mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-07 20:17:37 +00:00
522 lines
17 KiB
C++
522 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentClient.h"
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#include "mozilla/gfx/2D.h"
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#include "BasicThebesLayer.h"
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#include "nsIWidget.h"
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#include "gfxUtils.h"
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#include "gfxPlatform.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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/* static */ TemporaryRef<ContentClient>
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ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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{
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if (aForwarder->GetCompositorBackendType() != LAYERS_OPENGL) {
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return nullptr;
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}
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if (ShadowLayerManager::SupportsDirectTexturing() ||
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PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
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return new ContentClientDoubleBuffered(aForwarder);
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}
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return new ContentClientSingleBuffered(aForwarder);
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}
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ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
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BasicLayerManager* aManager)
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: ContentClient(aForwarder), mManager(aManager)
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{}
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already_AddRefed<gfxASurface>
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ContentClientBasic::CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface**)
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{
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nsRefPtr<gfxASurface> referenceSurface = GetBuffer();
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if (!referenceSurface) {
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gfxContext* defaultTarget = mManager->GetDefaultTarget();
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if (defaultTarget) {
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referenceSurface = defaultTarget->CurrentSurface();
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} else {
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nsIWidget* widget = mManager->GetRetainerWidget();
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if (!widget || !(referenceSurface = widget->GetThebesSurface())) {
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referenceSurface = mManager->GetTarget()->CurrentSurface();
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}
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}
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}
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return referenceSurface->CreateSimilarSurface(
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aType, gfxIntSize(aRect.width, aRect.height));
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}
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TemporaryRef<DrawTarget>
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ContentClientBasic::CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags)
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{
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NS_RUNTIMEABORT("ContentClientBasic does not support Moz2D drawing yet!");
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// TODO[Bas] - Implement me!?
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return nullptr;
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}
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void
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ContentClientRemote::DestroyBuffers()
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{
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if (!mTextureClient) {
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return;
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}
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MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_READ_WRITE);
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mTextureClient = nullptr;
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mTextureClientOnWhite = nullptr;
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DestroyFrontBuffer();
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mForwarder->DestroyThebesBuffer(this);
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}
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void
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ContentClientRemote::BeginPaint()
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{
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// XXX: So we might not have a TextureClient yet.. because it will
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// only be created by CreateBuffer.. which will deliver a locked surface!.
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if (mTextureClient) {
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SetBufferProvider(mTextureClient);
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}
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if (mTextureClientOnWhite) {
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SetBufferProviderOnWhite(mTextureClientOnWhite);
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}
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}
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void
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ContentClientRemote::EndPaint()
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{
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// XXX: We might still not have a texture client if PaintThebes
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// decided we didn't need one yet because the region to draw was empty.
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SetBufferProvider(nullptr);
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SetBufferProviderOnWhite(nullptr);
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mOldTextures.Clear();
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if (mTextureClient) {
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mTextureClient->Unlock();
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}
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->Unlock();
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}
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}
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void
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ContentClientRemote::BuildTextureClients(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags)
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{
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NS_ABORT_IF_FALSE(!mIsNewBuffer,
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"Bad! Did we create a buffer twice without painting?");
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mIsNewBuffer = true;
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if (mTextureClient) {
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mOldTextures.AppendElement(mTextureClient);
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if (mTextureClientOnWhite) {
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mOldTextures.AppendElement(mTextureClientOnWhite);
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}
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DestroyBuffers();
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}
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mTextureInfo.mTextureFlags = aFlags | HostRelease;
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mTextureClient = CreateTextureClient(TEXTURE_CONTENT);
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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mTextureClientOnWhite = CreateTextureClient(TEXTURE_CONTENT);
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mTextureInfo.mTextureFlags |= ComponentAlpha;
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}
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mContentType = aType;
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mSize = gfx::IntSize(aRect.width, aRect.height);
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mTextureClient->EnsureAllocated(mSize, mContentType);
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MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClient->GetDescriptor()));
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->EnsureAllocated(mSize, mContentType);
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MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClientOnWhite->GetDescriptor()));
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}
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CreateFrontBufferAndNotify(aRect);
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}
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TemporaryRef<DrawTarget>
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ContentClientRemote::CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags)
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{
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MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA), "We don't support component alpha here!");
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BuildTextureClients(aType, aRect, aFlags);
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RefPtr<DrawTarget> ret = mTextureClient->LockDrawTarget();
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return ret.forget();
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}
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already_AddRefed<gfxASurface>
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ContentClientRemote::CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface** aWhiteSurface)
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{
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BuildTextureClients(aType, aRect, aFlags);
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nsRefPtr<gfxASurface> ret = mTextureClient->LockSurface();
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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*aWhiteSurface = mTextureClientOnWhite->LockSurface();
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}
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return ret.forget();
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}
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nsIntRegion
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ContentClientRemote::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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// Also when we self-copied in the buffer, the buffer space
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// changes and some changed buffer content isn't reflected in the
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// draw or invalidate region (on purpose!). When this happens, we
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// need to read back the entire buffer too.
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updatedRegion = aVisibleRegion;
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mIsNewBuffer = false;
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} else {
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updatedRegion = aRegionToDraw;
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}
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NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
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"Update outside of buffer rect!");
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NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
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return updatedRegion;
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}
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void
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ContentClientRemote::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
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aVisibleRegion,
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aDidSelfCopy);
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MOZ_ASSERT(mTextureClient);
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mTextureClient->SetAccessMode(TextureClient::ACCESS_NONE);
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
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}
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LockFrontBuffer();
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mForwarder->UpdateTextureRegion(this,
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ThebesBufferData(BufferRect(),
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BufferRotation()),
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updatedRegion);
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}
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void
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ContentClientRemote::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_NONE);
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MOZ_ASSERT(!mTextureClientOnWhite || mTextureClientOnWhite->GetAccessMode() == TextureClient::ACCESS_NONE);
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MOZ_ASSERT(mTextureClient);
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mFrontAndBackBufferDiffer = true;
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mTextureClient->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
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}
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}
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ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
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{
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if (mTextureClient) {
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MOZ_ASSERT(mFrontClient);
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mTextureClient->SetDescriptor(SurfaceDescriptor());
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mFrontClient->SetDescriptor(SurfaceDescriptor());
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}
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if (mTextureClientOnWhite) {
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MOZ_ASSERT(mFrontClientOnWhite);
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mTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
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mFrontClientOnWhite->SetDescriptor(SurfaceDescriptor());
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}
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}
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void
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ContentClientDoubleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
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{
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mFrontClient = CreateTextureClient(TEXTURE_CONTENT);
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mFrontClient->EnsureAllocated(mSize, mContentType);
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mFrontBufferRect = aBufferRect;
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mFrontBufferRotation = nsIntPoint();
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if (mTextureInfo.mTextureFlags & ComponentAlpha) {
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mFrontClientOnWhite = CreateTextureClient(TEXTURE_CONTENT);
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mFrontClientOnWhite->EnsureAllocated(mSize, mContentType);
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}
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mForwarder->CreatedDoubleBuffer(this,
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*mFrontClient->GetDescriptor(),
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*mTextureClient->GetDescriptor(),
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mTextureInfo,
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mFrontClientOnWhite ? mFrontClientOnWhite->GetDescriptor() : nullptr,
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mTextureClientOnWhite ? mTextureClientOnWhite->GetDescriptor() : nullptr);
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}
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void
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ContentClientDoubleBuffered::DestroyFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() != TextureClient::ACCESS_NONE);
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mFrontClient = nullptr;
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mFrontClientOnWhite = nullptr;
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}
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void
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ContentClientDoubleBuffered::LockFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(TextureClient::ACCESS_NONE);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
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}
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}
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void
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ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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mFrontUpdatedRegion = aFrontUpdatedRegion;
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RefPtr<TextureClient> oldBack = mTextureClient;
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mTextureClient = mFrontClient;
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mFrontClient = oldBack;
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oldBack = mTextureClientOnWhite;
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mTextureClientOnWhite = mFrontClientOnWhite;
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mFrontClientOnWhite = oldBack;
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nsIntRect oldBufferRect = mBufferRect;
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mBufferRect = mFrontBufferRect;
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mFrontBufferRect = oldBufferRect;
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nsIntPoint oldBufferRotation = mBufferRotation;
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mBufferRotation = mFrontBufferRotation;
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mFrontBufferRotation = oldBufferRotation;
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
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}
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ContentClientRemote::SwapBuffers(aFrontUpdatedRegion);
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}
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struct AutoTextureClient {
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AutoTextureClient()
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: mTexture(nullptr)
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{}
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~AutoTextureClient()
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{
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if (mTexture) {
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mTexture->Unlock();
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}
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}
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gfxASurface* GetSurface(TextureClient* aTexture)
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{
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MOZ_ASSERT(!mTexture);
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mTexture = aTexture;
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if (mTexture) {
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return mTexture->LockSurface();
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}
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return nullptr;
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}
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DrawTarget* GetDrawTarget(TextureClient* aTexture)
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{
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MOZ_ASSERT(!mTexture);
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mTexture = aTexture;
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if (mTexture) {
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return mTexture->LockDrawTarget();
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}
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return nullptr;
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}
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private:
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TextureClient* mTexture;
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};
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void
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ContentClientDoubleBuffered::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
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return;
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}
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
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MOZ_ASSERT(!mFrontClientOnWhite ||
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mFrontClientOnWhite->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
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MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
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this,
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mFrontUpdatedRegion.GetBounds().x,
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mFrontUpdatedRegion.GetBounds().y,
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mFrontUpdatedRegion.GetBounds().width,
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mFrontUpdatedRegion.GetBounds().height));
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nsIntRegion updateRegion = mFrontUpdatedRegion;
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int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
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int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
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// Figure out whether the area we want to copy wraps the edges of our buffer.
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bool needFullCopy = (xBoundary < updateRegion.GetBounds().XMost() &&
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xBoundary > updateRegion.GetBounds().x) ||
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(yBoundary < updateRegion.GetBounds().YMost() &&
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yBoundary > updateRegion.GetBounds().y);
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// This is a tricky trade off, we're going to get stuff out of our
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// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
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// away if the visible region has changed. This is why in reality we want
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// this code integrated with PaintThebes to always do the optimal thing.
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if (needFullCopy) {
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// We can't easily draw our front buffer into us, since we're going to be
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// copying stuff around anyway it's easiest if we just move our situation
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// to non-rotated while we're at it. If this situation occurs we'll have
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// hit a self-copy path in PaintThebes before as well anyway.
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mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
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mBufferRotation = nsIntPoint();
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updateRegion = mBufferRect;
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} else {
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mBufferRect = mFrontBufferRect;
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mBufferRotation = mFrontBufferRotation;
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}
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AutoTextureClient autoTextureFront;
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AutoTextureClient autoTextureFrontOnWhite;
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if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
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RotatedBuffer frontBuffer(autoTextureFront.GetDrawTarget(mFrontClient),
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autoTextureFrontOnWhite.GetDrawTarget(mFrontClientOnWhite),
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mFrontBufferRect,
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mFrontBufferRotation);
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UpdateDestinationFrom(frontBuffer, updateRegion);
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} else {
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RotatedBuffer frontBuffer(autoTextureFront.GetSurface(mFrontClient),
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autoTextureFrontOnWhite.GetSurface(mFrontClientOnWhite),
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mFrontBufferRect,
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mFrontBufferRotation);
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UpdateDestinationFrom(frontBuffer, updateRegion);
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}
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mIsNewBuffer = false;
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mFrontAndBackBufferDiffer = false;
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}
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void
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ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
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const nsIntRegion& aUpdateRegion)
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{
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
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if (isClippingCheap) {
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gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
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}
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if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
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MOZ_ASSERT(!destCtx->IsCairo());
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if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
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destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
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}
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aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK);
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} else {
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aSource.DrawBufferWithRotation(destCtx, BUFFER_BLACK);
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}
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if (aSource.HaveBufferOnWhite()) {
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MOZ_ASSERT(HaveBufferOnWhite());
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
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if (isClippingCheap) {
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gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
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}
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if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
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MOZ_ASSERT(!destCtx->IsCairo());
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if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
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destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
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}
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aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE);
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} else {
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aSource.DrawBufferWithRotation(destCtx, BUFFER_WHITE);
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}
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}
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}
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ContentClientSingleBuffered::~ContentClientSingleBuffered()
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{
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if (mTextureClient) {
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mTextureClient->SetDescriptor(SurfaceDescriptor());
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}
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
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}
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}
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void
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ContentClientSingleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
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{
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mForwarder->CreatedSingleBuffer(this,
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*mTextureClient->GetDescriptor(),
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mTextureInfo,
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mTextureClientOnWhite ? mTextureClientOnWhite->GetDescriptor() : nullptr);
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}
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void
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ContentClientSingleBuffered::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
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return;
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}
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gfxASurface* backBuffer = GetBuffer();
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if (!backBuffer && mTextureClient) {
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backBuffer = mTextureClient->LockSurface();
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}
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nsRefPtr<gfxASurface> oldBuffer;
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oldBuffer = SetBuffer(backBuffer,
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mBufferRect,
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mBufferRotation);
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backBuffer = GetBufferOnWhite();
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if (!backBuffer && mTextureClientOnWhite) {
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backBuffer = mTextureClientOnWhite->LockSurface();
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}
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oldBuffer = SetBufferOnWhite(backBuffer);
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mIsNewBuffer = false;
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mFrontAndBackBufferDiffer = false;
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}
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}
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}
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