gecko-dev/gfx/layers/d3d11/TextureD3D11.h
JerryShih ff87dafa78 Bug 1409176 - make SyncObjectD3D11Client become fallible. r=dvander
Currently, the device-reset flow doesn't notify the decoder for device change
immediately. The decoder might use an invalid sync-object for synchronization.
Then, we will hit some assertions.
This patch try to make the synchronization flow become fallible, then we could
pass the error to the media framework for error handling.

MozReview-Commit-ID: BFY32MmOdt0
2017-11-06 16:07:22 +08:00

558 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D11_H
#define MOZILLA_GFX_TEXTURED3D11_H
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/GfxMessageUtils.h"
#include <d3d11.h>
#include "d3d9.h"
#include <vector>
namespace mozilla {
namespace gl {
class GLBlitHelper;
}
namespace layers {
class MOZ_RAII AutoTextureLock
{
public:
AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult,
uint32_t aTimeout = 0);
~AutoTextureLock();
private:
RefPtr<IDXGIKeyedMutex> mMutex;
HRESULT mResult;
};
class CompositorD3D11;
class DXGITextureData : public TextureData
{
public:
virtual void FillInfo(TextureData::Info& aInfo) const override;
bool SerializeSpecific(SurfaceDescriptorD3D10* aOutDesc);
virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
virtual void GetSubDescriptor(GPUVideoSubDescriptor* aOutDesc) override;
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
protected:
bool PrepareDrawTargetInLock(OpenMode aMode);
DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent);
virtual void GetDXGIResource(IDXGIResource** aOutResource) = 0;
// Hold on to the DrawTarget because it is expensive to create one each ::Lock.
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mNeedsClear;
bool mNeedsClearWhite;
bool mHasSynchronization;
bool mIsForOutOfBandContent;
};
class D3D11TextureData : public DXGITextureData
{
public:
// If aDevice is null, use one provided by gfxWindowsPlatform.
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
static DXGITextureData*
Create(gfx::SourceSurface* aSurface,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
virtual bool Lock(OpenMode aMode) override;
virtual void Unlock() override;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual TextureData*
CreateSimilar(LayersIPCChannel* aAllocator,
LayersBackend aLayersBackend,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const override;
virtual void SyncWithObject(SyncObjectClient* aSyncObject) override;
ID3D11Texture2D* GetD3D11Texture() { return mTexture; }
virtual void Deallocate(LayersIPCChannel* aAllocator) override;
D3D11TextureData* AsD3D11TextureData() override {
return this;
}
~D3D11TextureData();
protected:
D3D11TextureData(ID3D11Texture2D* aTexture,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aNeedsClear, bool aNeedsClearWhite,
bool aIsForOutOfBandContent);
virtual void GetDXGIResource(IDXGIResource** aOutResource) override;
static DXGITextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::SourceSurface* aSurface,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
RefPtr<ID3D11Texture2D> mTexture;
};
already_AddRefed<TextureClient>
CreateD3D11extureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
LayersIPCChannel* aAllocator);
class DXGIYCbCrTextureData : public TextureData
{
friend class gl::GLBlitHelper;
public:
static DXGIYCbCrTextureData*
Create(IDirect3DTexture9* aTextureY,
IDirect3DTexture9* aTextureCb,
IDirect3DTexture9* aTextureCr,
HANDLE aHandleY,
HANDLE aHandleCb,
HANDLE aHandleCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr);
static DXGIYCbCrTextureData*
Create(ID3D11Texture2D* aTextureCb,
ID3D11Texture2D* aTextureY,
ID3D11Texture2D* aTextureCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr);
virtual bool Lock(OpenMode) override { return true; }
virtual void Unlock() override {}
virtual void FillInfo(TextureData::Info& aInfo) const override;
void SerializeSpecific(SurfaceDescriptorDXGIYCbCr* aOutDesc);
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual void GetSubDescriptor(GPUVideoSubDescriptor* aOutDesc) override;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override { return nullptr; }
virtual void Deallocate(LayersIPCChannel* aAllocator) override;
virtual bool UpdateFromSurface(gfx::SourceSurface*) override { return false; }
virtual TextureFlags GetTextureFlags() const override
{
return TextureFlags::DEALLOCATE_MAIN_THREAD;
}
ID3D11Texture2D* GetD3D11Texture(size_t index) { return mD3D11Textures[index]; }
protected:
RefPtr<ID3D11Texture2D> mD3D11Textures[3];
RefPtr<IDirect3DTexture9> mD3D9Textures[3];
HANDLE mHandles[3];
gfx::IntSize mSize;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
};
/**
* TextureSource that provides with the necessary APIs to be composited by a
* CompositorD3D11.
*/
class TextureSourceD3D11
{
public:
TextureSourceD3D11() : mFormatOverride(DXGI_FORMAT_UNKNOWN) {}
virtual ~TextureSourceD3D11() {}
virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
virtual ID3D11ShaderResourceView* GetShaderResourceView();
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
gfx::IntSize mSize;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID3D11ShaderResourceView> mSRV;
DXGI_FORMAT mFormatOverride;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D11 : public DataTextureSource
, public TextureSourceD3D11
, public BigImageIterator
{
public:
/// Constructor allowing the texture to perform texture uploads.
///
/// The texture can be used as an actual DataTextureSource.
DataTextureSourceD3D11(ID3D11Device* aDevice, gfx::SurfaceFormat aFormat, TextureFlags aFlags);
/// Constructor for textures created around DXGI shared handles, disallowing
/// texture uploads.
///
/// The texture CANNOT be used as a DataTextureSource.
DataTextureSourceD3D11(ID3D11Device* aDevice, gfx::SurfaceFormat aFormat, ID3D11Texture2D* aTexture);
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, TextureSourceProvider* aProvider, ID3D11Texture2D* aTexture);
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, TextureSourceProvider* aProvider, TextureFlags aFlags);
virtual ~DataTextureSourceD3D11();
virtual const char* Name() const override { return "DataTextureSourceD3D11"; }
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
// TextureSource
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
virtual ID3D11Texture2D* GetD3D11Texture() const override;
virtual ID3D11ShaderResourceView* GetShaderResourceView() override;
// Returns nullptr if this texture was created by a DXGI TextureHost.
virtual DataTextureSource* AsDataTextureSource() override { return mAllowTextureUploads ? this : nullptr; }
virtual void DeallocateDeviceData() override { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() override { return mTileTextures.size(); }
virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
virtual gfx::IntRect GetTileRect() override;
virtual void EndBigImageIteration() override { mIterating = false; }
virtual void BeginBigImageIteration() override
{
mIterating = true;
mCurrentTile = 0;
}
RefPtr<TextureSource> ExtractCurrentTile() override;
void Reset();
protected:
gfx::IntRect GetTileRect(uint32_t aIndex) const;
std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
std::vector< RefPtr<ID3D11ShaderResourceView> > mTileSRVs;
RefPtr<ID3D11Device> mDevice;
gfx::SurfaceFormat mFormat;
TextureFlags mFlags;
uint32_t mCurrentTile;
bool mIsTiled;
bool mIterating;
// Sadly, the code was originally organized so that this class is used both in
// the cases where we want to perform texture uploads through the DataTextureSource
// interface, and the cases where we wrap the texture around an existing DXGI
// handle in which case we should not use it as a DataTextureSource.
// This member differentiates the two scenarios. When it is false the texture
// "pretends" to not be a DataTextureSource.
bool mAllowTextureUploads;
};
already_AddRefed<TextureClient>
CreateD3D11TextureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
LayersIPCChannel* aAllocator);
/**
* A TextureHost for shared D3D11 textures.
*/
class DXGITextureHostD3D11 : public TextureHost
{
public:
DXGITextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override {}
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual bool LockWithoutCompositor() override;
virtual void UnlockWithoutCompositor() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) override;
virtual uint32_t NumSubTextures() const override;
virtual void PushResourceUpdates(wr::ResourceUpdateQueue& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys) override;
protected:
bool LockInternal();
void UnlockInternal();
bool EnsureTextureSource();
RefPtr<ID3D11Device> GetDevice();
bool EnsureTexture();
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<DataTextureSourceD3D11> mTextureSource;
gfx::IntSize mSize;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class DXGIYCbCrTextureHostD3D11 : public TextureHost
{
public:
DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorDXGIYCbCr& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override{}
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; }
// Bug 1305906 fixes YUVColorSpace handling
virtual YUVColorSpace GetYUVColorSpace() const override { return YUVColorSpace::BT601; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) override;
virtual uint32_t NumSubTextures() const override;
virtual void PushResourceUpdates(wr::ResourceUpdateQueue& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys) override;
private:
bool EnsureTextureSource();
protected:
RefPtr<ID3D11Device> GetDevice();
bool EnsureTexture();
RefPtr<ID3D11Texture2D> mTextures[3];
RefPtr<DataTextureSourceD3D11> mTextureSources[3];
gfx::IntSize mSize;
WindowsHandle mHandles[3];
bool mIsLocked;
};
class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
public TextureSourceD3D11
{
public:
CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
const gfx::IntPoint& aOrigin,
DXGI_FORMAT aFormatOverride = DXGI_FORMAT_UNKNOWN);
virtual const char* Name() const override { return "CompositingRenderTargetD3D11"; }
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
void BindRenderTarget(ID3D11DeviceContext* aContext);
virtual gfx::IntSize GetSize() const override;
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
private:
friend class CompositorD3D11;
RefPtr<ID3D11RenderTargetView> mRTView;
};
class SyncObjectD3D11Host : public SyncObjectHost
{
public:
explicit SyncObjectD3D11Host(ID3D11Device* aDevice);
virtual bool Init() override;
virtual SyncHandle GetSyncHandle() override;
virtual bool Synchronize() override;
IDXGIKeyedMutex* GetKeyedMutex() { return mKeyedMutex.get(); };
private:
virtual ~SyncObjectD3D11Host() { }
SyncHandle mSyncHandle;
RefPtr<ID3D11Device> mDevice;
RefPtr<IDXGIResource> mSyncTexture;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
};
class SyncObjectD3D11Client : public SyncObjectClient
{
public:
explicit SyncObjectD3D11Client(SyncHandle aSyncHandle, ID3D11Device* aDevice);
virtual bool Synchronize(bool aFallible) override;
virtual bool IsSyncObjectValid() override;
virtual SyncType GetSyncType() override { return SyncType::D3D11; }
void RegisterTexture(ID3D11Texture2D* aTexture);
private:
bool Init(bool aFallible);
SyncHandle mSyncHandle;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11Texture2D> mSyncTexture;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
std::vector<ID3D11Texture2D*> mSyncedTextures;
Mutex mSyncLock;
};
inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
{
int32_t maxTextureSize;
switch (aFeatureLevel) {
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_9_3:
maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
default:
maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
return maxTextureSize;
}
uint32_t GetMaxTextureSizeFromDevice(ID3D11Device* aDevice);
void ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes);
class AutoLockD3D11Texture
{
public:
explicit AutoLockD3D11Texture(ID3D11Texture2D* aTexture);
~AutoLockD3D11Texture();
private:
RefPtr<IDXGIKeyedMutex> mMutex;
};
class D3D11MTAutoEnter
{
public:
explicit D3D11MTAutoEnter(already_AddRefed<ID3D10Multithread> aMT)
: mMT(aMT)
{
if (mMT) {
mMT->Enter();
}
}
~D3D11MTAutoEnter() {
if (mMT) {
mMT->Leave();
}
}
private:
RefPtr<ID3D10Multithread> mMT;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_TEXTURED3D11_H */