gecko-dev/layout/reftests/canvas/image-rendering-auto.html
Henrik Winnemöller ce69c9b864 Bug 1502759 - Add additional reftests for ImageRendering on Canvas (NativeTexture external images). r=nical
Add additional reftests that test for JS-based changes to the ImageRendering field. Also test for differences between different ImageRendering settings.

--HG--
extra : rebase_source : 3b839704392f0c7b7b91bdaf8f978eb3778409b9
2018-10-29 00:40:10 +01:00

33 lines
1000 B
HTML

<!DOCTYPE HTML>
<!--
Any copyright is dedicated to the Public Domain.
http://creativecommons.org/licenses/publicdomain/
-->
<html reftest-zoom="2" class="reftest-wait">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>test image-rendering auto</title>
<style>
canvas { position:absolute;left:0px;top:0px; }
</style>
<script type="text/javascript">
document.addEventListener("MozReftestInvalidate", draw);
function draw() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgb(255,0,0)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgb(0,255,0)";
ctx.fillRect(25,25,50,50);
document.documentElement.removeAttribute('class');
}
</script>
</head>
<body>
<canvas style="image-rendering: auto;" id="canvas" width="300" height="300"></canvas>
</body>
</html>