gecko-dev/widget/cocoa/nsMenuBarX.mm

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <objc/objc-runtime.h>
#include "nsMenuBarX.h"
#include "nsMenuX.h"
#include "nsMenuItemX.h"
#include "nsMenuUtilsX.h"
#include "nsCocoaUtils.h"
#include "nsCocoaWindow.h"
#include "nsChildView.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsGkAtoms.h"
#include "nsObjCExceptions.h"
#include "nsThreadUtils.h"
#include "nsIContent.h"
#include "nsIWidget.h"
#include "nsIDocument.h"
#include "nsIDOMDocument.h"
#include "nsIDOMElement.h"
#include "nsIAppStartup.h"
#include "nsIStringBundle.h"
#include "nsToolkitCompsCID.h"
#include "mozilla/dom/Element.h"
NativeMenuItemTarget* nsMenuBarX::sNativeEventTarget = nil;
nsMenuBarX* nsMenuBarX::sLastGeckoMenuBarPainted = nullptr;
NSMenu* sApplicationMenu = nil;
BOOL sApplicationMenuIsFallback = NO;
BOOL gSomeMenuBarPainted = NO;
// We keep references to the first quit and pref item content nodes we find, which
// will be from the hidden window. We use these when the document for the current
// window does not have a quit or pref item. We don't need strong refs here because
// these items are always strong ref'd by their owning menu bar (instance variable).
static nsIContent* sAboutItemContent = nullptr;
static nsIContent* sPrefItemContent = nullptr;
static nsIContent* sQuitItemContent = nullptr;
NS_IMPL_ISUPPORTS(nsNativeMenuServiceX, nsINativeMenuService)
NS_IMETHODIMP nsNativeMenuServiceX::CreateNativeMenuBar(nsIWidget* aParent,
mozilla::dom::Element* aMenuBarElement)
{
NS_ASSERTION(NS_IsMainThread(), "Attempting to create native menu bar on wrong thread!");
RefPtr<nsMenuBarX> mb = new nsMenuBarX();
if (!mb)
return NS_ERROR_OUT_OF_MEMORY;
return mb->Create(aParent, aMenuBarElement);
}
//
// ApplicationMenuDelegate Objective-C class
//
@implementation ApplicationMenuDelegate
- (id)initWithApplicationMenu:(nsMenuBarX*)aApplicationMenu
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
if ((self = [super init])) {
mApplicationMenu = aApplicationMenu;
}
return self;
NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
}
- (void)menuWillOpen:(NSMenu*)menu
{
mApplicationMenu->ApplicationMenuOpened();
}
- (void)menuDidClose:(NSMenu*)menu
{
}
@end
nsMenuBarX::nsMenuBarX()
: nsMenuGroupOwnerX(), mParentWindow(nullptr), mNeedsRebuild(false),
mApplicationMenuDelegate(nil)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
mNativeMenu = [[GeckoNSMenu alloc] initWithTitle:@"MainMenuBar"];
NS_OBJC_END_TRY_ABORT_BLOCK;
}
nsMenuBarX::~nsMenuBarX()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
if (nsMenuBarX::sLastGeckoMenuBarPainted == this)
nsMenuBarX::sLastGeckoMenuBarPainted = nullptr;
// the quit/pref items of a random window might have been used if there was no
// hidden window, thus we need to invalidate the weak references.
if (sAboutItemContent == mAboutItemContent)
sAboutItemContent = nullptr;
if (sQuitItemContent == mQuitItemContent)
sQuitItemContent = nullptr;
if (sPrefItemContent == mPrefItemContent)
sPrefItemContent = nullptr;
// make sure we unregister ourselves as a content observer
if (mContent) {
UnregisterForContentChanges(mContent);
}
// We have to manually clear the array here because clearing causes menu items
// to call back into the menu bar to unregister themselves. We don't want to
// depend on member variable ordering to ensure that the array gets cleared
// before the registration hash table is destroyed.
mMenuArray.Clear();
if (mApplicationMenuDelegate) {
[mApplicationMenuDelegate release];
}
[mNativeMenu release];
NS_OBJC_END_TRY_ABORT_BLOCK;
}
nsresult nsMenuBarX::Create(nsIWidget* aParent, Element* aContent)
{
if (!aParent)
return NS_ERROR_INVALID_ARG;
mParentWindow = aParent;
mContent = aContent;
if (mContent) {
AquifyMenuBar();
nsresult rv = nsMenuGroupOwnerX::Create(aContent);
if (NS_FAILED(rv))
return rv;
RegisterForContentChanges(mContent, this);
ConstructNativeMenus();
} else {
ConstructFallbackNativeMenus();
}
// Give this to the parent window. The parent takes ownership.
static_cast<nsCocoaWindow*>(mParentWindow)->SetMenuBar(this);
return NS_OK;
}
void nsMenuBarX::ConstructNativeMenus()
{
for (nsIContent* menuContent = mContent->GetFirstChild();
menuContent; menuContent = menuContent->GetNextSibling()) {
if (menuContent->IsXULElement(nsGkAtoms::menu)) {
nsMenuX* newMenu = new nsMenuX();
if (newMenu) {
nsresult rv = newMenu->Create(this, this, menuContent->AsElement());
if (NS_SUCCEEDED(rv))
InsertMenuAtIndex(newMenu, GetMenuCount());
else
delete newMenu;
}
}
}
}
void nsMenuBarX::ConstructFallbackNativeMenus()
{
if (sApplicationMenu) {
// Menu has already been built.
return;
}
nsCOMPtr<nsIStringBundle> stringBundle;
nsCOMPtr<nsIStringBundleService> bundleSvc = do_GetService(NS_STRINGBUNDLE_CONTRACTID);
bundleSvc->CreateBundle("chrome://global/locale/fallbackMenubar.properties", getter_AddRefs(stringBundle));
if (!stringBundle) {
return;
}
nsAutoString labelUTF16;
nsAutoString keyUTF16;
const char* labelProp = "quitMenuitem.label";
const char* keyProp = "quitMenuitem.key";
stringBundle->GetStringFromName(labelProp, labelUTF16);
stringBundle->GetStringFromName(keyProp, keyUTF16);
NSString* labelStr = [NSString stringWithUTF8String:
NS_ConvertUTF16toUTF8(labelUTF16).get()];
NSString* keyStr= [NSString stringWithUTF8String:
NS_ConvertUTF16toUTF8(keyUTF16).get()];
if (!nsMenuBarX::sNativeEventTarget) {
nsMenuBarX::sNativeEventTarget = [[NativeMenuItemTarget alloc] init];
}
sApplicationMenu = [[[[NSApp mainMenu] itemAtIndex:0] submenu] retain];
if (!mApplicationMenuDelegate) {
mApplicationMenuDelegate =
[[ApplicationMenuDelegate alloc] initWithApplicationMenu:this];
}
[sApplicationMenu setDelegate:mApplicationMenuDelegate];
NSMenuItem* quitMenuItem = [[[NSMenuItem alloc] initWithTitle:labelStr
action:@selector(menuItemHit:)
keyEquivalent:keyStr] autorelease];
[quitMenuItem setTarget:nsMenuBarX::sNativeEventTarget];
[quitMenuItem setTag:eCommand_ID_Quit];
[sApplicationMenu addItem:quitMenuItem];
sApplicationMenuIsFallback = YES;
}
uint32_t nsMenuBarX::GetMenuCount()
{
return mMenuArray.Length();
}
bool nsMenuBarX::MenuContainsAppMenu()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
return ([mNativeMenu numberOfItems] > 0 &&
[[mNativeMenu itemAtIndex:0] submenu] == sApplicationMenu);
NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(false);
}
nsresult nsMenuBarX::InsertMenuAtIndex(nsMenuX* aMenu, uint32_t aIndex)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// If we've only yet created a fallback global Application menu (using
// ContructFallbackNativeMenus()), destroy it before recreating it properly.
if (sApplicationMenu && sApplicationMenuIsFallback) {
ResetNativeApplicationMenu();
}
// If we haven't created a global Application menu yet, do it.
if (!sApplicationMenu) {
nsresult rv = NS_OK; // avoid warning about rv being unused
rv = CreateApplicationMenu(aMenu);
NS_ASSERTION(NS_SUCCEEDED(rv), "Can't create Application menu");
// Hook the new Application menu up to the menu bar.
NSMenu* mainMenu = [NSApp mainMenu];
NS_ASSERTION([mainMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!");
[[mainMenu itemAtIndex:0] setSubmenu:sApplicationMenu];
}
// add menu to array that owns our menus
mMenuArray.InsertElementAt(aIndex, aMenu);
// hook up submenus
nsIContent* menuContent = aMenu->Content();
if (menuContent->GetChildCount() > 0 &&
!nsMenuUtilsX::NodeIsHiddenOrCollapsed(menuContent)) {
int insertionIndex = nsMenuUtilsX::CalculateNativeInsertionPoint(this, aMenu);
if (MenuContainsAppMenu())
insertionIndex++;
[mNativeMenu insertItem:aMenu->NativeMenuItem() atIndex:insertionIndex];
}
return NS_OK;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
void nsMenuBarX::RemoveMenuAtIndex(uint32_t aIndex)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
if (mMenuArray.Length() <= aIndex) {
NS_ERROR("Attempting submenu removal with bad index!");
return;
}
// Our native menu and our internal menu object array might be out of sync.
// This happens, for example, when a submenu is hidden. Because of this we
// should not assume that a native submenu is hooked up.
NSMenuItem* nativeMenuItem = mMenuArray[aIndex]->NativeMenuItem();
int nativeMenuItemIndex = [mNativeMenu indexOfItem:nativeMenuItem];
if (nativeMenuItemIndex != -1)
[mNativeMenu removeItemAtIndex:nativeMenuItemIndex];
mMenuArray.RemoveElementAt(aIndex);
NS_OBJC_END_TRY_ABORT_BLOCK;
}
void nsMenuBarX::ObserveAttributeChanged(nsIDocument* aDocument,
nsIContent* aContent,
nsAtom* aAttribute)
{
}
void nsMenuBarX::ObserveContentRemoved(nsIDocument* aDocument,
nsIContent* aContainer,
nsIContent* aChild,
nsIContent* aPreviousSibling)
{
nsINode* parent = NODE_FROM(aContainer, aDocument);
MOZ_ASSERT(parent);
int32_t index = parent->IndexOf(aPreviousSibling) + 1;
RemoveMenuAtIndex(index);
}
void nsMenuBarX::ObserveContentInserted(nsIDocument* aDocument,
nsIContent* aContainer,
nsIContent* aChild)
{
nsMenuX* newMenu = new nsMenuX();
if (newMenu) {
nsresult rv = newMenu->Create(this, this, aChild);
if (NS_SUCCEEDED(rv))
InsertMenuAtIndex(newMenu, aContainer->IndexOf(aChild));
else
delete newMenu;
}
}
void nsMenuBarX::ForceUpdateNativeMenuAt(const nsAString& indexString)
{
NSString* locationString = [NSString stringWithCharacters:reinterpret_cast<const unichar*>(indexString.BeginReading())
length:indexString.Length()];
NSArray* indexes = [locationString componentsSeparatedByString:@"|"];
unsigned int indexCount = [indexes count];
if (indexCount == 0)
return;
nsMenuX* currentMenu = NULL;
int targetIndex = [[indexes objectAtIndex:0] intValue];
int visible = 0;
uint32_t length = mMenuArray.Length();
// first find a menu in the menu bar
for (unsigned int i = 0; i < length; i++) {
nsMenuX* menu = mMenuArray[i].get();
if (!nsMenuUtilsX::NodeIsHiddenOrCollapsed(menu->Content())) {
visible++;
if (visible == (targetIndex + 1)) {
currentMenu = menu;
break;
}
}
}
if (!currentMenu)
return;
// fake open/close to cause lazy update to happen so submenus populate
currentMenu->MenuOpened();
currentMenu->MenuClosed();
// now find the correct submenu
for (unsigned int i = 1; currentMenu && i < indexCount; i++) {
targetIndex = [[indexes objectAtIndex:i] intValue];
visible = 0;
length = currentMenu->GetItemCount();
for (unsigned int j = 0; j < length; j++) {
nsMenuObjectX* targetMenu = currentMenu->GetItemAt(j);
if (!targetMenu)
return;
if (!nsMenuUtilsX::NodeIsHiddenOrCollapsed(targetMenu->Content())) {
visible++;
if (targetMenu->MenuObjectType() == eSubmenuObjectType && visible == (targetIndex + 1)) {
currentMenu = static_cast<nsMenuX*>(targetMenu);
// fake open/close to cause lazy update to happen
currentMenu->MenuOpened();
currentMenu->MenuClosed();
break;
}
}
}
}
}
// Calling this forces a full reload of the menu system, reloading all native
// menus and their items.
// Without this testing is hard because changes to the DOM affect the native
// menu system lazily.
void nsMenuBarX::ForceNativeMenuReload()
{
// tear down everything
while (GetMenuCount() > 0)
RemoveMenuAtIndex(0);
// construct everything
ConstructNativeMenus();
}
nsMenuX* nsMenuBarX::GetMenuAt(uint32_t aIndex)
{
if (mMenuArray.Length() <= aIndex) {
NS_ERROR("Requesting menu at invalid index!");
return NULL;
}
return mMenuArray[aIndex].get();
}
nsMenuX* nsMenuBarX::GetXULHelpMenu()
{
// The Help menu is usually (always?) the last one, so we start there and
// count back.
for (int32_t i = GetMenuCount() - 1; i >= 0; --i) {
nsMenuX* aMenu = GetMenuAt(i);
if (aMenu && nsMenuX::IsXULHelpMenu(aMenu->Content()))
return aMenu;
}
return nil;
}
// On SnowLeopard and later we must tell the OS which is our Help menu.
// Otherwise it will only add Spotlight for Help (the Search item) to our
// Help menu if its label/title is "Help" -- i.e. if the menu is in English.
// This resolves bugs 489196 and 539317.
void nsMenuBarX::SetSystemHelpMenu()
{
nsMenuX* xulHelpMenu = GetXULHelpMenu();
if (xulHelpMenu) {
NSMenu* helpMenu = (NSMenu*)xulHelpMenu->NativeData();
if (helpMenu)
[NSApp setHelpMenu:helpMenu];
}
}
nsresult nsMenuBarX::Paint()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// Don't try to optimize anything in this painting by checking
// sLastGeckoMenuBarPainted because the menubar can be manipulated by
// native dialogs and sheet code and other things besides this paint method.
// We have to keep the same menu item for the Application menu so we keep
// passing it along.
NSMenu* outgoingMenu = [NSApp mainMenu];
NS_ASSERTION([outgoingMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!");
NSMenuItem* appMenuItem = [[outgoingMenu itemAtIndex:0] retain];
[outgoingMenu removeItemAtIndex:0];
[mNativeMenu insertItem:appMenuItem atIndex:0];
[appMenuItem release];
// Set menu bar and event target.
[NSApp setMainMenu:mNativeMenu];
SetSystemHelpMenu();
nsMenuBarX::sLastGeckoMenuBarPainted = this;
gSomeMenuBarPainted = YES;
return NS_OK;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
// Returns the 'key' attribute of the 'shortcutID' object (if any) in the
// currently active menubar's DOM document. 'shortcutID' should be the id
// (i.e. the name) of a component that defines a commonly used (and
// localized) cmd+key shortcut, and belongs to a keyset containing similar
// objects. For example "key_selectAll". Returns a value that can be
// compared to the first character of [NSEvent charactersIgnoringModifiers]
// when [NSEvent modifierFlags] == NSCommandKeyMask.
char nsMenuBarX::GetLocalizedAccelKey(const char *shortcutID)
{
if (!sLastGeckoMenuBarPainted)
return 0;
nsCOMPtr<nsIDOMDocument> domDoc(do_QueryInterface(sLastGeckoMenuBarPainted->mContent->OwnerDoc()));
if (!domDoc)
return 0;
NS_ConvertASCIItoUTF16 shortcutIDStr((const char *)shortcutID);
nsCOMPtr<nsIDOMElement> shortcutElement;
domDoc->GetElementById(shortcutIDStr, getter_AddRefs(shortcutElement));
nsCOMPtr<Element> shortcutContent = do_QueryInterface(shortcutElement);
if (!shortcutContent)
return 0;
nsAutoString key;
shortcutContent->GetAttr(kNameSpaceID_None, nsGkAtoms::key, key);
NS_LossyConvertUTF16toASCII keyASC(key.get());
const char *keyASCPtr = keyASC.get();
if (!keyASCPtr)
return 0;
// If keyID's 'key' attribute isn't exactly one character long, it's not
// what we're looking for.
if (strlen(keyASCPtr) != sizeof(char))
return 0;
// Make sure retval is lower case.
char retval = tolower(keyASCPtr[0]);
return retval;
}
/* static */
void nsMenuBarX::ResetNativeApplicationMenu()
{
[sApplicationMenu removeAllItems];
[sApplicationMenu release];
sApplicationMenu = nil;
sApplicationMenuIsFallback = NO;
}
void nsMenuBarX::SetNeedsRebuild()
{
mNeedsRebuild = true;
}
void nsMenuBarX::ApplicationMenuOpened()
{
if (mNeedsRebuild) {
if (!mMenuArray.IsEmpty()) {
ResetNativeApplicationMenu();
CreateApplicationMenu(mMenuArray[0].get());
}
mNeedsRebuild = false;
}
}
bool nsMenuBarX::PerformKeyEquivalent(NSEvent* theEvent)
{
return [mNativeMenu performSuperKeyEquivalent:theEvent];
}
// Hide the item in the menu by setting the 'hidden' attribute. Returns it in |outHiddenNode| so
// the caller can hang onto it if they so choose. It is acceptable to pass nsull
// for |outHiddenNode| if the caller doesn't care about the hidden node.
void nsMenuBarX::HideItem(nsIDOMDocument* inDoc, const nsAString & inID, nsIContent** outHiddenNode)
{
nsCOMPtr<nsIDOMElement> menuItem;
inDoc->GetElementById(inID, getter_AddRefs(menuItem));
nsCOMPtr<Element> menuElement(do_QueryInterface(menuItem));
if (menuElement) {
menuElement->SetAttr(kNameSpaceID_None, nsGkAtoms::hidden, NS_LITERAL_STRING("true"), false);
if (outHiddenNode) {
*outHiddenNode = menuElement.get();
NS_IF_ADDREF(*outHiddenNode);
}
}
}
// Do what is necessary to conform to the Aqua guidelines for menus.
void nsMenuBarX::AquifyMenuBar()
{
nsCOMPtr<nsIDOMDocument> domDoc(do_QueryInterface(mContent->GetComposedDoc()));
if (domDoc) {
// remove the "About..." item and its separator
HideItem(domDoc, NS_LITERAL_STRING("aboutSeparator"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("aboutName"), getter_AddRefs(mAboutItemContent));
if (!sAboutItemContent)
sAboutItemContent = mAboutItemContent;
// remove quit item and its separator
HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitSeparator"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitItem"), getter_AddRefs(mQuitItemContent));
if (!sQuitItemContent)
sQuitItemContent = mQuitItemContent;
// remove prefs item and its separator, but save off the pref content node
// so we can invoke its command later.
HideItem(domDoc, NS_LITERAL_STRING("menu_PrefsSeparator"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("menu_preferences"), getter_AddRefs(mPrefItemContent));
if (!sPrefItemContent)
sPrefItemContent = mPrefItemContent;
// hide items that we use for the Application menu
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_services"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_app"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_others"), nullptr);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_show_all"), nullptr);
}
}
// for creating menu items destined for the Application menu
NSMenuItem* nsMenuBarX::CreateNativeAppMenuItem(nsMenuX* inMenu, const nsAString& nodeID, SEL action,
int tag, NativeMenuItemTarget* target)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
nsCOMPtr<nsIDocument> doc = inMenu->Content()->GetUncomposedDoc();
if (!doc) {
return nil;
}
nsCOMPtr<nsIDOMDocument> domdoc(do_QueryInterface(doc));
if (!domdoc) {
return nil;
}
// Get information from the gecko menu item
nsAutoString label;
nsAutoString modifiers;
nsAutoString key;
nsCOMPtr<nsIDOMElement> menuItem;
domdoc->GetElementById(nodeID, getter_AddRefs(menuItem));
if (menuItem) {
menuItem->GetAttribute(NS_LITERAL_STRING("label"), label);
menuItem->GetAttribute(NS_LITERAL_STRING("modifiers"), modifiers);
menuItem->GetAttribute(NS_LITERAL_STRING("key"), key);
}
else {
return nil;
}
// Get more information about the key equivalent. Start by
// finding the key node we need.
NSString* keyEquiv = nil;
unsigned int macKeyModifiers = 0;
if (!key.IsEmpty()) {
nsCOMPtr<nsIDOMElement> keyElement;
domdoc->GetElementById(key, getter_AddRefs(keyElement));
if (keyElement) {
nsCOMPtr<Element> keyContent (do_QueryInterface(keyElement));
// first grab the key equivalent character
nsAutoString keyChar(NS_LITERAL_STRING(" "));
keyContent->GetAttr(kNameSpaceID_None, nsGkAtoms::key, keyChar);
if (!keyChar.EqualsLiteral(" ")) {
keyEquiv = [[NSString stringWithCharacters:reinterpret_cast<const unichar*>(keyChar.get())
length:keyChar.Length()] lowercaseString];
}
// now grab the key equivalent modifiers
nsAutoString modifiersStr;
keyContent->GetAttr(kNameSpaceID_None, nsGkAtoms::modifiers, modifiersStr);
uint8_t geckoModifiers = nsMenuUtilsX::GeckoModifiersForNodeAttribute(modifiersStr);
macKeyModifiers = nsMenuUtilsX::MacModifiersForGeckoModifiers(geckoModifiers);
}
}
// get the label into NSString-form
NSString* labelString = [NSString stringWithCharacters:reinterpret_cast<const unichar*>(label.get())
length:label.Length()];
if (!labelString)
labelString = @"";
if (!keyEquiv)
keyEquiv = @"";
// put together the actual NSMenuItem
NSMenuItem* newMenuItem = [[NSMenuItem alloc] initWithTitle:labelString action:action keyEquivalent:keyEquiv];
[newMenuItem setTag:tag];
[newMenuItem setTarget:target];
[newMenuItem setKeyEquivalentModifierMask:macKeyModifiers];
MenuItemInfo * info = [[MenuItemInfo alloc] initWithMenuGroupOwner:this];
[newMenuItem setRepresentedObject:info];
[info release];
return newMenuItem;
NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
}
// build the Application menu shared by all menu bars
nsresult nsMenuBarX::CreateApplicationMenu(nsMenuX* inMenu)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// At this point, the application menu is the application menu from
// the nib in cocoa widgets. We do not have a way to create an application
// menu manually, so we grab the one from the nib and use that.
sApplicationMenu = [[[[NSApp mainMenu] itemAtIndex:0] submenu] retain];
/*
We support the following menu items here:
Menu Item DOM Node ID Notes
========================
= About This App = <- aboutName
========================
= Preferences... = <- menu_preferences
========================
= Services > = <- menu_mac_services <- (do not define key equivalent)
========================
= Hide App = <- menu_mac_hide_app
= Hide Others = <- menu_mac_hide_others
= Show All = <- menu_mac_show_all
========================
= Quit = <- menu_FileQuitItem
========================
If any of them are ommitted from the application's DOM, we just don't add
them. We always add a "Quit" item, but if an app developer does not provide a
DOM node with the right ID for the Quit item, we add it in English. App
developers need only add each node with a label and a key equivalent (if they
want one). Other attributes are optional. Like so:
<menuitem id="menu_preferences"
label="&preferencesCmdMac.label;"
key="open_prefs_key"/>
We need to use this system for localization purposes, until we have a better way
to define the Application menu to be used on Mac OS X.
*/
if (sApplicationMenu) {
if (!mApplicationMenuDelegate) {
mApplicationMenuDelegate =
[[ApplicationMenuDelegate alloc] initWithApplicationMenu:this];
}
[sApplicationMenu setDelegate:mApplicationMenuDelegate];
// This code reads attributes we are going to care about from the DOM elements
NSMenuItem *itemBeingAdded = nil;
BOOL addAboutSeparator = FALSE;
// Add the About menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("aboutName"), @selector(menuItemHit:),
eCommand_ID_About, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addAboutSeparator = TRUE;
}
// Add separator if either the About item or software update item exists
if (addAboutSeparator)
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
// Add the Preferences menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_preferences"), @selector(menuItemHit:),
eCommand_ID_Prefs, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
// Add separator after Preferences menu
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
}
// Add Services menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_services"), nil,
0, nil);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
// set this menu item up as the Mac OS X Services menu
NSMenu* servicesMenu = [[GeckoServicesNSMenu alloc] initWithTitle:@""];
[itemBeingAdded setSubmenu:servicesMenu];
[NSApp setServicesMenu:servicesMenu];
[itemBeingAdded release];
itemBeingAdded = nil;
// Add separator after Services menu
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
}
BOOL addHideShowSeparator = FALSE;
// Add menu item to hide this application
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_app"), @selector(menuItemHit:),
eCommand_ID_HideApp, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add menu item to hide other applications
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_others"), @selector(menuItemHit:),
eCommand_ID_HideOthers, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add menu item to show all applications
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_show_all"), @selector(menuItemHit:),
eCommand_ID_ShowAll, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add a separator after the hide/show menus if at least one exists
if (addHideShowSeparator)
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
// Add quit menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_FileQuitItem"), @selector(menuItemHit:),
eCommand_ID_Quit, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
}
else {
// the current application does not have a DOM node for "Quit". Add one
// anyway, in English.
NSMenuItem* defaultQuitItem = [[[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(menuItemHit:)
keyEquivalent:@"q"] autorelease];
[defaultQuitItem setTarget:nsMenuBarX::sNativeEventTarget];
[defaultQuitItem setTag:eCommand_ID_Quit];
[sApplicationMenu addItem:defaultQuitItem];
}
}
return (sApplicationMenu) ? NS_OK : NS_ERROR_FAILURE;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
void nsMenuBarX::SetParent(nsIWidget* aParent)
{
mParentWindow = aParent;
}
//
// Objective-C class used to allow us to have keyboard commands
// look like they are doing something but actually do nothing.
// We allow mouse actions to work normally.
//
// Controls whether or not native menu items should invoke their commands.
static BOOL gMenuItemsExecuteCommands = YES;
@implementation GeckoNSMenu
// Keyboard commands should not cause menu items to invoke their
// commands when there is a key window because we'd rather send
// the keyboard command to the window. We still have the menus
// go through the mechanics so they'll give the proper visual
// feedback.
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
{
// We've noticed that Mac OS X expects this check in subclasses before
// calling NSMenu's "performKeyEquivalent:".
//
// There is no case in which we'd need to do anything or return YES
// when we have no items so we can just do this check first.
if ([self numberOfItems] <= 0) {
return NO;
}
NSWindow *keyWindow = [NSApp keyWindow];
// If there is no key window then just behave normally. This
// probably means that this menu is associated with Gecko's
// hidden window.
if (!keyWindow) {
return [super performKeyEquivalent:theEvent];
}
NSResponder *firstResponder = [keyWindow firstResponder];
gMenuItemsExecuteCommands = NO;
[super performKeyEquivalent:theEvent];
gMenuItemsExecuteCommands = YES; // return to default
// Return YES if we invoked a command and there is now no key window or we changed
// the first responder. In this case we do not want to propagate the event because
// we don't want it handled again.
if (![NSApp keyWindow] || [[NSApp keyWindow] firstResponder] != firstResponder) {
return YES;
}
// Return NO so that we can handle the event via NSView's "keyDown:".
return NO;
}
- (BOOL)performSuperKeyEquivalent:(NSEvent*)theEvent
{
return [super performKeyEquivalent:theEvent];
}
@end
//
// Objective-C class used as action target for menu items
//
@implementation NativeMenuItemTarget
// called when some menu item in this menu gets hit
-(IBAction)menuItemHit:(id)sender
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
if (!gMenuItemsExecuteCommands) {
return;
}
int tag = [sender tag];
nsMenuGroupOwnerX* menuGroupOwner = nullptr;
nsMenuBarX* menuBar = nullptr;
MenuItemInfo* info = [sender representedObject];
if (info) {
menuGroupOwner = [info menuGroupOwner];
if (!menuGroupOwner) {
return;
}
if (menuGroupOwner->MenuObjectType() == eMenuBarObjectType) {
menuBar = static_cast<nsMenuBarX*>(menuGroupOwner);
}
}
// Do special processing if this is for an app-global command.
if (tag == eCommand_ID_About) {
nsIContent* mostSpecificContent = sAboutItemContent;
if (menuBar && menuBar->mAboutItemContent)
mostSpecificContent = menuBar->mAboutItemContent;
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
return;
}
else if (tag == eCommand_ID_Prefs) {
nsIContent* mostSpecificContent = sPrefItemContent;
if (menuBar && menuBar->mPrefItemContent)
mostSpecificContent = menuBar->mPrefItemContent;
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
return;
}
else if (tag == eCommand_ID_HideApp) {
[NSApp hide:sender];
return;
}
else if (tag == eCommand_ID_HideOthers) {
[NSApp hideOtherApplications:sender];
return;
}
else if (tag == eCommand_ID_ShowAll) {
[NSApp unhideAllApplications:sender];
return;
}
else if (tag == eCommand_ID_Quit) {
nsIContent* mostSpecificContent = sQuitItemContent;
if (menuBar && menuBar->mQuitItemContent)
mostSpecificContent = menuBar->mQuitItemContent;
// If we have some content for quit we execute it. Otherwise we send a native app terminate
// message. If you want to stop a quit from happening, provide quit content and return
// the event as unhandled.
if (mostSpecificContent) {
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
}
else {
nsCOMPtr<nsIAppStartup> appStartup = do_GetService(NS_APPSTARTUP_CONTRACTID);
if (appStartup) {
appStartup->Quit(nsIAppStartup::eAttemptQuit);
}
}
return;
}
// given the commandID, look it up in our hashtable and dispatch to
// that menu item.
if (menuGroupOwner) {
nsMenuItemX* menuItem = menuGroupOwner->GetMenuItemForCommandID(static_cast<uint32_t>(tag));
if (menuItem)
menuItem->DoCommand();
}
NS_OBJC_END_TRY_ABORT_BLOCK;
}
@end
// Objective-C class used for menu items on the Services menu to allow Gecko
// to override their standard behavior in order to stop key equivalents from
// firing in certain instances. When gMenuItemsExecuteCommands is NO, we return
// a dummy target and action instead of the actual target and action.
@implementation GeckoServicesNSMenuItem
- (id) target
{
id realTarget = [super target];
if (gMenuItemsExecuteCommands)
return realTarget;
else
return realTarget ? self : nil;
}
- (SEL) action
{
SEL realAction = [super action];
if (gMenuItemsExecuteCommands)
return realAction;
else
return realAction ? @selector(_doNothing:) : NULL;
}
- (void) _doNothing:(id)sender
{
}
@end
// Objective-C class used as the Services menu so that Gecko can override the
// standard behavior of the Services menu in order to stop key equivalents
// from firing in certain instances.
@implementation GeckoServicesNSMenu
- (void)addItem:(NSMenuItem *)newItem
{
[self _overrideClassOfMenuItem:newItem];
[super addItem:newItem];
}
- (NSMenuItem *)addItemWithTitle:(NSString *)aString action:(SEL)aSelector keyEquivalent:(NSString *)keyEquiv
{
NSMenuItem * newItem = [super addItemWithTitle:aString action:aSelector keyEquivalent:keyEquiv];
[self _overrideClassOfMenuItem:newItem];
return newItem;
}
- (void)insertItem:(NSMenuItem *)newItem atIndex:(NSInteger)index
{
[self _overrideClassOfMenuItem:newItem];
[super insertItem:newItem atIndex:index];
}
- (NSMenuItem *)insertItemWithTitle:(NSString *)aString action:(SEL)aSelector keyEquivalent:(NSString *)keyEquiv atIndex:(NSInteger)index
{
NSMenuItem * newItem = [super insertItemWithTitle:aString action:aSelector keyEquivalent:keyEquiv atIndex:index];
[self _overrideClassOfMenuItem:newItem];
return newItem;
}
- (void) _overrideClassOfMenuItem:(NSMenuItem *)menuItem
{
if ([menuItem class] == [NSMenuItem class])
object_setClass(menuItem, [GeckoServicesNSMenuItem class]);
}
@end