gecko-dev/dom/bindings/DOMString.h
2017-12-22 13:02:51 -05:00

343 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_DOMString_h
#define mozilla_dom_DOMString_h
#include "nsString.h"
#include "nsStringBuffer.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "nsDOMString.h"
#include "nsAtom.h"
namespace mozilla {
namespace dom {
/**
* A class for representing string return values. This can be either passed to
* callees that have an nsString or nsAString out param or passed to a callee
* that actually knows about this class and can work with it. Such a callee may
* call these setters:
*
* SetKnownLiveStringBuffer
* SetStringBuffer
* SetKnownLiveString
* SetKnownLiveAtom
* SetNull
*
* to assign a value to the DOMString without instantiating an actual nsString
* in the process, or use AsAString() to instantiate an nsString and work with
* it. These options are mutually exclusive! Don't do more than one of them.
*
* It's only OK to call
* SetKnownLiveStringBuffer/SetKnownLiveString/SetKnownLiveAtom if the caller of
* the method in question plans to keep holding a strong ref to the stringbuffer
* involved, whether it's a raw nsStringBuffer, or stored inside the string or
* atom being passed. In the string/atom cases that means the caller must own
* the string or atom, and not mutate it (in the string case) for the lifetime
* of the DOMString.
*
* The proper way to extract a value is to check IsNull(). If not null, then
* check IsEmpty(). If neither of those is true, check HasStringBuffer(). If
* that's true, call StringBuffer()/StringBufferLength(). If HasStringBuffer()
* returns false, check HasLiteral, and if that returns true call
* Literal()/LiteralLength(). If HasLiteral() is false, call AsAString() and
* get the value from that.
*/
class MOZ_STACK_CLASS DOMString {
public:
DOMString()
: mStringBuffer(nullptr)
, mLength(0)
, mState(State::Empty)
{}
~DOMString()
{
MOZ_ASSERT(!mString || !mStringBuffer,
"Shouldn't have both present!");
if (mState == State::OwnedStringBuffer) {
MOZ_ASSERT(mStringBuffer);
mStringBuffer->Release();
}
}
operator nsString&()
{
return AsAString();
}
// It doesn't make any sense to convert a DOMString to a const nsString or
// nsAString reference; this class is meant for outparams only.
operator const nsString&() = delete;
operator const nsAString&() = delete;
nsString& AsAString()
{
MOZ_ASSERT(mState == State::Empty || mState == State::String,
"Moving from nonempty state to another nonempty state?");
MOZ_ASSERT(!mStringBuffer, "We already have a stringbuffer?");
if (!mString) {
mString.emplace();
mState = State::String;
}
return *mString;
}
bool HasStringBuffer() const
{
MOZ_ASSERT(!mString || !mStringBuffer,
"Shouldn't have both present!");
MOZ_ASSERT(mState > State::Null,
"Caller should have checked IsNull() and IsEmpty() first");
return mState >= State::OwnedStringBuffer;
}
// Get the stringbuffer. This can only be called if HasStringBuffer()
// returned true. If that's true, it will never return null. Note that
// constructing a string from this nsStringBuffer with length given by
// StringBufferLength() might give you something that is not null-terminated.
nsStringBuffer* StringBuffer() const
{
MOZ_ASSERT(HasStringBuffer(),
"Don't ask for the stringbuffer if we don't have it");
MOZ_ASSERT(mStringBuffer,
"We better have a stringbuffer if we claim to");
return mStringBuffer;
}
// Get the length of the stringbuffer. Can only be called if
// HasStringBuffer().
uint32_t StringBufferLength() const
{
MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer");
return mLength;
}
// Tell the DOMString to relinquish ownership of its nsStringBuffer to the
// caller. Can only be called if HasStringBuffer().
void RelinquishBufferOwnership()
{
MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer");
if (mState == State::OwnedStringBuffer) {
// Just hand that ref over.
mState = State::UnownedStringBuffer;
} else {
// Caller should end up holding a ref.
mStringBuffer->AddRef();
}
}
bool HasLiteral() const
{
MOZ_ASSERT(!mString || !mStringBuffer,
"Shouldn't have both present!");
MOZ_ASSERT(mState > State::Null,
"Caller should have checked IsNull() and IsEmpty() first");
return mState == State::Literal;
}
// Get the literal string. This can only be called if HasLiteral()
// returned true. If that's true, it will never return null.
const char16_t* Literal() const
{
MOZ_ASSERT(HasLiteral(),
"Don't ask for the literal if we don't have it");
MOZ_ASSERT(mLiteral,
"We better have a literal if we claim to");
return mLiteral;
}
// Get the length of the literal. Can only be called if HasLiteral().
uint32_t LiteralLength() const
{
MOZ_ASSERT(HasLiteral(), "Don't call this if there is no literal");
return mLength;
}
// Initialize the DOMString to a (nsStringBuffer, length) pair. The length
// does NOT have to be the full length of the (null-terminated) string in the
// nsStringBuffer.
void SetKnownLiveStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength)
{
MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
if (aLength != 0) {
SetStringBufferInternal(aStringBuffer, aLength);
mState = State::UnownedStringBuffer;
}
// else nothing to do
}
// Like SetKnownLiveStringBuffer, but holds a reference to the nsStringBuffer.
void SetStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength)
{
MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
if (aLength != 0) {
SetStringBufferInternal(aStringBuffer, aLength);
aStringBuffer->AddRef();
mState = State::OwnedStringBuffer;
}
// else nothing to do
}
void SetKnownLiveString(const nsAString& aString)
{
MOZ_ASSERT(mString.isNothing(), "We already have a string?");
MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
if (MOZ_UNLIKELY(aString.IsVoid())) {
SetNull();
} else if (!aString.IsEmpty()) {
nsStringBuffer* buf = nsStringBuffer::FromString(aString);
if (buf) {
SetKnownLiveStringBuffer(buf, aString.Length());
} else if (aString.IsLiteral()) {
SetLiteralInternal(aString.BeginReading(), aString.Length());
} else {
AsAString() = aString;
}
}
}
enum NullHandling
{
eTreatNullAsNull,
eTreatNullAsEmpty,
eNullNotExpected
};
void SetKnownLiveAtom(nsAtom* aAtom, NullHandling aNullHandling)
{
MOZ_ASSERT(mString.isNothing(), "We already have a string?");
MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
MOZ_ASSERT(aAtom || aNullHandling != eNullNotExpected);
if (aNullHandling == eNullNotExpected || aAtom) {
if (aAtom->IsStaticAtom()) {
// Static atoms are backed by literals.
SetLiteralInternal(aAtom->GetUTF16String(), aAtom->GetLength());
} else {
// Dynamic atoms always have a string buffer and never have 0 length,
// because nsGkAtoms::_empty is a static atom.
SetKnownLiveStringBuffer(aAtom->GetStringBuffer(), aAtom->GetLength());
}
} else if (aNullHandling == eTreatNullAsNull) {
SetNull();
}
}
void SetNull()
{
MOZ_ASSERT(!mStringBuffer, "Should have no stringbuffer if null");
MOZ_ASSERT(mString.isNothing(), "Should have no string if null");
MOZ_ASSERT(mState == State::Empty, "Already set to a value?");
mState = State::Null;
}
bool IsNull() const
{
MOZ_ASSERT(!mStringBuffer || mString.isNothing(),
"How could we have a stringbuffer and a nonempty string?");
return mState == State::Null || (mString && mString->IsVoid());
}
bool IsEmpty() const
{
MOZ_ASSERT(!mStringBuffer || mString.isNothing(),
"How could we have a stringbuffer and a nonempty string?");
// This is not exact, because we might still have an empty XPCOM string.
// But that's OK; in that case the callers will try the XPCOM string
// themselves.
return mState == State::Empty;
}
void ToString(nsAString& aString)
{
if (IsNull()) {
SetDOMStringToNull(aString);
} else if (IsEmpty()) {
aString.Truncate();
} else if (HasStringBuffer()) {
// Don't share the nsStringBuffer with aString if the result would not
// be null-terminated.
nsStringBuffer* buf = StringBuffer();
uint32_t len = StringBufferLength();
auto chars = static_cast<char16_t*>(buf->Data());
if (chars[len] == '\0') {
// Safe to share the buffer.
buf->ToString(len, aString);
} else {
// We need to copy, unfortunately.
aString.Assign(chars, len);
}
} else if (HasLiteral()) {
aString.AssignLiteral(Literal(), LiteralLength());
} else {
aString = AsAString();
}
}
private:
void SetStringBufferInternal(nsStringBuffer* aStringBuffer, uint32_t aLength)
{
MOZ_ASSERT(mString.isNothing(), "We already have a string?");
MOZ_ASSERT(mState == State::Empty, "We're already set to a value");
MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
MOZ_ASSERT(aStringBuffer, "Why are we getting null?");
MOZ_ASSERT(aLength != 0, "Should not have empty string here");
mStringBuffer = aStringBuffer;
mLength = aLength;
}
void SetLiteralInternal(const char16_t* aLiteral, uint32_t aLength)
{
MOZ_ASSERT(!mLiteral, "What's going on here?");
mLiteral = aLiteral;
mLength = aLength;
mState = State::Literal;
}
enum class State : uint8_t
{
Empty, // An empty string. Default state.
Null, // Null (not a string at all)
// All states that involve actual string data should come after
// Empty and Null.
String, // An XPCOM string stored in mString.
Literal, // A string literal (static lifetime).
OwnedStringBuffer, // mStringBuffer is valid and we have a ref to it.
UnownedStringBuffer, // mStringBuffer is valid; we are not holding a ref.
// The two string buffer values must come last. This lets us avoid doing
// two tests to figure out whether we have a stringbuffer.
};
// We need to be able to act like a string as needed
Maybe<nsAutoString> mString;
union
{
// The nsStringBuffer in the OwnedStringBuffer/UnownedStringBuffer cases.
nsStringBuffer* MOZ_UNSAFE_REF("The ways in which this can be safe are "
"documented above and enforced through "
"assertions") mStringBuffer;
// The literal in the Literal case.
const char16_t* mLiteral;
};
// Length in the stringbuffer and literal cases.
uint32_t mLength;
State mState;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_DOMString_h