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7874452a54
Add a function that can be used to quickly reposition a layer child, rather than forcing removal/insertion and the extra work that can involve.
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTAINERLAYERD3D9_H
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#define GFX_CONTAINERLAYERD3D9_H
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#include "Layers.h"
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#include "LayerManagerD3D9.h"
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namespace mozilla {
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namespace layers {
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template<class Container>
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static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
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class ContainerLayerD3D9 : public ContainerLayer,
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public LayerD3D9
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
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public:
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ContainerLayerD3D9(LayerManagerD3D9 *aManager);
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~ContainerLayerD3D9();
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nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
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/* ContainerLayer implementation */
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virtual void InsertAfter(Layer* aChild, Layer* aAfter);
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virtual void RemoveChild(Layer* aChild);
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virtual void RepositionChild(Layer* aChild, Layer* aAfter);
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/* LayerD3D9 implementation */
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Layer* GetLayer();
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LayerD3D9* GetFirstChildD3D9();
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bool IsEmpty();
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void RenderLayer();
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virtual void LayerManagerDestroyed();
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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class ShadowContainerLayerD3D9 : public ShadowContainerLayer,
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public LayerD3D9
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
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public:
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ShadowContainerLayerD3D9(LayerManagerD3D9 *aManager);
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~ShadowContainerLayerD3D9();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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void RepositionChild(Layer* aChild, Layer* aAfter);
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// LayerD3D9 Implementation
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virtual Layer* GetLayer() { return this; }
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virtual void Destroy();
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LayerD3D9* GetFirstChildD3D9();
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virtual void RenderLayer();
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CONTAINERLAYERD3D9_H */
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