gecko-dev/cmd/macfe/gui/CToolbarPatternBevelView.cp
1998-03-28 02:44:41 +00:00

276 lines
8.7 KiB
C++
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
// CToolbarPatternBevelView.cp
#include <LArrayIterator.h>
#include "CToolbarPatternBevelView.h"
#include "CToolbarButton.h"
#include "StRegionHandle.h"
#include <stddef.h>
// Bug #79175
// Change the update command status so that the "Show/Hide Component Bar" works
CToolbarPatternBevelView::CToolbarPatternBevelView(LStream* inStream)
: CPatternBevelView(inStream)
{
LCommander::SetUpdateCommandStatus(true);
}
// Bug #79175
// Change the update command status so that the "Show/Hide Component Bar" works
CToolbarPatternBevelView::~CToolbarPatternBevelView()
{
LCommander::SetUpdateCommandStatus(true);
}
void CToolbarPatternBevelView::HandleModeChange( Int8 inNewMode, SDimension16& outSizeChange )
{
CalcArrangement(false, inNewMode, outSizeChange);
}
void CToolbarPatternBevelView::RotateArrangement( SDimension16& outSizeChange )
{
CalcArrangement(true, Int8(), outSizeChange);
}
void CToolbarPatternBevelView::CalcArrangement( Boolean inRotateArrangement, Int8 inNewMode, SDimension16& outSizeChange)
/*
Note: either rotates the arrangement _or else_ changes the mode, but not both.
...treats |CToolbarButtons| sub-views as though they are layed out in a grid
whose cell-size is the maximum height and width of any of them. In a mode change,
their sizes change, the grid must be recalculated, and the buttons moved
appropriately.
*/
{
size_t number_of_buttons = 0;
SDimension16 old_cell_size={ 0, 0 }, new_cell_size={ 0, 0 };
SDimension16 grid_origin;
/*
Iterate over the |CToolbarButtons| within me, _twice_...
*/
// ...once to calculate the old and new grid cell-size, and change the mode of each button;
LPane* current_subview_ptr = 0;
for ( LArrayIterator iter(mSubPanes); iter.Next(&current_subview_ptr); )
if ( CToolbarButton* button = dynamic_cast<CToolbarButton*>(current_subview_ptr) )
{
++number_of_buttons;
SDimension16 button_size;
// Use the pre-ChangeMode size of this button to calculate |old_cell_size|
button->GetFrameSize(button_size);
/*
The origin of the grid is the remainder when dividing the maximum sized
cells offset by its size (independently for x and y).
*/
Boolean recalc_origin_x = button_size.width > old_cell_size.width;
Boolean recalc_origin_y = button_size.height > old_cell_size.height;
if ( recalc_origin_x || recalc_origin_y )
{
Rect button_rect;
button->CalcLocalFrameRect(button_rect);
if ( recalc_origin_x )
{
old_cell_size.width = button_size.width;
grid_origin.width = button_rect.left - (button_size.width * (button_rect.left / button_size.width));
}
else // recalc_origin_y
{
old_cell_size.height = button_size.height;
grid_origin.height = button_rect.top - (button_size.height * (button_rect.top / button_size.height));
}
}
if ( !inRotateArrangement )
{
button->ChangeMode(inNewMode, SDimension16());
// ...and the post-ChangeMode size for |new_cell_size|
button->GetFrameSize(button_size);
if ( new_cell_size.width < button_size.width )
new_cell_size.width = button_size.width;
if ( new_cell_size.height < button_size.height )
new_cell_size.height = button_size.height;
}
}
if ( inRotateArrangement )
new_cell_size = old_cell_size;
Int16 number_of_columns = 0;
Int16 number_of_rows = 0;
// ...and again (if buttons were found in the first pass) to actually move them.
if ( number_of_buttons > 0 )
{
for ( LArrayIterator iter(mSubPanes); (number_of_buttons > 0) && iter.Next(&current_subview_ptr); )
if ( CToolbarButton* button = dynamic_cast<CToolbarButton*>(current_subview_ptr) )
{
--number_of_buttons;
// Determine which cell this button occupies. It hasn't been moved yet, so use |old_cell_size|, and the buttons top-left.
Rect button_rect;
button->CalcLocalFrameRect(button_rect);
Int16 column = (button_rect.left - grid_origin.width) / old_cell_size.width;
Int16 row = (button_rect.top - grid_origin.height) / old_cell_size.height;
if ( inRotateArrangement )
{
Int16 temp = column;
column = row;
row = temp;
}
if ( number_of_columns <= column )
number_of_columns = column + 1;
if ( number_of_rows <= row )
number_of_rows = row + 1;
// Calculate the padding needed to center this button within a (new-size) cell.
SDimension16 button_size;
button->GetFrameSize(button_size);
Int16 horizontal_padding = (new_cell_size.width - button_size.width) / 2;
Int16 vertical_padding = (new_cell_size.height - button_size.height) / 2;
// Calculate the buttons new position within its superview (i.e., within |me|)
Int32 x = grid_origin.width + (column * new_cell_size.width) + horizontal_padding;
Int32 y = grid_origin.height + (row * new_cell_size.height) + vertical_padding;
button->PlaceInSuperFrameAt(x, y, true); // ...only moves if it has to
}
}
Int16 old_number_of_columns = inRotateArrangement ? number_of_rows : number_of_columns;
Int16 old_number_of_rows = inRotateArrangement ? number_of_columns : number_of_rows;
outSizeChange.width = (number_of_columns * new_cell_size.width) - (old_number_of_columns * old_cell_size.width);
outSizeChange.height = (number_of_rows * new_cell_size.height) - (old_number_of_rows * old_cell_size.height);
}
#pragma mark -
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <09> FocusDraw
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Set up coordinates system and clipping region
//
// Panes rely on their superview to focus them. When a Pane requests
// focus for drawing, we set the clipping region to the revealed
// portion of that Pane's Frame minus the Frames of all sibling Panes
// that are in front of that Pane.
Boolean
CToolbarPatternBevelView::FocusDraw(
LPane *inSubPane)
{
Boolean revealed = true;
if (inSubPane == nil) { // Focus this view
revealed = LView::FocusDraw();
} else { // Focus a SubPane
if (EstablishPort()) { // Set current Mac Port
sInFocusView = nil; // Saved focus is now invalid
// Set up local coordinate system
::SetOrigin(mPortOrigin.h, mPortOrigin.v);
// Build clipping region
// Start with the intersection of the
// revealed rect of this View with the
// Frame of the SubPane
Rect subRect;
inSubPane->CalcPortFrameRect(subRect);
if (!::SectRect(&subRect, &mRevealedRect, &subRect)) {
// No intersection, so subpane is
// not revealed. Set empty clip.
::ClipRect(&subRect);
return false;
}
// SubPane is revealed. Make region
// from the intersection.
StRegionHandle clipR;
::RectRgn(clipR, &subRect);
// Determine first sibling which is in front of this SubPane.
ArrayIndexT subIndex = 0;
LPane* thePane = nil;
{
LArrayIterator iterator(mSubPanes, LArrayIterator::from_Start);
while (iterator.Next(&thePane))
{
subIndex++;
if (thePane == inSubPane)
break;
}
}
// Subtract Frames of all sibling Panes (which are visible)
// that are in front of this SubPane (i.e., come after the
// SubPane in this View's list of SubPanes.
StRegionHandle siblingR;
LArrayIterator iterator(mSubPanes, subIndex);
Rect siblingFrame;
while (iterator.Next(&thePane))
{
if (thePane->IsVisible() && thePane->CalcPortFrameRect(siblingFrame))
{
// Subtract sibling's Frame from
// the clipping region
::RectRgn(siblingR, &siblingFrame);
::DiffRgn(clipR, siblingR, clipR);
}
}
// Convert Clip region from Port to
// Local coords and set it
::OffsetRgn(clipR, mPortOrigin.h, mPortOrigin.v);
::SetClip(clipR);
revealed = !::EmptyRgn(clipR);
} else {
SignalPStr_("\pFocus View with no GrafPort");
revealed = false;
}
}
return revealed;
}