gecko-dev/security/nss/lib/base/arena.c
2004-04-25 15:03:26 +00:00

1146 lines
28 KiB
C

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Netscape security libraries.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1994-2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifdef DEBUG
static const char CVS_ID[] = "@(#) $RCSfile: arena.c,v $ $Revision: 1.7 $ $Date: 2004/04/25 15:03:02 $ $Name: $";
#endif /* DEBUG */
/*
* arena.c
*
* This contains the implementation of NSS's thread-safe arenas.
*/
#ifndef BASE_H
#include "base.h"
#endif /* BASE_H */
#ifdef ARENA_THREADMARK
#include "prthread.h"
#endif /* ARENA_THREADMARK */
#include "prlock.h"
#include "plarena.h"
#include <string.h>
/*
* NSSArena
*
* This is based on NSPR's arena code, but it is threadsafe.
*
* The public methods relating to this type are:
*
* NSSArena_Create -- constructor
* NSSArena_Destroy
*
* The nonpublic methods relating to this type are:
*
* nssArena_Create -- constructor
* nssArena_Destroy
* nssArena_Mark
* nssArena_Release
* nssArena_Unmark
*
* nss_ZAlloc
* nss_ZFreeIf
* nss_ZRealloc
*
* In debug builds, the following calls are available:
*
* nssArena_verifyPointer
* nssArena_registerDestructor
* nssArena_deregisterDestructor
*/
struct NSSArenaStr {
PLArenaPool pool;
PRLock *lock;
#ifdef ARENA_THREADMARK
PRThread *marking_thread;
nssArenaMark *first_mark;
nssArenaMark *last_mark;
#endif /* ARENA_THREADMARK */
#ifdef ARENA_DESTRUCTOR_LIST
struct arena_destructor_node *first_destructor;
struct arena_destructor_node *last_destructor;
#endif /* ARENA_DESTRUCTOR_LIST */
};
/*
* nssArenaMark
*
* This type is used to mark the current state of an NSSArena.
*/
struct nssArenaMarkStr {
PRUint32 magic;
void *mark;
#ifdef ARENA_THREADMARK
nssArenaMark *next;
#endif /* ARENA_THREADMARK */
#ifdef ARENA_DESTRUCTOR_LIST
struct arena_destructor_node *next_destructor;
struct arena_destructor_node *prev_destructor;
#endif /* ARENA_DESTRUCTOR_LIST */
};
#define MARK_MAGIC 0x4d41524b /* "MARK" how original */
/*
* But first, the pointer-tracking code
*/
#ifdef DEBUG
extern const NSSError NSS_ERROR_INTERNAL_ERROR;
static nssPointerTracker arena_pointer_tracker;
static PRStatus
arena_add_pointer
(
const NSSArena *arena
)
{
PRStatus rv;
rv = nssPointerTracker_initialize(&arena_pointer_tracker);
if( PR_SUCCESS != rv ) {
return rv;
}
rv = nssPointerTracker_add(&arena_pointer_tracker, arena);
if( PR_SUCCESS != rv ) {
NSSError e = NSS_GetError();
if( NSS_ERROR_NO_MEMORY != e ) {
nss_SetError(NSS_ERROR_INTERNAL_ERROR);
}
return rv;
}
return PR_SUCCESS;
}
static PRStatus
arena_remove_pointer
(
const NSSArena *arena
)
{
PRStatus rv;
rv = nssPointerTracker_remove(&arena_pointer_tracker, arena);
if( PR_SUCCESS != rv ) {
nss_SetError(NSS_ERROR_INTERNAL_ERROR);
}
return rv;
}
/*
* nssArena_verifyPointer
*
* This method is only present in debug builds.
*
* If the specified pointer is a valid pointer to an NSSArena object,
* this routine will return PR_SUCCESS. Otherwise, it will put an
* error on the error stack and return PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
*
* Return value:
* PR_SUCCESS if the pointer is valid
* PR_FAILURE if it isn't
*/
NSS_IMPLEMENT PRStatus
nssArena_verifyPointer
(
const NSSArena *arena
)
{
PRStatus rv;
rv = nssPointerTracker_initialize(&arena_pointer_tracker);
if( PR_SUCCESS != rv ) {
/*
* This is a little disingenious. We have to initialize the
* tracker, because someone could "legitimately" try to verify
* an arena pointer before one is ever created. And this step
* might fail, due to lack of memory. But the only way that
* this step can fail is if it's doing the call_once stuff,
* (later calls just no-op). And if it didn't no-op, there
* aren't any valid arenas.. so the argument certainly isn't one.
*/
nss_SetError(NSS_ERROR_INVALID_ARENA);
return PR_FAILURE;
}
rv = nssPointerTracker_verify(&arena_pointer_tracker, arena);
if( PR_SUCCESS != rv ) {
nss_SetError(NSS_ERROR_INVALID_ARENA);
return PR_FAILURE;
}
return PR_SUCCESS;
}
#endif /* DEBUG */
#ifdef ARENA_DESTRUCTOR_LIST
struct arena_destructor_node {
struct arena_destructor_node *next;
struct arena_destructor_node *prev;
void (*destructor)(void *argument);
void *arg;
};
/*
* nssArena_registerDestructor
*
* This routine stores a pointer to a callback and an arbitrary
* pointer-sized argument in the arena, at the current point in
* the mark stack. If the arena is destroyed, or an "earlier"
* mark is released, then this destructor will be called at that
* time. Note that the destructor will be called with the arena
* locked, which means the destructor may free memory in that
* arena, but it may not allocate or cause to be allocated any
* memory. This callback facility was included to support our
* debug-version pointer-tracker feature; overuse runs counter to
* the the original intent of arenas. This routine returns a
* PRStatus value; if successful, it will return PR_SUCCESS. If
* unsuccessful, it will set an error on the error stack and
* return PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
* NSS_ERROR_NO_MEMORY
*
* Return value:
* PR_SUCCESS
* PR_FAILURE
*/
NSS_IMPLEMENT PRStatus
nssArena_registerDestructor
(
NSSArena *arena,
void (*destructor)(void *argument),
void *arg
)
{
struct arena_destructor_node *it;
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return PR_FAILURE;
}
#endif /* NSSDEBUG */
it = nss_ZNEW(arena, struct arena_destructor_node);
if( (struct arena_destructor_node *)NULL == it ) {
return PR_FAILURE;
}
it->prev = arena->last_destructor;
arena->last_destructor->next = it;
arena->last_destructor = it;
it->destructor = destructor;
it->arg = arg;
if( (nssArenaMark *)NULL != arena->last_mark ) {
arena->last_mark->prev_destructor = it->prev;
arena->last_mark->next_destructor = it->next;
}
return PR_SUCCESS;
}
NSS_IMPLEMENT PRStatus
nssArena_deregisterDestructor
(
NSSArena *arena,
void (*destructor)(void *argument),
void *arg
)
{
struct arena_destructor_node *it;
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return PR_FAILURE;
}
#endif /* NSSDEBUG */
for( it = arena->first_destructor; it; it = it->next ) {
if( (it->destructor == destructor) && (it->arg == arg) ) {
break;
}
}
if( (struct arena_destructor_node *)NULL == it ) {
nss_SetError(NSS_ERROR_NOT_FOUND);
return PR_FAILURE;
}
if( it == arena->first_destructor ) {
arena->first_destructor = it->next;
}
if( it == arena->last_destructor ) {
arena->last_destructor = it->prev;
}
if( (struct arena_destructor_node *)NULL != it->prev ) {
it->prev->next = it->next;
}
if( (struct arena_destructor_node *)NULL != it->next ) {
it->next->prev = it->prev;
}
{
nssArenaMark *m;
for( m = arena->first_mark; m; m = m->next ) {
if( m->next_destructor == it ) {
m->next_destructor = it->next;
}
if( m->prev_destructor == it ) {
m->prev_destructor = it->prev;
}
}
}
nss_ZFreeIf(it);
return PR_SUCCESS;
}
static void
nss_arena_call_destructor_chain
(
struct arena_destructor_node *it
)
{
for( ; it ; it = it->next ) {
(*(it->destructor))(it->arg);
}
}
#endif /* ARENA_DESTRUCTOR_LIST */
/*
* NSSArena_Create
*
* This routine creates a new memory arena. This routine may return
* NULL upon error, in which case it will have created an error stack.
*
* The top-level error may be one of the following values:
* NSS_ERROR_NO_MEMORY
*
* Return value:
* NULL upon error
* A pointer to an NSSArena upon success
*/
NSS_IMPLEMENT NSSArena *
NSSArena_Create
(
void
)
{
nss_ClearErrorStack();
return nssArena_Create();
}
/*
* nssArena_Create
*
* This routine creates a new memory arena. This routine may return
* NULL upon error, in which case it will have set an error on the
* error stack.
*
* The error may be one of the following values:
* NSS_ERROR_NO_MEMORY
*
* Return value:
* NULL upon error
* A pointer to an NSSArena upon success
*/
NSS_IMPLEMENT NSSArena *
nssArena_Create
(
void
)
{
NSSArena *rv = (NSSArena *)NULL;
rv = nss_ZNEW((NSSArena *)NULL, NSSArena);
if( (NSSArena *)NULL == rv ) {
nss_SetError(NSS_ERROR_NO_MEMORY);
return (NSSArena *)NULL;
}
rv->lock = PR_NewLock();
if( (PRLock *)NULL == rv->lock ) {
(void)nss_ZFreeIf(rv);
nss_SetError(NSS_ERROR_NO_MEMORY);
return (NSSArena *)NULL;
}
/*
* Arena sizes. The current security code has 229 occurrences of
* PORT_NewArena. The default chunksizes specified break down as
*
* Size Mult. Specified as
* 512 1 512
* 1024 7 1024
* 2048 5 2048
* 2048 5 CRMF_DEFAULT_ARENA_SIZE
* 2048 190 DER_DEFAULT_CHUNKSIZE
* 2048 20 SEC_ASN1_DEFAULT_ARENA_SIZE
* 4096 1 4096
*
* Obviously this "default chunksize" flexibility isn't very
* useful to us, so I'll just pick 2048.
*/
PL_InitArenaPool(&rv->pool, "NSS", 2048, sizeof(double));
#ifdef DEBUG
{
PRStatus st;
st = arena_add_pointer(rv);
if( PR_SUCCESS != st ) {
PL_FinishArenaPool(&rv->pool);
PR_DestroyLock(rv->lock);
(void)nss_ZFreeIf(rv);
return (NSSArena *)NULL;
}
}
#endif /* DEBUG */
return rv;
}
/*
* NSSArena_Destroy
*
* This routine will destroy the specified arena, freeing all memory
* allocated from it. This routine returns a PRStatus value; if
* successful, it will return PR_SUCCESS. If unsuccessful, it will
* create an error stack and return PR_FAILURE.
*
* The top-level error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
*
* Return value:
* PR_SUCCESS upon success
* PR_FAILURE upon failure
*/
NSS_IMPLEMENT PRStatus
NSSArena_Destroy
(
NSSArena *arena
)
{
nss_ClearErrorStack();
#ifdef DEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return PR_FAILURE;
}
#endif /* DEBUG */
return nssArena_Destroy(arena);
}
/*
* nssArena_Destroy
*
* This routine will destroy the specified arena, freeing all memory
* allocated from it. This routine returns a PRStatus value; if
* successful, it will return PR_SUCCESS. If unsuccessful, it will
* set an error on the error stack and return PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
*
* Return value:
* PR_SUCCESS
* PR_FAILURE
*/
NSS_IMPLEMENT PRStatus
nssArena_Destroy
(
NSSArena *arena
)
{
PRLock *lock;
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return PR_FAILURE;
}
#endif /* NSSDEBUG */
PR_Lock(arena->lock);
if( (PRLock *)NULL == arena->lock ) {
/* Just got destroyed */
nss_SetError(NSS_ERROR_INVALID_ARENA);
return PR_FAILURE;
}
#ifdef DEBUG
if( PR_SUCCESS != arena_remove_pointer(arena) ) {
return PR_FAILURE;
}
#endif /* DEBUG */
#ifdef ARENA_DESTRUCTOR_LIST
/* Note that the arena is locked at this time */
nss_arena_call_destructor_chain(arena->first_destructor);
#endif /* ARENA_DESTRUCTOR_LIST */
PL_FinishArenaPool(&arena->pool);
lock = arena->lock;
arena->lock = (PRLock *)NULL;
PR_Unlock(lock);
PR_DestroyLock(lock);
(void)nss_ZFreeIf(arena);
return PR_SUCCESS;
}
static void *nss_zalloc_arena_locked(NSSArena *arena, PRUint32 size);
/*
* nssArena_Mark
*
* This routine "marks" the current state of an arena. Space
* allocated after the arena has been marked can be freed by
* releasing the arena back to the mark with nssArena_Release,
* or committed by calling nssArena_Unmark. When successful,
* this routine returns a valid nssArenaMark pointer. This
* routine may return NULL upon error, in which case it will
* have set an error on the error stack.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
* NSS_ERROR_NO_MEMORY
* NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
*
* Return value:
* NULL upon failure
* An nssArenaMark pointer upon success
*/
NSS_IMPLEMENT nssArenaMark *
nssArena_Mark
(
NSSArena *arena
)
{
nssArenaMark *rv;
void *p;
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return (nssArenaMark *)NULL;
}
#endif /* NSSDEBUG */
PR_Lock(arena->lock);
if( (PRLock *)NULL == arena->lock ) {
/* Just got destroyed */
nss_SetError(NSS_ERROR_INVALID_ARENA);
return (nssArenaMark *)NULL;
}
#ifdef ARENA_THREADMARK
if( (PRThread *)NULL == arena->marking_thread ) {
/* Unmarked. Store our thread ID */
arena->marking_thread = PR_GetCurrentThread();
/* This call never fails. */
} else {
/* Marked. Verify it's the current thread */
if( PR_GetCurrentThread() != arena->marking_thread ) {
PR_Unlock(arena->lock);
nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
return (nssArenaMark *)NULL;
}
}
#endif /* ARENA_THREADMARK */
p = PL_ARENA_MARK(&arena->pool);
/* No error possible */
/* Do this after the mark */
rv = (nssArenaMark *)nss_zalloc_arena_locked(arena, sizeof(nssArenaMark));
if( (nssArenaMark *)NULL == rv ) {
PR_Unlock(arena->lock);
nss_SetError(NSS_ERROR_NO_MEMORY);
return (nssArenaMark *)NULL;
}
#ifdef ARENA_THREADMARK
if ( (nssArenaMark *)NULL == arena->first_mark) {
arena->first_mark = rv;
arena->last_mark = rv;
} else {
arena->last_mark->next = rv;
arena->last_mark = rv;
}
#endif /* ARENA_THREADMARK */
rv->mark = p;
rv->magic = MARK_MAGIC;
#ifdef ARENA_DESTRUCTOR_LIST
rv->prev_destructor = arena->last_destructor;
#endif /* ARENA_DESTRUCTOR_LIST */
PR_Unlock(arena->lock);
return rv;
}
/*
* nss_arena_unmark_release
*
* This static routine implements the routines nssArena_Release
* ans nssArena_Unmark, which are almost identical.
*/
static PRStatus
nss_arena_unmark_release
(
NSSArena *arena,
nssArenaMark *arenaMark,
PRBool release
)
{
void *inner_mark;
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
return PR_FAILURE;
}
#endif /* NSSDEBUG */
if( MARK_MAGIC != arenaMark->magic ) {
nss_SetError(NSS_ERROR_INVALID_ARENA_MARK);
return PR_FAILURE;
}
PR_Lock(arena->lock);
if( (PRLock *)NULL == arena->lock ) {
/* Just got destroyed */
nss_SetError(NSS_ERROR_INVALID_ARENA);
return PR_FAILURE;
}
#ifdef ARENA_THREADMARK
if( (PRThread *)NULL != arena->marking_thread ) {
if( PR_GetCurrentThread() != arena->marking_thread ) {
PR_Unlock(arena->lock);
nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
return PR_FAILURE;
}
}
#endif /* ARENA_THREADMARK */
if( MARK_MAGIC != arenaMark->magic ) {
/* Just got released */
PR_Unlock(arena->lock);
nss_SetError(NSS_ERROR_INVALID_ARENA_MARK);
return PR_FAILURE;
}
arenaMark->magic = 0;
inner_mark = arenaMark->mark;
#ifdef ARENA_THREADMARK
{
nssArenaMark **pMark = &arena->first_mark;
nssArenaMark *rest;
nssArenaMark *last = (nssArenaMark *)NULL;
/* Find this mark */
while( *pMark != arenaMark ) {
last = *pMark;
pMark = &(*pMark)->next;
}
/* Remember the pointer, then zero it */
rest = (*pMark)->next;
*pMark = (nssArenaMark *)NULL;
arena->last_mark = last;
/* Invalidate any later marks being implicitly released */
for( ; (nssArenaMark *)NULL != rest; rest = rest->next ) {
rest->magic = 0;
}
/* If we just got rid of the first mark, clear the thread ID */
if( (nssArenaMark *)NULL == arena->first_mark ) {
arena->marking_thread = (PRThread *)NULL;
}
}
#endif /* ARENA_THREADMARK */
if( release ) {
#ifdef ARENA_DESTRUCTOR_LIST
if( (struct arena_destructor_node *)NULL != arenaMark->prev_destructor ) {
arenaMark->prev_destructor->next = (struct arena_destructor_node *)NULL;
}
arena->last_destructor = arenaMark->prev_destructor;
/* Note that the arena is locked at this time */
nss_arena_call_destructor_chain(arenaMark->next_destructor);
#endif /* ARENA_DESTRUCTOR_LIST */
PR_ARENA_RELEASE(&arena->pool, inner_mark);
/* No error return */
}
PR_Unlock(arena->lock);
return PR_SUCCESS;
}
/*
* nssArena_Release
*
* This routine invalidates and releases all memory allocated from
* the specified arena after the point at which the specified mark
* was obtained. This routine returns a PRStatus value; if successful,
* it will return PR_SUCCESS. If unsuccessful, it will set an error
* on the error stack and return PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
* NSS_ERROR_INVALID_ARENA_MARK
* NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
*
* Return value:
* PR_SUCCESS
* PR_FAILURE
*/
NSS_IMPLEMENT PRStatus
nssArena_Release
(
NSSArena *arena,
nssArenaMark *arenaMark
)
{
return nss_arena_unmark_release(arena, arenaMark, PR_TRUE);
}
/*
* nssArena_Unmark
*
* This routine "commits" the indicated mark and any marks after
* it, making them unreleasable. Note that any earlier marks can
* still be released, and such a release will invalidate these
* later unmarked regions. If an arena is to be safely shared by
* more than one thread, all marks must be either released or
* unmarked. This routine returns a PRStatus value; if successful,
* it will return PR_SUCCESS. If unsuccessful, it will set an error
* on the error stack and return PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
* NSS_ERROR_INVALID_ARENA_MARK
* NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
*
* Return value:
* PR_SUCCESS
* PR_FAILURE
*/
NSS_IMPLEMENT PRStatus
nssArena_Unmark
(
NSSArena *arena,
nssArenaMark *arenaMark
)
{
return nss_arena_unmark_release(arena, arenaMark, PR_FALSE);
}
/*
* We prefix this header to all allocated blocks. It is a multiple
* of the alignment size. Note that this usage of a header may make
* purify spew bogus warnings about "potentially leaked blocks" of
* memory; if that gets too annoying we can add in a pointer to the
* header in the header itself. There's not a lot of safety here;
* maybe we should add a magic value?
*/
struct pointer_header {
NSSArena *arena;
PRUint32 size;
};
static void *
nss_zalloc_arena_locked
(
NSSArena *arena,
PRUint32 size
)
{
void *p;
void *rv;
struct pointer_header *h;
PRUint32 my_size = size + sizeof(struct pointer_header);
PR_ARENA_ALLOCATE(p, &arena->pool, my_size);
if( (void *)NULL == p ) {
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
/*
* Do this before we unlock. This way if the user is using
* an arena in one thread while destroying it in another, he'll
* fault/FMR in his code, not ours.
*/
h = (struct pointer_header *)p;
h->arena = arena;
h->size = size;
rv = (void *)((char *)h + sizeof(struct pointer_header));
(void)nsslibc_memset(rv, 0, size);
return rv;
}
/*
* nss_ZAlloc
*
* This routine allocates and zeroes a section of memory of the
* size, and returns to the caller a pointer to that memory. If
* the optional arena argument is non-null, the memory will be
* obtained from that arena; otherwise, the memory will be obtained
* from the heap. This routine may return NULL upon error, in
* which case it will have set an error upon the error stack. The
* value specified for size may be zero; in which case a valid
* zero-length block of memory will be allocated. This block may
* be expanded by calling nss_ZRealloc.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_ARENA
* NSS_ERROR_NO_MEMORY
* NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
*
* Return value:
* NULL upon error
* A pointer to the new segment of zeroed memory
*/
NSS_IMPLEMENT void *
nss_ZAlloc
(
NSSArena *arenaOpt,
PRUint32 size
)
{
struct pointer_header *h;
PRUint32 my_size = size + sizeof(struct pointer_header);
if( my_size < sizeof(struct pointer_header) ) {
/* Wrapped */
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
if( (NSSArena *)NULL == arenaOpt ) {
/* Heap allocation, no locking required. */
h = (struct pointer_header *)PR_Calloc(1, my_size);
if( (struct pointer_header *)NULL == h ) {
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
h->arena = (NSSArena *)NULL;
h->size = size;
/* We used calloc: it's already zeroed */
return (void *)((char *)h + sizeof(struct pointer_header));
} else {
void *rv;
/* Arena allocation */
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(arenaOpt) ) {
return (void *)NULL;
}
#endif /* NSSDEBUG */
PR_Lock(arenaOpt->lock);
if( (PRLock *)NULL == arenaOpt->lock ) {
/* Just got destroyed */
nss_SetError(NSS_ERROR_INVALID_ARENA);
return (void *)NULL;
}
#ifdef ARENA_THREADMARK
if( (PRThread *)NULL != arenaOpt->marking_thread ) {
if( PR_GetCurrentThread() != arenaOpt->marking_thread ) {
nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
PR_Unlock(arenaOpt->lock);
return (void *)NULL;
}
}
#endif /* ARENA_THREADMARK */
rv = nss_zalloc_arena_locked(arenaOpt, size);
PR_Unlock(arenaOpt->lock);
return rv;
}
/*NOTREACHED*/
}
/*
* nss_ZFreeIf
*
* If the specified pointer is non-null, then the region of memory
* to which it points -- which must have been allocated with
* nss_ZAlloc -- will be zeroed and released. This routine
* returns a PRStatus value; if successful, it will return PR_SUCCESS.
* If unsuccessful, it will set an error on the error stack and return
* PR_FAILURE.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_POINTER
*
* Return value:
* PR_SUCCESS
* PR_FAILURE
*/
NSS_IMPLEMENT PRStatus
nss_ZFreeIf
(
void *pointer
)
{
struct pointer_header *h;
if( (void *)NULL == pointer ) {
return PR_SUCCESS;
}
h = (struct pointer_header *)((char *)pointer
- sizeof(struct pointer_header));
/* Check any magic here */
if( (NSSArena *)NULL == h->arena ) {
/* Heap */
(void)nsslibc_memset(pointer, 0, h->size);
PR_Free(h);
return PR_SUCCESS;
} else {
/* Arena */
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(h->arena) ) {
return PR_FAILURE;
}
#endif /* NSSDEBUG */
PR_Lock(h->arena->lock);
if( (PRLock *)NULL == h->arena->lock ) {
/* Just got destroyed.. so this pointer is invalid */
nss_SetError(NSS_ERROR_INVALID_POINTER);
return PR_FAILURE;
}
(void)nsslibc_memset(pointer, 0, h->size);
/* No way to "free" it within an NSPR arena. */
PR_Unlock(h->arena->lock);
return PR_SUCCESS;
}
/*NOTREACHED*/
}
/*
* nss_ZRealloc
*
* This routine reallocates a block of memory obtained by calling
* nss_ZAlloc or nss_ZRealloc. The portion of memory
* between the new and old sizes -- which is either being newly
* obtained or released -- is in either case zeroed. This routine
* may return NULL upon failure, in which case it will have placed
* an error on the error stack.
*
* The error may be one of the following values:
* NSS_ERROR_INVALID_POINTER
* NSS_ERROR_NO_MEMORY
* NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
*
* Return value:
* NULL upon error
* A pointer to the replacement segment of memory
*/
NSS_EXTERN void *
nss_ZRealloc
(
void *pointer,
PRUint32 newSize
)
{
struct pointer_header *h, *new_h;
PRUint32 my_newSize = newSize + sizeof(struct pointer_header);
void *rv;
if( my_newSize < sizeof(struct pointer_header) ) {
/* Wrapped */
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
if( (void *)NULL == pointer ) {
nss_SetError(NSS_ERROR_INVALID_POINTER);
return (void *)NULL;
}
h = (struct pointer_header *)((char *)pointer
- sizeof(struct pointer_header));
/* Check any magic here */
if( newSize == h->size ) {
/* saves thrashing */
return pointer;
}
if( (NSSArena *)NULL == h->arena ) {
/* Heap */
new_h = (struct pointer_header *)PR_Calloc(1, my_newSize);
if( (struct pointer_header *)NULL == new_h ) {
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
new_h->arena = (NSSArena *)NULL;
new_h->size = newSize;
rv = (void *)((char *)new_h + sizeof(struct pointer_header));
if( newSize > h->size ) {
(void)nsslibc_memcpy(rv, pointer, h->size);
(void)nsslibc_memset(&((char *)rv)[ h->size ],
0, (newSize - h->size));
} else {
(void)nsslibc_memcpy(rv, pointer, newSize);
}
(void)nsslibc_memset(pointer, 0, h->size);
h->size = 0;
PR_Free(h);
return rv;
} else {
void *p;
/* Arena */
#ifdef NSSDEBUG
if( PR_SUCCESS != nssArena_verifyPointer(h->arena) ) {
return (void *)NULL;
}
#endif /* NSSDEBUG */
PR_Lock(h->arena->lock);
if( (PRLock *)NULL == h->arena->lock ) {
/* Just got destroyed.. so this pointer is invalid */
nss_SetError(NSS_ERROR_INVALID_POINTER);
return (void *)NULL;
}
#ifdef ARENA_THREADMARK
if( (PRThread *)NULL != h->arena->marking_thread ) {
if( PR_GetCurrentThread() != h->arena->marking_thread ) {
PR_Unlock(h->arena->lock);
nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
return (void *)NULL;
}
}
#endif /* ARENA_THREADMARK */
if( newSize < h->size ) {
/*
* We have no general way of returning memory to the arena
* (mark/release doesn't work because things may have been
* allocated after this object), so the memory is gone
* anyway. We might as well just return the same pointer to
* the user, saying "yeah, uh-hunh, you can only use less of
* it now." We'll zero the leftover part, of course. And
* in fact we might as well *not* adjust h->size-- this way,
* if the user reallocs back up to something not greater than
* the original size, then voila, there's the memory! This
* way a thrash big/small/big/small doesn't burn up the arena.
*/
char *extra = &((char *)pointer)[ newSize ];
(void)nsslibc_memset(extra, 0, (h->size - newSize));
PR_Unlock(h->arena->lock);
return pointer;
}
PR_ARENA_ALLOCATE(p, &h->arena->pool, my_newSize);
if( (void *)NULL == p ) {
PR_Unlock(h->arena->lock);
nss_SetError(NSS_ERROR_NO_MEMORY);
return (void *)NULL;
}
new_h = (struct pointer_header *)p;
new_h->arena = h->arena;
new_h->size = newSize;
rv = (void *)((char *)new_h + sizeof(struct pointer_header));
if (rv != pointer) {
(void)nsslibc_memcpy(rv, pointer, h->size);
(void)nsslibc_memset(pointer, 0, h->size);
}
(void)nsslibc_memset(&((char *)rv)[ h->size ], 0, (newSize - h->size));
h->arena = (NSSArena *)NULL;
h->size = 0;
PR_Unlock(new_h->arena->lock);
return rv;
}
/*NOTREACHED*/
}