mirror of
https://github.com/mozilla/gecko-dev.git
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40593f3262
--HG-- extra : rebase_source : ae10c57b04012d3c746fbaaaa2838ea230b32b58
191 lines
6.0 KiB
Java
191 lines
6.0 KiB
Java
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.mozilla.gecko.toolbar;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.os.Handler;
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import android.os.Message;
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import android.util.AttributeSet;
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import android.widget.ImageView;
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import android.view.View;
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import android.view.animation.Animation;
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/**
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* Progress view used for page loads.
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*
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* Because we're given limited information about the page load progress, the
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* bar also includes incremental animation between each step to improve
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* perceived performance.
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*/
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public class ToolbarProgressView extends ImageView {
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private static final int MAX_PROGRESS = 10000;
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private static final int MSG_UPDATE = 0;
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private static final int MSG_HIDE = 1;
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private static final int STEPS = 10;
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private static final int DELAY = 40;
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private static final boolean PRE_HONEYCOMB = Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB;
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private int mTargetProgress;
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private int mIncrement;
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private Rect mBounds;
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private Handler mHandler;
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private int mCurrentProgress;
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public ToolbarProgressView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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init(context);
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}
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public ToolbarProgressView(Context context, AttributeSet attrs) {
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super(context, attrs);
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init(context);
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}
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public ToolbarProgressView(Context context) {
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super(context);
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init(context);
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}
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private void init(Context ctx) {
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mBounds = new Rect(0,0,0,0);
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mTargetProgress = 0;
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mHandler = new Handler() {
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@Override
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public void handleMessage(Message msg) {
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switch (msg.what) {
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case MSG_UPDATE:
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mCurrentProgress = Math.min(mTargetProgress, mCurrentProgress + mIncrement);
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updateBounds();
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if (mCurrentProgress < mTargetProgress) {
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final int delay = (mTargetProgress < MAX_PROGRESS) ? DELAY : DELAY / 4;
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sendMessageDelayed(mHandler.obtainMessage(msg.what), delay);
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} else if (mCurrentProgress == MAX_PROGRESS) {
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sendMessageDelayed(mHandler.obtainMessage(MSG_HIDE), DELAY);
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}
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break;
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case MSG_HIDE:
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setVisibility(View.GONE);
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break;
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}
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}
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};
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}
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@Override
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public void setVisibility(int visibility) {
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// On GB/Froyo, setting the visibility to GONE/HIDDEN alone does not
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// work with translations. Calling clearAnimation acts as a workaround.
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if (PRE_HONEYCOMB && visibility != VISIBLE) {
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clearAnimation();
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}
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super.setVisibility(visibility);
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}
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@Override
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public void setAnimation(Animation animation) {
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// On GB/Froyo, setting the animation after hiding the view causes it
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// to reappear. As a workaround, disallow setAnimation from being
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// called if the view is not shown.
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if (PRE_HONEYCOMB && isShown()) {
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super.setAnimation(animation);
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}
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}
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@Override
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public void onLayout(boolean f, int l, int t, int r, int b) {
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mBounds.left = 0;
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mBounds.right = (r - l) * mCurrentProgress / MAX_PROGRESS;
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mBounds.top = 0;
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mBounds.bottom = b - t;
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}
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@Override
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public void onDraw(Canvas canvas) {
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final Drawable d = getDrawable();
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d.setBounds(mBounds);
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d.draw(canvas);
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}
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/**
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* Immediately sets the progress bar to the given progress percentage.
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*
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* @param progress Percentage (0-100) to which progress bar should be set
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*/
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void setProgress(int progressPercentage) {
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mCurrentProgress = mTargetProgress = getAbsoluteProgress(progressPercentage);
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updateBounds();
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clearMessages();
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}
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/**
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* Animates the progress bar from the current progress value to the given
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* progress percentage.
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*
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* @param progress Percentage (0-100) to which progress bar should be animated
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*/
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void animateProgress(int progressPercentage) {
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final int absoluteProgress = getAbsoluteProgress(progressPercentage);
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if (absoluteProgress <= mTargetProgress) {
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// After we manually click stop, we can still receive page load
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// events (e.g., DOMContentLoaded). Updating for other updates
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// after a STOP event can freeze the progress bar, so guard against
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// that here.
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return;
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}
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mTargetProgress = absoluteProgress;
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mIncrement = (mTargetProgress - mCurrentProgress) / STEPS;
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clearMessages();
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mHandler.sendEmptyMessage(MSG_UPDATE);
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}
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private void clearMessages() {
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mHandler.removeMessages(MSG_UPDATE);
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mHandler.removeMessages(MSG_HIDE);
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}
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private int getAbsoluteProgress(int progressPercentage) {
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if (progressPercentage < 0) {
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return 0;
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}
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if (progressPercentage > 100) {
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return 100;
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}
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return progressPercentage * MAX_PROGRESS / 100;
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}
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private void updateBounds() {
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mBounds.right = getWidth() * mCurrentProgress / MAX_PROGRESS;
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invalidate();
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}
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}
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