gecko-dev/gfx/gl/GLContextProviderEAGL.mm
Nicholas Nethercote 58786e1ea7 Bug 1375392 - Tweak the PROFILER_LABEL* macros. r=mstange.
This patch makes the following changes to the macros.

- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
  classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
  mostly misused.

- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
  universally available now anyway.

- Combines the first two string literal arguments of PROFILER_LABEL and
  PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
  them to be separate, and it forced a '::' in the label, which isn't always
  appropriate. Also, the meaning of the "name_space" argument was interpreted
  in an interesting variety of ways.

- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
  it clearer they construct RAII objects rather than just being function calls.
  (I myself have screwed up the scoping because of this in the past.)

- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
  the caller doesn't need to. This makes a *lot* more of the uses fit onto a
  single line.

The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).

- Fixes a bunch of labels that had gotten out of sync with the name of the
  class and/or function that encloses them.

- Removes a useless PROFILER_LABEL use within a trivial scope in
  EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
  any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
  a good idea.

- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
  done within them, instead of at their callsites, because that's a more
  standard way of doing things.

--HG--
extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
2017-06-22 17:08:53 +10:00

285 lines
7.0 KiB
Plaintext

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContextEAGL.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "gfxPrefs.h"
#include "gfxFailure.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/widget/CompositorWidget.h"
#include "GeckoProfiler.h"
#import <UIKit/UIKit.h>
namespace mozilla {
namespace gl {
using namespace mozilla::widget;
GLContextEAGL::GLContextEAGL(CreateContextFlags flags, const SurfaceCaps& caps,
EAGLContext* context, GLContext* sharedContext,
bool isOffscreen)
: GLContext(flags, caps, sharedContext, isOffscreen)
, mContext(context)
, mBackbufferRB(0)
, mBackbufferFB(0)
, mLayer(nil)
{
}
GLContextEAGL::~GLContextEAGL()
{
MakeCurrent();
if (mBackbufferFB) {
fDeleteFramebuffers(1, &mBackbufferFB);
}
if (mBackbufferRB) {
fDeleteRenderbuffers(1, &mBackbufferRB);
}
MarkDestroyed();
if (mLayer) {
mLayer = nil;
}
if (mContext) {
[EAGLContext setCurrentContext:nil];
[mContext release];
}
}
bool
GLContextEAGL::Init()
{
if (!InitWithPrefix("gl", true))
return false;
return true;
}
bool
GLContextEAGL::AttachToWindow(nsIWidget* aWidget)
{
// This should only be called once
MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB);
UIView* view =
reinterpret_cast<UIView*>(aWidget->GetNativeData(NS_NATIVE_WIDGET));
if (!view) {
MOZ_CRASH("no view!");
}
mLayer = [view layer];
fGenFramebuffers(1, &mBackbufferFB);
return RecreateRB();
}
bool
GLContextEAGL::RecreateRB()
{
MakeCurrent();
CAEAGLLayer* layer = (CAEAGLLayer*)mLayer;
if (mBackbufferRB) {
// It doesn't seem to be enough to just call renderbufferStorage: below,
// we apparently have to recreate the RB.
fDeleteRenderbuffers(1, &mBackbufferRB);
mBackbufferRB = 0;
}
fGenRenderbuffers(1, &mBackbufferRB);
fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mBackbufferRB);
[mContext renderbufferStorage:LOCAL_GL_RENDERBUFFER
fromDrawable:layer];
fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackbufferFB);
fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER, mBackbufferRB);
return LOCAL_GL_FRAMEBUFFER_COMPLETE == fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
}
bool
GLContextEAGL::MakeCurrentImpl(bool aForce)
{
if (!aForce && [EAGLContext currentContext] == mContext) {
return true;
}
if (mContext) {
if(![EAGLContext setCurrentContext:mContext]) {
return false;
}
}
return true;
}
bool
GLContextEAGL::IsCurrent() {
return [EAGLContext currentContext] == mContext;
}
bool
GLContextEAGL::SetupLookupFunction()
{
return false;
}
bool
GLContextEAGL::IsDoubleBuffered() const
{
return true;
}
bool
GLContextEAGL::SwapBuffers()
{
AUTO_PROFILER_LABEL("GLContextEAGL::SwapBuffers", GRAPHICS);
[mContext presentRenderbuffer:LOCAL_GL_RENDERBUFFER];
return true;
}
void
GLContextEAGL::GetWSIInfo(nsCString* const out) const
{
out->AppendLiteral("EAGL");
}
already_AddRefed<GLContext>
GLContextProviderEAGL::CreateWrappingExisting(void*, void*)
{
return nullptr;
}
static GLContextEAGL*
GetGlobalContextEAGL()
{
return static_cast<GLContextEAGL*>(GLContextProviderEAGL::GetGlobalContext());
}
static already_AddRefed<GLContext>
CreateEAGLContext(CreateContextFlags flags, bool aOffscreen, GLContextEAGL* sharedContext)
{
EAGLRenderingAPI apis[] = { kEAGLRenderingAPIOpenGLES3, kEAGLRenderingAPIOpenGLES2 };
// Try to create a GLES3 context if we can, otherwise fall back to GLES2
EAGLContext* context = nullptr;
for (EAGLRenderingAPI api : apis) {
if (sharedContext) {
context = [[EAGLContext alloc] initWithAPI:api
sharegroup:sharedContext->GetEAGLContext().sharegroup];
} else {
context = [[EAGLContext alloc] initWithAPI:api];
}
if (context) {
break;
}
}
if (!context) {
return nullptr;
}
RefPtr<GLContextEAGL> glContext = new GLContextEAGL(flags, SurfaceCaps::ForRGBA(),
context, sharedContext,
aOffscreen);
if (!glContext->Init()) {
glContext = nullptr;
return nullptr;
}
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderEAGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
{
return CreateForWindow(aCompositorWidget->RealWidget(),
aCompositorWidget->GetCompositorOptions().UseWebRender(),
aForceAccelerated);
}
already_AddRefed<GLContext>
GLContextProviderEAGL::CreateForWindow(nsIWidget* aWidget,
bool aWebRender,
bool aForceAccelerated)
{
RefPtr<GLContext> glContext = CreateEAGLContext(CreateContextFlags::NONE, false,
GetGlobalContextEAGL());
if (!glContext) {
return nullptr;
}
if (!GLContextEAGL::Cast(glContext)->AttachToWindow(aWidget)) {
return nullptr;
}
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderEAGL::CreateHeadless(CreateContextFlags flags,
nsACString* const out_failureId)
{
return CreateEAGLContext(flags, true, GetGlobalContextEAGL());
}
already_AddRefed<GLContext>
GLContextProviderEAGL::CreateOffscreen(const mozilla::gfx::IntSize& size,
const SurfaceCaps& caps,
CreateContextFlags flags,
nsACString* const out_failureId)
{
RefPtr<GLContext> glContext = CreateHeadless(flags, out_failureId);
if (!glContext->InitOffscreen(size, caps)) {
return nullptr;
}
return glContext.forget();
}
static RefPtr<GLContext> gGlobalContext;
GLContext*
GLContextProviderEAGL::GetGlobalContext()
{
static bool triedToCreateContext = false;
if (!triedToCreateContext) {
triedToCreateContext = true;
MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized.");
RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE);
gGlobalContext = temp;
if (!gGlobalContext) {
MOZ_CRASH("Failed to create global context");
}
}
return gGlobalContext;
}
void
GLContextProviderEAGL::Shutdown()
{
gGlobalContext = nullptr;
}
} /* namespace gl */
} /* namespace mozilla */