gecko-dev/js/ref/jsxdrapi.h
mccabe%netscape.com 7596bde975 Propagating work and bug fixes from
development branch:

- Preliminary exception handling per
ECMA proposal; try, multiple
catchblocks, and finally.  Catchblocks
are of the form catch (v) or
catch(v:<guard>), where guard is an
optional boolean expression that is
evaluated to determine whether the
exception is to be caught by that block.

- ECMA-proposed 'in' operator; "'foo' in
o" or "4 in o" asks if o has property
foo or element 4.

- Added a new set of defines in
jsconfig.h for js 1.4
features-in-progress.  (in, instanceof,
exception handling.)  Default build
version is now 1.4.  Fixed a few
conditional features that had become
broken.

- Progress towards porting to FreeBSD
and Alpha; casts of NaN and friends to
int are a little more localized.  Not
there yet...

- New config files to compile on more
OSes; various fixes to improve
portability.
1998-07-30 23:46:29 +00:00

159 lines
4.5 KiB
C

/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef jsxdrapi_h___
#define jsxdrapi_h___
/*
* JS external data representation interface API.
*
* The XDR system is comprised of three major parts:
*
* - the state serialization/deserialization APIs, which allow consumers
* of the API to serialize JS runtime state (script bytecodes, atom maps,
* object graphs, etc.) for later restoration. These portions
* are implemented in various appropriate files, such as jsscript.c
* for the script portions and jsobj.c for object state.
* - the callback APIs through which the runtime requests an opaque
* representation of a native object, and through which the runtime
* constructs a live native object from an opaque representation. These
* portions are the responsibility of the native object implementor.
* - utility functions for en/decoding of primitive types, such as
* JSStrings. This portion is implemented in jsxdrapi.c.
*
* Spiritually guided by Sun's XDR, where appropriate.
*/
#include "jspubtd.h"
#include "jsprvtd.h"
PR_BEGIN_EXTERN_C
/* We use little-endian byteorder for all encoded data */
#if defined IS_LITTLE_ENDIAN
#define JSXDR_SWAB32(x) x
#define JSXDR_SWAB16(x) x
#elif defined IS_BIG_ENDIAN
#define JSXDR_SWAB32(x) (((x) >> 24) | \
(((x) >> 8) & 0xff00) | \
(((x) << 8) & 0xff0000) | \
((x) << 24))
#define JSXDR_SWAB16(x) (((x) >> 8) | ((x) << 8))
#else
#error "unknown byte order"
#endif
#define JSXDR_ALIGN 4
typedef enum JSXDRMode {
JSXDR_ENCODE,
JSXDR_DECODE,
JSXDR_FREE
} JSXDRMode;
typedef enum JSXDRWhence {
JSXDR_SEEK_SET,
JSXDR_SEEK_CUR,
JSXDR_SEEK_END
} JSXDRWhence;
typedef struct JSXDROps {
JSBool (*get32)(JSXDRState *, uint32 *);
JSBool (*set32)(JSXDRState *, uint32 *);
JSBool (*getbytes)(JSXDRState *, char **, uint32);
JSBool (*setbytes)(JSXDRState *, char **, uint32);
void * (*raw)(JSXDRState *, uint32);
JSBool (*seek)(JSXDRState *, int32, JSXDRWhence);
uint32 (*tell)(JSXDRState *);
void (*finalize)(JSXDRState *);
} JSXDROps;
struct JSXDRState {
JSXDRMode mode;
JSXDROps *ops;
JSContext *cx;
JSClass **registry;
uintN nclasses;
void *data;
};
JS_PUBLIC_API(void)
JS_XDRNewBase(JSContext *cx, JSXDRState *xdr, JSXDRMode mode);
JS_PUBLIC_API(JSXDRState *)
JS_XDRNewMem(JSContext *cx, JSXDRMode mode);
JS_PUBLIC_API(void *)
JS_XDRMemGetData(JSXDRState *xdr, uint32 *lp);
JS_PUBLIC_API(void)
JS_XDRMemSetData(JSXDRState *xdr, void *data, uint32 len);
JS_PUBLIC_API(void)
JS_XDRDestroy(JSXDRState *xdr);
JS_PUBLIC_API(JSBool)
JS_XDRUint8(JSXDRState *xdr, uint8 *b);
JS_PUBLIC_API(JSBool)
JS_XDRUint16(JSXDRState *xdr, uint16 *s);
JS_PUBLIC_API(JSBool)
JS_XDRUint32(JSXDRState *xdr, uint32 *lp);
JS_PUBLIC_API(JSBool)
JS_XDRBytes(JSXDRState *xdr, char **bytes, uint32 len);
JS_PUBLIC_API(JSBool)
JS_XDRCString(JSXDRState *xdr, char **sp);
JS_PUBLIC_API(JSBool)
JS_XDRCStringOrNull(JSXDRState *xdr, char **sp);
JS_PUBLIC_API(JSBool)
JS_XDRString(JSXDRState *xdr, JSString **strp);
JS_PUBLIC_API(JSBool)
JS_XDRStringOrNull(JSXDRState *xdr, JSString **strp);
JS_PUBLIC_API(JSBool)
JS_XDRDouble(JSXDRState *xdr, jsdouble **dp);
JS_PUBLIC_API(JSBool)
JS_XDRValue(JSXDRState *xdr, jsval *vp);
JS_PUBLIC_API(JSBool)
JS_RegisterClass(JSXDRState *xdr, JSClass *clasp, uint32 *lp);
JS_PUBLIC_API(uint32)
JS_FindClassIdByName(JSXDRState *xdr, const char *name);
JS_PUBLIC_API(JSClass *)
JS_FindClassById(JSXDRState *xdr, uint32 id);
/* Magic values */
#define OBJ_XDRMAGIC 0xdead1000
#define OBJ_XDRTYPE_OBJ 0xdead1001
#define OBJ_XDRTYPE_FUN 0xdead1002
#define OBJ_XDRTYPE_REGEXP 0xdead1003
#define SCRIPT_XDRMAGIC 0xdead0001
#endif /* ! jsxdrapi_h___ */