mirror of
https://github.com/mozilla/gecko-dev.git
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4e6ef25acf
Differential Revision: https://phabricator.services.mozilla.com/D130356
378 lines
15 KiB
C++
378 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TouchResampler.h"
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#include "nsAlgorithm.h"
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/**
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* TouchResampler implementation
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*/
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namespace mozilla {
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namespace widget {
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// The values below have been tested and found to be acceptable on a device
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// with a display refresh rate of 60Hz and touch sampling rate of 100Hz.
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// While their "ideal" values are dependent on the exact rates of each device,
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// the values we've picked below should be somewhat robust across a variation of
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// different rates. They mostly aim to avoid making predictions that are too far
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// away (in terms of distance) from the finger, and to detect pauses in the
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// finger motion without too much delay.
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// Maximum time between two consecutive data points to consider resampling
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// between them.
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// Values between 1x and 5x of the touch sampling interval are reasonable.
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static const double kTouchResampleWindowSize = 40.0;
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// These next two values constrain the sampling timestamp.
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// Our caller will usually adjust frame timestamps to be slightly in the past,
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// for example by 5ms. This means that, during normal operation, we will
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// maximally need to predict by [touch sampling rate] minus 5ms.
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// So we would like kTouchResampleMaxPredictMs to satisfy the following:
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// kTouchResampleMaxPredictMs + [frame time adjust] > [touch sampling rate]
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static const double kTouchResampleMaxPredictMs = 8.0;
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// This one is a protection against very outdated frame timestamps.
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// Values larger than the touch sampling interval and less than 3x of the vsync
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// interval are reasonable.
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static const double kTouchResampleMaxBacksampleMs = 20.0;
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// The maximum age of the most recent data point to consider resampling.
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// Should be between 1x and 3x of the touch sampling interval.
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static const double kTouchResampleOldTouchThresholdMs = 17.0;
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uint64_t TouchResampler::ProcessEvent(MultiTouchInput&& aInput) {
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mCurrentTouches.UpdateFromEvent(aInput);
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uint64_t eventId = mNextEventId;
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mNextEventId++;
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if (aInput.mType == MultiTouchInput::MULTITOUCH_MOVE) {
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// Touch move events are deferred until NotifyFrame.
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mDeferredTouchMoveEvents.push({std::move(aInput), eventId});
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} else {
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// Non-move events are transferred to the outgoing queue unmodified.
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// If there are pending touch move events, flush those out first, so that
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// events are emitted in the right order.
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FlushDeferredTouchMoveEventsUnresampled();
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if (mInResampledState) {
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// Return to a non-resampled state before emitting a non-move event.
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ReturnToNonResampledState();
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}
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EmitEvent(std::move(aInput), eventId);
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}
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return eventId;
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}
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void TouchResampler::NotifyFrame(const TimeStamp& aTimeStamp) {
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TimeStamp lastTouchTime = mCurrentTouches.LatestDataPointTime();
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if (mDeferredTouchMoveEvents.empty() ||
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(lastTouchTime &&
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lastTouchTime < aTimeStamp - TimeDuration::FromMilliseconds(
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kTouchResampleOldTouchThresholdMs))) {
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// We haven't received a touch move event in a while, so the fingers must
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// have stopped moving. Flush any old touch move events.
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FlushDeferredTouchMoveEventsUnresampled();
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if (mInResampledState) {
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// Make sure we pause at the resting position that we actually observed,
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// and not at a resampled position.
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ReturnToNonResampledState();
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}
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// Clear touch location history so that we don't resample across a pause.
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mCurrentTouches.ClearDataPoints();
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return;
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}
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MOZ_RELEASE_ASSERT(lastTouchTime);
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TimeStamp lowerBound = lastTouchTime - TimeDuration::FromMilliseconds(
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kTouchResampleMaxBacksampleMs);
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TimeStamp upperBound = lastTouchTime + TimeDuration::FromMilliseconds(
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kTouchResampleMaxPredictMs);
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TimeStamp sampleTime = clamped(aTimeStamp, lowerBound, upperBound);
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if (mLastEmittedEventTime && sampleTime < mLastEmittedEventTime) {
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// Keep emitted timestamps in order.
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sampleTime = mLastEmittedEventTime;
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}
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// We have at least one pending touch move event. Pick one of the events from
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// mDeferredTouchMoveEvents as the base event for the resampling adjustment.
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// We want to produce an event stream whose timestamps are in the right order.
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// As the base event, use the first event that's at or after sampleTime,
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// unless there is no such event, in that case use the last one we have. We
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// will set the timestamp on the resampled event to sampleTime later.
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// Flush out any older events so that everything remains in the right order.
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MultiTouchInput input;
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uint64_t eventId;
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while (true) {
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MOZ_RELEASE_ASSERT(!mDeferredTouchMoveEvents.empty());
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std::tie(input, eventId) = std::move(mDeferredTouchMoveEvents.front());
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mDeferredTouchMoveEvents.pop();
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if (mDeferredTouchMoveEvents.empty() || input.mTimeStamp >= sampleTime) {
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break;
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}
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// Flush this event to the outgoing queue without resampling. What ends up
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// on the screen will still be smooth because we will proceed to emit a
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// resampled event before the paint for this frame starts.
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PrependLeftoverHistoricalData(&input);
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MOZ_RELEASE_ASSERT(input.mTimeStamp < sampleTime);
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EmitEvent(std::move(input), eventId);
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}
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mOriginalOfResampledTouchMove = Nothing();
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// Compute the resampled touch positions.
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nsTArray<ScreenIntPoint> resampledPositions;
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bool anyPositionDifferentFromOriginal = false;
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for (const auto& touch : input.mTouches) {
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ScreenIntPoint resampledPosition =
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mCurrentTouches.ResampleTouchPositionAtTime(
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touch.mIdentifier, touch.mScreenPoint, sampleTime);
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if (resampledPosition != touch.mScreenPoint) {
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anyPositionDifferentFromOriginal = true;
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}
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resampledPositions.AppendElement(resampledPosition);
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}
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if (anyPositionDifferentFromOriginal) {
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// Store a copy of the original event, so that we can return to an
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// non-resampled position later, if necessary.
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mOriginalOfResampledTouchMove = Some(input);
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// Add the original observed position to the historical data, as well as any
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// leftover historical positions from the previous touch move event, and
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// store the resampled values in the "final" position of the event.
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PrependLeftoverHistoricalData(&input);
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for (size_t i = 0; i < input.mTouches.Length(); i++) {
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auto& touch = input.mTouches[i];
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touch.mHistoricalData.AppendElement(SingleTouchData::HistoricalTouchData{
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input.mTimeStamp,
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touch.mScreenPoint,
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touch.mLocalScreenPoint,
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touch.mRadius,
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touch.mRotationAngle,
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touch.mForce,
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});
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// Remove any historical touch data that's in the future, compared to
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// sampleTime. This data will be included by upcoming touch move
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// events. This only happens if the frame timestamp can be older than the
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// event timestamp, i.e. if interpolation occurs (rather than
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// extrapolation).
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auto futureDataStart = std::find_if(
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touch.mHistoricalData.begin(), touch.mHistoricalData.end(),
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[sampleTime](
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const SingleTouchData::HistoricalTouchData& aHistoricalData) {
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return aHistoricalData.mTimeStamp > sampleTime;
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});
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if (futureDataStart != touch.mHistoricalData.end()) {
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nsTArray<SingleTouchData::HistoricalTouchData> futureData(
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Span<SingleTouchData::HistoricalTouchData>(touch.mHistoricalData)
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.From(futureDataStart.GetIndex()));
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touch.mHistoricalData.TruncateLength(futureDataStart.GetIndex());
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mRemainingTouchData.insert({touch.mIdentifier, std::move(futureData)});
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}
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touch.mScreenPoint = resampledPositions[i];
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}
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input.mTimeStamp = sampleTime;
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}
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EmitEvent(std::move(input), eventId);
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mInResampledState = anyPositionDifferentFromOriginal;
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}
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void TouchResampler::PrependLeftoverHistoricalData(MultiTouchInput* aInput) {
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for (auto& touch : aInput->mTouches) {
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auto leftoverData = mRemainingTouchData.find(touch.mIdentifier);
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if (leftoverData != mRemainingTouchData.end()) {
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nsTArray<SingleTouchData::HistoricalTouchData> data =
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std::move(leftoverData->second);
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mRemainingTouchData.erase(leftoverData);
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touch.mHistoricalData.InsertElementsAt(0, data);
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}
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if (TimeStamp cutoffTime = mLastEmittedEventTime) {
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// If we received historical touch data that was further in the past than
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// the last resampled event, discard that data so that the touch data
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// points are emitted in order.
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touch.mHistoricalData.RemoveElementsBy(
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[cutoffTime](const SingleTouchData::HistoricalTouchData& aTouchData) {
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return aTouchData.mTimeStamp < cutoffTime;
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});
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}
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}
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mRemainingTouchData.clear();
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}
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void TouchResampler::FlushDeferredTouchMoveEventsUnresampled() {
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while (!mDeferredTouchMoveEvents.empty()) {
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auto [input, eventId] = std::move(mDeferredTouchMoveEvents.front());
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mDeferredTouchMoveEvents.pop();
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PrependLeftoverHistoricalData(&input);
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EmitEvent(std::move(input), eventId);
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mInResampledState = false;
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mOriginalOfResampledTouchMove = Nothing();
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}
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}
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void TouchResampler::ReturnToNonResampledState() {
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MOZ_RELEASE_ASSERT(mInResampledState);
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MOZ_RELEASE_ASSERT(mDeferredTouchMoveEvents.empty(),
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"Don't call this if there is a deferred touch move event. "
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"We can return to the non-resampled state by sending that "
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"event, rather than a copy of a previous event.");
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// The last outgoing event was a resampled touch move event.
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// Return to the non-resampled state, by sending a touch move event to
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// "overwrite" any resampled positions with the original observed positions.
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MultiTouchInput input = std::move(*mOriginalOfResampledTouchMove);
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mOriginalOfResampledTouchMove = Nothing();
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// For the event's timestamp, we want to backdate the correction as far as we
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// can, while still preserving timestamp ordering. But we also don't want to
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// backdate it to be older than it was originally.
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if (mLastEmittedEventTime > input.mTimeStamp) {
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input.mTimeStamp = mLastEmittedEventTime;
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}
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// Assemble the correct historical touch data for this event.
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// We don't want to include data points that we've already sent out with the
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// resampled event. And from the leftover data points, we only want those that
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// don't duplicate the final time + position of this event.
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for (auto& touch : input.mTouches) {
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touch.mHistoricalData.Clear();
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}
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PrependLeftoverHistoricalData(&input);
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for (auto& touch : input.mTouches) {
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touch.mHistoricalData.RemoveElementsBy([&](const auto& histData) {
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return histData.mTimeStamp >= input.mTimeStamp;
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});
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}
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EmitExtraEvent(std::move(input));
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mInResampledState = false;
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}
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void TouchResampler::TouchInfo::Update(const SingleTouchData& aTouch,
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const TimeStamp& aEventTime) {
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for (const auto& historicalData : aTouch.mHistoricalData) {
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mBaseDataPoint = mLatestDataPoint;
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mLatestDataPoint =
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Some(DataPoint{historicalData.mTimeStamp, historicalData.mScreenPoint});
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}
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mBaseDataPoint = mLatestDataPoint;
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mLatestDataPoint = Some(DataPoint{aEventTime, aTouch.mScreenPoint});
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}
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ScreenIntPoint TouchResampler::TouchInfo::ResampleAtTime(
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const ScreenIntPoint& aLastObservedPosition, const TimeStamp& aTimeStamp) {
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TimeStamp cutoff =
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aTimeStamp - TimeDuration::FromMilliseconds(kTouchResampleWindowSize);
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if (!mBaseDataPoint || !mLatestDataPoint ||
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!(mBaseDataPoint->mTimeStamp < mLatestDataPoint->mTimeStamp) ||
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mBaseDataPoint->mTimeStamp < cutoff) {
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return aLastObservedPosition;
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}
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// For the actual resampling, connect the last two data points with a line and
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// sample along that line.
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TimeStamp t1 = mBaseDataPoint->mTimeStamp;
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TimeStamp t2 = mLatestDataPoint->mTimeStamp;
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double t = (aTimeStamp - t1) / (t2 - t1);
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double x1 = mBaseDataPoint->mPosition.x;
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double x2 = mLatestDataPoint->mPosition.x;
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double y1 = mBaseDataPoint->mPosition.y;
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double y2 = mLatestDataPoint->mPosition.y;
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int32_t resampledX = round(x1 + t * (x2 - x1));
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int32_t resampledY = round(y1 + t * (y2 - y1));
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return ScreenIntPoint(resampledX, resampledY);
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}
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void TouchResampler::CurrentTouches::UpdateFromEvent(
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const MultiTouchInput& aInput) {
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switch (aInput.mType) {
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case MultiTouchInput::MULTITOUCH_START: {
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// A new touch has been added; make sure mTouches reflects the current
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// touches in the event.
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nsTArray<TouchInfo> newTouches;
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for (const auto& touch : aInput.mTouches) {
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const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
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if (touchInfo != mTouches.end()) {
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// This is one of the existing touches.
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newTouches.AppendElement(std::move(*touchInfo));
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mTouches.RemoveElementAt(touchInfo);
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} else {
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// This is the new touch.
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newTouches.AppendElement(TouchInfo{
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touch.mIdentifier, Nothing(),
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Some(DataPoint{aInput.mTimeStamp, touch.mScreenPoint})});
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}
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}
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MOZ_ASSERT(mTouches.IsEmpty(), "Missing touch end before touch start?");
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mTouches = std::move(newTouches);
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break;
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}
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case MultiTouchInput::MULTITOUCH_MOVE: {
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// The touches have moved.
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// Add position information to the history data points.
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for (const auto& touch : aInput.mTouches) {
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const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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touchInfo->Update(touch, aInput.mTimeStamp);
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}
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}
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mLatestDataPointTime = aInput.mTimeStamp;
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break;
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}
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case MultiTouchInput::MULTITOUCH_END: {
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// A touch has been removed.
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MOZ_RELEASE_ASSERT(aInput.mTouches.Length() == 1);
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const auto touchInfo = TouchByIdentifier(aInput.mTouches[0].mIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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mTouches.RemoveElementAt(touchInfo);
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}
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break;
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}
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case MultiTouchInput::MULTITOUCH_CANCEL:
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// All touches are canceled.
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mTouches.Clear();
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break;
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}
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}
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nsTArray<TouchResampler::TouchInfo>::iterator
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TouchResampler::CurrentTouches::TouchByIdentifier(int32_t aIdentifier) {
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return std::find_if(mTouches.begin(), mTouches.end(),
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[aIdentifier](const TouchInfo& info) {
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return info.mIdentifier == aIdentifier;
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});
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}
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ScreenIntPoint TouchResampler::CurrentTouches::ResampleTouchPositionAtTime(
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int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
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const TimeStamp& aTimeStamp) {
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const auto touchInfo = TouchByIdentifier(aIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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return touchInfo->ResampleAtTime(aLastObservedPosition, aTimeStamp);
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}
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return aLastObservedPosition;
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}
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} // namespace widget
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} // namespace mozilla
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