gecko-dev/gfx/webrender_bindings/RendererOGL.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

111 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_RENDEREROGL_H
#define MOZILLA_LAYERS_RENDEREROGL_H
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "mozilla/webrender/webrender_ffi.h"
namespace mozilla {
namespace gfx {
class DrawTarget;
}
namespace gl {
class GLContext;
}
namespace layers {
class CompositorBridgeParentBase;
}
namespace widget {
class CompositorWidget;
}
namespace wr {
class RenderTextureHost;
/// Owns the WebRender renderer and GL context.
///
/// There is one renderer per window, all owned by the render thread.
/// This class is a similar abstraction to CompositorOGL except that it is used
/// on the render thread instead of the compositor thread.
class RendererOGL
{
friend wr::WrExternalImage LockExternalImage(void* aObj, wr::WrExternalImageId aId, uint8_t aChannelIndex);
friend void UnlockExternalImage(void* aObj, wr::WrExternalImageId aId, uint8_t aChannelIndex);
public:
wr::WrExternalImageHandler GetExternalImageHandler();
/// This can be called on the render thread only.
void Update();
/// This can be called on the render thread only.
bool Render();
/// This can be called on the render thread only.
bool RenderToTarget(gfx::DrawTarget& aTarget);
/// This can be called on the render thread only.
void SetProfilerEnabled(bool aEnabled);
/// This can be called on the render thread only.
void SetFrameStartTime(const TimeStamp& aTime);
/// This can be called on the render thread only.
~RendererOGL();
/// This can be called on the render thread only.
RendererOGL(RefPtr<RenderThread>&& aThread,
RefPtr<gl::GLContext>&& aGL,
RefPtr<widget::CompositorWidget>&&,
wr::WindowId aWindowId,
wr::Renderer* aRenderer,
layers::CompositorBridgeParentBase* aBridge);
/// This can be called on the render thread only.
void Pause();
/// This can be called on the render thread only.
bool Resume();
layers::SyncObjectHost* GetSyncObject() const { return mSyncObject.get(); }
layers::CompositorBridgeParentBase* GetCompositorBridge() { return mBridge; }
wr::WrRenderedEpochs* FlushRenderedEpochs();
RenderTextureHost* GetRenderTexture(wr::WrExternalImageId aExternalImageId);
wr::Renderer* GetRenderer() { return mRenderer; }
protected:
void NotifyWebRenderError(WebRenderError aError);
RefPtr<RenderThread> mThread;
RefPtr<gl::GLContext> mGL;
RefPtr<widget::CompositorWidget> mWidget;
wr::Renderer* mRenderer;
layers::CompositorBridgeParentBase* mBridge;
wr::WindowId mWindowId;
TimeStamp mFrameStartTime;
RefPtr<layers::SyncObjectHost> mSyncObject;
wr::DebugFlags mDebugFlags;
};
} // namespace wr
} // namespace mozilla
#endif