gecko-dev/gfx/2d/Point.h
Andi-Bogdan Postelnicu 1cf28e7475 Bug 1519636 - Reformat recent changes to the Google coding style. r=emilio
Updated with clang-format version 12.0.0 (taskcluster-KEgO7qdgQ8uaewA6NkRnRA)

Differential Revision: https://phabricator.services.mozilla.com/D115804
2021-05-24 15:08:47 +00:00

370 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_POINT_H_
#define MOZILLA_GFX_POINT_H_
#include "mozilla/Attributes.h"
#include "Types.h"
#include "Coord.h"
#include "BaseCoord.h"
#include "BasePoint.h"
#include "BasePoint3D.h"
#include "BasePoint4D.h"
#include "BaseSize.h"
#include "mozilla/Maybe.h"
#include <cmath>
#include <type_traits>
namespace mozilla {
template <typename>
struct IsPixel;
namespace gfx {
// This should only be used by the typedefs below.
struct UnknownUnits {};
} // namespace gfx
template <>
struct IsPixel<gfx::UnknownUnits> : std::true_type {};
namespace gfx {
/// Use this for parameters of functions to allow implicit conversions to
/// integer types but not floating point types.
/// We use this wrapper to prevent IntSize and IntPoint's constructors to
/// take foating point values as parameters, and not require their constructors
/// to have implementations for each permutation of integer types.
template <typename T>
struct IntParam {
constexpr MOZ_IMPLICIT IntParam(char val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(unsigned char val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(short val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(unsigned short val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(int val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(unsigned int val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(unsigned long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(long long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(unsigned long long val) : value(val) {}
template <typename Unit>
constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {}
// Disable the evil ones!
MOZ_IMPLICIT IntParam(float val) = delete;
MOZ_IMPLICIT IntParam(double val) = delete;
T value;
};
template <class units, class>
struct PointTyped;
template <class units, class>
struct SizeTyped;
template <class units>
struct IntPointTyped
: public BasePoint<int32_t, IntPointTyped<units>, IntCoordTyped<units> >,
public units {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef IntParam<int32_t> ToInt;
typedef IntCoordTyped<units> Coord;
typedef BasePoint<int32_t, IntPointTyped<units>, IntCoordTyped<units> > Super;
constexpr IntPointTyped() : Super() {}
constexpr IntPointTyped(ToInt aX, ToInt aY)
: Super(Coord(aX.value), Coord(aY.value)) {}
static IntPointTyped<units> Round(float aX, float aY) {
return IntPointTyped(int32_t(floorf(aX + 0.5f)),
int32_t(floorf(aY + 0.5f)));
}
static IntPointTyped<units> Ceil(float aX, float aY) {
return IntPointTyped(int32_t(ceilf(aX)), int32_t(ceilf(aY)));
}
static IntPointTyped<units> Floor(float aX, float aY) {
return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY)));
}
static IntPointTyped<units> Truncate(float aX, float aY) {
return IntPointTyped(int32_t(aX), int32_t(aY));
}
static IntPointTyped<units> Round(const PointTyped<units, float>& aPoint);
static IntPointTyped<units> Ceil(const PointTyped<units, float>& aPoint);
static IntPointTyped<units> Floor(const PointTyped<units, float>& aPoint);
static IntPointTyped<units> Truncate(const PointTyped<units, float>& aPoint);
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static IntPointTyped<units> FromUnknownPoint(
const IntPointTyped<UnknownUnits>& aPoint) {
return IntPointTyped<units>(aPoint.x, aPoint.y);
}
IntPointTyped<UnknownUnits> ToUnknownPoint() const {
return IntPointTyped<UnknownUnits>(this->x, this->y);
}
};
typedef IntPointTyped<UnknownUnits> IntPoint;
template <class units, class F = Float>
struct PointTyped
: public BasePoint<F, PointTyped<units, F>, CoordTyped<units, F> >,
public units {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef CoordTyped<units, F> Coord;
typedef BasePoint<F, PointTyped<units, F>, CoordTyped<units, F> > Super;
constexpr PointTyped() : Super() {}
constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {}
// The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to
// avoid ambiguities because Coord is implicitly convertible to Float.
constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {}
constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {}
constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {}
constexpr MOZ_IMPLICIT PointTyped(const IntPointTyped<units>& point)
: Super(F(point.x), F(point.y)) {}
bool WithinEpsilonOf(const PointTyped<units, F>& aPoint, F aEpsilon) const {
return fabs(aPoint.x - this->x) < aEpsilon &&
fabs(aPoint.y - this->y) < aEpsilon;
}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static PointTyped<units, F> FromUnknownPoint(
const PointTyped<UnknownUnits, F>& aPoint) {
return PointTyped<units, F>(aPoint.x, aPoint.y);
}
PointTyped<UnknownUnits, F> ToUnknownPoint() const {
return PointTyped<UnknownUnits, F>(this->x, this->y);
}
};
typedef PointTyped<UnknownUnits> Point;
typedef PointTyped<UnknownUnits, double> PointDouble;
template <class units>
IntPointTyped<units> RoundedToInt(const PointTyped<units>& aPoint) {
return IntPointTyped<units>::Round(aPoint.x, aPoint.y);
}
template <class units>
IntPointTyped<units> TruncatedToInt(const PointTyped<units>& aPoint) {
return IntPointTyped<units>::Truncate(aPoint.x, aPoint.y);
}
template <class units, class F = Float>
struct Point3DTyped : public BasePoint3D<F, Point3DTyped<units, F> > {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef BasePoint3D<F, Point3DTyped<units, F> > Super;
Point3DTyped() : Super() {}
Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static Point3DTyped<units, F> FromUnknownPoint(
const Point3DTyped<UnknownUnits, F>& aPoint) {
return Point3DTyped<units, F>(aPoint.x, aPoint.y, aPoint.z);
}
Point3DTyped<UnknownUnits, F> ToUnknownPoint() const {
return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z);
}
};
typedef Point3DTyped<UnknownUnits> Point3D;
typedef Point3DTyped<UnknownUnits, double> PointDouble3D;
template <typename units>
IntPointTyped<units> IntPointTyped<units>::Round(
const PointTyped<units, float>& aPoint) {
return IntPointTyped::Round(aPoint.x, aPoint.y);
}
template <typename units>
IntPointTyped<units> IntPointTyped<units>::Ceil(
const PointTyped<units, float>& aPoint) {
return IntPointTyped::Ceil(aPoint.x, aPoint.y);
}
template <typename units>
IntPointTyped<units> IntPointTyped<units>::Floor(
const PointTyped<units, float>& aPoint) {
return IntPointTyped::Floor(aPoint.x, aPoint.y);
}
template <typename units>
IntPointTyped<units> IntPointTyped<units>::Truncate(
const PointTyped<units, float>& aPoint) {
return IntPointTyped::Truncate(aPoint.x, aPoint.y);
}
template <class units, class F = Float>
struct Point4DTyped : public BasePoint4D<F, Point4DTyped<units, F> > {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef BasePoint4D<F, Point4DTyped<units, F> > Super;
Point4DTyped() : Super() {}
Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {}
explicit Point4DTyped(const Point3DTyped<units, F>& aPoint)
: Super(aPoint.x, aPoint.y, aPoint.z, 1) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static Point4DTyped<units, F> FromUnknownPoint(
const Point4DTyped<UnknownUnits, F>& aPoint) {
return Point4DTyped<units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w);
}
Point4DTyped<UnknownUnits, F> ToUnknownPoint() const {
return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w);
}
PointTyped<units, F> As2DPoint() const {
return PointTyped<units, F>(this->x / this->w, this->y / this->w);
}
Point3DTyped<units, F> As3DPoint() const {
return Point3DTyped<units, F>(this->x / this->w, this->y / this->w,
this->z / this->w);
}
};
typedef Point4DTyped<UnknownUnits> Point4D;
typedef Point4DTyped<UnknownUnits, double> PointDouble4D;
template <class units>
struct IntSizeTyped : public BaseSize<int32_t, IntSizeTyped<units> >,
public units {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef IntParam<int32_t> ToInt;
typedef BaseSize<int32_t, IntSizeTyped<units> > Super;
constexpr IntSizeTyped() : Super() {}
constexpr IntSizeTyped(ToInt aWidth, ToInt aHeight)
: Super(aWidth.value, aHeight.value) {}
static IntSizeTyped<units> Round(float aWidth, float aHeight) {
return IntSizeTyped(int32_t(floorf(aWidth + 0.5)),
int32_t(floorf(aHeight + 0.5)));
}
static IntSizeTyped<units> Truncate(float aWidth, float aHeight) {
return IntSizeTyped(int32_t(aWidth), int32_t(aHeight));
}
static IntSizeTyped<units> Ceil(float aWidth, float aHeight) {
return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight)));
}
static IntSizeTyped<units> Floor(float aWidth, float aHeight) {
return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight)));
}
static IntSizeTyped<units> Round(const SizeTyped<units, float>& aSize);
static IntSizeTyped<units> Ceil(const SizeTyped<units, float>& aSize);
static IntSizeTyped<units> Floor(const SizeTyped<units, float>& aSize);
static IntSizeTyped<units> Truncate(const SizeTyped<units, float>& aSize);
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static IntSizeTyped<units> FromUnknownSize(
const IntSizeTyped<UnknownUnits>& aSize) {
return IntSizeTyped<units>(aSize.width, aSize.height);
}
IntSizeTyped<UnknownUnits> ToUnknownSize() const {
return IntSizeTyped<UnknownUnits>(this->width, this->height);
}
};
typedef IntSizeTyped<UnknownUnits> IntSize;
typedef Maybe<IntSize> MaybeIntSize;
template <class units, class F = Float>
struct SizeTyped : public BaseSize<F, SizeTyped<units, F> >, public units {
static_assert(IsPixel<units>::value,
"'units' must be a coordinate system tag");
typedef BaseSize<F, SizeTyped<units, F> > Super;
constexpr SizeTyped() : Super() {}
constexpr SizeTyped(F aWidth, F aHeight) : Super(aWidth, aHeight) {}
explicit SizeTyped(const IntSizeTyped<units>& size)
: Super(F(size.width), F(size.height)) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static SizeTyped<units, F> FromUnknownSize(
const SizeTyped<UnknownUnits, F>& aSize) {
return SizeTyped<units, F>(aSize.width, aSize.height);
}
SizeTyped<UnknownUnits, F> ToUnknownSize() const {
return SizeTyped<UnknownUnits, F>(this->width, this->height);
}
};
typedef SizeTyped<UnknownUnits> Size;
typedef SizeTyped<UnknownUnits, double> SizeDouble;
template <class units>
IntSizeTyped<units> RoundedToInt(const SizeTyped<units>& aSize) {
return IntSizeTyped<units>(int32_t(floorf(aSize.width + 0.5f)),
int32_t(floorf(aSize.height + 0.5f)));
}
template <typename units>
IntSizeTyped<units> IntSizeTyped<units>::Round(
const SizeTyped<units, float>& aSize) {
return IntSizeTyped::Round(aSize.width, aSize.height);
}
template <typename units>
IntSizeTyped<units> IntSizeTyped<units>::Ceil(
const SizeTyped<units, float>& aSize) {
return IntSizeTyped::Ceil(aSize.width, aSize.height);
}
template <typename units>
IntSizeTyped<units> IntSizeTyped<units>::Floor(
const SizeTyped<units, float>& aSize) {
return IntSizeTyped::Floor(aSize.width, aSize.height);
}
template <typename units>
IntSizeTyped<units> IntSizeTyped<units>::Truncate(
const SizeTyped<units, float>& aSize) {
return IntSizeTyped::Truncate(aSize.width, aSize.height);
}
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_POINT_H_ */