gecko-dev/gfx/public/nsIBlender.h
michaelp%netscape.com c8e0ba6a08 moving headers from src to public. added support for dib sections to windows
drawing surface. WIP on making blender work with arbitrary pixel organizations.
1999-01-25 22:16:47 +00:00

75 lines
2.9 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsIBlender_h___
#define nsIBlender_h___
#include "nscore.h"
#include "nsISupports.h"
#include "nsIRenderingContext.h"
// IID for the nsIBlender interface
#define NS_IBLENDER_IID \
{ 0xbdb4b5b0, 0xf0db, 0x11d1, \
{ 0xa8, 0x2a, 0x00, 0x40, 0x95, 0x9a, 0x28, 0xc9 } }
//----------------------------------------------------------------------
// Blender interface
class nsIBlender : public nsISupports
{
public:
/**
* Initialize the Blender
* @update dc 11/4/98
* @param aDeviceContext is where the blender can get info about the device its blending on
* @result The result of the initialization, NS_OK if no errors
*/
NS_IMETHOD Init(nsIDeviceContext *aDeviceContext) = 0;
/**
* NOTE: if we can make this static, that would be great. I don't think we can.
* Blend source and destination nsDrawingSurfaces. Both drawing surfaces
* will have bitmaps associated with them.
* @param aSX x offset into source drawing surface of blend area
* @param aSY y offset into source drawing surface of blend area
* @param aWidth width of blend area
* @param aHeight width of blend area
* @param aSrc source for the blending
* @param aDest destination for blending
* @param aDX x offset into destination drawing surface of blend area
* @param aDY y offset into destination drawing surface of blend area
* @param aSrcOpacity 0.0f -> 1.0f opacity value of source area. 1.0f indicates
* complete opacity.
* @param aSecondSrc an optional second source drawing surface which is used in
* conjunction with the background color parameters to determine
* which pixels to blend
* @param aSrcBackColor color of pixels in aSrc that should be
* considered "background" color
* @param aSecondSrcBackColor color of pixels in aSrc that should be
* considered "background" color
*/
NS_IMETHOD Blend(PRInt32 aSX, PRInt32 aSY, PRInt32 aWidth, PRInt32 aHeight,nsDrawingSurface aSrc,
nsDrawingSurface aDest, PRInt32 aDX, PRInt32 aDY, float aSrcOpacity,
nsDrawingSurface aSecondSrc = nsnull, nscolor aSrcBackColor = NS_RGB(0, 0, 0),
nscolor aSecondSrcBackColor = NS_RGB(0, 0, 0)) = 0;
};
#endif