mirror of
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0b411e80c7
MozReview-Commit-ID: JOuoLoZ2tcR
343 lines
11 KiB
C++
343 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_DOMString_h
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#define mozilla_dom_DOMString_h
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#include "nsString.h"
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#include "nsStringBuffer.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "nsDOMString.h"
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#include "nsAtom.h"
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namespace mozilla {
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namespace dom {
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/**
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* A class for representing string return values. This can be either passed to
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* callees that have an nsString or nsAString out param or passed to a callee
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* that actually knows about this class and can work with it. Such a callee may
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* call these setters:
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*
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* SetKnownLiveStringBuffer
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* SetStringBuffer
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* SetKnownLiveString
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* SetKnownLiveAtom
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* SetNull
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*
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* to assign a value to the DOMString without instantiating an actual nsString
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* in the process, or use AsAString() to instantiate an nsString and work with
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* it. These options are mutually exclusive! Don't do more than one of them.
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*
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* It's only OK to call
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* SetKnownLiveStringBuffer/SetKnownLiveString/SetKnownLiveAtom if the caller of
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* the method in question plans to keep holding a strong ref to the stringbuffer
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* involved, whether it's a raw nsStringBuffer, or stored inside the string or
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* atom being passed. In the string/atom cases that means the caller must own
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* the string or atom, and not mutate it (in the string case) for the lifetime
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* of the DOMString.
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*
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* The proper way to extract a value is to check IsNull(). If not null, then
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* check IsEmpty(). If neither of those is true, check HasStringBuffer(). If
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* that's true, call StringBuffer()/StringBufferLength(). If HasStringBuffer()
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* returns false, check HasLiteral, and if that returns true call
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* Literal()/LiteralLength(). If HasLiteral() is false, call AsAString() and
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* get the value from that.
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*/
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class MOZ_STACK_CLASS DOMString {
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public:
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DOMString()
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: mStringBuffer(nullptr)
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, mLength(0)
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, mState(State::Empty)
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{}
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~DOMString()
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{
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MOZ_ASSERT(!mString || !mStringBuffer,
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"Shouldn't have both present!");
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if (mState == State::OwnedStringBuffer) {
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MOZ_ASSERT(mStringBuffer);
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mStringBuffer->Release();
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}
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}
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operator nsString&()
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{
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return AsAString();
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}
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// It doesn't make any sense to convert a DOMString to a const nsString or
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// nsAString reference; this class is meant for outparams only.
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operator const nsString&() = delete;
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operator const nsAString&() = delete;
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nsString& AsAString()
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{
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MOZ_ASSERT(mState == State::Empty || mState == State::String,
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"Moving from nonempty state to another nonempty state?");
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MOZ_ASSERT(!mStringBuffer, "We already have a stringbuffer?");
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if (!mString) {
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mString.emplace();
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mState = State::String;
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}
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return *mString;
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}
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bool HasStringBuffer() const
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{
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MOZ_ASSERT(!mString || !mStringBuffer,
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"Shouldn't have both present!");
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MOZ_ASSERT(mState > State::Null,
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"Caller should have checked IsNull() and IsEmpty() first");
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return mState >= State::OwnedStringBuffer;
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}
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// Get the stringbuffer. This can only be called if HasStringBuffer()
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// returned true. If that's true, it will never return null. Note that
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// constructing a string from this nsStringBuffer with length given by
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// StringBufferLength() might give you something that is not null-terminated.
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nsStringBuffer* StringBuffer() const
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{
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MOZ_ASSERT(HasStringBuffer(),
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"Don't ask for the stringbuffer if we don't have it");
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MOZ_ASSERT(mStringBuffer,
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"We better have a stringbuffer if we claim to");
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return mStringBuffer;
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}
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// Get the length of the stringbuffer. Can only be called if
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// HasStringBuffer().
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uint32_t StringBufferLength() const
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{
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MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer");
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return mLength;
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}
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// Tell the DOMString to relinquish ownership of its nsStringBuffer to the
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// caller. Can only be called if HasStringBuffer().
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void RelinquishBufferOwnership()
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{
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MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer");
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if (mState == State::OwnedStringBuffer) {
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// Just hand that ref over.
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mState = State::UnownedStringBuffer;
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} else {
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// Caller should end up holding a ref.
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mStringBuffer->AddRef();
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}
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}
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bool HasLiteral() const
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{
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MOZ_ASSERT(!mString || !mStringBuffer,
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"Shouldn't have both present!");
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MOZ_ASSERT(mState > State::Null,
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"Caller should have checked IsNull() and IsEmpty() first");
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return mState == State::Literal;
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}
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// Get the literal string. This can only be called if HasLiteral()
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// returned true. If that's true, it will never return null.
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const char16_t* Literal() const
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{
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MOZ_ASSERT(HasLiteral(),
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"Don't ask for the literal if we don't have it");
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MOZ_ASSERT(mLiteral,
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"We better have a literal if we claim to");
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return mLiteral;
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}
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// Get the length of the literal. Can only be called if HasLiteral().
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uint32_t LiteralLength() const
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{
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MOZ_ASSERT(HasLiteral(), "Don't call this if there is no literal");
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return mLength;
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}
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// Initialize the DOMString to a (nsStringBuffer, length) pair. The length
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// does NOT have to be the full length of the (null-terminated) string in the
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// nsStringBuffer.
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void SetKnownLiveStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength)
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{
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MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
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if (aLength != 0) {
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SetStringBufferInternal(aStringBuffer, aLength);
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mState = State::UnownedStringBuffer;
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}
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// else nothing to do
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}
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// Like SetKnownLiveStringBuffer, but holds a reference to the nsStringBuffer.
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void SetStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength)
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{
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MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
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if (aLength != 0) {
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SetStringBufferInternal(aStringBuffer, aLength);
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aStringBuffer->AddRef();
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mState = State::OwnedStringBuffer;
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}
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// else nothing to do
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}
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void SetKnownLiveString(const nsAString& aString)
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{
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MOZ_ASSERT(mString.isNothing(), "We already have a string?");
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MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
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MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
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if (MOZ_UNLIKELY(aString.IsVoid())) {
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SetNull();
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} else if (!aString.IsEmpty()) {
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nsStringBuffer* buf = nsStringBuffer::FromString(aString);
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if (buf) {
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SetKnownLiveStringBuffer(buf, aString.Length());
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} else if (aString.IsLiteral()) {
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SetLiteralInternal(aString.BeginReading(), aString.Length());
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} else {
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AsAString() = aString;
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}
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}
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}
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enum NullHandling
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{
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eTreatNullAsNull,
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eTreatNullAsEmpty,
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eNullNotExpected
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};
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void SetKnownLiveAtom(nsAtom* aAtom, NullHandling aNullHandling)
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{
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MOZ_ASSERT(mString.isNothing(), "We already have a string?");
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MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
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MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
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MOZ_ASSERT(aAtom || aNullHandling != eNullNotExpected);
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if (aNullHandling == eNullNotExpected || aAtom) {
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if (aAtom->IsStaticAtom()) {
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// Static atoms are backed by literals.
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SetLiteralInternal(aAtom->GetUTF16String(), aAtom->GetLength());
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} else {
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// Dynamic atoms always have a string buffer and never have 0 length,
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// because nsGkAtoms::_empty is a static atom.
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SetKnownLiveStringBuffer(aAtom->GetStringBuffer(), aAtom->GetLength());
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}
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} else if (aNullHandling == eTreatNullAsNull) {
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SetNull();
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}
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}
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void SetNull()
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{
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MOZ_ASSERT(!mStringBuffer, "Should have no stringbuffer if null");
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MOZ_ASSERT(mString.isNothing(), "Should have no string if null");
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MOZ_ASSERT(mState == State::Empty, "Already set to a value?");
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mState = State::Null;
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}
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bool IsNull() const
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{
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MOZ_ASSERT(!mStringBuffer || mString.isNothing(),
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"How could we have a stringbuffer and a nonempty string?");
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return mState == State::Null || (mString && mString->IsVoid());
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}
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bool IsEmpty() const
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{
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MOZ_ASSERT(!mStringBuffer || mString.isNothing(),
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"How could we have a stringbuffer and a nonempty string?");
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// This is not exact, because we might still have an empty XPCOM string.
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// But that's OK; in that case the callers will try the XPCOM string
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// themselves.
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return mState == State::Empty;
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}
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void ToString(nsAString& aString)
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{
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if (IsNull()) {
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SetDOMStringToNull(aString);
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} else if (IsEmpty()) {
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aString.Truncate();
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} else if (HasStringBuffer()) {
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// Don't share the nsStringBuffer with aString if the result would not
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// be null-terminated.
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nsStringBuffer* buf = StringBuffer();
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uint32_t len = StringBufferLength();
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auto chars = static_cast<char16_t*>(buf->Data());
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if (chars[len] == '\0') {
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// Safe to share the buffer.
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buf->ToString(len, aString);
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} else {
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// We need to copy, unfortunately.
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aString.Assign(chars, len);
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}
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} else if (HasLiteral()) {
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aString.AssignLiteral(Literal(), LiteralLength());
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} else {
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aString = AsAString();
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}
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}
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private:
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void SetStringBufferInternal(nsStringBuffer* aStringBuffer, uint32_t aLength)
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{
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MOZ_ASSERT(mString.isNothing(), "We already have a string?");
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MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
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MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
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MOZ_ASSERT(aStringBuffer, "Why are we getting null?");
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MOZ_ASSERT(aLength != 0, "Should not have empty string here");
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mStringBuffer = aStringBuffer;
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mLength = aLength;
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}
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void SetLiteralInternal(const char16_t* aLiteral, uint32_t aLength)
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{
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MOZ_ASSERT(!mLiteral, "What's going on here?");
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mLiteral = aLiteral;
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mLength = aLength;
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mState = State::Literal;
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}
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enum class State : uint8_t
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{
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Empty, // An empty string. Default state.
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Null, // Null (not a string at all)
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// All states that involve actual string data should come after
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// Empty and Null.
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String, // An XPCOM string stored in mString.
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Literal, // A string literal (static lifetime).
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OwnedStringBuffer, // mStringBuffer is valid and we have a ref to it.
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UnownedStringBuffer, // mStringBuffer is valid; we are not holding a ref.
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// The two string buffer values must come last. This lets us avoid doing
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// two tests to figure out whether we have a stringbuffer.
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};
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// We need to be able to act like a string as needed
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Maybe<nsAutoString> mString;
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union
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{
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// The nsStringBuffer in the OwnedStringBuffer/UnownedStringBuffer cases.
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nsStringBuffer* MOZ_UNSAFE_REF("The ways in which this can be safe are "
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"documented above and enforced through "
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"assertions") mStringBuffer;
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// The literal in the Literal case.
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const char16_t* mLiteral;
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};
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// Length in the stringbuffer and literal cases.
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uint32_t mLength;
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State mState;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_DOMString_h
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