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f65dbeca74
- Implemented 1ms, 10ms, and 100ms VR tasks, dispatched from VRManager - Removed Android-specific code that compensated for tasks that did not run when the... ...compositor was paused. Differential Revision: https://phabricator.services.mozilla.com/D3378 --HG-- extra : moz-landing-system : lando
33 lines
1.1 KiB
INI
33 lines
1.1 KiB
INI
# Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached.
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[DEFAULT]
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support-files =
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VRSimulationDriver.js
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requestPresent.js
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runVRTest.js
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WebVRHelpers.js
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[test_vrController_displayId.html]
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# Enable Linux after Bug 1310655 # TIMED_OUT for Android.
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# skip-if = (os != "win" && release_or_beta) || (os == "android")
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# Re-enable this once Bug 1466702 has landed
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skip-if = true
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[test_vrDisplay_canvas2d.html]
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# skip-if = (os != "win" && release_or_beta) # Enable Linux after Bug 1310655
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# Re-enable this once Bug 1466702 has landed
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skip-if = true
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[test_vrDisplay_exitPresent.html]
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# skip-if = (os != "win" && release_or_beta) # Enable Linux after Bug 1310655
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# Re-enable this once Bug 1466702 has landed
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skip-if = true
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[test_vrDisplay_getFrameData.html]
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# Enable Linux after Bug 1310655, enable Android after Bug 1348246
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# skip-if = (os != "win" && release_or_beta) || (os == "android")
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# Re-enable this once Bug 1466702 has landed
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skip-if = true
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[test_vrDisplay_onvrdisplayconnect.html]
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skip-if = true
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[test_vrDisplay_onvrdisplaydeactivate_crosscontent.html]
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skip-if = true
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[test_vrDisplay_requestPresent.html]
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skip-if = true
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