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148 lines
5.4 KiB
C++
148 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MediaDecoderOwner_h_
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#define MediaDecoderOwner_h_
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#include "AbstractMediaDecoder.h"
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namespace mozilla {
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class VideoFrameContainer;
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namespace dom {
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class HTMLMediaElement;
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}
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class MediaDecoderOwner
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{
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public:
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// Called by the media decoder to indicate that the download has stalled
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// (no data has arrived for a while).
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virtual void DownloadStalled() = 0;
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// Dispatch a synchronous event to the decoder owner
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virtual nsresult DispatchEvent(const nsAString& aName) = 0;
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// Dispatch an asynchronous event to the decoder owner
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virtual nsresult DispatchAsyncEvent(const nsAString& aName) = 0;
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/**
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* Fires a timeupdate event. If aPeriodic is true, the event will only
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* be fired if we've not fired a timeupdate event (for any reason) in the
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* last 250ms, as required by the spec when the current time is periodically
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* increasing during playback.
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*/
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virtual void FireTimeUpdate(bool aPeriodic) = 0;
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// Get the HTMLMediaElement object if the decoder is being used from an
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// HTML media element, and null otherwise.
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virtual dom::HTMLMediaElement* GetMediaElement()
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{
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return nullptr;
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}
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// Return true if decoding should be paused
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virtual bool GetPaused() = 0;
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/**
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* Called when data has been written to the underlying audio stream.
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*/
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virtual void NotifyAudioAvailable(float* aFrameBuffer, uint32_t aFrameBufferLength,
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float aTime) = 0;
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// Called by the video decoder object, on the main thread,
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// when it has read the metadata containing video dimensions,
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// etc.
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virtual void MetadataLoaded(int aChannels,
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int aRate,
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bool aHasAudio,
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bool aHasVideo,
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const MetadataTags* aTags) = 0;
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// Called by the video decoder object, on the main thread,
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// when it has read the first frame of the video
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// aResourceFullyLoaded should be true if the resource has been
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// fully loaded and the caller will call ResourceLoaded next.
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virtual void FirstFrameLoaded(bool aResourceFullyLoaded) = 0;
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// Called by the video decoder object, on the main thread,
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// when the resource has completed downloading.
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virtual void ResourceLoaded() = 0;
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// Called by the video decoder object, on the main thread,
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// when the resource has a network error during loading.
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virtual void NetworkError() = 0;
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// Called by the video decoder object, on the main thread, when the
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// resource has a decode error during metadata loading or decoding.
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virtual void DecodeError() = 0;
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// Called by the video decoder object, on the main thread, when the
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// resource load has been cancelled.
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virtual void LoadAborted() = 0;
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// Called by the video decoder object, on the main thread,
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// when the video playback has ended.
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virtual void PlaybackEnded() = 0;
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// Called by the video decoder object, on the main thread,
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// when the resource has started seeking.
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virtual void SeekStarted() = 0;
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// Called by the video decoder object, on the main thread,
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// when the resource has completed seeking.
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virtual void SeekCompleted() = 0;
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// Called by the media stream, on the main thread, when the download
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// has been suspended by the cache or because the element itself
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// asked the decoder to suspend the download.
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virtual void DownloadSuspended() = 0;
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// Called by the media stream, on the main thread, when the download
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// has been resumed by the cache or because the element itself
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// asked the decoder to resumed the download.
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// If aForceNetworkLoading is True, ignore the fact that the download has
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// previously finished. We are downloading the middle of the media after
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// having downloaded the end, we need to notify the element a download in
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// ongoing.
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virtual void DownloadResumed(bool aForceNetworkLoading = false) = 0;
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// Called by the media decoder to indicate whether the media cache has
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// suspended the channel.
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virtual void NotifySuspendedByCache(bool aIsSuspended) = 0;
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// called to notify that the principal of the decoder's media resource has changed.
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virtual void NotifyDecoderPrincipalChanged() = 0;
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// The status of the next frame which might be available from the decoder
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enum NextFrameStatus {
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// The next frame of audio/video is available
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NEXT_FRAME_AVAILABLE,
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// The next frame of audio/video is unavailable because the decoder
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// is paused while it buffers up data
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NEXT_FRAME_UNAVAILABLE_BUFFERING,
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// The next frame of audio/video is unavailable for some other reasons
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NEXT_FRAME_UNAVAILABLE,
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// Sentinel value
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NEXT_FRAME_UNINITIALIZED
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};
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// Called by the decoder when some data has been downloaded or
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// buffering/seeking has ended. aNextFrameAvailable is true when
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// the data for the next frame is available. This method will
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// decide whether to set the ready state to HAVE_CURRENT_DATA,
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// HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA.
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virtual void UpdateReadyStateForData(NextFrameStatus aNextFrame) = 0;
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// Called by the media decoder and the video frame to get the
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// ImageContainer containing the video data.
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virtual VideoFrameContainer* GetVideoFrameContainer() = 0;
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};
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}
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#endif
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