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cee95ec8de
If FLAG_HIGH_QUALITY_SCALING is used, we should use SurfaceCache::LookupBestMatch just like how it is done in RasterImage. This may provide an alternative size at which we should rasterize the SVG instead of the requested size. Since SurfaceCache imposes a maximum size for which it will permit rasterized SVGs, we should also bypass the cache entirely if we are well above that and simply draw directly to the draw target in such cases. With WebRender, it is somewhat more complicated. We will now return NOT_SUPPORTED if the size is too big, and this should trigger fallback to blob images. This should only produce drawing commands for the relevant region and save us the high cost of rasterized a very large surface on the main thread, which at the same time, looking as crisp as a user would expect.
180 lines
6.7 KiB
C++
180 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_VectorImage_h
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#define mozilla_image_VectorImage_h
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#include "Image.h"
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#include "nsIStreamListener.h"
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#include "mozilla/MemoryReporting.h"
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class nsIRequest;
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class gfxDrawable;
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namespace mozilla {
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namespace image {
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struct SVGDrawingParameters;
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class SVGDocumentWrapper;
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class SVGRootRenderingObserver;
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class SVGLoadEventListener;
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class SVGParseCompleteListener;
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class VectorImage final : public ImageResource,
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public nsIStreamListener
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIREQUESTOBSERVER
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NS_DECL_NSISTREAMLISTENER
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NS_DECL_IMGICONTAINER
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// (no public constructor - use ImageFactory)
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// Methods inherited from Image
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nsresult GetNativeSizes(nsTArray<gfx::IntSize>& aNativeSizes) const override;
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size_t GetNativeSizesLength() const override;
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virtual size_t SizeOfSourceWithComputedFallback(SizeOfState& aState)
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const override;
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virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf) const override;
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virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
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nsISupports* aContext,
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nsIInputStream* aInStr,
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uint64_t aSourceOffset,
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uint32_t aCount) override;
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virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
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nsISupports* aContext,
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nsresult aResult,
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bool aLastPart) override;
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virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override;
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/**
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* Callback for SVGRootRenderingObserver.
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*
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* This just sets a dirty flag that we check in VectorImage::RequestRefresh,
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* which is called under the ticks of the refresh driver of any observing
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* documents that we may have. Only then (after all animations in this image
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* have been updated) do we send out "frame changed" notifications,
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*/
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void InvalidateObserversOnNextRefreshDriverTick();
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// Callback for SVGParseCompleteListener.
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void OnSVGDocumentParsed();
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// Callbacks for SVGLoadEventListener.
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void OnSVGDocumentLoaded();
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void OnSVGDocumentError();
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virtual void ReportUseCounters() override;
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protected:
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explicit VectorImage(nsIURI* aURI = nullptr);
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virtual ~VectorImage();
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virtual nsresult StartAnimation() override;
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virtual nsresult StopAnimation() override;
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virtual bool ShouldAnimate() override;
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private:
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Tuple<ImgDrawResult, IntSize, RefPtr<SourceSurface>>
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GetFrameInternal(const IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags) override;
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Tuple<ImgDrawResult, IntSize>
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GetImageContainerSize(layers::LayerManager* aManager,
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const IntSize& aSize,
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uint32_t aFlags) override;
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/**
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* Attempt to find a matching cached surface in the SurfaceCache. Returns the
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* cached surface, if found, and the size to rasterize at, if applicable.
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* If we cannot rasterize, it will be the requested size to draw at (aSize).
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*/
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Tuple<RefPtr<SourceSurface>, IntSize>
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LookupCachedSurface(const IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags);
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bool MaybeRestrictSVGContext(Maybe<SVGImageContext>& aNewSVGContext,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags);
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/// Create a gfxDrawable which callbacks into the SVG document.
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already_AddRefed<gfxDrawable>
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CreateSVGDrawable(const SVGDrawingParameters& aParams);
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/// Returns true if we use the surface cache to store rasterized copies.
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bool UseSurfaceCacheForSize(const IntSize& aSize) const;
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/// Rasterize the SVG into a surface. aWillCache will be set to whether or
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/// not the new surface was put into the cache.
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already_AddRefed<SourceSurface>
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CreateSurface(const SVGDrawingParameters& aParams,
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gfxDrawable* aSVGDrawable,
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bool& aWillCache);
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/// Send a frame complete notification if appropriate. Must be called only
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/// after all drawing has been completed.
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void SendFrameComplete(bool aDidCache, uint32_t aFlags);
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void Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams);
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nsresult Init(const char* aMimeType, uint32_t aFlags);
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/**
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* In catastrophic circumstances like a GPU driver crash, we may lose our
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* surfaces even if they're locked. RecoverFromLossOfSurfaces discards all
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* existing surfaces, allowing us to recover.
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*/
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void RecoverFromLossOfSurfaces();
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void CancelAllListeners();
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void SendInvalidationNotifications();
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RefPtr<SVGDocumentWrapper> mSVGDocumentWrapper;
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RefPtr<SVGRootRenderingObserver> mRenderingObserver;
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RefPtr<SVGLoadEventListener> mLoadEventListener;
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RefPtr<SVGParseCompleteListener> mParseCompleteListener;
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/// Count of locks on this image (roughly correlated to visible instances).
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uint32_t mLockCount;
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// Stored result from the Necko load of the image, which we save in
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// OnImageDataComplete if the underlying SVG document isn't loaded. If we save
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// this, we actually notify this progress (and clear this value) in
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// OnSVGDocumentLoaded or OnSVGDocumentError.
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Maybe<Progress> mLoadProgress;
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bool mIsInitialized; // Have we been initialized?
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bool mDiscardable; // Are we discardable?
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bool mIsFullyLoaded; // Has the SVG document finished
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// loading?
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bool mIsDrawing; // Are we currently drawing?
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bool mHaveAnimations; // Is our SVG content SMIL-animated?
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// (Only set after mIsFullyLoaded.)
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bool mHasPendingInvalidation; // Invalidate observers next refresh
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// driver tick.
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friend class ImageFactory;
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};
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inline NS_IMETHODIMP VectorImage::GetAnimationMode(uint16_t* aAnimationMode) {
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return GetAnimationModeInternal(aAnimationMode);
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}
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inline NS_IMETHODIMP VectorImage::SetAnimationMode(uint16_t aAnimationMode) {
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return SetAnimationModeInternal(aAnimationMode);
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}
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_VectorImage_h
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