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197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
/*
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* CONFIDENTIAL AND PROPRIETARY SOURCE CODE OF
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* NETSCAPE COMMUNICATIONS CORPORATION
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* Copyright (C) 1997 Netscape Communications Corporation. All Rights
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* Reserved. Use of this Source Code is subject to the terms of the
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* applicable license agreement from Netscape Communications Corporation.
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* The copyright notice(s) in this Source Code does not indicate actual or
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* intended publication of this Source Code.
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*/
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/*
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* resbdl.h William Nolan (wnolan@netscape.com), 6/23/97
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*/
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#ifndef _RESBDL_H
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#define _RESBDL_H
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#include "nlsxp.h"
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#include "locid.h"
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#include "hashtab.h"
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#include "zip.h"
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#include "fmtable.h"
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#include "choicfmt.h"
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#include "msgfmt.h"
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enum HashNodeType { HASHNODE_INDIRECT, HASHNODE_NONEXISTENT,
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HASHNODE_HASHTABLE };
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#define DEFAULT_ENCODING_PROPERTY "$TARGET_ENCODING$"
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class pathInfo {
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public:
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// CONSTRUCTOR
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pathInfo();
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// DESTRUCTOR
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~pathInfo();
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char *fName; // name of the path or .jar file
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nlsBool fIsAJar; // 0 = not a jar, 1 = is a jar
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zip_t *fJarInfo; // pointer to zip/jar data (only relevant if this is a zip/jar)
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pathInfo *fNext; // pointer to next guy in the list
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};
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class NLSRESAPI_PUBLIC_CLASS HashNode {
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public:
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// CONSTRUCTORS
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HashNode();
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HashNode(const char *name);
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// DESTRUCTOR
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~HashNode();
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// GETTERS
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NLS_ErrorCode status() const;
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protected:
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NLS_ErrorCode fStatus;
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public:
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Hashtable *fData;
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uint32 fRefcount;
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char *fName;
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HashNode *fNext, *fPtr;
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HashNodeType fType;
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};
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class NLSRESAPI_PUBLIC_CLASS HashTableRef {
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friend class PropertyResourceBundle;
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public:
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// CONSTRUCTORS
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HashTableRef();
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HashTableRef(const char *packagename, const char *name);
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// DESTRUCTOR
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~HashTableRef();
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// GETTERS
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const UnicodeString* getString(const char* key);
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NLS_ErrorCode status() const;
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//
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// this function deletes any no-existent hash nodes
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//
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static void deleteNonExistentNodes(void);
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// TERMINATOR
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static void Terminate(void);
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protected:
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NLS_ErrorCode fStatus;
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static HashNode *fgRoot;
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private:
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HashNode *fNode;
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nlsBool fileExists(const char* filename); // Check for a file existing
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HashNode *searchForData(const char *packagename, const char *name);
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HashNode *searchHashNodeList(const char *name);
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void resolveNames(int i, int numGuys, char *names[4], HashNode *ptrs[4]);
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};
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class NLSRESAPI_PUBLIC_CLASS PropertyResourceBundle
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{
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public:
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// CONSTRUCTORS
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// All of these constructors create a new PropertyResourceBundle based on
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// packageName and some variant of either a pointer to a Locale object
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// or an acceptLanguage string.
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PropertyResourceBundle();
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PropertyResourceBundle(const char* packageName);
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PropertyResourceBundle(const char* packageName, const Locale * locale);
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PropertyResourceBundle(const char* packageName, const char* acceptLanguage);
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PropertyResourceBundle(PropertyResourceBundle ©);
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// DESTRUCTOR
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~PropertyResourceBundle();
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// GETTERS
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NLS_ErrorCode status() const; // Get error status
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// Looks up a value based on the key passed in. Returns NULL and
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// sets status to NLS_RESOURCE_NOT_FOUND if not found.
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const UnicodeString* getString(const char* key);
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// Returns a char* in specified encoding. If the encoding is null,
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// the property $TARGET_ENCODING$ will be used to identify the encoding.
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// The char* is allocated with malloc, it should be release with free()
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char* getString(const char* key, const char* to_charset);
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// Returns a pointer to the current data directory setting.
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static const char* getDataDirectory();
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// These two functions test if a resource bundle, within the
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// degree of specification provided, exists. It doesn't count
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// any fallback property files as valid "exists" files.
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static nlsBool exists(const char* packageName);
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static nlsBool exists(const char* packageName, const Locale * locale);
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static Hashtable* searchPathForData(const char *name);
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// SETTERS
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// This sets the data directory for constructors to use when
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// searching for property files.
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static NLS_ErrorCode setDataDirectory(const char* path);
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static void filenamePlatformConvert(char *filename);
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static void filenameJarConvert(char *filename);
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static void replaceChar(char* thestring, char from, char to);
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static nlsBool addPropertyFile(Hashtable *fData, const char *filename);
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static nlsBool addPropertyFileFromJar(Hashtable *fData,
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const char *jarFileName,
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const char *propertyFileName,
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uint32 len);
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static nlsBool fileExists(const char* filename); // Check for a file existing
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static NLS_ErrorCode addSearchPath(const char* path);
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// CLEANUP
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static void Terminate(void);
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protected:
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PropertyResourceBundle(const char* packageName, nlsBool useFullFallback);
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static char* fgPath;
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static char* fgClassPath;
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static nlsBool fgCheckedPath;
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static pathInfo* fgPathJarList;
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NLS_ErrorCode fStatus;
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HashTableRef *fData;
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private:
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void Initialize(const char* packageName,
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const Locale* locale,
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nlsBool useFullFallbackPath);
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void initializeSearchPath(void);
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void filenamePlatformUnconvert(char *filename);
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nlsBool removeUnderscore(char* thestring);
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void buildPathJarList(char *bigpathstring);
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void searchPathForJars(char *path);
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void insertPathInfoAtEnd(pathInfo *myPI);
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void copyJarDirectory(pathInfo *tempPI, const char *sptr);
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};
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// This is the hashtable's deleting function.
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void stringDeleter(Hashtable::Object valuePointer);
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#endif /* _RESBDL_H */
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