gecko-dev/gfx/layers/d3d11/CompositorD3D11Shaders.h
2013-11-21 17:42:10 +01:00

5256 lines
180 KiB
C

#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ELayerQuadVS -nologo -Tvs_4_0_level_9_3
// -FhtmpShaderHeader -VnLayerQuadVS
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4x4 mLayerTransform; // Offset: 0 Size: 64
// float4x4 mProjection; // Offset: 64 Size: 64
// float4 vRenderTargetOffset; // Offset: 128 Size: 16
// float4 vTextureCoords; // Offset: 144 Size: 16
// float4 vLayerQuad; // Offset: 160 Size: 16
// float4 vMaskQuad; // Offset: 176 Size: 16 [unused]
// float4 fLayerColor; // Offset: 192 Size: 16 [unused]
// float fLayerOpacity; // Offset: 208 Size: 4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
// c3 cb0 3 8 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
dcl_texcoord v0
mad oT0.xy, v0, c9.zwzw, c9
mad r0.xy, v0, c10.zwzw, c10
mul r1, r0.y, c2
mad r0, c1, r0.x, r1
add r0, r0, c3
rcp r1.x, r0.w
mul r0.xyz, r0, r1.x
add r0, r0, -c8
mul r0.xyz, r0.w, r0
mul r1, r0.y, c5
mad r1, c4, r0.x, r1
mad r1, c6, r0.z, r1
mad r0, c7, r0.w, r1
mad oPos.xy, r0.w, c0, r0
mov oPos.zw, r0
// approximately 15 instruction slots used
vs_4_0
dcl_constantbuffer cb0[11], immediateIndexed
dcl_input v0.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 2
mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyzw, r0.xyzw, -cb0[8].xyzw
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.xyzw, r0.yyyy, cb0[5].xyzw
mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw
mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
ret
// Approximately 13 instruction slots used
#endif
const BYTE LayerQuadVS[] =
{
68, 88, 66, 67, 26, 156,
32, 249, 73, 220, 32, 91,
64, 185, 136, 143, 133, 249,
140, 206, 1, 0, 0, 0,
180, 6, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
152, 1, 0, 0, 160, 3,
0, 0, 28, 4, 0, 0,
40, 6, 0, 0, 92, 6,
0, 0, 65, 111, 110, 57,
88, 1, 0, 0, 88, 1,
0, 0, 0, 2, 254, 255,
24, 1, 0, 0, 64, 0,
0, 0, 2, 0, 36, 0,
0, 0, 60, 0, 0, 0,
60, 0, 0, 0, 36, 0,
1, 0, 60, 0, 0, 0,
0, 0, 2, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 8, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 2, 254, 255,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
4, 0, 0, 4, 0, 0,
3, 224, 0, 0, 228, 144,
9, 0, 238, 160, 9, 0,
228, 160, 4, 0, 0, 4,
0, 0, 3, 128, 0, 0,
228, 144, 10, 0, 238, 160,
10, 0, 228, 160, 5, 0,
0, 3, 1, 0, 15, 128,
0, 0, 85, 128, 2, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 1, 0,
228, 160, 0, 0, 0, 128,
1, 0, 228, 128, 2, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 3, 0,
228, 160, 6, 0, 0, 2,
1, 0, 1, 128, 0, 0,
255, 128, 5, 0, 0, 3,
0, 0, 7, 128, 0, 0,
228, 128, 1, 0, 0, 128,
2, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
8, 0, 228, 161, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 255, 128, 0, 0,
228, 128, 5, 0, 0, 3,
1, 0, 15, 128, 0, 0,
85, 128, 5, 0, 228, 160,
4, 0, 0, 4, 1, 0,
15, 128, 4, 0, 228, 160,
0, 0, 0, 128, 1, 0,
228, 128, 4, 0, 0, 4,
1, 0, 15, 128, 6, 0,
228, 160, 0, 0, 170, 128,
1, 0, 228, 128, 4, 0,
0, 4, 0, 0, 15, 128,
7, 0, 228, 160, 0, 0,
255, 128, 1, 0, 228, 128,
4, 0, 0, 4, 0, 0,
3, 192, 0, 0, 255, 128,
0, 0, 228, 160, 0, 0,
228, 128, 1, 0, 0, 2,
0, 0, 12, 192, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 0, 2,
0, 0, 64, 0, 1, 0,
128, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 11, 0,
0, 0, 95, 0, 0, 3,
50, 16, 16, 0, 0, 0,
0, 0, 103, 0, 0, 4,
242, 32, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
101, 0, 0, 3, 50, 32,
16, 0, 1, 0, 0, 0,
104, 0, 0, 2, 2, 0,
0, 0, 50, 0, 0, 11,
50, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
0, 0, 0, 0, 230, 138,
32, 0, 0, 0, 0, 0,
10, 0, 0, 0, 70, 128,
32, 0, 0, 0, 0, 0,
10, 0, 0, 0, 56, 0,
0, 8, 242, 0, 16, 0,
1, 0, 0, 0, 86, 5,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
6, 0, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 0, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
14, 0, 0, 7, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 0, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 142, 32, 128, 65, 0,
0, 0, 0, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 7, 114, 0, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 56, 0, 0, 8,
242, 0, 16, 0, 1, 0,
0, 0, 86, 5, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
5, 0, 0, 0, 50, 0,
0, 10, 242, 0, 16, 0,
1, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 6, 0,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 1, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 6, 0,
0, 0, 166, 10, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 32,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 7, 0, 0, 0,
246, 15, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 50, 0,
0, 11, 50, 32, 16, 0,
1, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0,
230, 138, 32, 0, 0, 0,
0, 0, 9, 0, 0, 0,
70, 128, 32, 0, 0, 0,
0, 0, 9, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
13, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 6, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
4, 2, 0, 0, 1, 0,
0, 0, 72, 0, 0, 0,
1, 0, 0, 0, 28, 0,
0, 0, 0, 4, 254, 255,
0, 1, 0, 0, 208, 1,
0, 0, 60, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 36, 71,
108, 111, 98, 97, 108, 115,
0, 171, 171, 171, 60, 0,
0, 0, 8, 0, 0, 0,
96, 0, 0, 0, 224, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 32, 1,
0, 0, 0, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 48, 1, 0, 0,
0, 0, 0, 0, 64, 1,
0, 0, 64, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 48, 1, 0, 0,
0, 0, 0, 0, 76, 1,
0, 0, 128, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 96, 1, 0, 0,
0, 0, 0, 0, 112, 1,
0, 0, 144, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 128, 1, 0, 0,
0, 0, 0, 0, 144, 1,
0, 0, 160, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 128, 1, 0, 0,
0, 0, 0, 0, 155, 1,
0, 0, 176, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 128, 1, 0, 0,
0, 0, 0, 0, 165, 1,
0, 0, 192, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 96, 1, 0, 0,
0, 0, 0, 0, 177, 1,
0, 0, 208, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 192, 1, 0, 0,
0, 0, 0, 0, 109, 76,
97, 121, 101, 114, 84, 114,
97, 110, 115, 102, 111, 114,
109, 0, 3, 0, 3, 0,
4, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 80, 114, 111, 106, 101,
99, 116, 105, 111, 110, 0,
118, 82, 101, 110, 100, 101,
114, 84, 97, 114, 103, 101,
116, 79, 102, 102, 115, 101,
116, 0, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 84, 101, 120, 116, 117,
114, 101, 67, 111, 111, 114,
100, 115, 0, 171, 1, 0,
3, 0, 1, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 118, 76, 97, 121,
101, 114, 81, 117, 97, 100,
0, 118, 77, 97, 115, 107,
81, 117, 97, 100, 0, 102,
76, 97, 121, 101, 114, 67,
111, 108, 111, 114, 0, 102,
76, 97, 121, 101, 114, 79,
112, 97, 99, 105, 116, 121,
0, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 3,
0, 0, 80, 79, 83, 73,
84, 73, 79, 78, 0, 171,
171, 171, 79, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 12, 0, 0,
83, 86, 95, 80, 111, 115,
105, 116, 105, 111, 110, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ESolidColorShader -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnSolidColorShader
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16
// float fLayerOpacity; // Offset: 16 Size: 4 [unused]
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Level9 shader bytecode:
//
ps_2_x
mov oC0, c0
// approximately 1 instruction slot used
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_output o0.xyzw
mov o0.xyzw, cb0[0].xyzw
ret
// Approximately 2 instruction slots used
#endif
const BYTE SolidColorShader[] =
{
68, 88, 66, 67, 204, 8,
5, 100, 51, 20, 107, 176,
111, 165, 149, 245, 134, 187,
83, 96, 1, 0, 0, 0,
224, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
132, 0, 0, 0, 204, 0,
0, 0, 72, 1, 0, 0,
84, 3, 0, 0, 172, 3,
0, 0, 65, 111, 110, 57,
68, 0, 0, 0, 68, 0,
0, 0, 0, 2, 255, 255,
20, 0, 0, 0, 48, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
0, 0, 48, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 2,
255, 255, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 160, 255, 255, 0, 0,
83, 72, 68, 82, 64, 0,
0, 0, 64, 0, 0, 0,
16, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 6,
242, 32, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 4, 2, 0, 0,
1, 0, 0, 0, 72, 0,
0, 0, 1, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
209, 1, 0, 0, 60, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
36, 71, 108, 111, 98, 97,
108, 115, 0, 171, 171, 171,
60, 0, 0, 0, 8, 0,
0, 0, 96, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
32, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 44, 1,
0, 0, 0, 0, 0, 0,
60, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 76, 1,
0, 0, 0, 0, 0, 0,
92, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 108, 1,
0, 0, 0, 0, 0, 0,
124, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 108, 1,
0, 0, 0, 0, 0, 0,
136, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 44, 1,
0, 0, 0, 0, 0, 0,
156, 1, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 172, 1,
0, 0, 0, 0, 0, 0,
188, 1, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 172, 1,
0, 0, 0, 0, 0, 0,
199, 1, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 172, 1,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ERGBShader -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnRGBShader
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mul r0.xyz, r0, c0.x
mov r0.w, c0.x
mov oC0, r0
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul o0.xyz, r0.xyzx, cb0[1].xxxx
mov o0.w, cb0[1].x
ret
// Approximately 4 instruction slots used
#endif
const BYTE RGBShader[] =
{
68, 88, 66, 67, 20, 109,
176, 198, 26, 112, 108, 185,
246, 240, 143, 18, 57, 236,
126, 68, 1, 0, 0, 0,
232, 4, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
204, 0, 0, 0, 136, 1,
0, 0, 4, 2, 0, 0,
92, 4, 0, 0, 180, 4,
0, 0, 65, 111, 110, 57,
140, 0, 0, 0, 140, 0,
0, 0, 0, 2, 255, 255,
88, 0, 0, 0, 52, 0,
0, 0, 1, 0, 40, 0,
0, 0, 52, 0, 0, 0,
52, 0, 1, 0, 36, 0,
0, 0, 52, 0, 0, 0,
0, 0, 0, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
0, 160, 1, 0, 0, 2,
0, 0, 8, 128, 0, 0,
0, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 180, 0,
0, 0, 64, 0, 0, 0,
45, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 56, 0, 0, 8,
114, 32, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 6, 128,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 54, 0,
0, 6, 130, 32, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 80, 2,
0, 0, 1, 0, 0, 0,
148, 0, 0, 0, 3, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 29, 2, 0, 0,
124, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 133, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 138, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
115, 83, 97, 109, 112, 108,
101, 114, 0, 116, 82, 71,
66, 0, 36, 71, 108, 111,
98, 97, 108, 115, 0, 171,
138, 0, 0, 0, 8, 0,
0, 0, 172, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
108, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
136, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 152, 1,
0, 0, 0, 0, 0, 0,
168, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
200, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
212, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
232, 1, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
8, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
19, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ERGBAShader -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnRGBAShader
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mul r0, r0, c0.x
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul o0.xyzw, r0.xyzw, cb0[1].xxxx
ret
// Approximately 3 instruction slots used
#endif
const BYTE RGBAShader[] =
{
68, 88, 66, 67, 214, 26,
168, 112, 65, 151, 75, 99,
196, 63, 136, 104, 158, 202,
217, 7, 1, 0, 0, 0,
196, 4, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
192, 0, 0, 0, 100, 1,
0, 0, 224, 1, 0, 0,
56, 4, 0, 0, 144, 4,
0, 0, 65, 111, 110, 57,
128, 0, 0, 0, 128, 0,
0, 0, 0, 2, 255, 255,
76, 0, 0, 0, 52, 0,
0, 0, 1, 0, 40, 0,
0, 0, 52, 0, 0, 0,
52, 0, 1, 0, 36, 0,
0, 0, 52, 0, 0, 0,
0, 0, 0, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 0, 0,
0, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 156, 0,
0, 0, 64, 0, 0, 0,
39, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 56, 0, 0, 8,
242, 32, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 6, 128,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 80, 2,
0, 0, 1, 0, 0, 0,
148, 0, 0, 0, 3, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 29, 2, 0, 0,
124, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 133, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 138, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
115, 83, 97, 109, 112, 108,
101, 114, 0, 116, 82, 71,
66, 0, 36, 71, 108, 111,
98, 97, 108, 115, 0, 171,
138, 0, 0, 0, 8, 0,
0, 0, 172, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
108, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
136, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 152, 1,
0, 0, 0, 0, 0, 0,
168, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
200, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
212, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
232, 1, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
8, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
19, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -EComponentAlphaShader -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnComponentAlphaShader
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// tRGBWhite texture float4 2d 1 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
// SV_Target 1 xyzw 1 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s0 t1
//
//
// Level9 shader bytecode:
//
ps_2_x
def c1, 1, 0, 0, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
texld r0, t0, s0
texld r1, t0, s1
add r1, r0, -r1
add r1, r1, c1.x
mov r0.w, r1.y
mul r1, r1, c0.x
mov oC1, r1
mul r0, r0, c0.x
mov oC0, r0
// approximately 9 instruction slots used (2 texture, 7 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t1.xyzw, s0
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.xyzw, -r0.xyzw, r1.xyzw
add r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mov r1.w, r0.y
mul o1.xyzw, r0.xyzw, cb0[1].xxxx
mul o0.xyzw, r1.xyzw, cb0[1].xxxx
ret
// Approximately 8 instruction slots used
#endif
const BYTE ComponentAlphaShader[] =
{
68, 88, 66, 67, 207, 238,
180, 151, 111, 52, 137, 3,
45, 243, 229, 223, 99, 172,
89, 3, 1, 0, 0, 0,
68, 6, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
64, 1, 0, 0, 160, 2,
0, 0, 28, 3, 0, 0,
160, 5, 0, 0, 248, 5,
0, 0, 65, 111, 110, 57,
0, 1, 0, 0, 0, 1,
0, 0, 0, 2, 255, 255,
200, 0, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 0, 0,
0, 0, 1, 0, 1, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 2, 255, 255, 81, 0,
0, 5, 1, 0, 15, 160,
0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 176, 0, 8,
228, 160, 66, 0, 0, 3,
1, 0, 15, 128, 0, 0,
228, 176, 1, 8, 228, 160,
2, 0, 0, 3, 1, 0,
15, 128, 0, 0, 228, 128,
1, 0, 228, 129, 2, 0,
0, 3, 1, 0, 15, 128,
1, 0, 228, 128, 1, 0,
0, 160, 1, 0, 0, 2,
0, 0, 8, 128, 1, 0,
85, 128, 5, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 128, 0, 0, 0, 160,
1, 0, 0, 2, 1, 8,
15, 128, 1, 0, 228, 128,
5, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
0, 0, 0, 160, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
88, 1, 0, 0, 64, 0,
0, 0, 86, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 1, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 1, 0, 0, 0,
104, 0, 0, 2, 2, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 1, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 0, 0, 0, 8,
242, 0, 16, 0, 0, 0,
0, 0, 70, 14, 16, 128,
65, 0, 0, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 0, 0,
0, 10, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
128, 63, 0, 0, 128, 63,
0, 0, 128, 63, 0, 0,
128, 63, 54, 0, 0, 5,
130, 0, 16, 0, 1, 0,
0, 0, 26, 0, 16, 0,
0, 0, 0, 0, 56, 0,
0, 8, 242, 32, 16, 0,
1, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
6, 128, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
56, 0, 0, 8, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 6, 128, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 8, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 124, 2, 0, 0,
1, 0, 0, 0, 192, 0,
0, 0, 4, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
73, 2, 0, 0, 156, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
165, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 12, 0,
0, 0, 170, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 1, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 180, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
115, 83, 97, 109, 112, 108,
101, 114, 0, 116, 82, 71,
66, 0, 116, 82, 71, 66,
87, 104, 105, 116, 101, 0,
36, 71, 108, 111, 98, 97,
108, 115, 0, 171, 171, 171,
180, 0, 0, 0, 8, 0,
0, 0, 216, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
152, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 164, 1,
0, 0, 0, 0, 0, 0,
180, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 196, 1,
0, 0, 0, 0, 0, 0,
212, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 228, 1,
0, 0, 0, 0, 0, 0,
244, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 228, 1,
0, 0, 0, 0, 0, 0,
0, 2, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 164, 1,
0, 0, 0, 0, 0, 0,
20, 2, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 0, 0, 0, 0,
52, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 0, 0, 0, 0,
63, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 68, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 56, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -EYCbCrShader -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnYCbCrShader
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tY texture float4 2d 0 1
// tCb texture float4 2d 1 1
// tCr texture float4 2d 2 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s0 t1
// s2 s0 t2
//
//
// Level9 shader bytecode:
//
ps_2_x
def c1, -0.5, -0.0625, 1.59599996, 0.813000023
def c2, 1.16400003, 2.01799989, 0.391000003, 1
dcl t0.xy
dcl_2d s0
dcl_2d s1
dcl_2d s2
texld r0, t0, s0
texld r1, t0, s2
add r0.x, r1.w, c1.x
mul r0.xy, r0.x, c1.zwzw
add r0.z, r0.w, c1.y
mad r0.y, r0.z, c2.x, -r0.y
mad r1.x, r0.z, c2.x, r0.x
texld r2, t0, s1
add r0.x, r2.w, c1.x
mad r1.y, r0.x, -c2.z, r0.y
mul r0.x, r0.x, c2.y
mad r1.z, r0.z, c2.x, r0.x
mov r1.w, c2.w
mul r0, r1, c0.x
mov oC0, r0
// approximately 15 instruction slots used (3 texture, 12 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v1.xyxx, t2.xyzw, s0
add r0.x, r0.w, l(-0.500000)
mul r0.xy, r0.xxxx, l(1.596000, 0.813000, 0.000000, 0.000000)
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.z, r1.w, l(-0.062500)
mad r0.y, r0.z, l(1.164000), -r0.y
mad r1.x, r0.z, l(1.164000), r0.x
sample r2.xyzw, v1.xyxx, t1.xyzw, s0
add r0.x, r2.w, l(-0.500000)
mad r1.y, -r0.x, l(0.391000), r0.y
mul r0.x, r0.x, l(2.018000)
mad r1.z, r0.z, l(1.164000), r0.x
mov r1.w, l(1.000000)
mul o0.xyzw, r1.xyzw, cb0[1].xxxx
ret
// Approximately 15 instruction slots used
#endif
const BYTE YCbCrShader[] =
{
68, 88, 66, 67, 235, 16,
121, 249, 238, 190, 171, 40,
106, 5, 31, 27, 153, 48,
114, 96, 1, 0, 0, 0,
212, 7, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
220, 1, 0, 0, 44, 4,
0, 0, 168, 4, 0, 0,
72, 7, 0, 0, 160, 7,
0, 0, 65, 111, 110, 57,
156, 1, 0, 0, 156, 1,
0, 0, 0, 2, 255, 255,
96, 1, 0, 0, 60, 0,
0, 0, 1, 0, 48, 0,
0, 0, 60, 0, 0, 0,
60, 0, 3, 0, 36, 0,
0, 0, 60, 0, 0, 0,
0, 0, 1, 0, 1, 0,
2, 0, 2, 0, 0, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 2,
255, 255, 81, 0, 0, 5,
1, 0, 15, 160, 0, 0,
0, 191, 0, 0, 128, 189,
186, 73, 204, 63, 197, 32,
80, 63, 81, 0, 0, 5,
2, 0, 15, 160, 244, 253,
148, 63, 233, 38, 1, 64,
39, 49, 200, 62, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
3, 176, 31, 0, 0, 2,
0, 0, 0, 144, 0, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 1, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 2, 8,
15, 160, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 176, 0, 8, 228, 160,
66, 0, 0, 3, 1, 0,
15, 128, 0, 0, 228, 176,
2, 8, 228, 160, 2, 0,
0, 3, 0, 0, 1, 128,
1, 0, 255, 128, 1, 0,
0, 160, 5, 0, 0, 3,
0, 0, 3, 128, 0, 0,
0, 128, 1, 0, 238, 160,
2, 0, 0, 3, 0, 0,
4, 128, 0, 0, 255, 128,
1, 0, 85, 160, 4, 0,
0, 4, 0, 0, 2, 128,
0, 0, 170, 128, 2, 0,
0, 160, 0, 0, 85, 129,
4, 0, 0, 4, 1, 0,
1, 128, 0, 0, 170, 128,
2, 0, 0, 160, 0, 0,
0, 128, 66, 0, 0, 3,
2, 0, 15, 128, 0, 0,
228, 176, 1, 8, 228, 160,
2, 0, 0, 3, 0, 0,
1, 128, 2, 0, 255, 128,
1, 0, 0, 160, 4, 0,
0, 4, 1, 0, 2, 128,
0, 0, 0, 128, 2, 0,
170, 161, 0, 0, 85, 128,
5, 0, 0, 3, 0, 0,
1, 128, 0, 0, 0, 128,
2, 0, 85, 160, 4, 0,
0, 4, 1, 0, 4, 128,
0, 0, 170, 128, 2, 0,
0, 160, 0, 0, 0, 128,
1, 0, 0, 2, 1, 0,
8, 128, 2, 0, 255, 160,
5, 0, 0, 3, 0, 0,
15, 128, 1, 0, 228, 128,
0, 0, 0, 160, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
72, 2, 0, 0, 64, 0,
0, 0, 146, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 1, 0,
0, 0, 85, 85, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 2, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 3, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
2, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
0, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
58, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 0, 191, 56, 0,
0, 10, 50, 0, 16, 0,
0, 0, 0, 0, 6, 0,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 186, 73,
204, 63, 197, 32, 80, 63,
0, 0, 0, 0, 0, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 0, 0, 0, 7,
66, 0, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
1, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 189,
50, 0, 0, 10, 34, 0,
16, 0, 0, 0, 0, 0,
42, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
244, 253, 148, 63, 26, 0,
16, 128, 65, 0, 0, 0,
0, 0, 0, 0, 50, 0,
0, 9, 18, 0, 16, 0,
1, 0, 0, 0, 42, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 244, 253,
148, 63, 10, 0, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
2, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 1, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 0, 0,
0, 7, 18, 0, 16, 0,
0, 0, 0, 0, 58, 0,
16, 0, 2, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 191, 50, 0, 0, 10,
34, 0, 16, 0, 1, 0,
0, 0, 10, 0, 16, 128,
65, 0, 0, 0, 0, 0,
0, 0, 1, 64, 0, 0,
39, 49, 200, 62, 26, 0,
16, 0, 0, 0, 0, 0,
56, 0, 0, 7, 18, 0,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
233, 38, 1, 64, 50, 0,
0, 9, 66, 0, 16, 0,
1, 0, 0, 0, 42, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 244, 253,
148, 63, 10, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 0, 16, 0,
1, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
56, 0, 0, 8, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 6, 128, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 15, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 152, 2, 0, 0,
1, 0, 0, 0, 220, 0,
0, 0, 5, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
101, 2, 0, 0, 188, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
197, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 12, 0,
0, 0, 200, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 1, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 204, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
2, 0, 0, 0, 1, 0,
0, 0, 12, 0, 0, 0,
208, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 115, 83, 97, 109,
112, 108, 101, 114, 0, 116,
89, 0, 116, 67, 98, 0,
116, 67, 114, 0, 36, 71,
108, 111, 98, 97, 108, 115,
0, 171, 171, 171, 208, 0,
0, 0, 8, 0, 0, 0,
244, 0, 0, 0, 224, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 192, 1, 0, 0,
0, 0, 0, 0, 208, 1,
0, 0, 16, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 224, 1, 0, 0,
0, 0, 0, 0, 240, 1,
0, 0, 32, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 16, 2,
0, 0, 96, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 28, 2,
0, 0, 160, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 192, 1, 0, 0,
0, 0, 0, 0, 48, 2,
0, 0, 176, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 64, 2, 0, 0,
0, 0, 0, 0, 80, 2,
0, 0, 192, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 64, 2, 0, 0,
0, 0, 0, 0, 91, 2,
0, 0, 208, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 64, 2, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 67, 111,
108, 111, 114, 0, 1, 0,
3, 0, 1, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 102, 76, 97, 121,
101, 114, 79, 112, 97, 99,
105, 116, 121, 0, 171, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 109, 76,
97, 121, 101, 114, 84, 114,
97, 110, 115, 102, 111, 114,
109, 0, 3, 0, 3, 0,
4, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 80, 114, 111, 106, 101,
99, 116, 105, 111, 110, 0,
118, 82, 101, 110, 100, 101,
114, 84, 97, 114, 103, 101,
116, 79, 102, 102, 115, 101,
116, 0, 118, 84, 101, 120,
116, 117, 114, 101, 67, 111,
111, 114, 100, 115, 0, 171,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 118, 76,
97, 121, 101, 114, 81, 117,
97, 100, 0, 118, 77, 97,
115, 107, 81, 117, 97, 100,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
57, 46, 50, 57, 46, 57,
53, 50, 46, 51, 49, 49,
49, 0, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
111, 115, 105, 116, 105, 111,
110, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ELayerQuadMaskVS -nologo -Tvs_4_0_level_9_3
// -FhtmpShaderHeader -VnLayerQuadMaskVS
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4x4 mLayerTransform; // Offset: 0 Size: 64
// float4x4 mProjection; // Offset: 64 Size: 64
// float4 vRenderTargetOffset; // Offset: 128 Size: 16
// float4 vTextureCoords; // Offset: 144 Size: 16
// float4 vLayerQuad; // Offset: 160 Size: 16
// float4 vMaskQuad; // Offset: 176 Size: 16
// float4 fLayerColor; // Offset: 192 Size: 16 [unused]
// float fLayerOpacity; // Offset: 208 Size: 4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
// c3 cb0 3 9 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
dcl_texcoord v0
rcp r0.x, c11.z
mad r0.yz, v0.xxyw, c10.xzww, c10.xxyw
mul r1, r0.z, c2
mad r1, c1, r0.y, r1
add r1, r1, c3
add r0.yz, r1.xxyw, -c11.xxyw
mul oT0.w, r0.x, r0.y
rcp r0.x, c11.w
mul oT0.z, r0.x, r0.z
mad oT0.xy, v0, c9.zwzw, c9
rcp r0.x, r1.w
mul r1.xyz, r0.x, r1
add r0, r1, -c8
mul r0.xyz, r0.w, r0
mul r1, r0.y, c5
mad r1, c4, r0.x, r1
mad r1, c6, r0.z, r1
mad r0, c7, r0.w, r1
mad oPos.xy, r0.w, c0, r0
mov oPos.zw, r0
// approximately 20 instruction slots used
vs_4_0
dcl_constantbuffer cb0[12], immediateIndexed
dcl_input v0.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_temps 2
mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r1.xyz, r0.xyzx, r0.wwww
mov r1.w, r0.w
add r0.xy, r0.xyxx, -cb0[11].xyxx
div o1.zw, r0.xxxy, cb0[11].zzzw
add r0.xyzw, r1.xyzw, -cb0[8].xyzw
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.xyzw, r0.yyyy, cb0[5].xyzw
mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw
mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
ret
// Approximately 16 instruction slots used
#endif
const BYTE LayerQuadMaskVS[] =
{
68, 88, 66, 67, 15, 196,
252, 199, 211, 188, 92, 26,
46, 113, 249, 29, 135, 110,
83, 119, 1, 0, 0, 0,
120, 7, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
224, 1, 0, 0, 76, 4,
0, 0, 200, 4, 0, 0,
212, 6, 0, 0, 8, 7,
0, 0, 65, 111, 110, 57,
160, 1, 0, 0, 160, 1,
0, 0, 0, 2, 254, 255,
96, 1, 0, 0, 64, 0,
0, 0, 2, 0, 36, 0,
0, 0, 60, 0, 0, 0,
60, 0, 0, 0, 36, 0,
1, 0, 60, 0, 0, 0,
0, 0, 2, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 9, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 2, 254, 255,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
6, 0, 0, 2, 0, 0,
1, 128, 11, 0, 170, 160,
4, 0, 0, 4, 0, 0,
6, 128, 0, 0, 208, 144,
10, 0, 248, 160, 10, 0,
208, 160, 5, 0, 0, 3,
1, 0, 15, 128, 0, 0,
170, 128, 2, 0, 228, 160,
4, 0, 0, 4, 1, 0,
15, 128, 1, 0, 228, 160,
0, 0, 85, 128, 1, 0,
228, 128, 2, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 128, 3, 0, 228, 160,
2, 0, 0, 3, 0, 0,
6, 128, 1, 0, 208, 128,
11, 0, 208, 161, 5, 0,
0, 3, 0, 0, 8, 224,
0, 0, 0, 128, 0, 0,
85, 128, 6, 0, 0, 2,
0, 0, 1, 128, 11, 0,
255, 160, 5, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 0, 0, 170, 128,
4, 0, 0, 4, 0, 0,
3, 224, 0, 0, 228, 144,
9, 0, 238, 160, 9, 0,
228, 160, 6, 0, 0, 2,
0, 0, 1, 128, 1, 0,
255, 128, 5, 0, 0, 3,
1, 0, 7, 128, 0, 0,
0, 128, 1, 0, 228, 128,
2, 0, 0, 3, 0, 0,
15, 128, 1, 0, 228, 128,
8, 0, 228, 161, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 255, 128, 0, 0,
228, 128, 5, 0, 0, 3,
1, 0, 15, 128, 0, 0,
85, 128, 5, 0, 228, 160,
4, 0, 0, 4, 1, 0,
15, 128, 4, 0, 228, 160,
0, 0, 0, 128, 1, 0,
228, 128, 4, 0, 0, 4,
1, 0, 15, 128, 6, 0,
228, 160, 0, 0, 170, 128,
1, 0, 228, 128, 4, 0,
0, 4, 0, 0, 15, 128,
7, 0, 228, 160, 0, 0,
255, 128, 1, 0, 228, 128,
4, 0, 0, 4, 0, 0,
3, 192, 0, 0, 255, 128,
0, 0, 228, 160, 0, 0,
228, 128, 1, 0, 0, 2,
0, 0, 12, 192, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 100, 2,
0, 0, 64, 0, 1, 0,
153, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 12, 0,
0, 0, 95, 0, 0, 3,
50, 16, 16, 0, 0, 0,
0, 0, 103, 0, 0, 4,
242, 32, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
101, 0, 0, 3, 50, 32,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 194, 32,
16, 0, 1, 0, 0, 0,
104, 0, 0, 2, 2, 0,
0, 0, 50, 0, 0, 11,
50, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
0, 0, 0, 0, 230, 138,
32, 0, 0, 0, 0, 0,
10, 0, 0, 0, 70, 128,
32, 0, 0, 0, 0, 0,
10, 0, 0, 0, 56, 0,
0, 8, 242, 0, 16, 0,
1, 0, 0, 0, 86, 5,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
6, 0, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 0, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
14, 0, 0, 7, 114, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 0, 16, 0,
1, 0, 0, 0, 58, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 9, 50, 0,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 70, 128, 32, 128,
65, 0, 0, 0, 0, 0,
0, 0, 11, 0, 0, 0,
14, 0, 0, 8, 194, 32,
16, 0, 1, 0, 0, 0,
6, 4, 16, 0, 0, 0,
0, 0, 166, 142, 32, 0,
0, 0, 0, 0, 11, 0,
0, 0, 0, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 70, 142,
32, 128, 65, 0, 0, 0,
0, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 7,
114, 0, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 1, 0, 0, 0,
86, 5, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 1, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 4, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 1, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 6, 0, 0, 0,
166, 10, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 32, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
7, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 50, 0, 0, 11,
50, 32, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
0, 0, 0, 0, 230, 138,
32, 0, 0, 0, 0, 0,
9, 0, 0, 0, 70, 128,
32, 0, 0, 0, 0, 0,
9, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 8, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 4, 2,
0, 0, 1, 0, 0, 0,
72, 0, 0, 0, 1, 0,
0, 0, 28, 0, 0, 0,
0, 4, 254, 255, 0, 1,
0, 0, 208, 1, 0, 0,
60, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 36, 71, 108, 111,
98, 97, 108, 115, 0, 171,
171, 171, 60, 0, 0, 0,
8, 0, 0, 0, 96, 0,
0, 0, 224, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 32, 1, 0, 0,
0, 0, 0, 0, 64, 0,
0, 0, 2, 0, 0, 0,
48, 1, 0, 0, 0, 0,
0, 0, 64, 1, 0, 0,
64, 0, 0, 0, 64, 0,
0, 0, 2, 0, 0, 0,
48, 1, 0, 0, 0, 0,
0, 0, 76, 1, 0, 0,
128, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
96, 1, 0, 0, 0, 0,
0, 0, 112, 1, 0, 0,
144, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 144, 1, 0, 0,
160, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 155, 1, 0, 0,
176, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 165, 1, 0, 0,
192, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
96, 1, 0, 0, 0, 0,
0, 0, 177, 1, 0, 0,
208, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
192, 1, 0, 0, 0, 0,
0, 0, 109, 76, 97, 121,
101, 114, 84, 114, 97, 110,
115, 102, 111, 114, 109, 0,
3, 0, 3, 0, 4, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 109, 80,
114, 111, 106, 101, 99, 116,
105, 111, 110, 0, 118, 82,
101, 110, 100, 101, 114, 84,
97, 114, 103, 101, 116, 79,
102, 102, 115, 101, 116, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 102, 76, 97,
121, 101, 114, 67, 111, 108,
111, 114, 0, 102, 76, 97,
121, 101, 114, 79, 112, 97,
99, 105, 116, 121, 0, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 57, 46, 50,
57, 46, 57, 53, 50, 46,
51, 49, 49, 49, 0, 171,
171, 171, 73, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 171, 171, 171,
79, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 12, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
12, 3, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ELayerQuadMask3DVS -nologo -Tvs_4_0_level_9_3
// -FhtmpShaderHeader -VnLayerQuadMask3DVS
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4x4 mLayerTransform; // Offset: 0 Size: 64
// float4x4 mProjection; // Offset: 64 Size: 64
// float4 vRenderTargetOffset; // Offset: 128 Size: 16
// float4 vTextureCoords; // Offset: 144 Size: 16
// float4 vLayerQuad; // Offset: 160 Size: 16
// float4 vMaskQuad; // Offset: 176 Size: 16
// float4 fLayerColor; // Offset: 192 Size: 16 [unused]
// float fLayerOpacity; // Offset: 208 Size: 4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 xyz 2 NONE float xyz
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
// c3 cb0 3 9 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
def c12, 1, 0, 0, 0
dcl_texcoord v0
mov r0.z, c12.x
rcp r0.w, c11.z
mad r1.xy, v0, c10.zwzw, c10
mul r2, r1.y, c2
mad r1, c1, r1.x, r2
add r1, r1, c3
rcp r2.x, r1.w
mad r2.yz, r1.xxyw, r2.x, -c11.xxyw
mul r1.xyz, r1, r2.x
mul r0.x, r0.w, r2.y
rcp r0.w, c11.w
mul r0.y, r0.w, r2.z
mul oT1.xyz, r0, r1.w
add r0, r1, -c8
mad oT0.xy, v0, c9.zwzw, c9
mul r0.xyz, r0.w, r0
mul r1, r0.y, c5
mad r1, c4, r0.x, r1
mad r1, c6, r0.z, r1
mad r0, c7, r0.w, r1
mad oPos.xy, r0.w, c0, r0
mov oPos.zw, r0
// approximately 22 instruction slots used
vs_4_0
dcl_constantbuffer cb0[12], immediateIndexed
dcl_input v0.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_temps 3
mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyzw, r0.xyzw, -cb0[8].xyzw
add r0.xy, r0.xyxx, -cb0[11].xyxx
div r0.xy, r0.xyxx, cb0[11].zwzz
mul r1.xyz, r1.wwww, r1.xyzx
mul r2.xyzw, r1.yyyy, cb0[5].xyzw
mad r2.xyzw, cb0[4].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb0[6].xyzw, r1.zzzz, r2.xyzw
mad o0.xyzw, cb0[7].xyzw, r1.wwww, r2.xyzw
mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
mov r0.z, l(1.000000)
mul o2.xyz, r0.wwww, r0.xyzx
ret
// Approximately 17 instruction slots used
#endif
const BYTE LayerQuadMask3DVS[] =
{
68, 88, 66, 67, 100, 40,
55, 29, 238, 71, 107, 78,
214, 182, 73, 149, 138, 22,
163, 187, 1, 0, 0, 0,
204, 7, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
24, 2, 0, 0, 160, 4,
0, 0, 28, 5, 0, 0,
40, 7, 0, 0, 92, 7,
0, 0, 65, 111, 110, 57,
216, 1, 0, 0, 216, 1,
0, 0, 0, 2, 254, 255,
152, 1, 0, 0, 64, 0,
0, 0, 2, 0, 36, 0,
0, 0, 60, 0, 0, 0,
60, 0, 0, 0, 36, 0,
1, 0, 60, 0, 0, 0,
0, 0, 2, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 9, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 2, 254, 255,
81, 0, 0, 5, 12, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
1, 0, 0, 2, 0, 0,
4, 128, 12, 0, 0, 160,
6, 0, 0, 2, 0, 0,
8, 128, 11, 0, 170, 160,
4, 0, 0, 4, 1, 0,
3, 128, 0, 0, 228, 144,
10, 0, 238, 160, 10, 0,
228, 160, 5, 0, 0, 3,
2, 0, 15, 128, 1, 0,
85, 128, 2, 0, 228, 160,
4, 0, 0, 4, 1, 0,
15, 128, 1, 0, 228, 160,
1, 0, 0, 128, 2, 0,
228, 128, 2, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 128, 3, 0, 228, 160,
6, 0, 0, 2, 2, 0,
1, 128, 1, 0, 255, 128,
4, 0, 0, 4, 2, 0,
6, 128, 1, 0, 208, 128,
2, 0, 0, 128, 11, 0,
208, 161, 5, 0, 0, 3,
1, 0, 7, 128, 1, 0,
228, 128, 2, 0, 0, 128,
5, 0, 0, 3, 0, 0,
1, 128, 0, 0, 255, 128,
2, 0, 85, 128, 6, 0,
0, 2, 0, 0, 8, 128,
11, 0, 255, 160, 5, 0,
0, 3, 0, 0, 2, 128,
0, 0, 255, 128, 2, 0,
170, 128, 5, 0, 0, 3,
1, 0, 7, 224, 0, 0,
228, 128, 1, 0, 255, 128,
2, 0, 0, 3, 0, 0,
15, 128, 1, 0, 228, 128,
8, 0, 228, 161, 4, 0,
0, 4, 0, 0, 3, 224,
0, 0, 228, 144, 9, 0,
238, 160, 9, 0, 228, 160,
5, 0, 0, 3, 0, 0,
7, 128, 0, 0, 255, 128,
0, 0, 228, 128, 5, 0,
0, 3, 1, 0, 15, 128,
0, 0, 85, 128, 5, 0,
228, 160, 4, 0, 0, 4,
1, 0, 15, 128, 4, 0,
228, 160, 0, 0, 0, 128,
1, 0, 228, 128, 4, 0,
0, 4, 1, 0, 15, 128,
6, 0, 228, 160, 0, 0,
170, 128, 1, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 7, 0, 228, 160,
0, 0, 255, 128, 1, 0,
228, 128, 4, 0, 0, 4,
0, 0, 3, 192, 0, 0,
255, 128, 0, 0, 228, 160,
0, 0, 228, 128, 1, 0,
0, 2, 0, 0, 12, 192,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
128, 2, 0, 0, 64, 0,
1, 0, 160, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
12, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
0, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
0, 0, 0, 0, 1, 0,
0, 0, 101, 0, 0, 3,
50, 32, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
114, 32, 16, 0, 2, 0,
0, 0, 104, 0, 0, 2,
3, 0, 0, 0, 50, 0,
0, 11, 50, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0,
230, 138, 32, 0, 0, 0,
0, 0, 10, 0, 0, 0,
70, 128, 32, 0, 0, 0,
0, 0, 10, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 1, 0, 0, 0,
86, 5, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
0, 0, 0, 8, 242, 0,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 14, 0, 0, 7,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
0, 0, 0, 9, 242, 0,
16, 0, 1, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 142, 32, 128,
65, 0, 0, 0, 0, 0,
0, 0, 8, 0, 0, 0,
0, 0, 0, 9, 50, 0,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 70, 128, 32, 128,
65, 0, 0, 0, 0, 0,
0, 0, 11, 0, 0, 0,
14, 0, 0, 8, 50, 0,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 230, 138, 32, 0,
0, 0, 0, 0, 11, 0,
0, 0, 56, 0, 0, 7,
114, 0, 16, 0, 1, 0,
0, 0, 246, 15, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 2, 0, 0, 0,
86, 5, 16, 0, 1, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 2, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 4, 0,
0, 0, 6, 0, 16, 0,
1, 0, 0, 0, 70, 14,
16, 0, 2, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 2, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 6, 0, 0, 0,
166, 10, 16, 0, 1, 0,
0, 0, 70, 14, 16, 0,
2, 0, 0, 0, 50, 0,
0, 10, 242, 32, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
7, 0, 0, 0, 246, 15,
16, 0, 1, 0, 0, 0,
70, 14, 16, 0, 2, 0,
0, 0, 50, 0, 0, 11,
50, 32, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
0, 0, 0, 0, 230, 138,
32, 0, 0, 0, 0, 0,
9, 0, 0, 0, 70, 128,
32, 0, 0, 0, 0, 0,
9, 0, 0, 0, 54, 0,
0, 5, 66, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
56, 0, 0, 7, 114, 32,
16, 0, 2, 0, 0, 0,
246, 15, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 17, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 9, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 4, 2,
0, 0, 1, 0, 0, 0,
72, 0, 0, 0, 1, 0,
0, 0, 28, 0, 0, 0,
0, 4, 254, 255, 0, 1,
0, 0, 208, 1, 0, 0,
60, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 36, 71, 108, 111,
98, 97, 108, 115, 0, 171,
171, 171, 60, 0, 0, 0,
8, 0, 0, 0, 96, 0,
0, 0, 224, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 32, 1, 0, 0,
0, 0, 0, 0, 64, 0,
0, 0, 2, 0, 0, 0,
48, 1, 0, 0, 0, 0,
0, 0, 64, 1, 0, 0,
64, 0, 0, 0, 64, 0,
0, 0, 2, 0, 0, 0,
48, 1, 0, 0, 0, 0,
0, 0, 76, 1, 0, 0,
128, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
96, 1, 0, 0, 0, 0,
0, 0, 112, 1, 0, 0,
144, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 144, 1, 0, 0,
160, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 155, 1, 0, 0,
176, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 165, 1, 0, 0,
192, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
96, 1, 0, 0, 0, 0,
0, 0, 177, 1, 0, 0,
208, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
192, 1, 0, 0, 0, 0,
0, 0, 109, 76, 97, 121,
101, 114, 84, 114, 97, 110,
115, 102, 111, 114, 109, 0,
3, 0, 3, 0, 4, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 109, 80,
114, 111, 106, 101, 99, 116,
105, 111, 110, 0, 118, 82,
101, 110, 100, 101, 114, 84,
97, 114, 103, 101, 116, 79,
102, 102, 115, 101, 116, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 102, 76, 97,
121, 101, 114, 67, 111, 108,
111, 114, 0, 102, 76, 97,
121, 101, 114, 79, 112, 97,
99, 105, 116, 121, 0, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 57, 46, 50,
57, 46, 57, 53, 50, 46,
51, 49, 49, 49, 0, 171,
171, 171, 73, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 171, 171, 171,
79, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 12, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
7, 8, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ESolidColorShaderMask -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnSolidColorShaderMask
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16
// float fLayerOpacity; // Offset: 16 Size: 4 [unused]
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t3
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0
dcl_2d s0
mov r0.xy, t0.wzzw
texld r0, r0, s0
mul r0, r0.w, c0
mov oC0, r0
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.zwzz, t3.xyzw, s0
mul o0.xyzw, r0.wwww, cb0[0].xyzw
ret
// Approximately 3 instruction slots used
#endif
const BYTE SolidColorShaderMask[] =
{
68, 88, 66, 67, 92, 193,
158, 159, 177, 150, 196, 208,
237, 57, 66, 98, 44, 248,
148, 128, 1, 0, 0, 0,
232, 4, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
204, 0, 0, 0, 112, 1,
0, 0, 236, 1, 0, 0,
68, 4, 0, 0, 180, 4,
0, 0, 65, 111, 110, 57,
140, 0, 0, 0, 140, 0,
0, 0, 0, 2, 255, 255,
88, 0, 0, 0, 52, 0,
0, 0, 1, 0, 40, 0,
0, 0, 52, 0, 0, 0,
52, 0, 1, 0, 36, 0,
0, 0, 52, 0, 3, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
1, 0, 0, 2, 0, 0,
3, 128, 0, 0, 235, 176,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 255, 128, 0, 0,
228, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 156, 0,
0, 0, 64, 0, 0, 0,
39, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 3, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 194, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 230, 26, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 3, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 56, 0, 0, 8,
242, 32, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 80, 2,
0, 0, 1, 0, 0, 0,
148, 0, 0, 0, 3, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 29, 2, 0, 0,
124, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 133, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 3, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 139, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
115, 83, 97, 109, 112, 108,
101, 114, 0, 116, 77, 97,
115, 107, 0, 36, 71, 108,
111, 98, 97, 108, 115, 0,
139, 0, 0, 0, 8, 0,
0, 0, 172, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
108, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
136, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 152, 1,
0, 0, 0, 0, 0, 0,
168, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
200, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 184, 1,
0, 0, 0, 0, 0, 0,
212, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 120, 1,
0, 0, 0, 0, 0, 0,
232, 1, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
8, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
19, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
12, 12, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ERGBShaderMask -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnRGBShaderMask
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t3
// s1 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0
dcl_2d s0
dcl_2d s1
mov r0.xy, t0.wzzw
texld r1, t0, s1
texld r0, r0, s0
mul r1.xyz, r1, c0.x
mov r1.w, c0.x
mul r0, r0.w, r1
mov oC0, r0
// approximately 7 instruction slots used (2 texture, 5 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb0[1].xxxx
sample r1.xyzw, v1.zwzz, t3.xyzw, s0
mov r0.w, cb0[1].x
mul o0.xyzw, r0.xyzw, r1.wwww
ret
// Approximately 6 instruction slots used
#endif
const BYTE RGBShaderMask[] =
{
68, 88, 66, 67, 211, 41,
177, 153, 133, 94, 180, 137,
188, 24, 43, 126, 122, 18,
165, 144, 1, 0, 0, 0,
192, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
8, 1, 0, 0, 32, 2,
0, 0, 156, 2, 0, 0,
28, 5, 0, 0, 140, 5,
0, 0, 65, 111, 110, 57,
200, 0, 0, 0, 200, 0,
0, 0, 0, 2, 255, 255,
144, 0, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 3, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 2, 255, 255, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 1, 0,
0, 2, 0, 0, 3, 128,
0, 0, 235, 176, 66, 0,
0, 3, 1, 0, 15, 128,
0, 0, 228, 176, 1, 8,
228, 160, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 0, 8, 228, 160,
5, 0, 0, 3, 1, 0,
7, 128, 1, 0, 228, 128,
0, 0, 0, 160, 1, 0,
0, 2, 1, 0, 8, 128,
0, 0, 0, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 255, 128, 1, 0,
228, 128, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 16, 1,
0, 0, 64, 0, 0, 0,
68, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 3, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 98, 16,
0, 3, 194, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 6, 128, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 1, 0,
0, 0, 230, 26, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 3, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 6,
130, 0, 16, 0, 0, 0,
0, 0, 10, 128, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 56, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 1, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
6, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
120, 2, 0, 0, 1, 0,
0, 0, 188, 0, 0, 0,
4, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 69, 2,
0, 0, 156, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 165, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 12, 0, 0, 0,
170, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 3, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 115, 83,
97, 109, 112, 108, 101, 114,
0, 116, 82, 71, 66, 0,
116, 77, 97, 115, 107, 0,
36, 71, 108, 111, 98, 97,
108, 115, 0, 171, 171, 171,
176, 0, 0, 0, 8, 0,
0, 0, 212, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
148, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 160, 1,
0, 0, 0, 0, 0, 0,
176, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 192, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 224, 1,
0, 0, 0, 0, 0, 0,
240, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 224, 1,
0, 0, 0, 0, 0, 0,
252, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 160, 1,
0, 0, 0, 0, 0, 0,
16, 2, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
48, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
59, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
12, 12, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ERGBAShaderMask -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnRGBAShaderMask
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t3
// s1 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0
dcl_2d s0
dcl_2d s1
mov r0.xy, t0.wzzw
texld r1, t0, s1
texld r0, r0, s0
mul r1, r1, c0.x
mul r0, r0.w, r1
mov oC0, r0
// approximately 6 instruction slots used (2 texture, 4 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyzw, r0.xyzw, cb0[1].xxxx
sample r1.xyzw, v1.zwzz, t3.xyzw, s0
mul o0.xyzw, r0.xyzw, r1.wwww
ret
// Approximately 5 instruction slots used
#endif
const BYTE RGBAShaderMask[] =
{
68, 88, 66, 67, 234, 65,
122, 94, 147, 106, 10, 149,
54, 131, 161, 84, 79, 89,
113, 104, 1, 0, 0, 0,
156, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
252, 0, 0, 0, 252, 1,
0, 0, 120, 2, 0, 0,
248, 4, 0, 0, 104, 5,
0, 0, 65, 111, 110, 57,
188, 0, 0, 0, 188, 0,
0, 0, 0, 2, 255, 255,
132, 0, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 3, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 2, 255, 255, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 1, 0,
0, 2, 0, 0, 3, 128,
0, 0, 235, 176, 66, 0,
0, 3, 1, 0, 15, 128,
0, 0, 228, 176, 1, 8,
228, 160, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 0, 8, 228, 160,
5, 0, 0, 3, 1, 0,
15, 128, 1, 0, 228, 128,
0, 0, 0, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 255, 128, 1, 0,
228, 128, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 248, 0,
0, 0, 64, 0, 0, 0,
62, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 3, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 98, 16,
0, 3, 194, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 6, 128, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 1, 0,
0, 0, 230, 26, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 3, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 56, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 1, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
5, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
120, 2, 0, 0, 1, 0,
0, 0, 188, 0, 0, 0,
4, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 69, 2,
0, 0, 156, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 165, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 12, 0, 0, 0,
170, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 3, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 115, 83,
97, 109, 112, 108, 101, 114,
0, 116, 82, 71, 66, 0,
116, 77, 97, 115, 107, 0,
36, 71, 108, 111, 98, 97,
108, 115, 0, 171, 171, 171,
176, 0, 0, 0, 8, 0,
0, 0, 212, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
148, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 160, 1,
0, 0, 0, 0, 0, 0,
176, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 192, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 224, 1,
0, 0, 0, 0, 0, 0,
240, 1, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 224, 1,
0, 0, 0, 0, 0, 0,
252, 1, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 160, 1,
0, 0, 0, 0, 0, 0,
16, 2, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
48, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
59, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 32, 2,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
12, 12, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -ERGBAShaderMask3D -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnRGBAShaderMask3D
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// LayerTextureSamplerLinear sampler NA NA 1 1
// tRGB texture float4 2d 0 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s1 t3
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl t1.xyz
dcl_2d s0
dcl_2d s1
rcp r0.w, t1.z
mul r0.xy, r0.w, t1
texld r1, t0, s0
texld r0, r0, s1
mul r1, r1, c0.x
mul r0, r0.w, r1
mov oC0, r0
// approximately 7 instruction slots used (2 texture, 5 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 2
div r0.xy, v2.xyxx, v2.zzzz
sample r0.xyzw, r0.xyxx, t3.xyzw, s1
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
mul r1.xyzw, r1.xyzw, cb0[1].xxxx
mul o0.xyzw, r0.wwww, r1.xyzw
ret
// Approximately 6 instruction slots used
#endif
const BYTE RGBAShaderMask3D[] =
{
68, 88, 66, 67, 44, 91,
221, 241, 68, 147, 240, 210,
227, 186, 152, 41, 63, 147,
120, 30, 1, 0, 0, 0,
24, 6, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
24, 1, 0, 0, 64, 2,
0, 0, 188, 2, 0, 0,
116, 5, 0, 0, 228, 5,
0, 0, 65, 111, 110, 57,
216, 0, 0, 0, 216, 0,
0, 0, 0, 2, 255, 255,
160, 0, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 0, 0,
0, 0, 3, 1, 1, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 2, 255, 255, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 7, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 6, 0,
0, 2, 0, 0, 8, 128,
1, 0, 170, 176, 5, 0,
0, 3, 0, 0, 3, 128,
0, 0, 255, 128, 1, 0,
228, 176, 66, 0, 0, 3,
1, 0, 15, 128, 0, 0,
228, 176, 0, 8, 228, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
1, 8, 228, 160, 5, 0,
0, 3, 1, 0, 15, 128,
1, 0, 228, 128, 0, 0,
0, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
255, 128, 1, 0, 228, 128,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 32, 1, 0, 0,
64, 0, 0, 0, 72, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 2, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 1, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
3, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
114, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
2, 0, 0, 0, 14, 0,
0, 7, 50, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 2, 0, 0, 0,
166, 26, 16, 0, 2, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 3, 0, 0, 0,
0, 96, 16, 0, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 56, 0, 0, 8,
242, 0, 16, 0, 1, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 6, 128,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 6, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 176, 2, 0, 0,
1, 0, 0, 0, 244, 0,
0, 0, 5, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
125, 2, 0, 0, 188, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
197, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 223, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 228, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
3, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
234, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 115, 83, 97, 109,
112, 108, 101, 114, 0, 76,
97, 121, 101, 114, 84, 101,
120, 116, 117, 114, 101, 83,
97, 109, 112, 108, 101, 114,
76, 105, 110, 101, 97, 114,
0, 116, 82, 71, 66, 0,
116, 77, 97, 115, 107, 0,
36, 71, 108, 111, 98, 97,
108, 115, 0, 171, 234, 0,
0, 0, 8, 0, 0, 0,
12, 1, 0, 0, 224, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 204, 1,
0, 0, 0, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 216, 1, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 16, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 248, 1, 0, 0,
0, 0, 0, 0, 8, 2,
0, 0, 32, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 24, 2, 0, 0,
0, 0, 0, 0, 40, 2,
0, 0, 96, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 24, 2, 0, 0,
0, 0, 0, 0, 52, 2,
0, 0, 160, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 216, 1, 0, 0,
0, 0, 0, 0, 72, 2,
0, 0, 176, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 88, 2, 0, 0,
0, 0, 0, 0, 104, 2,
0, 0, 192, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 88, 2, 0, 0,
0, 0, 0, 0, 115, 2,
0, 0, 208, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 88, 2, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 67, 111,
108, 111, 114, 0, 1, 0,
3, 0, 1, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 102, 76, 97, 121,
101, 114, 79, 112, 97, 99,
105, 116, 121, 0, 171, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 109, 76,
97, 121, 101, 114, 84, 114,
97, 110, 115, 102, 111, 114,
109, 0, 3, 0, 3, 0,
4, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 80, 114, 111, 106, 101,
99, 116, 105, 111, 110, 0,
118, 82, 101, 110, 100, 101,
114, 84, 97, 114, 103, 101,
116, 79, 102, 102, 115, 101,
116, 0, 118, 84, 101, 120,
116, 117, 114, 101, 67, 111,
111, 114, 100, 115, 0, 171,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 118, 76,
97, 121, 101, 114, 81, 117,
97, 100, 0, 118, 77, 97,
115, 107, 81, 117, 97, 100,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
57, 46, 50, 57, 46, 57,
53, 50, 46, 51, 49, 49,
49, 0, 171, 171, 73, 83,
71, 78, 104, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 92, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 7, 7,
0, 0, 83, 86, 95, 80,
111, 115, 105, 116, 105, 111,
110, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -EYCbCrShaderMask -Tps_4_0_level_9_3 -nologo
// -FhtmpShaderHeader -VnYCbCrShaderMask
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tY texture float4 2d 0 1
// tCb texture float4 2d 1 1
// tCr texture float4 2d 2 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t3
// s1 s0 t0
// s2 s0 t1
// s3 s0 t2
//
//
// Level9 shader bytecode:
//
ps_2_x
def c1, -0.5, -0.0625, 1.59599996, 0.813000023
def c2, 1.16400003, 2.01799989, 0.391000003, 1
dcl t0
dcl_2d s0
dcl_2d s1
dcl_2d s2
dcl_2d s3
texld r0, t0, s1
texld r1, t0, s3
add r0.x, r1.w, c1.x
mul r0.xy, r0.x, c1.zwzw
add r0.z, r0.w, c1.y
mad r0.y, r0.z, c2.x, -r0.y
mad r1.x, r0.z, c2.x, r0.x
mov r2.xy, t0.wzzw
texld r3, t0, s2
texld r2, r2, s0
add r0.x, r3.w, c1.x
mad r1.y, r0.x, -c2.z, r0.y
mul r0.x, r0.x, c2.y
mad r1.z, r0.z, c2.x, r0.x
mov r1.w, c2.w
mul r0, r1, c0.x
mul r0, r2.w, r0
mov oC0, r0
// approximately 18 instruction slots used (4 texture, 14 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v1.xyxx, t2.xyzw, s0
add r0.x, r0.w, l(-0.500000)
mul r0.xy, r0.xxxx, l(1.596000, 0.813000, 0.000000, 0.000000)
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.z, r1.w, l(-0.062500)
mad r0.y, r0.z, l(1.164000), -r0.y
mad r1.x, r0.z, l(1.164000), r0.x
sample r2.xyzw, v1.xyxx, t1.xyzw, s0
add r0.x, r2.w, l(-0.500000)
mad r1.y, -r0.x, l(0.391000), r0.y
mul r0.x, r0.x, l(2.018000)
mad r1.z, r0.z, l(1.164000), r0.x
mov r1.w, l(1.000000)
mul r0.xyzw, r1.xyzw, cb0[1].xxxx
sample r1.xyzw, v1.zwzz, t3.xyzw, s0
mul o0.xyzw, r0.xyzw, r1.wwww
ret
// Approximately 17 instruction slots used
#endif
const BYTE YCbCrShaderMask[] =
{
68, 88, 66, 67, 129, 98,
44, 194, 35, 91, 102, 10,
204, 216, 255, 140, 38, 205,
76, 26, 1, 0, 0, 0,
168, 8, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
24, 2, 0, 0, 196, 4,
0, 0, 64, 5, 0, 0,
4, 8, 0, 0, 116, 8,
0, 0, 65, 111, 110, 57,
216, 1, 0, 0, 216, 1,
0, 0, 0, 2, 255, 255,
152, 1, 0, 0, 64, 0,
0, 0, 1, 0, 52, 0,
0, 0, 64, 0, 0, 0,
64, 0, 4, 0, 36, 0,
0, 0, 64, 0, 3, 0,
0, 0, 0, 0, 1, 0,
1, 0, 2, 0, 2, 0,
3, 0, 0, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 2, 255, 255,
81, 0, 0, 5, 1, 0,
15, 160, 0, 0, 0, 191,
0, 0, 128, 189, 186, 73,
204, 63, 197, 32, 80, 63,
81, 0, 0, 5, 2, 0,
15, 160, 244, 253, 148, 63,
233, 38, 1, 64, 39, 49,
200, 62, 0, 0, 128, 63,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
31, 0, 0, 2, 0, 0,
0, 144, 1, 8, 15, 160,
31, 0, 0, 2, 0, 0,
0, 144, 2, 8, 15, 160,
31, 0, 0, 2, 0, 0,
0, 144, 3, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
1, 8, 228, 160, 66, 0,
0, 3, 1, 0, 15, 128,
0, 0, 228, 176, 3, 8,
228, 160, 2, 0, 0, 3,
0, 0, 1, 128, 1, 0,
255, 128, 1, 0, 0, 160,
5, 0, 0, 3, 0, 0,
3, 128, 0, 0, 0, 128,
1, 0, 238, 160, 2, 0,
0, 3, 0, 0, 4, 128,
0, 0, 255, 128, 1, 0,
85, 160, 4, 0, 0, 4,
0, 0, 2, 128, 0, 0,
170, 128, 2, 0, 0, 160,
0, 0, 85, 129, 4, 0,
0, 4, 1, 0, 1, 128,
0, 0, 170, 128, 2, 0,
0, 160, 0, 0, 0, 128,
1, 0, 0, 2, 2, 0,
3, 128, 0, 0, 235, 176,
66, 0, 0, 3, 3, 0,
15, 128, 0, 0, 228, 176,
2, 8, 228, 160, 66, 0,
0, 3, 2, 0, 15, 128,
2, 0, 228, 128, 0, 8,
228, 160, 2, 0, 0, 3,
0, 0, 1, 128, 3, 0,
255, 128, 1, 0, 0, 160,
4, 0, 0, 4, 1, 0,
2, 128, 0, 0, 0, 128,
2, 0, 170, 161, 0, 0,
85, 128, 5, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 2, 0, 85, 160,
4, 0, 0, 4, 1, 0,
4, 128, 0, 0, 170, 128,
2, 0, 0, 160, 0, 0,
0, 128, 1, 0, 0, 2,
1, 0, 8, 128, 2, 0,
255, 160, 5, 0, 0, 3,
0, 0, 15, 128, 1, 0,
228, 128, 0, 0, 0, 160,
5, 0, 0, 3, 0, 0,
15, 128, 2, 0, 255, 128,
0, 0, 228, 128, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
164, 2, 0, 0, 64, 0,
0, 0, 169, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 1, 0,
0, 0, 85, 85, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 2, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
3, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
194, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
3, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 2, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 0, 0,
0, 7, 18, 0, 16, 0,
0, 0, 0, 0, 58, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 191, 56, 0, 0, 10,
50, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 186, 73, 204, 63,
197, 32, 80, 63, 0, 0,
0, 0, 0, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 1, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
0, 0, 0, 7, 66, 0,
16, 0, 0, 0, 0, 0,
58, 0, 16, 0, 1, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 189, 50, 0,
0, 10, 34, 0, 16, 0,
0, 0, 0, 0, 42, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 244, 253,
148, 63, 26, 0, 16, 128,
65, 0, 0, 0, 0, 0,
0, 0, 50, 0, 0, 9,
18, 0, 16, 0, 1, 0,
0, 0, 42, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 244, 253, 148, 63,
10, 0, 16, 0, 0, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 2, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 1, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 0, 0, 0, 7,
18, 0, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
2, 0, 0, 0, 1, 64,
0, 0, 0, 0, 0, 191,
50, 0, 0, 10, 34, 0,
16, 0, 1, 0, 0, 0,
10, 0, 16, 128, 65, 0,
0, 0, 0, 0, 0, 0,
1, 64, 0, 0, 39, 49,
200, 62, 26, 0, 16, 0,
0, 0, 0, 0, 56, 0,
0, 7, 18, 0, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 233, 38,
1, 64, 50, 0, 0, 9,
66, 0, 16, 0, 1, 0,
0, 0, 42, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 244, 253, 148, 63,
10, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 0, 16, 0, 1, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 56, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
6, 128, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 1, 0, 0, 0,
230, 26, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
3, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 7, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 246, 15, 16, 0,
1, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 17, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 188, 2,
0, 0, 1, 0, 0, 0,
0, 1, 0, 0, 6, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 137, 2, 0, 0,
220, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 229, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
12, 0, 0, 0, 232, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
1, 0, 0, 0, 1, 0,
0, 0, 12, 0, 0, 0,
236, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 2, 0, 0, 0,
1, 0, 0, 0, 12, 0,
0, 0, 240, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 3, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 246, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
115, 83, 97, 109, 112, 108,
101, 114, 0, 116, 89, 0,
116, 67, 98, 0, 116, 67,
114, 0, 116, 77, 97, 115,
107, 0, 36, 71, 108, 111,
98, 97, 108, 115, 0, 171,
246, 0, 0, 0, 8, 0,
0, 0, 24, 1, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
216, 1, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 228, 1,
0, 0, 0, 0, 0, 0,
244, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 4, 2,
0, 0, 0, 0, 0, 0,
20, 2, 0, 0, 32, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 0, 0, 0, 0,
52, 2, 0, 0, 96, 0,
0, 0, 64, 0, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 0, 0, 0, 0,
64, 2, 0, 0, 160, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 228, 1,
0, 0, 0, 0, 0, 0,
84, 2, 0, 0, 176, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 2,
0, 0, 0, 0, 0, 0,
116, 2, 0, 0, 192, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 2,
0, 0, 0, 0, 0, 0,
127, 2, 0, 0, 208, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 2,
0, 0, 0, 0, 0, 0,
102, 76, 97, 121, 101, 114,
67, 111, 108, 111, 114, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 76,
97, 121, 101, 114, 79, 112,
97, 99, 105, 116, 121, 0,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
109, 76, 97, 121, 101, 114,
84, 114, 97, 110, 115, 102,
111, 114, 109, 0, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 109, 80, 114, 111,
106, 101, 99, 116, 105, 111,
110, 0, 118, 82, 101, 110,
100, 101, 114, 84, 97, 114,
103, 101, 116, 79, 102, 102,
115, 101, 116, 0, 118, 84,
101, 120, 116, 117, 114, 101,
67, 111, 111, 114, 100, 115,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
118, 76, 97, 121, 101, 114,
81, 117, 97, 100, 0, 118,
77, 97, 115, 107, 81, 117,
97, 100, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171,
73, 83, 71, 78, 104, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 92, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
12, 12, 0, 0, 83, 86,
95, 80, 111, 115, 105, 116,
105, 111, 110, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
97, 114, 103, 101, 116, 0,
171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc CompositorD3D11.fx -EComponentAlphaShaderMask -Tps_4_0_level_9_3
// -nologo -FhtmpShaderHeader -VnComponentAlphaShaderMask
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
// float fLayerOpacity; // Offset: 16 Size: 4
// float4x4 mLayerTransform; // Offset: 32 Size: 64 [unused]
// float4x4 mProjection; // Offset: 96 Size: 64 [unused]
// float4 vRenderTargetOffset; // Offset: 160 Size: 16 [unused]
// float4 vTextureCoords; // Offset: 176 Size: 16 [unused]
// float4 vLayerQuad; // Offset: 192 Size: 16 [unused]
// float4 vMaskQuad; // Offset: 208 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sSampler sampler NA NA 0 1
// tRGB texture float4 2d 0 1
// tRGBWhite texture float4 2d 1 1
// tMask texture float4 2d 3 1
// $Globals cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 zw 1 NONE float zw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
// SV_Target 1 xyzw 1 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t3
// s1 s0 t0
// s2 s0 t1
//
//
// Level9 shader bytecode:
//
ps_2_x
def c1, 1, 0, 0, 0
dcl t0
dcl_2d s0
dcl_2d s1
dcl_2d s2
mov r0.xy, t0.wzzw
texld r0, r0, s0
mul r0.x, r0.w, c0.x
texld r1, t0, s1
texld r2, t0, s2
add r2, r1, -r2
add r2, r2, c1.x
mov r1.w, r2.y
mul r2, r0.x, r2
mul r0, r0.x, r1
mov oC0, r0
mov oC1, r2
// approximately 12 instruction slots used (3 texture, 9 arithmetic)
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 3
sample r0.xyzw, v1.xyxx, t1.xyzw, s0
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.xyzw, -r0.xyzw, r1.xyzw
add r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mov r1.w, r0.y
sample r2.xyzw, v1.zwzz, t3.xyzw, s0
mul r2.x, r2.w, cb0[1].x
mul o0.xyzw, r1.xyzw, r2.xxxx
mul o1.xyzw, r0.xyzw, r2.xxxx
ret
// Approximately 10 instruction slots used
#endif
const BYTE ComponentAlphaShaderMask[] =
{
68, 88, 66, 67, 136, 77,
10, 16, 135, 130, 127, 127,
44, 35, 233, 219, 89, 184,
173, 170, 1, 0, 0, 0,
20, 7, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
124, 1, 0, 0, 52, 3,
0, 0, 176, 3, 0, 0,
88, 6, 0, 0, 200, 6,
0, 0, 65, 111, 110, 57,
60, 1, 0, 0, 60, 1,
0, 0, 0, 2, 255, 255,
0, 1, 0, 0, 60, 0,
0, 0, 1, 0, 48, 0,
0, 0, 60, 0, 0, 0,
60, 0, 3, 0, 36, 0,
0, 0, 60, 0, 3, 0,
0, 0, 0, 0, 1, 0,
1, 0, 2, 0, 0, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 2,
255, 255, 81, 0, 0, 5,
1, 0, 15, 160, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 176, 31, 0, 0, 2,
0, 0, 0, 144, 0, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 1, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 2, 8,
15, 160, 1, 0, 0, 2,
0, 0, 3, 128, 0, 0,
235, 176, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 0, 8, 228, 160,
5, 0, 0, 3, 0, 0,
1, 128, 0, 0, 255, 128,
0, 0, 0, 160, 66, 0,
0, 3, 1, 0, 15, 128,
0, 0, 228, 176, 1, 8,
228, 160, 66, 0, 0, 3,
2, 0, 15, 128, 0, 0,
228, 176, 2, 8, 228, 160,
2, 0, 0, 3, 2, 0,
15, 128, 1, 0, 228, 128,
2, 0, 228, 129, 2, 0,
0, 3, 2, 0, 15, 128,
2, 0, 228, 128, 1, 0,
0, 160, 1, 0, 0, 2,
1, 0, 8, 128, 2, 0,
85, 128, 5, 0, 0, 3,
2, 0, 15, 128, 0, 0,
0, 128, 2, 0, 228, 128,
5, 0, 0, 3, 0, 0,
15, 128, 0, 0, 0, 128,
1, 0, 228, 128, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 1, 0,
0, 2, 1, 8, 15, 128,
2, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
176, 1, 0, 0, 64, 0,
0, 0, 108, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
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