gecko-dev/gfx/layers/opengl/ContainerLayerOGL.cpp
Chris Lord 7874452a54 Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00

497 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ContainerLayerOGL.h"
#include "gfxUtils.h"
namespace mozilla {
namespace layers {
template<class Container>
static void
ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter)
{
NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
"Child has wrong manager");
NS_ASSERTION(!aChild->GetParent(),
"aChild already in the tree");
NS_ASSERTION(!aChild->GetNextSibling() && !aChild->GetPrevSibling(),
"aChild already has siblings?");
NS_ASSERTION(!aAfter ||
(aAfter->Manager() == aContainer->Manager() &&
aAfter->GetParent() == aContainer),
"aAfter is not our child");
aChild->SetParent(aContainer);
if (aAfter == aContainer->mLastChild) {
aContainer->mLastChild = aChild;
}
if (!aAfter) {
aChild->SetNextSibling(aContainer->mFirstChild);
if (aContainer->mFirstChild) {
aContainer->mFirstChild->SetPrevSibling(aChild);
}
aContainer->mFirstChild = aChild;
NS_ADDREF(aChild);
aContainer->DidInsertChild(aChild);
return;
}
Layer* next = aAfter->GetNextSibling();
aChild->SetNextSibling(next);
aChild->SetPrevSibling(aAfter);
if (next) {
next->SetPrevSibling(aChild);
}
aAfter->SetNextSibling(aChild);
NS_ADDREF(aChild);
aContainer->DidInsertChild(aChild);
}
template<class Container>
static void
ContainerRemoveChild(Container* aContainer, Layer* aChild)
{
NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
"Child has wrong manager");
NS_ASSERTION(aChild->GetParent() == aContainer,
"aChild not our child");
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev) {
prev->SetNextSibling(next);
} else {
aContainer->mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
aContainer->mLastChild = prev;
}
aChild->SetNextSibling(nullptr);
aChild->SetPrevSibling(nullptr);
aChild->SetParent(nullptr);
aContainer->DidRemoveChild(aChild);
NS_RELEASE(aChild);
}
template<class Container>
static void
ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter)
{
NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
"Child has wrong manager");
NS_ASSERTION(aChild->GetParent() == aContainer,
"aChild not our child");
NS_ASSERTION(!aAfter ||
(aAfter->Manager() == aContainer->Manager() &&
aAfter->GetParent() == aContainer),
"aAfter is not our child");
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev == aAfter) {
// aChild is already in the correct position, nothing to do.
return;
}
if (prev) {
prev->SetNextSibling(next);
}
if (next) {
next->SetPrevSibling(prev);
}
if (!aAfter) {
aChild->SetPrevSibling(nullptr);
aChild->SetNextSibling(aContainer->mFirstChild);
if (aContainer->mFirstChild) {
aContainer->mFirstChild->SetPrevSibling(aChild);
}
aContainer->mFirstChild = aChild;
return;
}
Layer* afterNext = aAfter->GetNextSibling();
if (afterNext) {
afterNext->SetPrevSibling(aChild);
} else {
aContainer->mLastChild = aChild;
}
aAfter->SetNextSibling(aChild);
aChild->SetPrevSibling(aAfter);
aChild->SetNextSibling(afterNext);
}
template<class Container>
static void
ContainerDestroy(Container* aContainer)
{
if (!aContainer->mDestroyed) {
while (aContainer->mFirstChild) {
aContainer->GetFirstChildOGL()->Destroy();
aContainer->RemoveChild(aContainer->mFirstChild);
}
aContainer->mDestroyed = true;
}
}
template<class Container>
static void
ContainerCleanupResources(Container* aContainer)
{
for (Layer* l = aContainer->GetFirstChild(); l; l = l->GetNextSibling()) {
LayerOGL* layerToRender = static_cast<LayerOGL*>(l->ImplData());
layerToRender->CleanupResources();
}
}
static inline LayerOGL*
GetNextSibling(LayerOGL* aLayer)
{
Layer* layer = aLayer->GetLayer()->GetNextSibling();
return layer ? static_cast<LayerOGL*>(layer->
ImplData())
: nullptr;
}
static bool
HasOpaqueAncestorLayer(Layer* aLayer)
{
for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
if (l->GetContentFlags() & Layer::CONTENT_OPAQUE)
return true;
}
return false;
}
template<class Container>
static void
ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager)
{
/**
* Setup our temporary texture for rendering the contents of this container.
*/
GLuint containerSurface;
GLuint frameBuffer;
nsIntPoint childOffset(aOffset);
nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
nsIntRect cachedScissor = aContainer->gl()->ScissorRect();
aContainer->gl()->PushScissorRect();
aContainer->mSupportsComponentAlphaChildren = false;
float opacity = aContainer->GetEffectiveOpacity();
const gfx3DMatrix& transform = aContainer->GetEffectiveTransform();
bool needsFramebuffer = aContainer->UseIntermediateSurface();
if (needsFramebuffer) {
LayerManagerOGL::InitMode mode = LayerManagerOGL::InitModeClear;
nsIntRect framebufferRect = visibleRect;
if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
(aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
{
// don't need a background, we're going to paint all opaque stuff
aContainer->mSupportsComponentAlphaChildren = true;
mode = LayerManagerOGL::InitModeNone;
} else {
const gfx3DMatrix& transform3D = aContainer->GetEffectiveTransform();
gfxMatrix transform;
// If we have an opaque ancestor layer, then we can be sure that
// all the pixels we draw into are either opaque already or will be
// covered by something opaque. Otherwise copying up the background is
// not safe.
if (HasOpaqueAncestorLayer(aContainer) &&
transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
mode = LayerManagerOGL::InitModeCopy;
framebufferRect.x += transform.x0;
framebufferRect.y += transform.y0;
aContainer->mSupportsComponentAlphaChildren = true;
}
}
aContainer->gl()->PushViewportRect();
framebufferRect -= childOffset;
if (!aManager->CompositingDisabled()) {
aManager->CreateFBOWithTexture(framebufferRect,
mode,
aPreviousFrameBuffer,
&frameBuffer,
&containerSurface);
}
childOffset.x = visibleRect.x;
childOffset.y = visibleRect.y;
} else {
frameBuffer = aPreviousFrameBuffer;
aContainer->mSupportsComponentAlphaChildren = (aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE) ||
(aContainer->GetParent() && aContainer->GetParent()->SupportsComponentAlphaChildren());
}
nsAutoTArray<Layer*, 12> children;
aContainer->SortChildrenBy3DZOrder(children);
/**
* Render this container's contents.
*/
for (uint32_t i = 0; i < children.Length(); i++) {
LayerOGL* layerToRender = static_cast<LayerOGL*>(children.ElementAt(i)->ImplData());
if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) {
continue;
}
nsIntRect scissorRect = layerToRender->GetLayer()->
CalculateScissorRect(cachedScissor, &aManager->GetWorldTransform());
if (scissorRect.IsEmpty()) {
continue;
}
aContainer->gl()->fScissor(scissorRect.x,
scissorRect.y,
scissorRect.width,
scissorRect.height);
layerToRender->RenderLayer(frameBuffer, childOffset);
aContainer->gl()->MakeCurrent();
}
if (needsFramebuffer) {
// Unbind the current framebuffer and rebind the previous one.
#ifdef MOZ_DUMP_PAINTING
if (gfxUtils::sDumpPainting) {
nsRefPtr<gfxImageSurface> surf =
aContainer->gl()->GetTexImage(containerSurface, true, aManager->GetFBOLayerProgramType());
WriteSnapshotToDumpFile(aContainer, surf);
}
#endif
// Restore the viewport
aContainer->gl()->PopViewportRect();
nsIntRect viewport = aContainer->gl()->ViewportRect();
aManager->SetupPipeline(viewport.width, viewport.height,
LayerManagerOGL::ApplyWorldTransform);
aContainer->gl()->PopScissorRect();
aContainer->gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
if (!aManager->CompositingDisabled()) {
aContainer->gl()->fDeleteFramebuffers(1, &frameBuffer);
aContainer->gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
aContainer->gl()->fBindTexture(aManager->FBOTextureTarget(), containerSurface);
MaskType maskType = MaskNone;
if (aContainer->GetMaskLayer()) {
if (!aContainer->GetTransform().CanDraw2D()) {
maskType = Mask3d;
} else {
maskType = Mask2d;
}
}
ShaderProgramOGL *rgb =
aManager->GetFBOLayerProgram(maskType);
rgb->Activate();
rgb->SetLayerQuadRect(visibleRect);
rgb->SetLayerTransform(transform);
rgb->SetLayerOpacity(opacity);
rgb->SetRenderOffset(aOffset);
rgb->SetTextureUnit(0);
rgb->LoadMask(aContainer->GetMaskLayer());
if (rgb->GetTexCoordMultiplierUniformLocation() != -1) {
// 2DRect case, get the multiplier right for a sampler2DRect
rgb->SetTexCoordMultiplier(visibleRect.width, visibleRect.height);
}
// Drawing is always flipped, but when copying between surfaces we want to avoid
// this. Pass true for the flip parameter to introduce a second flip
// that cancels the other one out.
aManager->BindAndDrawQuad(rgb, true);
// Clean up resources. This also unbinds the texture.
aContainer->gl()->fDeleteTextures(1, &containerSurface);
}
} else {
aContainer->gl()->PopScissorRect();
}
}
ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager)
: ContainerLayer(aManager, NULL)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ContainerLayerOGL::~ContainerLayerOGL()
{
Destroy();
}
void
ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter)
{
ContainerInsertAfter(this, aChild, aAfter);
}
void
ContainerLayerOGL::RemoveChild(Layer *aChild)
{
ContainerRemoveChild(this, aChild);
}
void
ContainerLayerOGL::RepositionChild(Layer* aChild, Layer* aAfter)
{
ContainerRepositionChild(this, aChild, aAfter);
}
void
ContainerLayerOGL::Destroy()
{
ContainerDestroy(this);
}
LayerOGL*
ContainerLayerOGL::GetFirstChildOGL()
{
if (!mFirstChild) {
return nullptr;
}
return static_cast<LayerOGL*>(mFirstChild->ImplData());
}
void
ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager);
}
void
ContainerLayerOGL::CleanupResources()
{
ContainerCleanupResources(this);
}
ShadowContainerLayerOGL::ShadowContainerLayerOGL(LayerManagerOGL *aManager)
: ShadowContainerLayer(aManager, NULL)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ShadowContainerLayerOGL::~ShadowContainerLayerOGL()
{
// We don't Destroy() on destruction here because this destructor
// can be called after remote content has crashed, and it may not be
// safe to free the IPC resources of our children. Those resources
// are automatically cleaned up by IPDL-generated code.
//
// In the common case of normal shutdown, either
// LayerManagerOGL::Destroy(), a parent
// *ContainerLayerOGL::Destroy(), or Disconnect() will trigger
// cleanup of our resources.
while (mFirstChild) {
ContainerRemoveChild(this, mFirstChild);
}
}
void
ShadowContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter)
{
ContainerInsertAfter(this, aChild, aAfter);
}
void
ShadowContainerLayerOGL::RemoveChild(Layer *aChild)
{
ContainerRemoveChild(this, aChild);
}
void
ShadowContainerLayerOGL::RepositionChild(Layer* aChild, Layer* aAfter)
{
ContainerRepositionChild(this, aChild, aAfter);
}
void
ShadowContainerLayerOGL::Destroy()
{
ContainerDestroy(this);
}
LayerOGL*
ShadowContainerLayerOGL::GetFirstChildOGL()
{
if (!mFirstChild) {
return nullptr;
}
return static_cast<LayerOGL*>(mFirstChild->ImplData());
}
void
ShadowContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager);
}
void
ShadowContainerLayerOGL::CleanupResources()
{
ContainerCleanupResources(this);
}
ShadowRefLayerOGL::ShadowRefLayerOGL(LayerManagerOGL* aManager)
: ShadowRefLayer(aManager, NULL)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ShadowRefLayerOGL::~ShadowRefLayerOGL()
{
Destroy();
}
void
ShadowRefLayerOGL::Destroy()
{
MOZ_ASSERT(!mFirstChild);
mDestroyed = true;
}
LayerOGL*
ShadowRefLayerOGL::GetFirstChildOGL()
{
if (!mFirstChild) {
return nullptr;
}
return static_cast<LayerOGL*>(mFirstChild->ImplData());
}
void
ShadowRefLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager);
}
void
ShadowRefLayerOGL::CleanupResources()
{
}
} /* layers */
} /* mozilla */