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https://github.com/mozilla/gecko-dev.git
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543 lines
17 KiB
C++
543 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaDecoderReader_h_)
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#define MediaDecoderReader_h_
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#include <nsDeque.h>
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#include "nsSize.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "MediaStreamGraph.h"
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#include "SharedBuffer.h"
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#include "ImageLayers.h"
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#include "AudioSampleFormat.h"
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#include "MediaResource.h"
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#include "nsHTMLMediaElement.h"
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namespace mozilla {
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class AbstractMediaDecoder;
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// Stores info relevant to presenting media frames.
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class VideoInfo {
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public:
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VideoInfo()
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: mAudioRate(44100),
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mAudioChannels(2),
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mDisplay(0,0),
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mStereoMode(STEREO_MODE_MONO),
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mHasAudio(false),
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mHasVideo(false)
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{}
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// Returns true if it's safe to use aPicture as the picture to be
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// extracted inside a frame of size aFrame, and scaled up to and displayed
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// at a size of aDisplay. You should validate the frame, picture, and
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// display regions before using them to display video frames.
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static bool ValidateVideoRegion(const nsIntSize& aFrame,
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const nsIntRect& aPicture,
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const nsIntSize& aDisplay);
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// Sample rate.
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uint32_t mAudioRate;
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// Number of audio channels.
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uint32_t mAudioChannels;
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// Size in pixels at which the video is rendered. This is after it has
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// been scaled by its aspect ratio.
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nsIntSize mDisplay;
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// Indicates the frame layout for single track stereo videos.
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StereoMode mStereoMode;
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// True if we have an active audio bitstream.
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bool mHasAudio;
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// True if we have an active video bitstream.
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bool mHasVideo;
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};
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// Holds chunk a decoded audio frames.
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class AudioData {
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public:
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AudioData(int64_t aOffset,
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int64_t aTime,
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int64_t aDuration,
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uint32_t aFrames,
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AudioDataValue* aData,
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uint32_t aChannels)
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: mOffset(aOffset),
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mTime(aTime),
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mDuration(aDuration),
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mFrames(aFrames),
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mChannels(aChannels),
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mAudioData(aData)
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{
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MOZ_COUNT_CTOR(AudioData);
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}
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~AudioData()
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{
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MOZ_COUNT_DTOR(AudioData);
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}
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// If mAudioBuffer is null, creates it from mAudioData.
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void EnsureAudioBuffer();
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int64_t GetEnd() { return mTime + mDuration; }
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// Approximate byte offset of the end of the page on which this chunk
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// ends.
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const int64_t mOffset;
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int64_t mTime; // Start time of data in usecs.
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const int64_t mDuration; // In usecs.
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const uint32_t mFrames;
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const uint32_t mChannels;
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// At least one of mAudioBuffer/mAudioData must be non-null.
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// mChannels channels, each with mFrames frames
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nsRefPtr<SharedBuffer> mAudioBuffer;
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// mFrames frames, each with mChannels values
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nsAutoArrayPtr<AudioDataValue> mAudioData;
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};
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namespace layers {
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class GraphicBufferLocked;
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}
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// Holds a decoded video frame, in YCbCr format. These are queued in the reader.
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class VideoData {
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public:
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typedef layers::ImageContainer ImageContainer;
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typedef layers::Image Image;
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// YCbCr data obtained from decoding the video. The index's are:
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// 0 = Y
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// 1 = Cb
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// 2 = Cr
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struct YCbCrBuffer {
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struct Plane {
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uint8_t* mData;
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uint32_t mWidth;
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uint32_t mHeight;
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uint32_t mStride;
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uint32_t mOffset;
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uint32_t mSkip;
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};
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Plane mPlanes[3];
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};
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// Constructs a VideoData object. If aImage is NULL, creates a new Image
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// holding a copy of the YCbCr data passed in aBuffer. If aImage is not NULL,
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// it's stored as the underlying video image and aBuffer is assumed to point
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// to memory within aImage so no copy is made. aTimecode is a codec specific
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// number representing the timestamp of the frame of video data. Returns
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// nsnull if an error occurs. This may indicate that memory couldn't be
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// allocated to create the VideoData object, or it may indicate some problem
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// with the input data (e.g. negative stride).
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static VideoData* Create(VideoInfo& aInfo,
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ImageContainer* aContainer,
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Image* aImage,
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int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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const YCbCrBuffer &aBuffer,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntRect aPicture);
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// Variant that always makes a copy of aBuffer
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static VideoData* Create(VideoInfo& aInfo,
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ImageContainer* aContainer,
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int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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const YCbCrBuffer &aBuffer,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntRect aPicture);
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// Variant to create a VideoData instance given an existing aImage
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static VideoData* Create(VideoInfo& aInfo,
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Image* aImage,
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int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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const YCbCrBuffer &aBuffer,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntRect aPicture);
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static VideoData* Create(VideoInfo& aInfo,
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ImageContainer* aContainer,
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int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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layers::GraphicBufferLocked* aBuffer,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntRect aPicture);
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static VideoData* CreateFromImage(VideoInfo& aInfo,
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ImageContainer* aContainer,
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int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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const nsRefPtr<Image>& aImage,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntRect aPicture);
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// Constructs a duplicate VideoData object. This intrinsically tells the
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// player that it does not need to update the displayed frame when this
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// frame is played; this frame is identical to the previous.
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static VideoData* CreateDuplicate(int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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int64_t aTimecode)
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{
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return new VideoData(aOffset, aTime, aEndTime, aTimecode);
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}
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~VideoData();
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int64_t GetEnd() { return mEndTime; }
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// Dimensions at which to display the video frame. The picture region
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// will be scaled to this size. This is should be the picture region's
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// dimensions scaled with respect to its aspect ratio.
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nsIntSize mDisplay;
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// Approximate byte offset of the end of the frame in the media.
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int64_t mOffset;
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// Start time of frame in microseconds.
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int64_t mTime;
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// End time of frame in microseconds.
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int64_t mEndTime;
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// Codec specific internal time code. For Ogg based codecs this is the
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// granulepos.
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int64_t mTimecode;
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// This frame's image.
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nsRefPtr<Image> mImage;
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// When true, denotes that this frame is identical to the frame that
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// came before; it's a duplicate. mBuffer will be empty.
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bool mDuplicate;
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bool mKeyframe;
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public:
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VideoData(int64_t aOffset, int64_t aTime, int64_t aEndTime, int64_t aTimecode);
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VideoData(int64_t aOffset,
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int64_t aTime,
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int64_t aEndTime,
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bool aKeyframe,
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int64_t aTimecode,
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nsIntSize aDisplay);
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};
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// Thread and type safe wrapper around nsDeque.
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template <class T>
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class MediaQueueDeallocator : public nsDequeFunctor {
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virtual void* operator() (void* anObject) {
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delete static_cast<T*>(anObject);
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return nullptr;
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}
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};
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template <class T> class MediaQueue : private nsDeque {
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public:
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MediaQueue()
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: nsDeque(new MediaQueueDeallocator<T>()),
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mReentrantMonitor("mediaqueue"),
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mEndOfStream(false)
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{}
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~MediaQueue() {
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Reset();
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}
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inline int32_t GetSize() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return nsDeque::GetSize();
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}
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inline void Push(T* aItem) {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsDeque::Push(aItem);
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}
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inline void PushFront(T* aItem) {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsDeque::PushFront(aItem);
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}
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inline T* Pop() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return static_cast<T*>(nsDeque::Pop());
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}
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inline T* PopFront() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return static_cast<T*>(nsDeque::PopFront());
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}
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inline T* Peek() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return static_cast<T*>(nsDeque::Peek());
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}
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inline T* PeekFront() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return static_cast<T*>(nsDeque::PeekFront());
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}
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inline void Empty() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsDeque::Empty();
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}
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inline void Erase() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsDeque::Erase();
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}
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void Reset() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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while (GetSize() > 0) {
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T* x = PopFront();
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delete x;
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}
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mEndOfStream = false;
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}
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bool AtEndOfStream() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return GetSize() == 0 && mEndOfStream;
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}
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// Returns true if the media queue has had its last item added to it.
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// This happens when the media stream has been completely decoded. Note this
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// does not mean that the corresponding stream has finished playback.
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bool IsFinished() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mEndOfStream;
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}
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// Informs the media queue that it won't be receiving any more items.
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void Finish() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mEndOfStream = true;
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}
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// Returns the approximate number of microseconds of items in the queue.
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int64_t Duration() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (GetSize() < 2) {
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return 0;
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}
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T* last = Peek();
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T* first = PeekFront();
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return last->mTime - first->mTime;
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}
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void LockedForEach(nsDequeFunctor& aFunctor) const {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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ForEach(aFunctor);
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}
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// Extracts elements from the queue into aResult, in order.
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// Elements whose start time is before aTime are ignored.
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void GetElementsAfter(int64_t aTime, nsTArray<T*>* aResult) {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!GetSize())
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return;
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int32_t i;
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for (i = GetSize() - 1; i > 0; --i) {
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T* v = static_cast<T*>(ObjectAt(i));
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if (v->GetEnd() < aTime)
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break;
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}
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// Elements less than i have a end time before aTime. It's also possible
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// that the element at i has a end time before aTime, but that's OK.
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for (; i < GetSize(); ++i) {
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aResult->AppendElement(static_cast<T*>(ObjectAt(i)));
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}
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}
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uint32_t FrameCount() {
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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uint32_t frames = 0;
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for (int32_t i = 0; i < GetSize(); ++i) {
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T* v = static_cast<T*>(ObjectAt(i));
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frames += v->mFrames;
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}
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return frames;
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}
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private:
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mutable ReentrantMonitor mReentrantMonitor;
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// True when we've decoded the last frame of data in the
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// bitstream for which we're queueing frame data.
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bool mEndOfStream;
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};
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// Encapsulates the decoding and reading of media data. Reading can only be
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// done on the decode thread. Never hold the decoder monitor when
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// calling into this class. Unless otherwise specified, methods and fields of
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// this class can only be accessed on the decode thread.
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class MediaDecoderReader {
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public:
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MediaDecoderReader(AbstractMediaDecoder* aDecoder);
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virtual ~MediaDecoderReader();
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// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
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// on failure.
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virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0;
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// Resets all state related to decoding, emptying all buffers etc.
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virtual nsresult ResetDecode();
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// Decodes an unspecified amount of audio data, enqueuing the audio data
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// in mAudioQueue. Returns true when there's more audio to decode,
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// false if the audio is finished, end of file has been reached,
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// or an un-recoverable read error has occured.
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virtual bool DecodeAudioData() = 0;
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// Steps to carry out at the start of the |DecodeLoop|.
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virtual void PrepareToDecode() { }
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// Reads and decodes one video frame. Packets with a timestamp less
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// than aTimeThreshold will be decoded (unless they're not keyframes
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// and aKeyframeSkip is true), but will not be added to the queue.
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virtual bool DecodeVideoFrame(bool &aKeyframeSkip,
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int64_t aTimeThreshold) = 0;
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virtual bool HasAudio() = 0;
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virtual bool HasVideo() = 0;
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// Read header data for all bitstreams in the file. Fills aInfo with
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// the data required to present the media, and optionally fills *aTags
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// with tag metadata from the file.
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// Returns NS_OK on success, or NS_ERROR_FAILURE on failure.
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virtual nsresult ReadMetadata(VideoInfo* aInfo,
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MetadataTags** aTags) = 0;
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// Stores the presentation time of the first frame we'd be able to play if
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// we started playback at the current position. Returns the first video
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// frame, if we have video.
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virtual VideoData* FindStartTime(int64_t& aOutStartTime);
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// Moves the decode head to aTime microseconds. aStartTime and aEndTime
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// denote the start and end times of the media in usecs, and aCurrentTime
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// is the current playback position in microseconds.
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virtual nsresult Seek(int64_t aTime,
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int64_t aStartTime,
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int64_t aEndTime,
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int64_t aCurrentTime) = 0;
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// Called when the decode thread is started, before calling any other
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// decode, read metadata, or seek functions. Do any thread local setup
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// in this function.
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virtual void OnDecodeThreadStart() {}
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// Called when the decode thread is about to finish, after all calls to
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// any other decode, read metadata, or seek functions. Any backend specific
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// thread local tear down must be done in this function. Note that another
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// decode thread could start up and run in future.
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virtual void OnDecodeThreadFinish() {}
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protected:
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// Queue of audio frames. This queue is threadsafe, and is accessed from
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// the audio, decoder, state machine, and main threads.
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MediaQueue<AudioData> mAudioQueue;
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// Queue of video frames. This queue is threadsafe, and is accessed from
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// the decoder, state machine, and main threads.
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MediaQueue<VideoData> mVideoQueue;
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public:
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// Populates aBuffered with the time ranges which are buffered. aStartTime
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// must be the presentation time of the first frame in the media, e.g.
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// the media time corresponding to playback time/position 0. This function
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// should only be called on the main thread.
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virtual nsresult GetBuffered(dom::TimeRanges* aBuffered,
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int64_t aStartTime) = 0;
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class VideoQueueMemoryFunctor : public nsDequeFunctor {
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public:
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VideoQueueMemoryFunctor() : mResult(0) {}
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virtual void* operator()(void* anObject);
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int64_t mResult;
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};
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virtual int64_t VideoQueueMemoryInUse() {
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VideoQueueMemoryFunctor functor;
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mVideoQueue.LockedForEach(functor);
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return functor.mResult;
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}
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class AudioQueueMemoryFunctor : public nsDequeFunctor {
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public:
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AudioQueueMemoryFunctor() : mResult(0) {}
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virtual void* operator()(void* anObject) {
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const AudioData* audioData = static_cast<const AudioData*>(anObject);
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mResult += audioData->mFrames * audioData->mChannels * sizeof(AudioDataValue);
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return nullptr;
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}
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int64_t mResult;
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};
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virtual int64_t AudioQueueMemoryInUse() {
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AudioQueueMemoryFunctor functor;
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mAudioQueue.LockedForEach(functor);
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return functor.mResult;
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}
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// Only used by WebMReader for now, so stub here rather than in every
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// reader than inherits from MediaDecoderReader.
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virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {}
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virtual MediaQueue<AudioData>& AudioQueue() { return mAudioQueue; }
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virtual MediaQueue<VideoData>& VideoQueue() { return mVideoQueue; }
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// Returns a pointer to the decoder.
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AbstractMediaDecoder* GetDecoder() {
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return mDecoder;
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}
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AudioData* DecodeToFirstAudioData();
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VideoData* DecodeToFirstVideoData();
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protected:
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// Pumps the decode until we reach frames required to play at time aTarget
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// (usecs).
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nsresult DecodeToTarget(int64_t aTarget);
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// Reference to the owning decoder object.
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AbstractMediaDecoder* mDecoder;
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// Stores presentation info required for playback.
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VideoInfo mInfo;
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};
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} // namespace mozilla
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#endif
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