mirror of
https://github.com/mozilla/gecko-dev.git
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137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#ifndef nsIScriptObjectOwner_h__
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#define nsIScriptObjectOwner_h__
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#include "nscore.h"
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#include "nsISupports.h"
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#include "nsIScriptContext.h"
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#include "nsAReadableString.h"
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class nsIScriptContext;
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#define NS_ISCRIPTOBJECTOWNER_IID \
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{ /* 8f6bca7e-ce42-11d1-b724-00600891d8c9 */ \
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0x8f6bca7e, 0xce42, 0x11d1, \
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{0xb7, 0x24, 0x00, 0x60, 0x08, 0x91, 0xd8, 0xc9} } \
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/**
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* Creates a link between the script object and its native implementation
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*<P>
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* Every object that wants to be exposed in a script environment should
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* implement this interface. This interface should guarantee that the same
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* script object is returned in the context of the same script.
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* <P><I>It does have a bit too much java script information now, that
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* should be removed in a short time. Ideally this interface will be
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* language neutral</I>
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*/
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class nsIScriptObjectOwner : public nsISupports {
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public:
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NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTOBJECTOWNER_IID)
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/**
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* Return the script object associated with this object.
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* Create a script object if not present.
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*
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* @param aContext the context the script object has to be created in
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* @param aScriptObject on return will contain the script object
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*
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* @return nsresult NS_OK if the script object is successfully returned
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*
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**/
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NS_IMETHOD GetScriptObject(nsIScriptContext *aContext, void** aScriptObject) = 0;
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/**
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* Set the script object associated with this object.
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* Often used to either reset the object to null or initially
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* set it in cases where the object comes before the owner.
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*
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* @param aScriptObject the script object to set
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*
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* @return nsresult NS_OK if the script object is successfully set
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*
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**/
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NS_IMETHOD SetScriptObject(void* aScriptObject) = 0;
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};
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class nsIAtom;
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#define NS_ISCRIPTEVENTHANDLEROWNER_IID \
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{ /* 2ad54ae0-a839-11d3-ba97-00104ba02d3d */ \
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0x2ad54ae0, 0xa839, 0x11d3, \
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{0xba, 0x97, 0x00, 0x10, 0x4b, 0xa0, 0x2d, 0x3d} }
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/**
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* Associate a compiled event handler with its target object, which owns it
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* This is an adjunct to nsIScriptObjectOwner that nsIEventListenerManager's
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* implementation queries for, in order to avoid recompiling a recurrent or
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* prototype-inherited event handler.
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*/
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class nsIScriptEventHandlerOwner : public nsISupports
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{
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public:
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NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTEVENTHANDLEROWNER_IID)
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/**
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* Compile the specified event handler, and bind it to aTarget using
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* aContext.
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*
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* @param aContext the context to use when creating event handler
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* @param aTarget the object to which to bind the event handler
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* @param aName the name of the handler
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* @param aBody the handler script body
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* @param aHandler the compiled, bound handler object
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*/
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NS_IMETHOD CompileEventHandler(nsIScriptContext* aContext,
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void* aTarget,
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nsIAtom *aName,
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const nsAReadableString& aBody,
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void** aHandler) = 0;
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/**
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* Retrieve an already-compiled event handler that can be bound to a
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* target object using a script context.
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*
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* @param aName the name of the event handler to retrieve
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* @param aHandler the compiled event handler
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*/
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NS_IMETHOD GetCompiledEventHandler(nsIAtom *aName, void** aHandler) = 0;
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};
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#define NS_ISCRIPTOBJECTPRINCIPAL_IID \
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{ 0x98485f80, 0x9615, 0x11d2, \
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{ 0xbd, 0x92, 0x00, 0x80, 0x5f, 0x8a, 0xe3, 0xf4} }
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/**
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* JS Object Principal information.
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*/
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class nsIScriptObjectPrincipal : public nsISupports {
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public:
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NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTOBJECTPRINCIPAL_IID)
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NS_IMETHOD GetPrincipal(nsIPrincipal **aPrincipal) = 0;
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};
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#endif // nsIScriptObjectOwner_h__
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