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126bd9e1a4
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_RENDEREROGL_H
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#define MOZILLA_LAYERS_RENDEREROGL_H
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "mozilla/webrender/webrender_ffi.h"
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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}
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class CompositorBridgeParentBase;
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}
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namespace widget {
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class CompositorWidget;
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}
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namespace wr {
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class RenderTextureHost;
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/// Owns the WebRender renderer and GL context.
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///
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/// There is one renderer per window, all owned by the render thread.
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/// This class is a similar abstraction to CompositorOGL except that it is used
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/// on the render thread instead of the compositor thread.
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class RendererOGL
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{
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friend wr::WrExternalImage LockExternalImage(void* aObj, wr::WrExternalImageId aId, uint8_t aChannelIndex);
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friend void UnlockExternalImage(void* aObj, wr::WrExternalImageId aId, uint8_t aChannelIndex);
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public:
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wr::WrExternalImageHandler GetExternalImageHandler();
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/// This can be called on the render thread only.
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void Update();
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/// This can be called on the render thread only.
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bool Render();
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/// This can be called on the render thread only.
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bool RenderToTarget(gfx::DrawTarget& aTarget);
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/// This can be called on the render thread only.
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void SetProfilerEnabled(bool aEnabled);
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/// This can be called on the render thread only.
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void SetFrameStartTime(const TimeStamp& aTime);
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/// This can be called on the render thread only.
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~RendererOGL();
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/// This can be called on the render thread only.
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RendererOGL(RefPtr<RenderThread>&& aThread,
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RefPtr<gl::GLContext>&& aGL,
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RefPtr<widget::CompositorWidget>&&,
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wr::WindowId aWindowId,
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wr::Renderer* aRenderer,
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layers::CompositorBridgeParentBase* aBridge);
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/// This can be called on the render thread only.
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void Pause();
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/// This can be called on the render thread only.
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bool Resume();
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layers::SyncObjectHost* GetSyncObject() const { return mSyncObject.get(); }
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layers::CompositorBridgeParentBase* GetCompositorBridge() { return mBridge; }
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wr::WrRenderedEpochs* FlushRenderedEpochs();
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RenderTextureHost* GetRenderTexture(wr::WrExternalImageId aExternalImageId);
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wr::Renderer* GetRenderer() { return mRenderer; }
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protected:
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void NotifyWebRenderError(WebRenderError aError);
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RefPtr<RenderThread> mThread;
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RefPtr<gl::GLContext> mGL;
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RefPtr<widget::CompositorWidget> mWidget;
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wr::Renderer* mRenderer;
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layers::CompositorBridgeParentBase* mBridge;
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wr::WindowId mWindowId;
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TimeStamp mFrameStartTime;
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RefPtr<layers::SyncObjectHost> mSyncObject;
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wr::DebugFlags mDebugFlags;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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