gecko-dev/dom/interfaces/html/nsIDOMHTMLVideoElement.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsIDOMHTMLMediaElement.idl"
/**
* The nsIDOMHTMLVideoElement interface is the interface to a HTML
* <video> element.
*
* For more information on this interface, please see
* http://www.whatwg.org/specs/web-apps/current-work/#video
*
* @status UNDER_DEVELOPMENT
*/
[scriptable, uuid(b48ec2c0-7529-4212-9717-1ce95507e7e4)]
interface nsIDOMHTMLVideoElement : nsIDOMHTMLMediaElement
{
attribute long width;
attribute long height;
readonly attribute unsigned long videoWidth;
readonly attribute unsigned long videoHeight;
attribute DOMString poster;
// A count of the number of video frames that have demuxed from the media
// resource. If we were playing perfectly, we'd be able to paint this many
// frames.
readonly attribute unsigned long mozParsedFrames;
// A count of the number of frames that have been decoded. We may drop
// frames if the decode is taking too much time.
readonly attribute unsigned long mozDecodedFrames;
// A count of the number of frames that have been presented to the rendering
// pipeline. We may drop frames if they arrive late at the renderer.
readonly attribute unsigned long mozPresentedFrames;
// Number of presented frames which were painted on screen.
readonly attribute unsigned long mozPaintedFrames;
// Time which the last painted video frame was late by, in seconds.
readonly attribute double mozFrameDelay;
// True if the video has an audio track available.
readonly attribute bool mozHasAudio;
};