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this._cancelPendingRequests();
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if (this._notifyRequestQueue) {
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this._notifyRequestQueue();
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this._notifyRequestQueue = null;
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}
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},
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uninit: function() {
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if (this._udpServer) {
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this._udpServer.close();
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this._udpServer = null;
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}
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// All pending requests (ideally none) are dropped at this point. We
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// shouldn't have any applications performing registration/unregistration
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// or receiving notifications.
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this._shutdownWS();
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if (this._requestTimeoutTimer) {
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this._requestTimeoutTimer.cancel();
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}
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this._mainPushService = null;
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},
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/**
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* How retries work: The goal is to ensure websocket is always up on
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* networks not supporting UDP. So the websocket should only be shutdown if
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* onServerClose indicates UDP wakeup. If WS is closed due to socket error,
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* _reconnectAfterBackoff() is called. The retry alarm is started and when
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* it times out, beginWSSetup() is called again.
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*
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* On a successful connection, the alarm is cancelled in
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* wsOnMessageAvailable() when the ping alarm is started.
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*
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* If we are in the middle of a timeout (i.e. waiting), but
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* a register/unregister is called, we don't want to wait around anymore.
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* _sendRequest will automatically call beginWSSetup(), which will cancel the
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* timer. In addition since the state will have changed, even if a pending
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* timer event comes in (because the timer fired the event before it was
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* cancelled), so the connection won't be reset.
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*/
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_reconnectAfterBackoff: function() {
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debug("reconnectAfterBackoff()");
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//Calculate new ping interval
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this._calculateAdaptivePing(true /* wsWentDown */);
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// Calculate new timeout, but cap it to pingInterval.
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let retryTimeout = prefs.get("retryBaseInterval") *
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Math.pow(2, this._retryFailCount);
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retryTimeout = Math.min(retryTimeout, prefs.get("pingInterval"));
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this._retryFailCount++;
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debug("Retry in " + retryTimeout + " Try number " + this._retryFailCount);
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if (this._mainPushService) {
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this._mainPushService.setAlarm(retryTimeout);
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} else {
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dump("This should not happend");
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}
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},
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/**
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* We need to calculate a new ping based on:
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* 1) Latest good ping
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* 2) A safe gap between 1) and the calculated new ping (which is
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* by default, 1 minute)
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*
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* This is for 3G networks, whose connections keepalives differ broadly,
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* for example:
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* 1) Movistar Spain: 29 minutes
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* 2) VIVO Brazil: 5 minutes
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* 3) Movistar Colombia: XXX minutes
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*
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* So a fixed ping is not good for us for two reasons:
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* 1) We might lose the connection, so we need to reconnect again (wasting
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* resources)
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* 2) We use a lot of network signaling just for pinging.
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*
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* This algorithm tries to search the best value between a disconnection and a
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* valid ping, to ensure better battery life and network resources usage.
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*
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* The value is saved in dom.push.pingInterval
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* @param wsWentDown [Boolean] if the WebSocket was closed or it is still
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* alive
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*
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*/
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_calculateAdaptivePing: function(wsWentDown) {
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debug('_calculateAdaptivePing()');
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if (!this._adaptiveEnabled) {
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debug('Adaptive ping is disabled');
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return;
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}
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if (this._retryFailCount > 0) {
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debug('Push has failed to connect to the Push Server ' +
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this._retryFailCount + ' times. ' +
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'Do not calculate a new pingInterval now');
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return;
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}
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if (!wsWentDown) {
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debug('Setting websocket down counter to 0');
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this._wsWentDownCounter = 0;
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}
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if (!this._recalculatePing && !wsWentDown) {
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debug('We do not need to recalculate the ping now, based on previous ' +
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'data');
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return;
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}
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// Save actual state of the network
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let ns = this._networkInfo.getNetworkInformation();
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if (ns.ip) {
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// mobile
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debug('mobile');
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let oldNetwork = prefs.get('adaptive.mobile');
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let newNetwork = 'mobile-' + ns.mcc + '-' + ns.mnc;
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// Mobile networks differ, reset all intervals and pings
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if (oldNetwork !== newNetwork) {
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// Network differ, reset all values
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debug('Mobile networks differ. Old network is ' + oldNetwork +
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' and new is ' + newNetwork);
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prefs.set('adaptive.mobile', newNetwork);
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//We reset the upper bound member
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this._recalculatePing = true;
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this._pingIntervalRetryTimes = {};
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// Put default values
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let defaultPing = prefs.get('pingInterval.default');
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prefs.set('pingInterval', defaultPing);
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this._lastGoodPingInterval = defaultPing;
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} else {
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// Mobile network is the same, let's just update things
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prefs.set('pingInterval', prefs.get('pingInterval.mobile'));
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this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.mobile');
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}
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} else {
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|
// wifi
|
|
debug('wifi');
|
|
prefs.set('pingInterval', prefs.get('pingInterval.wifi'));
|
|
this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.wifi');
|
|
}
|
|
|
|
let nextPingInterval;
|
|
let lastTriedPingInterval = prefs.get('pingInterval');
|
|
|
|
if (!this._recalculatePing && wsWentDown) {
|
|
debug('Websocket disconnected without ping adaptative algorithm running');
|
|
this._wsWentDownCounter++;
|
|
if (this._wsWentDownCounter > kWS_MAX_WENTDOWN) {
|
|
debug('Too many disconnects. Reenabling ping adaptative algoritm');
|
|
this._wsWentDownCounter = 0;
|
|
this._recalculatePing = true;
|
|
this._lastGoodPingInterval = Math.floor(lastTriedPingInterval / 2);
|
|
if (this._lastGoodPingInterval < kWS_MIN_PING_INTERVAL) {
|
|
nextPingInterval = kWS_MIN_PING_INTERVAL;
|
|
} else {
|
|
nextPingInterval = this._lastGoodPingInterval;
|
|
}
|
|
prefs.set('pingInterval', nextPingInterval);
|
|
this._save(ns, nextPingInterval);
|
|
return;
|
|
}
|
|
|
|
debug('We do not need to recalculate the ping, based on previous data');
|
|
}
|
|
|
|
if (wsWentDown) {
|
|
debug('The WebSocket was disconnected, calculating next ping');
|
|
|
|
// If we have not tried this pingInterval yet, initialize
|
|
this._pingIntervalRetryTimes[lastTriedPingInterval] =
|
|
(this._pingIntervalRetryTimes[lastTriedPingInterval] || 0) + 1;
|
|
|
|
// Try the pingInterval at least 3 times, just to be sure that the
|
|
// calculated interval is not valid.
|
|
if (this._pingIntervalRetryTimes[lastTriedPingInterval] < 2) {
|
|
debug('pingInterval= ' + lastTriedPingInterval + ' tried only ' +
|
|
this._pingIntervalRetryTimes[lastTriedPingInterval] + ' times');
|
|
return;
|
|
}
|
|
|
|
// Latest ping was invalid, we need to lower the limit to limit / 2
|
|
nextPingInterval = Math.floor(lastTriedPingInterval / 2);
|
|
|
|
// If the new ping interval is close to the last good one, we are near
|
|
// optimum, so stop calculating.
|
|
if (nextPingInterval - this._lastGoodPingInterval <
|
|
prefs.get('adaptive.gap')) {
|
|
debug('We have reached the gap, we have finished the calculation');
|
|
debug('nextPingInterval=' + nextPingInterval);
|
|
debug('lastGoodPing=' + this._lastGoodPingInterval);
|
|
nextPingInterval = this._lastGoodPingInterval;
|
|
this._recalculatePing = false;
|
|
} else {
|
|
debug('We need to calculate next time');
|
|
this._recalculatePing = true;
|
|
}
|
|
|
|
} else {
|
|
debug('The WebSocket is still up');
|
|
this._lastGoodPingInterval = lastTriedPingInterval;
|
|
nextPingInterval = Math.floor(lastTriedPingInterval * 1.5);
|
|
}
|
|
|
|
// Check if we have reached the upper limit
|
|
if (this._upperLimit < nextPingInterval) {
|
|
debug('Next ping will be bigger than the configured upper limit, ' +
|
|
'capping interval');
|
|
this._recalculatePing = false;
|
|
this._lastGoodPingInterval = lastTriedPingInterval;
|
|
nextPingInterval = lastTriedPingInterval;
|
|
}
|
|
|
|
debug('Setting the pingInterval to ' + nextPingInterval);
|
|
prefs.set('pingInterval', nextPingInterval);
|
|
|
|
this._save(ns, nextPingInterval);
|
|
},
|
|
|
|
_save: function(ns, nextPingInterval){
|
|
//Save values for our current network
|
|
if (ns.ip) {
|
|
prefs.set('pingInterval.mobile', nextPingInterval);
|
|
prefs.set('adaptive.lastGoodPingInterval.mobile',
|
|
this._lastGoodPingInterval);
|
|
} else {
|
|
prefs.set('pingInterval.wifi', nextPingInterval);
|
|
prefs.set('adaptive.lastGoodPingInterval.wifi',
|
|
this._lastGoodPingInterval);
|
|
}
|
|
},
|
|
|
|
_makeWebSocket: function(uri) {
|
|
if (!prefs.get("connection.enabled")) {
|
|
debug("_makeWebSocket: connection.enabled is not set to true. Aborting.");
|
|
return null;
|
|
}
|
|
if (Services.io.offline) {
|
|
debug("Network is offline.");
|
|
return null;
|
|
}
|
|
let socket = Cc["@mozilla.org/network/protocol;1?name=wss"]
|
|
.createInstance(Ci.nsIWebSocketChannel);
|
|
|
|
socket.initLoadInfo(null, // aLoadingNode
|
|
Services.scriptSecurityManager.getSystemPrincipal(),
|
|
null, // aTriggeringPrincipal
|
|
Ci.nsILoadInfo.SEC_NORMAL,
|
|
Ci.nsIContentPolicy.TYPE_WEBSOCKET);
|
|
|
|
return socket;
|
|
},
|
|
|
|
_beginWSSetup: function() {
|
|
debug("beginWSSetup()");
|
|
if (this._currentState != STATE_SHUT_DOWN) {
|
|
debug("_beginWSSetup: Not in shutdown state! Current state " +
|
|
this._currentState);
|
|
return;
|
|
}
|
|
|
|
// Stop any pending reconnects scheduled for the near future.
|
|
if (this._mainPushService) {
|
|
this._mainPushService.stopAlarm();
|
|
}
|
|
|
|
let uri = this._serverURI;
|
|
if (!uri) {
|
|
return;
|
|
}
|
|
let socket = this._makeWebSocket(uri);
|
|
if (!socket) {
|
|
return;
|
|
}
|
|
this._ws = socket.QueryInterface(Ci.nsIWebSocketChannel);
|
|
|
|
debug("serverURL: " + uri.spec);
|
|
this._wsListener = new PushWebSocketListener(this);
|
|
this._ws.protocol = "push-notification";
|
|
|
|
try {
|
|
// Grab a wakelock before we open the socket to ensure we don't go to
|
|
// sleep before connection the is opened.
|
|
this._ws.asyncOpen(uri, uri.spec, this._wsListener, null);
|
|
this._acquireWakeLock();
|
|
this._currentState = STATE_WAITING_FOR_WS_START;
|
|
} catch(e) {
|
|
debug("Error opening websocket. asyncOpen failed!");
|
|
this._shutdownWS();
|
|
this._reconnectAfterBackoff();
|
|
}
|
|
},
|
|
|
|
connect: function(channelIDs) {
|
|
debug("connect");
|
|
// Check to see if we need to do anything.
|
|
if (channelIDs.length > 0) {
|
|
this._beginWSSetup();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* There is only one alarm active at any time. This alarm has 3 intervals
|
|
* corresponding to 3 tasks.
|
|
*
|
|
* 1) Reconnect on ping timeout.
|
|
* If we haven't received any messages from the server by the time this
|
|
* alarm fires, the connection is closed and PushService tries to
|
|
* reconnect, repurposing the alarm for (3).
|
|
*
|
|
* 2) Send a ping.
|
|
* The protocol sends a ping ({}) on the wire every pingInterval ms. Once
|
|
* it sends the ping, the alarm goes to task (1) which is waiting for
|
|
* a pong. If data is received after the ping is sent,
|
|
* _wsOnMessageAvailable() will reset the ping alarm (which cancels
|
|
* waiting for the pong). So as long as the connection is fine, pong alarm
|
|
* never fires.
|
|
*
|
|
* 3) Reconnect after backoff.
|
|
* The alarm is set by _reconnectAfterBackoff() and increases in duration
|
|
* every time we try and fail to connect. When it triggers, websocket
|
|
* setup begins again. On successful socket setup, the socket starts
|
|
* receiving messages. The alarm now goes to (2) where it monitors the
|
|
* WebSocket by sending a ping. Since incoming data is a sign of the
|
|
* connection being up, the ping alarm is reset every time data is
|
|
* received.
|
|
*/
|
|
onAlarmFired: function() {
|
|
// Conditions are arranged in decreasing specificity.
|
|
// i.e. when _waitingForPong is true, other conditions are also true.
|
|
if (this._waitingForPong) {
|
|
debug("Did not receive pong in time. Reconnecting WebSocket.");
|
|
this._shutdownWS();
|
|
this._reconnectAfterBackoff();
|
|
}
|
|
else if (this._currentState == STATE_READY) {
|
|
// Send a ping.
|
|
// Bypass the queue; we don't want this to be kept pending.
|
|
// Watch out for exception in case the socket has disconnected.
|
|
// When this happens, we pretend the ping was sent and don't specially
|
|
// handle the exception, as the lack of a pong will lead to the socket
|
|
// being reset.
|
|
try {
|
|
this._wsSendMessage({});
|
|
} catch (e) {
|
|
}
|
|
|
|
this._waitingForPong = true;
|
|
this._mainPushService.setAlarm(prefs.get("requestTimeout"));
|
|
}
|
|
else if (this._mainPushService && this._mainPushService._alarmID !== null) {
|
|
debug("reconnect alarm fired.");
|
|
// Reconnect after back-off.
|
|
// The check for a non-null _alarmID prevents a situation where the alarm
|
|
// fires, but _shutdownWS() is called from another code-path (e.g.
|
|
// network state change) and we don't want to reconnect.
|
|
//
|
|
// It also handles the case where _beginWSSetup() is called from another
|
|
// code-path.
|
|
//
|
|
// alarmID will be non-null only when no shutdown/connect is
|
|
// called between _reconnectAfterBackoff() setting the alarm and the
|
|
// alarm firing.
|
|
|
|
// Websocket is shut down. Backoff interval expired, try to connect.
|
|
this._beginWSSetup();
|
|
}
|
|
},
|
|
|
|
_acquireWakeLock: function() {
|
|
#ifdef MOZ_B2G
|
|
// Disable the wake lock on non-B2G platforms to work around bug 1154492.
|
|
if (!this._socketWakeLock) {
|
|
debug("Acquiring Socket Wakelock");
|
|
this._socketWakeLock = gPowerManagerService.newWakeLock("cpu");
|
|
}
|
|
if (!this._socketWakeLockTimer) {
|
|
debug("Creating Socket WakeLock Timer");
|
|
this._socketWakeLockTimer = Cc["@mozilla.org/timer;1"]
|
|
.createInstance(Ci.nsITimer);
|
|
}
|
|
|
|
debug("Setting Socket WakeLock Timer");
|
|
this._socketWakeLockTimer
|
|
.initWithCallback(this._releaseWakeLock.bind(this),
|
|
// Allow the same time for socket setup as we do for
|
|
// requests after the setup. Fudge it a bit since
|
|
// timers can be a little off and we don't want to go
|
|
// to sleep just as the socket connected.
|
|
this._requestTimeout + 1000,
|
|
Ci.nsITimer.TYPE_ONE_SHOT);
|
|
#endif
|
|
},
|
|
|
|
_releaseWakeLock: function() {
|
|
#ifdef MOZ_B2G
|
|
debug("Releasing Socket WakeLock");
|
|
if (this._socketWakeLockTimer) {
|
|
this._socketWakeLockTimer.cancel();
|
|
}
|
|
if (this._socketWakeLock) {
|
|
this._socketWakeLock.unlock();
|
|
this._socketWakeLock = null;
|
|
}
|
|
#endif
|
|
},
|
|
|
|
/**
|
|
* Protocol handler invoked by server message.
|
|
*/
|
|
_handleHelloReply: function(reply) {
|
|
debug("handleHelloReply()");
|
|
if (this._currentState != STATE_WAITING_FOR_HELLO) {
|
|
debug("Unexpected state " + this._currentState +
|
|
"(expected STATE_WAITING_FOR_HELLO)");
|
|
this._shutdownWS();
|
|
return;
|
|
}
|
|
|
|
if (typeof reply.uaid !== "string") {
|
|
debug("No UAID received or non string UAID received");
|
|
this._shutdownWS();
|
|
return;
|
|
}
|
|
|
|
if (reply.uaid === "") {
|
|
debug("Empty UAID received!");
|
|
this._shutdownWS();
|
|
return;
|
|
}
|
|
|
|
// To avoid sticking extra large values sent by an evil server into prefs.
|
|
if (reply.uaid.length > 128) {
|
|
debug("UAID received from server was too long: " +
|
|
reply.uaid);
|
|
this._shutdownWS();
|
|
return;
|
|
}
|
|
|
|
function finishHandshake() {
|
|
this._UAID = reply.uaid;
|
|
this._currentState = STATE_READY;
|
|
if (this._notifyRequestQueue) {
|
|
this._notifyRequestQueue();
|
|
this._notifyRequestQueue = null;
|
|
}
|
|
}
|
|
|
|
// By this point we've got a UAID from the server that we are ready to
|
|
// accept.
|
|
//
|
|
// If we already had a valid UAID before, we have to ask apps to
|
|
// re-register.
|
|
if (this._UAID && this._UAID != reply.uaid) {
|
|
debug("got new UAID: all re-register");
|
|
|
|
this._mainPushService.dropRegistrations()
|
|
.then(finishHandshake.bind(this));
|
|
|
|
return;
|
|
}
|
|
|
|
// otherwise we are good to go
|
|
finishHandshake.bind(this)();
|
|
},
|
|
|
|
/**
|
|
* Protocol handler invoked by server message.
|
|
*/
|
|
_handleRegisterReply: function(reply) {
|
|
debug("handleRegisterReply()");
|
|
if (typeof reply.channelID !== "string" ||
|
|
typeof this._pendingRequests[reply.channelID] !== "object") {
|
|
return;
|
|
}
|
|
|
|
let tmp = this._pendingRequests[reply.channelID];
|
|
delete this._pendingRequests[reply.channelID];
|
|
if (Object.keys(this._pendingRequests).length === 0 &&
|
|
this._requestTimeoutTimer) {
|
|
this._requestTimeoutTimer.cancel();
|
|
}
|
|
|
|
if (reply.status == 200) {
|
|
try {
|
|
Services.io.newURI(reply.pushEndpoint, null, null);
|
|
}
|
|
catch (e) {
|
|
debug("Invalid pushEndpoint " + reply.pushEndpoint);
|
|
tmp.reject({state: 0, error: "Invalid pushEndpoint " +
|
|
reply.pushEndpoint});
|
|
return;
|
|
}
|
|
|
|
let record = {
|
|
channelID: reply.channelID,
|
|
pushEndpoint: reply.pushEndpoint,
|
|
pageURL: tmp.record.pageURL,
|
|
scope: tmp.record.scope,
|
|
originAttributes: tmp.record.originAttributes,
|
|
pushCount: 0,
|
|
lastPush: 0,
|
|
version: null
|
|
};
|
|
dump("PushWebSocket " + JSON.stringify(record));
|
|
tmp.resolve(record);
|
|
} else {
|
|
tmp.reject(reply);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Protocol handler invoked by server message.
|
|
*/
|
|
_handleNotificationReply: function(reply) {
|
|
debug("handleNotificationReply()");
|
|
if (typeof reply.updates !== 'object') {
|
|
debug("No 'updates' field in response. Type = " + typeof reply.updates);
|
|
return;
|
|
}
|
|
|
|
debug("Reply updates: " + reply.updates.length);
|
|
for (let i = 0; i < reply.updates.length; i++) {
|
|
let update = reply.updates[i];
|
|
debug("Update: " + update.channelID + ": " + update.version);
|
|
if (typeof update.channelID !== "string") {
|
|
debug("Invalid update literal at index " + i);
|
|
continue;
|
|
}
|
|
|
|
if (update.version === undefined) {
|
|
debug("update.version does not exist");
|
|
continue;
|
|
}
|
|
|
|
let version = update.version;
|
|
|
|
if (typeof version === "string") {
|
|
version = parseInt(version, 10);
|
|
}
|
|
|
|
if (typeof version === "number" && version >= 0) {
|
|
// FIXME(nsm): this relies on app update notification being infallible!
|
|
// eventually fix this
|
|
this._receivedUpdate(update.channelID, version);
|
|
this._sendAck(update.channelID, version);
|
|
}
|
|
}
|
|
},
|
|
|
|
// FIXME(nsm): batch acks for efficiency reasons.
|
|
_sendAck: function(channelID, version) {
|
|
debug("sendAck()");
|
|
var data = {messageType: 'ack',
|
|
updates: [{channelID: channelID,
|
|
version: version}]
|
|
};
|
|
this._queueRequest(data);
|
|
},
|
|
|
|
_generateID: function() {
|
|
let uuidGenerator = Cc["@mozilla.org/uuid-generator;1"]
|
|
.getService(Ci.nsIUUIDGenerator);
|
|
// generateUUID() gives a UUID surrounded by {...}, slice them off.
|
|
return uuidGenerator.generateUUID().toString().slice(1, -1);
|
|
},
|
|
|
|
request: function(action, record) {
|
|
debug("request() " + action);
|
|
|
|
if (Object.keys(this._pendingRequests).length === 0) {
|
|
// start the timer since we now have at least one request
|
|
if (!this._requestTimeoutTimer) {
|
|
this._requestTimeoutTimer = Cc["@mozilla.org/timer;1"]
|
|
.createInstance(Ci.nsITimer);
|
|
}
|
|
this._requestTimeoutTimer.init(this,
|
|
this._requestTimeout,
|
|
Ci.nsITimer.TYPE_REPEATING_SLACK);
|
|
}
|
|
|
|
if (action == "register") {
|
|
let data = {channelID: this._generateID(),
|
|
messageType: action};
|
|
|
|
return new Promise((resolve, reject) => {
|
|
this._pendingRequests[data.channelID] = {record: record,
|
|
resolve: resolve,
|
|
reject: reject,
|
|
ctime: Date.now()
|
|
};
|
|
this._queueRequest(data);
|
|
});
|
|
}
|
|
|
|
this._queueRequest({channelID: record.channelID,
|
|
messageType: action});
|
|
return Promise.resolve();
|
|
},
|
|
|
|
_queueStart: Promise.resolve(),
|
|
_notifyRequestQueue: null,
|
|
_queue: null,
|
|
_enqueue: function(op, errop) {
|
|
debug("enqueue");
|
|
if (!this._queue) {
|
|
this._queue = this._queueStart;
|
|
}
|
|
this._queue = this._queue
|
|
.then(op)
|
|
.catch(_ => {});
|
|
},
|
|
|
|
_send(data) {
|
|
if (this._currentState == STATE_READY) {
|
|
if (data.messageType != "register" ||
|
|
typeof this._pendingRequests[data.channelID] == "object") {
|
|
|
|
// check if request has not been cancelled
|
|
this._wsSendMessage(data);
|
|
}
|
|
}
|
|
},
|
|
|
|
_queueRequest(data) {
|
|
if (this._currentState != STATE_READY) {
|
|
if (!this._notifyRequestQueue) {
|
|
this._enqueue(_ => {
|
|
return new Promise((resolve, reject) => {
|
|
this._notifyRequestQueue = resolve;
|
|
});
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
this._enqueue(_ => this._send(data));
|
|
if (!this._ws) {
|
|
// This will end up calling notifyRequestQueue().
|
|
this._beginWSSetup();
|
|
// If beginWSSetup does not succeed to make ws, notifyRequestQueue will
|
|
// not be call.
|
|
if (!this._ws && this._notifyRequestQueue) {
|
|
this._notifyRequestQueue();
|
|
this._notifyRequestQueue = null;
|
|
}
|
|
}
|
|
},
|
|
|
|
_receivedUpdate: function(aChannelID, aLatestVersion) {
|
|
debug("Updating: " + aChannelID + " -> " + aLatestVersion);
|
|
|
|
let compareRecordVersionAndNotify = function(aPushRecord) {
|
|
debug("compareRecordVersionAndNotify()");
|
|
if (!aPushRecord) {
|
|
debug("No record for channel ID " + aChannelID);
|
|
return;
|
|
}
|
|
|
|
if (aPushRecord.version === null ||
|
|
aPushRecord.version < aLatestVersion) {
|
|
debug("Version changed, notifying app and updating DB");
|
|
aPushRecord.version = aLatestVersion;
|
|
aPushRecord.pushCount = aPushRecord.pushCount + 1;
|
|
aPushRecord.lastPush = new Date().getTime();
|
|
this._mainPushService.receivedPushMessage(aPushRecord,
|
|
"Short as life is, we make " +
|
|
"it still shorter by the " +
|
|
"careless waste of time.");
|
|
}
|
|
else {
|
|
debug("No significant version change: " + aLatestVersion);
|
|
}
|
|
};
|
|
|
|
let recoverNoSuchChannelID = function(aChannelIDFromServer) {
|
|
debug("Could not get channelID " + aChannelIDFromServer + " from DB");
|
|
};
|
|
|
|
this._mainPushService.getByKeyID(aChannelID)
|
|
.then(compareRecordVersionAndNotify.bind(this),
|
|
err => recoverNoSuchChannelID(err));
|
|
},
|
|
|
|
// begin Push protocol handshake
|
|
_wsOnStart: function(context) {
|
|
debug("wsOnStart()");
|
|
this._releaseWakeLock();
|
|
|
|
if (this._currentState != STATE_WAITING_FOR_WS_START) {
|
|
debug("NOT in STATE_WAITING_FOR_WS_START. Current state " +
|
|
this._currentState + ". Skipping");
|
|
return;
|
|
}
|
|
|
|
// Since we've had a successful connection reset the retry fail count.
|
|
this._retryFailCount = 0;
|
|
|
|
let data = {
|
|
messageType: "hello",
|
|
};
|
|
|
|
if (this._UAID) {
|
|
data.uaid = this._UAID;
|
|
}
|
|
|
|
function sendHelloMessage(ids) {
|
|
// On success, ids is an array, on error its not.
|
|
data.channelIDs = ids.map ?
|
|
ids.map(function(el) { return el.channelID; }) : [];
|
|
this._wsSendMessage(data);
|
|
this._currentState = STATE_WAITING_FOR_HELLO;
|
|
}
|
|
|
|
this._networkInfo.getNetworkState((networkState) => {
|
|
if (networkState.ip) {
|
|
// Opening an available UDP port.
|
|
this._listenForUDPWakeup();
|
|
|
|
// Host-port is apparently a thing.
|
|
data.wakeup_hostport = {
|
|
ip: networkState.ip,
|
|
port: this._udpServer && this._udpServer.port
|
|
};
|
|
|
|
data.mobilenetwork = {
|
|
mcc: networkState.mcc,
|
|
mnc: networkState.mnc,
|
|
netid: networkState.netid
|
|
};
|
|
}
|
|
|
|
this._mainPushService.getAllKeyIDs()
|
|
.then(sendHelloMessage.bind(this),
|
|
sendHelloMessage.bind(this));
|
|
});
|
|
},
|
|
|
|
/**
|
|
* This statusCode is not the websocket protocol status code, but the TCP
|
|
* connection close status code.
|
|
*
|
|
* If we do not explicitly call ws.close() then statusCode is always
|
|
* NS_BASE_STREAM_CLOSED, even on a successful close.
|
|
*/
|
|
_wsOnStop: function(context, statusCode) {
|
|
debug("wsOnStop()");
|
|
this._releaseWakeLock();
|
|
|
|
if (statusCode != Cr.NS_OK &&
|
|
!(statusCode == Cr.NS_BASE_STREAM_CLOSED && this._willBeWokenUpByUDP)) {
|
|
debug("Socket error " + statusCode);
|
|
this._reconnectAfterBackoff();
|
|
}
|
|
|
|
// Bug 896919. We always shutdown the WebSocket, even if we need to
|
|
// reconnect. This works because _reconnectAfterBackoff() is "async"
|
|
// (there is a minimum delay of the pref retryBaseInterval, which by default
|
|
// is 5000ms), so that function will open the WebSocket again.
|
|
this._shutdownWS();
|
|
},
|
|
|
|
_wsOnMessageAvailable: function(context, message) {
|
|
debug("wsOnMessageAvailable() " + message);
|
|
|
|
this._waitingForPong = false;
|
|
|
|
let reply;
|
|
try {
|
|
reply = JSON.parse(message);
|
|
} catch(e) {
|
|
debug("Parsing JSON failed. text : " + message);
|
|
return;
|
|
}
|
|
|
|
// If we are not waiting for a hello message, reset the retry fail count
|
|
if (this._currentState != STATE_WAITING_FOR_HELLO) {
|
|
debug('Reseting _retryFailCount and _pingIntervalRetryTimes');
|
|
this._retryFailCount = 0;
|
|
this._pingIntervalRetryTimes = {};
|
|
}
|
|
|
|
let doNotHandle = false;
|
|
if ((message === '{}') ||
|
|
(reply.messageType === undefined) ||
|
|
(reply.messageType === "ping") ||
|
|
(typeof reply.messageType != "string")) {
|
|
debug('Pong received');
|
|
this._calculateAdaptivePing(false);
|
|
doNotHandle = true;
|
|
}
|
|
|
|
// Reset the ping timer. Note: This path is executed at every step of the
|
|
// handshake, so this alarm does not need to be set explicitly at startup.
|
|
this._mainPushService.setAlarm(prefs.get("pingInterval"));
|
|
|
|
// If it is a ping, do not handle the message.
|
|
if (doNotHandle) {
|
|
return;
|
|
}
|
|
|
|
// A whitelist of protocol handlers. Add to these if new messages are added
|
|
// in the protocol.
|
|
let handlers = ["Hello", "Register", "Notification"];
|
|
|
|
// Build up the handler name to call from messageType.
|
|
// e.g. messageType == "register" -> _handleRegisterReply.
|
|
let handlerName = reply.messageType[0].toUpperCase() +
|
|
reply.messageType.slice(1).toLowerCase();
|
|
|
|
if (handlers.indexOf(handlerName) == -1) {
|
|
debug("No whitelisted handler " + handlerName + ". messageType: " +
|
|
reply.messageType);
|
|
return;
|
|
}
|
|
|
|
let handler = "_handle" + handlerName + "Reply";
|
|
|
|
if (typeof this[handler] !== "function") {
|
|
debug("Handler whitelisted but not implemented! " + handler);
|
|
return;
|
|
}
|
|
|
|
this[handler](reply);
|
|
},
|
|
|
|
/**
|
|
* The websocket should never be closed. Since we don't call ws.close(),
|
|
* _wsOnStop() receives error code NS_BASE_STREAM_CLOSED (see comment in that
|
|
* function), which calls reconnect and re-establishes the WebSocket
|
|
* connection.
|
|
*
|
|
* If the server said it'll use UDP for wakeup, we set _willBeWokenUpByUDP
|
|
* and stop reconnecting in _wsOnStop().
|
|
*/
|
|
_wsOnServerClose: function(context, aStatusCode, aReason) {
|
|
debug("wsOnServerClose() " + aStatusCode + " " + aReason);
|
|
|
|
// Switch over to UDP.
|
|
if (aStatusCode == kUDP_WAKEUP_WS_STATUS_CODE) {
|
|
debug("Server closed with promise to wake up");
|
|
this._willBeWokenUpByUDP = true;
|
|
// TODO: there should be no pending requests
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Rejects all pending requests with errors.
|
|
*/
|
|
_cancelPendingRequests: function() {
|
|
for (let channelID in this._pendingRequests) {
|
|
let request = this._pendingRequests[channelID];
|
|
delete this._pendingRequests[channelID];
|
|
request.reject({status: 0, error: "AbortError"});
|
|
}
|
|
},
|
|
|
|
_makeUDPSocket: function() {
|
|
return Cc["@mozilla.org/network/udp-socket;1"]
|
|
.createInstance(Ci.nsIUDPSocket);
|
|
},
|
|
|
|
/**
|
|
* This method should be called only if the device is on a mobile network!
|
|
*/
|
|
_listenForUDPWakeup: function() {
|
|
debug("listenForUDPWakeup()");
|
|
|
|
if (this._udpServer) {
|
|
debug("UDP Server already running");
|
|
return;
|
|
}
|
|
|
|
if (!prefs.get("udp.wakeupEnabled")) {
|
|
debug("UDP support disabled");
|
|
return;
|
|
}
|
|
|
|
let socket = this._makeUDPSocket();
|
|
if (!socket) {
|
|
return;
|
|
}
|
|
this._udpServer = socket.QueryInterface(Ci.nsIUDPSocket);
|
|
this._udpServer.init(-1, false, Services.scriptSecurityManager.getSystemPrincipal());
|
|
this._udpServer.asyncListen(this);
|
|
debug("listenForUDPWakeup listening on " + this._udpServer.port);
|
|
|
|
return this._udpServer.port;
|
|
},
|
|
|
|
/**
|
|
* Called by UDP Server Socket. As soon as a ping is recieved via UDP,
|
|
* reconnect the WebSocket and get the actual data.
|
|
*/
|
|
onPacketReceived: function(aServ, aMessage) {
|
|
debug("Recv UDP datagram on port: " + this._udpServer.port);
|
|
this._beginWSSetup();
|
|
},
|
|
|
|
/**
|
|
* Called by UDP Server Socket if the socket was closed for some reason.
|
|
*
|
|
* If this happens, we reconnect the WebSocket to not miss out on
|
|
* notifications.
|
|
*/
|
|
onStopListening: function(aServ, aStatus) {
|
|
debug("UDP Server socket was shutdown. Status: " + aStatus);
|
|
this._udpServer = undefined;
|
|
this._beginWSSetup();
|
|
},
|
|
|
|
prepareRegistration: function(aPushRecord) {
|
|
return {
|
|
pushEndpoint: aPushRecord.pushEndpoint,
|
|
version: aPushRecord.version,
|
|
lastPush: aPushRecord.lastPush,
|
|
pushCount: aPushRecord.pushCount
|
|
};
|
|
},
|
|
|
|
prepareRegister: function(aPushRecord) {
|
|
return {
|
|
pushEndpoint: aPushRecord.pushEndpoint
|
|
};
|
|
}
|
|
};
|
|
|
|
let PushNetworkInfo = {
|
|
/**
|
|
* Returns information about MCC-MNC and the IP of the current connection.
|
|
*/
|
|
getNetworkInformation: function() {
|
|
debug("getNetworkInformation()");
|
|
|
|
try {
|
|
if (!prefs.get("udp.wakeupEnabled")) {
|
|
debug("UDP support disabled, we do not send any carrier info");
|
|
throw new Error("UDP disabled");
|
|
}
|
|
|
|
let nm = Cc["@mozilla.org/network/manager;1"]
|
|
.getService(Ci.nsINetworkManager);
|
|
if (nm.active &&
|
|
nm.active.type == Ci.nsINetworkInterface.NETWORK_TYPE_MOBILE) {
|
|
let iccService = Cc["@mozilla.org/icc/iccservice;1"]
|
|
.getService(Ci.nsIIccService);
|
|
// TODO: Bug 927721 - PushService for multi-sim
|
|
// In Multi-sim, there is more than one client in iccService. Each
|
|
// client represents a icc handle. To maintain backward compatibility
|
|
// with single sim, we always use client 0 for now. Adding support
|
|
// for multiple sim will be addressed in bug 927721, if needed.
|
|
let clientId = 0;
|
|
let icc = iccService.getIccByServiceId(clientId);
|
|
let iccInfo = icc && icc.iccInfo;
|
|
if (iccInfo) {
|
|
debug("Running on mobile data");
|
|
|
|
let ips = {};
|
|
let prefixLengths = {};
|
|
nm.active.getAddresses(ips, prefixLengths);
|
|
|
|
return {
|
|
mcc: iccInfo.mcc,
|
|
mnc: iccInfo.mnc,
|
|
ip: ips.value[0]
|
|
};
|
|
}
|
|
}
|
|
} catch (e) {
|
|
debug("Error recovering mobile network information: " + e);
|
|
}
|
|
|
|
debug("Running on wifi");
|
|
return {
|
|
mcc: 0,
|
|
mnc: 0,
|
|
ip: undefined
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Get mobile network information to decide if the client is capable of being
|
|
* woken up by UDP (which currently just means having an mcc and mnc along
|
|
* with an IP, and optionally a netid).
|
|
*/
|
|
getNetworkState: function(callback) {
|
|
debug("getNetworkState()");
|
|
|
|
if (typeof callback !== 'function') {
|
|
throw new Error("No callback method. Aborting push agent !");
|
|
}
|
|
|
|
var networkInfo = this.getNetworkInformation();
|
|
|
|
if (networkInfo.ip) {
|
|
this._getMobileNetworkId(networkInfo, function(netid) {
|
|
debug("Recovered netID = " + netid);
|
|
callback({
|
|
mcc: networkInfo.mcc,
|
|
mnc: networkInfo.mnc,
|
|
ip: networkInfo.ip,
|
|
netid: netid
|
|
});
|
|
});
|
|
} else {
|
|
callback(networkInfo);
|
|
}
|
|
},
|
|
|
|
/*
|
|
* Get the mobile network ID (netid)
|
|
*
|
|
* @param networkInfo
|
|
* Network information object { mcc, mnc, ip, port }
|
|
* @param callback
|
|
* Callback function to invoke with the netid or null if not found
|
|
*/
|
|
_getMobileNetworkId: function(networkInfo, callback) {
|
|
if (typeof callback !== 'function') {
|
|
return;
|
|
}
|
|
|
|
function queryDNSForDomain(domain) {
|
|
debug("[_getMobileNetworkId:queryDNSForDomain] Querying DNS for " +
|
|
domain);
|
|
let netIDDNSListener = {
|
|
onLookupComplete: function(aRequest, aRecord, aStatus) {
|
|
if (aRecord) {
|
|
let netid = aRecord.getNextAddrAsString();
|
|
debug("[_getMobileNetworkId:queryDNSForDomain] NetID found: " +
|
|
netid);
|
|
callback(netid);
|
|
} else {
|
|
debug("[_getMobileNetworkId:queryDNSForDomain] NetID not found");
|
|
callback(null);
|
|
}
|
|
}
|
|
};
|
|
gDNSService.asyncResolve(domain, 0, netIDDNSListener,
|
|
threadManager.currentThread);
|
|
return [];
|
|
}
|
|
|
|
debug("[_getMobileNetworkId:queryDNSForDomain] Getting mobile network ID");
|
|
|
|
let netidAddress = "wakeup.mnc" + ("00" + networkInfo.mnc).slice(-3) +
|
|
".mcc" + ("00" + networkInfo.mcc).slice(-3) + ".3gppnetwork.org";
|
|
queryDNSForDomain(netidAddress, callback);
|
|
}
|
|
};
|