mirror of
https://github.com/mozilla/gecko-dev.git
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265 lines
5.9 KiB
C++
265 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#include "CTableKeySingleSelector.h"
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#include <LTableView.h>
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#include <LCommander.h>
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#include <PP_KeyCodes.h>
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// ---------------------------------------------------------------------------
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// ¥ CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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CTableKeySingleSelector::CTableKeySingleSelector(
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LTableView* inTable)
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: LAttachment(msg_KeyPress)
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{
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mTable = inTable;
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}
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// ---------------------------------------------------------------------------
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// ¥ CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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// Stream constructor.
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CTableKeySingleSelector::CTableKeySingleSelector(
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LStream* inStream)
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: LAttachment(inStream)
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{
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mTable = (dynamic_cast<LTableView*>
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(LAttachable::GetDefaultAttachable()));
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SetMessage(msg_KeyPress);
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}
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// ---------------------------------------------------------------------------
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// ¥ ~CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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// Destructor
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CTableKeySingleSelector::~CTableKeySingleSelector()
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{
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}
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#pragma mark -
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// ---------------------------------------------------------------------------
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// ¥ ExecuteSelf
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// ---------------------------------------------------------------------------
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// Decode the message and dispatch it.
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void
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CTableKeySingleSelector::ExecuteSelf(
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MessageT inMessage,
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void* ioParam)
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{
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SetExecuteHost(true);
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switch (inMessage)
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{
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case msg_KeyPress:
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HandleKeyEvent((EventRecord*) ioParam);
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break;
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ HandleKeyEvent
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// ---------------------------------------------------------------------------
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// Recognize and dispatch the arrow keys.
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void
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CTableKeySingleSelector::HandleKeyEvent(
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const EventRecord* inEvent)
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{
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// Sanity check: Make sure we point to a valid table.
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if (mTable == nil)
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return;
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// Prevent arrow keys from going through to host.
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SetExecuteHost(false);
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// Decode the key-down message.
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Int16 theKey = inEvent->message & charCodeMask;
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switch (theKey)
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{
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case char_UpArrow:
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UpArrow();
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break;
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case char_DownArrow:
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DownArrow();
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break;
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default:
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SetExecuteHost(true); // some other key, let host respond
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break;
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}
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}
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#pragma mark -
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// ---------------------------------------------------------------------------
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// ¥ UpArrow
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// ---------------------------------------------------------------------------
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// Select the next cell above the current cell. If no cell is selected,
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// select the bottom left cell.
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void
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CTableKeySingleSelector::UpArrow()
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{
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// Find first selected cell.
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STableCell theCell;
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if (mTable->GetNextSelectedCell(theCell))
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{
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// Found a selected cell.
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// If not in the first row, move up one and select.
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if (theCell.row > 1)
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{
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theCell.row--;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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else
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{
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// Nothing selected. Start from bottom.
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TableIndexT rows, cols;
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mTable->GetTableSize(rows, cols);
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if (rows > 0)
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{
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theCell.row = rows;
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theCell.col = 1;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ DownArrow
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// ---------------------------------------------------------------------------
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// Select the next cell below the current cell. If no cell is selected,
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// select the top left cell.
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void
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CTableKeySingleSelector::DownArrow()
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{
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// Find first selected cell.
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TableIndexT rows, cols;
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STableCell theCell;
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if (!mTable->GetNextSelectedCell(theCell))
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{
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// Nothing selected. Start from top.
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mTable->GetTableSize(rows, cols);
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if (rows > 0) {
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theCell.row = 1;
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theCell.col = 1;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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else
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{
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// Found a selected cell. Look for last selected cell.
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STableCell lastCell = theCell;
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while (mTable->GetNextSelectedCell(theCell))
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{
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lastCell = theCell;
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}
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// Found last selected cell.
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// If not in the last row, move down one and select.
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mTable->GetTableSize(rows, cols);
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if (lastCell.row < rows)
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{
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lastCell.row++;
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mTable->UnselectAllCells();
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mTable->SelectCell(lastCell);
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ScrollRowIntoFrame(lastCell.row);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ ScrollRowIntoFrame
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// ---------------------------------------------------------------------------
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void
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CTableKeySingleSelector::ScrollRowIntoFrame(
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TableIndexT inRow)
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{
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// Find out how many columns are in the table.
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TableIndexT rows, cols;
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mTable->GetTableSize(rows, cols);
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// Find the first seelcted cell.
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STableCell cell;
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cell.row = inRow;
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cell.col = 1;
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while (cell.col <= cols)
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{
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if (mTable->CellIsSelected(cell))
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{
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mTable->ScrollCellIntoFrame(cell);
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return;
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}
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cell.col++;
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}
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// No selection shown anywhere, just choose the first cell in the row.
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cell.col = 1;
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mTable->ScrollCellIntoFrame(cell);
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}
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