gecko-dev/devtools/shared/protocol/Actor.js
Jason Laster 890892c4e2 Bug 1560445 - Extract classes from protocol.js. r=yulia
Differential Revision: https://phabricator.services.mozilla.com/D35502

--HG--
rename : devtools/shared/protocol.js => devtools/shared/protocol/Actor.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Actor/generateActorSpec.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Front.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Front/FrontClassWithSpec.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Pool.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Request.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/Response.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/types.js
rename : devtools/shared/protocol.js => devtools/shared/protocol/utils.js
extra : moz-landing-system : lando
2019-06-26 15:53:20 +00:00

226 lines
6.3 KiB
JavaScript

"use strict";
const { extend } = require("devtools/shared/extend");
var { Pool } = require("./Pool");
/**
* Keep track of which actorSpecs have been created. If a replica of a spec
* is created, it can be caught, and specs which inherit from other specs will
* not overwrite eachother.
*/
var actorSpecs = new WeakMap();
exports.actorSpecs = actorSpecs;
/**
* An actor in the actor tree.
*
* @param optional conn
* Either a DebuggerServerConnection or a DebuggerClient. Must have
* addActorPool, removeActorPool, and poolFor.
* conn can be null if the subclass provides a conn property.
* @constructor
*/
class Actor extends Pool {
// Existing Actors extending this class expect initialize to contain constructor logic.
initialize(conn) {
// Repeat Pool.constructor here as we can't call it from initialize
// This is to be removed once actors switch to es classes and are able to call
// Actor's contructor.
if (conn) {
this.conn = conn;
}
// Will contain the actor's ID
this.actorID = null;
this._actorSpec = actorSpecs.get(Object.getPrototypeOf(this));
// Forward events to the connection.
if (this._actorSpec && this._actorSpec.events) {
for (const [name, request] of this._actorSpec.events.entries()) {
this.on(name, (...args) => {
this._sendEvent(name, request, ...args);
});
}
}
}
toString() {
return "[Actor " + this.typeName + "/" + this.actorID + "]";
}
_sendEvent(name, request, ...args) {
if (!this.actorID) {
console.error(`Tried to send a '${name}' event on an already destroyed actor` +
` '${this.typeName}'`);
return;
}
let packet;
try {
packet = request.write(args, this);
} catch (ex) {
console.error("Error sending event: " + name);
throw ex;
}
packet.from = packet.from || this.actorID;
this.conn.send(packet);
}
destroy() {
super.destroy();
this.actorID = null;
}
/**
* Override this method in subclasses to serialize the actor.
* @param [optional] string hint
* Optional string to customize the form.
* @returns A jsonable object.
*/
form(hint) {
return { actor: this.actorID };
}
writeError(error, typeName, method) {
console.error(`Error while calling actor '${typeName}'s method '${method}'`,
error.message);
if (error.stack) {
console.error(error.stack);
}
this.conn.send({
from: this.actorID,
error: error.error || "unknownError",
message: error.message,
});
}
_queueResponse(create) {
const pending = this._pendingResponse || Promise.resolve(null);
const response = create(pending);
this._pendingResponse = response;
}
/**
* Throw an error with the passed message and attach an `error` property to the Error
* object so it can be consumed by the writeError function.
* @param {String} error: A string (usually a single word serving as an id) that will
* be assign to error.error.
* @param {String} message: The string that will be passed to the Error constructor.
* @throws This always throw.
*/
throwError(error, message) {
const err = new Error(message);
err.error = error;
throw err;
}
}
exports.Actor = Actor;
/**
* Generates request handlers as described by the given actor specification on
* the given actor prototype. Returns the actor prototype.
*/
var generateRequestHandlers = function(actorSpec, actorProto) {
actorProto.typeName = actorSpec.typeName;
// Generate request handlers for each method definition
actorProto.requestTypes = Object.create(null);
actorSpec.methods.forEach(spec => {
const handler = function(packet, conn) {
try {
let args;
try {
args = spec.request.read(packet, this);
} catch (ex) {
console.error("Error reading request: " + packet.type);
throw ex;
}
if (!this[spec.name]) {
throw new Error(
`Spec for '${actorProto.typeName}' specifies a '${spec.name}'` +
` method that isn't implemented by the actor`
);
}
const ret = this[spec.name].apply(this, args);
const sendReturn = retToSend => {
if (spec.oneway) {
// No need to send a response.
return;
}
let response;
try {
response = spec.response.write(retToSend, this);
} catch (ex) {
console.error("Error writing response to: " + spec.name);
throw ex;
}
response.from = this.actorID;
// If spec.release has been specified, destroy the object.
if (spec.release) {
try {
this.destroy();
} catch (e) {
this.writeError(e, actorProto.typeName, spec.name);
return;
}
}
conn.send(response);
};
this._queueResponse(p => {
return p
.then(() => ret)
.then(sendReturn)
.catch(e => this.writeError(e, actorProto.typeName, spec.name));
});
} catch (e) {
this._queueResponse(p => {
return p.then(() =>
this.writeError(e, actorProto.typeName, spec.name)
);
});
}
};
actorProto.requestTypes[spec.request.type] = handler;
});
return actorProto;
};
/**
* Create an actor class for the given actor specification and prototype.
*
* @param object actorSpec
* The actor specification. Must have a 'typeName' property.
* @param object actorProto
* The actor prototype. Should have method definitions, can have event
* definitions.
*/
var ActorClassWithSpec = function(actorSpec, actorProto) {
if (!actorSpec.typeName) {
throw Error("Actor specification must have a typeName member.");
}
// Existing Actors are relying on the initialize instead of constructor methods.
const cls = function() {
const instance = Object.create(cls.prototype);
instance.initialize.apply(instance, arguments);
return instance;
};
cls.prototype = extend(
Actor.prototype,
generateRequestHandlers(actorSpec, actorProto)
);
actorSpecs.set(cls.prototype, actorSpec);
return cls;
};
exports.ActorClassWithSpec = ActorClassWithSpec;