gecko-dev/browser/devtools/performance/test/browser_perf-details-calltree-render.js

48 lines
1.6 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that the call tree view renders content after recording.
*/
function* spawnTest() {
let { panel } = yield initPerformance(SIMPLE_URL);
let { EVENTS, DetailsView, WaterfallView, JsCallTreeView } = panel.panelWin;
yield startRecording(panel);
yield busyWait(100);
yield stopRecording(panel);
let rendered = once(JsCallTreeView, EVENTS.JS_CALL_TREE_RENDERED);
yield DetailsView.selectView("js-calltree");
ok(DetailsView.isViewSelected(JsCallTreeView), "The call tree is now selected.");
yield rendered;
ok(true, "JsCallTreeView rendered after recording is stopped.");
yield DetailsView.selectView("waterfall");
yield startRecording(panel);
yield busyWait(100);
let waterfallRenderedOnWF = once(WaterfallView, EVENTS.WATERFALL_RENDERED);
let waterfallRenderedOnJS = once(JsCallTreeView, EVENTS.WATERFALL_RENDERED);
rendered = once(JsCallTreeView, EVENTS.JS_CALL_TREE_RENDERED);
yield stopRecording(panel);
// The waterfall should render by default, and we want to make
// sure that the render events don't bleed between detail views
// via bug 1173393, so test that's the case after both views have been
// created
waterfallRenderedOnJS.then(() =>
ok(false, "JsCallTreeView should not receive WATERFALL_RENDERED event"));
yield waterfallRenderedOnWF;
yield DetailsView.selectView("js-calltree");
yield rendered;
ok(true, "JsCallTreeView rendered again after recording completed a second time.");
yield teardown(panel);
finish();
}