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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
353 lines
12 KiB
C++
353 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/ShadowRoot.h"
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#include "ChildIterator.h"
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#include "nsContentUtils.h"
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#include "mozilla/dom/HTMLShadowElement.h"
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#include "mozilla/dom/HTMLShadowElementBinding.h"
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NS_IMPL_NS_NEW_HTML_ELEMENT(Shadow)
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using namespace mozilla::dom;
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HTMLShadowElement::HTMLShadowElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo)
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: nsGenericHTMLElement(aNodeInfo), mIsInsertionPoint(false)
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{
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}
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HTMLShadowElement::~HTMLShadowElement()
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{
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if (mProjectedShadow) {
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mProjectedShadow->RemoveMutationObserver(this);
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}
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}
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NS_IMPL_CYCLE_COLLECTION_CLASS(HTMLShadowElement)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(HTMLShadowElement,
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nsGenericHTMLElement)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mProjectedShadow)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(HTMLShadowElement,
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nsGenericHTMLElement)
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if (tmp->mProjectedShadow) {
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tmp->mProjectedShadow->RemoveMutationObserver(tmp);
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tmp->mProjectedShadow = nullptr;
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_ADDREF_INHERITED(HTMLShadowElement, Element)
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NS_IMPL_RELEASE_INHERITED(HTMLShadowElement, Element)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(HTMLShadowElement)
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NS_INTERFACE_MAP_END_INHERITING(nsGenericHTMLElement)
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NS_IMPL_ELEMENT_CLONE(HTMLShadowElement)
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JSObject*
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HTMLShadowElement::WrapNode(JSContext *aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return HTMLShadowElementBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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HTMLShadowElement::SetProjectedShadow(ShadowRoot* aProjectedShadow)
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{
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if (mProjectedShadow) {
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mProjectedShadow->RemoveMutationObserver(this);
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// The currently projected ShadowRoot is going away,
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// thus the destination insertion points need to be updated.
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ExplicitChildIterator childIterator(mProjectedShadow);
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for (nsIContent* content = childIterator.GetNextChild();
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content;
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content = childIterator.GetNextChild()) {
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ShadowRoot::RemoveDestInsertionPoint(this, content->DestInsertionPoints());
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}
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}
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mProjectedShadow = aProjectedShadow;
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if (mProjectedShadow) {
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// A new ShadowRoot is being projected, thus its explcit
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// children will be distributed to this shadow insertion point.
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ExplicitChildIterator childIterator(mProjectedShadow);
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for (nsIContent* content = childIterator.GetNextChild();
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content;
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content = childIterator.GetNextChild()) {
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content->DestInsertionPoints().AppendElement(this);
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}
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// Watch for mutations on the projected shadow because
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// it affects the nodes that are distributed to this shadow
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// insertion point.
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mProjectedShadow->AddMutationObserver(this);
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}
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}
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static bool
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IsInFallbackContent(nsIContent* aContent)
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{
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nsINode* parentNode = aContent->GetParentNode();
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while (parentNode) {
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if (parentNode->IsHTMLElement(nsGkAtoms::content)) {
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return true;
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}
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parentNode = parentNode->GetParentNode();
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}
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return false;
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}
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nsresult
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HTMLShadowElement::BindToTree(nsIDocument* aDocument,
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nsIContent* aParent,
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nsIContent* aBindingParent,
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bool aCompileEventHandlers)
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{
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RefPtr<ShadowRoot> oldContainingShadow = GetContainingShadow();
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nsresult rv = nsGenericHTMLElement::BindToTree(aDocument, aParent,
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aBindingParent,
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aCompileEventHandlers);
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NS_ENSURE_SUCCESS(rv, rv);
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ShadowRoot* containingShadow = GetContainingShadow();
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if (containingShadow && !oldContainingShadow) {
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// Keep track of all descendant <shadow> elements in tree order so
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// that when the current shadow insertion point is removed, the next
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// one can be found quickly.
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TreeOrderComparator comparator;
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containingShadow->ShadowDescendants().InsertElementSorted(this, comparator);
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if (containingShadow->ShadowDescendants()[0] != this) {
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// Only the first <shadow> (in tree order) of a ShadowRoot can be an insertion point.
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return NS_OK;
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}
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if (IsInFallbackContent(this)) {
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// If the first shadow element in tree order is invalid (in fallback content),
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// the containing ShadowRoot will not have a shadow insertion point.
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containingShadow->SetShadowElement(nullptr);
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} else {
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mIsInsertionPoint = true;
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containingShadow->SetShadowElement(this);
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}
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containingShadow->SetInsertionPointChanged();
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}
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if (mIsInsertionPoint && containingShadow) {
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// Propagate BindToTree calls to projected shadow root children.
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ShadowRoot* projectedShadow = containingShadow->GetOlderShadowRoot();
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if (projectedShadow) {
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projectedShadow->SetIsComposedDocParticipant(IsInComposedDoc());
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for (nsIContent* child = projectedShadow->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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rv = child->BindToTree(nullptr, projectedShadow,
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projectedShadow->GetBindingParent(),
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aCompileEventHandlers);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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}
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}
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return NS_OK;
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}
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void
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HTMLShadowElement::UnbindFromTree(bool aDeep, bool aNullParent)
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{
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RefPtr<ShadowRoot> oldContainingShadow = GetContainingShadow();
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if (mIsInsertionPoint && oldContainingShadow) {
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// Propagate UnbindFromTree call to previous projected shadow
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// root children.
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ShadowRoot* projectedShadow = oldContainingShadow->GetOlderShadowRoot();
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if (projectedShadow) {
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for (nsIContent* child = projectedShadow->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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child->UnbindFromTree(true, false);
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}
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projectedShadow->SetIsComposedDocParticipant(false);
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}
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}
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nsGenericHTMLElement::UnbindFromTree(aDeep, aNullParent);
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if (oldContainingShadow && !GetContainingShadow() && mIsInsertionPoint) {
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nsTArray<HTMLShadowElement*>& shadowDescendants =
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oldContainingShadow->ShadowDescendants();
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shadowDescendants.RemoveElement(this);
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oldContainingShadow->SetShadowElement(nullptr);
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// Find the next shadow insertion point.
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if (shadowDescendants.Length() > 0 &&
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!IsInFallbackContent(shadowDescendants[0])) {
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oldContainingShadow->SetShadowElement(shadowDescendants[0]);
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}
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oldContainingShadow->SetInsertionPointChanged();
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mIsInsertionPoint = false;
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}
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}
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void
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HTMLShadowElement::DistributeSingleNode(nsIContent* aContent)
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{
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if (aContent->DestInsertionPoints().Contains(this)) {
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// Node has already been distrbuted this this node,
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// we are done.
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return;
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}
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aContent->DestInsertionPoints().AppendElement(this);
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// Handle the case where the shadow element is a child of
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// a node with a ShadowRoot. The nodes that have been distributed to
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// this shadow insertion point will need to be reprojected into the
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// insertion points of the parent's ShadowRoot.
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ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot();
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if (parentShadowRoot) {
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parentShadowRoot->DistributeSingleNode(aContent);
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return;
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}
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// Handle the case where the parent of this shadow element is a ShadowRoot
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// that is projected into a shadow insertion point in the younger ShadowRoot.
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ShadowRoot* containingShadow = GetContainingShadow();
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ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot();
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if (youngerShadow && GetParent() == containingShadow) {
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HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement();
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if (youngerShadowElement) {
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youngerShadowElement->DistributeSingleNode(aContent);
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}
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}
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}
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void
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HTMLShadowElement::RemoveDistributedNode(nsIContent* aContent)
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{
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ShadowRoot::RemoveDestInsertionPoint(this, aContent->DestInsertionPoints());
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// Handle the case where the shadow element is a child of
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// a node with a ShadowRoot. The nodes that have been distributed to
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// this shadow insertion point will need to be removed from the
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// insertion points of the parent's ShadowRoot.
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ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot();
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if (parentShadowRoot) {
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parentShadowRoot->RemoveDistributedNode(aContent);
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return;
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}
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// Handle the case where the parent of this shadow element is a ShadowRoot
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// that is projected into a shadow insertion point in the younger ShadowRoot.
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ShadowRoot* containingShadow = GetContainingShadow();
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ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot();
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if (youngerShadow && GetParent() == containingShadow) {
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HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement();
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if (youngerShadowElement) {
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youngerShadowElement->RemoveDistributedNode(aContent);
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}
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}
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}
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void
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HTMLShadowElement::DistributeAllNodes()
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{
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// All the explicit children of the projected ShadowRoot are distributed
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// into this shadow insertion point so update the destination insertion
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// points.
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ShadowRoot* containingShadow = GetContainingShadow();
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ShadowRoot* olderShadow = containingShadow->GetOlderShadowRoot();
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if (olderShadow) {
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ExplicitChildIterator childIterator(olderShadow);
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for (nsIContent* content = childIterator.GetNextChild();
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content;
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content = childIterator.GetNextChild()) {
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ShadowRoot::RemoveDestInsertionPoint(this, content->DestInsertionPoints());
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content->DestInsertionPoints().AppendElement(this);
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}
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}
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// Handle the case where the shadow element is a child of
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// a node with a ShadowRoot. The nodes that have been distributed to
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// this shadow insertion point will need to be reprojected into the
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// insertion points of the parent's ShadowRoot.
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ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot();
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if (parentShadowRoot) {
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parentShadowRoot->DistributeAllNodes();
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return;
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}
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// Handle the case where the parent of this shadow element is a ShadowRoot
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// that is projected into a shadow insertion point in the younger ShadowRoot.
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ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot();
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if (youngerShadow && GetParent() == containingShadow) {
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HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement();
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if (youngerShadowElement) {
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youngerShadowElement->DistributeAllNodes();
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}
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}
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}
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void
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HTMLShadowElement::ContentAppended(nsIDocument* aDocument,
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nsIContent* aContainer,
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nsIContent* aFirstNewContent,
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int32_t aNewIndexInContainer)
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{
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// Watch for content appended to the projected shadow (the ShadowRoot that
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// will be rendered in place of this shadow insertion point) because the
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// nodes may need to be distributed into other insertion points.
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nsIContent* currentChild = aFirstNewContent;
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while (currentChild) {
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if (ShadowRoot::IsPooledNode(currentChild, aContainer, mProjectedShadow)) {
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DistributeSingleNode(currentChild);
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}
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currentChild = currentChild->GetNextSibling();
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}
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}
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void
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HTMLShadowElement::ContentInserted(nsIDocument* aDocument,
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nsIContent* aContainer,
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nsIContent* aChild,
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int32_t aIndexInContainer)
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{
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// Watch for content appended to the projected shadow (the ShadowRoot that
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// will be rendered in place of this shadow insertion point) because the
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// nodes may need to be distributed into other insertion points.
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if (!ShadowRoot::IsPooledNode(aChild, aContainer, mProjectedShadow)) {
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return;
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}
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DistributeSingleNode(aChild);
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}
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void
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HTMLShadowElement::ContentRemoved(nsIDocument* aDocument,
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nsIContent* aContainer,
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nsIContent* aChild,
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int32_t aIndexInContainer,
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nsIContent* aPreviousSibling)
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{
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// Watch for content removed from the projected shadow (the ShadowRoot that
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// will be rendered in place of this shadow insertion point) because the
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// nodes may need to be removed from other insertion points.
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if (!ShadowRoot::IsPooledNode(aChild, aContainer, mProjectedShadow)) {
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return;
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}
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RemoveDistributedNode(aChild);
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}
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