gecko-dev/gfx/layers/d3d11
Carsten "Tomcat" Book 90f6c2d3fd Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions
--HG--
rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp
rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
2016-08-08 11:53:51 +02:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions 2016-08-08 11:53:51 +02:00
CompositorD3D11.h Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa 2016-07-05 15:41:21 -04:00
CompositorD3D11.hlsl Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
CompositorD3D11Shaders.h Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
ReadbackManagerD3D11.cpp Bug 1279063. Part 2: Use RGBA instead of RGBX surface format for DXVA video. r=bas 2016-07-25 16:36:36 -07:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions 2016-08-08 11:53:51 +02:00
TextureD3D11.h Bug 1289640 - Part 3: Add a new constructor for D3D11TextureData that does threadsafe uploading. r=Bas 2016-08-02 17:55:44 +12:00