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90f6c2d3fd
--HG-- rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
257 lines
7.2 KiB
C++
257 lines
7.2 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_widget_CompositorWidget_h__
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#define mozilla_widget_CompositorWidget_h__
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#include "nsISupports.h"
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#include "mozilla/RefPtr.h"
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#include "Units.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/LayersTypes.h"
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class nsIWidget;
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class nsBaseWidget;
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namespace mozilla {
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class VsyncObserver;
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namespace layers {
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class Compositor;
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class LayerManagerComposite;
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class Compositor;
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class Composer2D;
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} // namespace layers
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namespace gfx {
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class DrawTarget;
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class SourceSurface;
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} // namespace gfx
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namespace widget {
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class WinCompositorWidget;
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class CompositorWidgetInitData;
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// Gecko widgets usually need to communicate with the CompositorWidget with
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// platform-specific messages (for example to update the window size or
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// transparency). This functionality is controlled through a "host". Since
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// this functionality is platform-dependent, it is only forward declared
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// here.
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class CompositorWidgetDelegate;
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// Platforms that support out-of-process widgets.
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#if defined(XP_WIN)
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// CompositorWidgetParent should implement CompositorWidget and
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// PCompositorWidgetParent.
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class CompositorWidgetParent;
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// CompositorWidgetChild should implement CompositorWidgetDelegate and
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// PCompositorWidgetChild.
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class CompositorWidgetChild;
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# define MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
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#endif
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/**
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* Access to a widget from the compositor is restricted to these methods.
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*/
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class CompositorWidget
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{
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public:
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NS_INLINE_DECL_REFCOUNTING(mozilla::widget::CompositorWidget)
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/**
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* Create an in-process compositor widget. aWidget may be ignored if the
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* platform does not require it.
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*/
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static RefPtr<CompositorWidget> CreateLocal(const CompositorWidgetInitData& aInitData, nsIWidget* aWidget);
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/**
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* Called before rendering using OMTC. Returns false when the widget is
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* not ready to be rendered (for example while the window is closed).
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*
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* Always called from the compositing thread, which may be the main-thread if
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* OMTC is not enabled.
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*/
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virtual bool PreRender(layers::LayerManagerComposite* aManager) {
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return true;
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}
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/**
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* Called after rendering using OMTC. Not called when rendering was
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* cancelled by a negative return value from PreRender.
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*
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* Always called from the compositing thread, which may be the main-thread if
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* OMTC is not enabled.
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*/
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virtual void PostRender(layers::LayerManagerComposite* aManager)
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{}
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/**
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* Called before the LayerManager draws the layer tree.
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*
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* Always called from the compositing thread.
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*/
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virtual void DrawWindowUnderlay(layers::LayerManagerComposite* aManager,
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LayoutDeviceIntRect aRect)
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{}
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/**
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* Called after the LayerManager draws the layer tree
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*
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* Always called from the compositing thread.
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*/
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virtual void DrawWindowOverlay(layers::LayerManagerComposite* aManager,
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LayoutDeviceIntRect aRect)
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{}
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/**
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* Return a DrawTarget for the window which can be composited into.
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*
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* Called by BasicCompositor on the compositor thread for OMTC drawing
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* before each composition.
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*
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* The window may specify its buffer mode. If unspecified, it is assumed
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* to require double-buffering.
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*/
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virtual already_AddRefed<gfx::DrawTarget> StartRemoteDrawing();
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virtual already_AddRefed<gfx::DrawTarget>
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StartRemoteDrawingInRegion(LayoutDeviceIntRegion& aInvalidRegion,
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layers::BufferMode* aBufferMode)
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{
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return StartRemoteDrawing();
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}
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/**
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* Ensure that what was painted into the DrawTarget returned from
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* StartRemoteDrawing reaches the screen.
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*
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* Called by BasicCompositor on the compositor thread for OMTC drawing
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* after each composition.
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*/
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virtual void EndRemoteDrawing()
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{}
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virtual void EndRemoteDrawingInRegion(gfx::DrawTarget* aDrawTarget,
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LayoutDeviceIntRegion& aInvalidRegion)
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{
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EndRemoteDrawing();
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}
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/**
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* Called when shutting down the LayerManager to clean-up any cached resources.
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*
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* Always called from the compositing thread.
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*/
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virtual void CleanupWindowEffects()
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{}
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/**
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* A hook for the widget to prepare a Compositor, during the latter's initialization.
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*
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* If this method returns true, it means that the widget will be able to
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* present frames from the compoositor.
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*
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* Returning false will cause the compositor's initialization to fail, and
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* a different compositor backend will be used (if any).
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*/
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virtual bool InitCompositor(layers::Compositor* aCompositor) {
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return true;
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}
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/**
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* Return the size of the drawable area of the widget.
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*/
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virtual LayoutDeviceIntSize GetClientSize() = 0;
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/**
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* Return the internal format of the default framebuffer for this
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* widget.
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*/
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virtual uint32_t GetGLFrameBufferFormat();
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/**
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* If this widget has a more efficient composer available for its
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* native framebuffer, return it.
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*
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* This can be called from a non-main thread, but that thread must
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* hold a strong reference to this.
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*/
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virtual layers::Composer2D* GetComposer2D() {
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return nullptr;
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}
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/*
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* Access the underlying nsIWidget. This method will be removed when the compositor no longer
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* depends on nsIWidget on any platform.
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*/
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virtual nsIWidget* RealWidget() = 0;
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/**
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* Clean up any resources used by Start/EndRemoteDrawing.
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*
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* Called by BasicCompositor on the compositor thread for OMTC drawing
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* when the compositor is destroyed.
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*/
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virtual void CleanupRemoteDrawing();
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/**
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* Return a key that can represent the widget object round-trip across the
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* CompositorBridge channel. This only needs to be implemented on GTK and
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* Windows.
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*
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* The key must be the nsIWidget pointer cast to a uintptr_t. See
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* CompositorBridgeChild::RecvHideAllPlugins and
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* CompositorBridgeParent::SendHideAllPlugins.
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*/
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virtual uintptr_t GetWidgetKey() {
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return 0;
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}
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/**
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* Create a backbuffer for the software compositor.
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*/
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virtual already_AddRefed<gfx::DrawTarget>
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GetBackBufferDrawTarget(gfx::DrawTarget* aScreenTarget,
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const LayoutDeviceIntRect& aRect,
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const LayoutDeviceIntRect& aClearRect);
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/**
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* Ensure end of composition to back buffer.
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*
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* Called by BasicCompositor on the compositor thread for OMTC drawing
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* after each composition to back buffer.
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*/
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virtual already_AddRefed<gfx::SourceSurface> EndBackBufferDrawing();
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/**
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* Observe or unobserve vsync.
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*/
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virtual void ObserveVsync(VsyncObserver* aObserver) = 0;
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/**
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* This is only used by out-of-process compositors.
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*/
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virtual RefPtr<VsyncObserver> GetVsyncObserver() const;
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virtual WinCompositorWidget* AsWindows() {
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return nullptr;
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}
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/**
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* Return the platform-specific delegate for the widget, if any.
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*/
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virtual CompositorWidgetDelegate* AsDelegate() {
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return nullptr;
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}
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protected:
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virtual ~CompositorWidget();
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// Back buffer of BasicCompositor
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RefPtr<gfx::DrawTarget> mLastBackBuffer;
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};
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} // namespace widget
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} // namespace mozilla
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#endif
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