gecko-dev/cmd/macfe/gui/CSpinningN.h
1998-03-28 02:44:41 +00:00

114 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
// CSpinningN.h
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
#pragma once
#include <LPane.h>
#include <LListener.h>
#include <LPeriodical.h>
#include "CPatternButton.h"
const Int16 kMaxSpinStages = 40;
class CSpinningN :
public CPatternButton,
public LListener,
protected LPeriodical
{
public:
enum {
class_ID = 'SpnN',
kAdornmentPaneID = 'Adrn',
kFillPaneID = 'Fill'
};
CSpinningN(LStream* inStream);
virtual void ListenToMessage(
MessageT inMessage,
void* ioParam);
virtual void AdaptToSuperFrameSize(
Int32 inSurrWidthDelta,
Int32 inSurrHeightDelta,
Boolean inRefresh);
static short& AnimResFile() { return mAnimResFile; }
virtual void StopSpinningNow(void);
virtual Boolean ChangeMode(Int8 newMode, SDimension16& outDimensionDeltas);
protected:
virtual void SpendTime(
const EventRecord& inMacEvent);
virtual void StartRepeating(void);
virtual void StopRepeating(void);
virtual void FinishCreateSelf(void);
virtual void DrawSelf(void);
virtual void DrawButtonGraphic(void);
virtual void DrawButtonContent(void);
virtual void DrawSelfDisabled(void);
// We redraw on Activate/Deactivate/Enable/Disable in order to play well
// with the darn CBevelView stuff.
virtual void ActivateSelf() { Draw(nil); }
virtual void DeactivateSelf() { Draw(nil); }
virtual void EnableSelf() { Draw(nil); }
virtual void DisableSelf() { Draw(nil); }
virtual void CalcAnimationMode(void);
virtual void RepositionSelf(SDimension16* inNewToolbarSize = NULL);
void GetLargeIconFrameSize(SDimension16& outFrameSize);
void GetSmallIconFrameSize(SDimension16& outFrameSize);
Int32 mIconCount;
ResIDT mGraphicID;
Rect mCachedIconFrame;
Int32 mLastSpinTicks; // Last time icon was spun.
Int16 mSpinCounter; // 0 == not spinning
// 1..num icons == spin stage
Boolean mIsCoBranded;
Boolean mHasLargeCoBrand;
Int32 mLargeSeqCount;
Boolean mHasSmallCoBrand;
Int32 mSmallSeqCount;
static short mAnimResFile;
Int32 mRefCount;
Boolean mFinishedCreatingSelf;
LPane* mAdornment;
LPane* mFill;
};