gecko-dev/gfx/2d/BorrowedContext.h
Robert Mader ea68cb4546 Bug 1732443 - Remove remaining XRender leftovers,r=emilio,stransky
The few cases where we still use Xlib most likely benefit little
from Xrender. Lets drop the support for it.

Differential Revision: https://phabricator.services.mozilla.com/D126970
2021-09-30 14:14:13 +00:00

132 lines
3.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _MOZILLA_GFX_BORROWED_CONTEXT_H
#define _MOZILLA_GFX_BORROWED_CONTEXT_H
#include "2D.h"
#ifdef MOZ_X11
# include <X11/Xlib.h>
# include "X11UndefineNone.h"
#endif
namespace mozilla {
namespace gfx {
#ifdef MOZ_X11
/* This is a helper class that let's you borrow an Xlib drawable from
* a DrawTarget. This is used for drawing themed widgets.
*
* Callers should check the Xlib drawable after constructing the object
* to see if it succeeded. The DrawTarget should not be used while
* the drawable is borrowed. */
class BorrowedXlibDrawable {
public:
BorrowedXlibDrawable()
: mDT(nullptr),
mDisplay(nullptr),
mDrawable(X11None),
mScreen(nullptr),
mVisual(nullptr) {}
explicit BorrowedXlibDrawable(DrawTarget* aDT)
: mDT(nullptr),
mDisplay(nullptr),
mDrawable(X11None),
mScreen(nullptr),
mVisual(nullptr) {
Init(aDT);
}
// We can optionally Init after construction in
// case we don't know what the DT will be at construction
// time.
bool Init(DrawTarget* aDT);
// The caller needs to call Finish if drawable is non-zero when
// they are done with the context. This is currently explicit
// instead of happening implicitly in the destructor to make
// what's happening in the caller more clear. It also
// let's you resume using the DrawTarget in the same scope.
void Finish();
~BorrowedXlibDrawable() { MOZ_ASSERT(!mDrawable); }
Display* GetDisplay() const { return mDisplay; }
Drawable GetDrawable() const { return mDrawable; }
Screen* GetScreen() const { return mScreen; }
Visual* GetVisual() const { return mVisual; }
IntSize GetSize() const { return mSize; }
Point GetOffset() const { return mOffset; }
private:
DrawTarget* mDT;
Display* mDisplay;
Drawable mDrawable;
Screen* mScreen;
Visual* mVisual;
IntSize mSize;
Point mOffset;
};
#endif
#ifdef XP_DARWIN
/* This is a helper class that let's you borrow a CGContextRef from a
* DrawTargetCG. This is used for drawing themed widgets.
*
* Callers should check the cg member after constructing the object
* to see if it succeeded. The DrawTarget should not be used while
* the context is borrowed. */
class BorrowedCGContext {
public:
BorrowedCGContext() : cg(nullptr), mDT(nullptr) {}
explicit BorrowedCGContext(DrawTarget* aDT) : mDT(aDT) {
MOZ_ASSERT(aDT, "Caller should check for nullptr");
cg = BorrowCGContextFromDrawTarget(aDT);
}
// We can optionally Init after construction in
// case we don't know what the DT will be at construction
// time.
CGContextRef Init(DrawTarget* aDT) {
MOZ_ASSERT(aDT, "Caller should check for nullptr");
MOZ_ASSERT(!mDT, "Can't initialize twice!");
mDT = aDT;
cg = BorrowCGContextFromDrawTarget(aDT);
return cg;
}
// The caller needs to call Finish if cg is non-null when
// they are done with the context. This is currently explicit
// instead of happening implicitly in the destructor to make
// what's happening in the caller more clear. It also
// let's you resume using the DrawTarget in the same scope.
void Finish() {
if (cg) {
ReturnCGContextToDrawTarget(mDT, cg);
cg = nullptr;
}
}
~BorrowedCGContext() { MOZ_ASSERT(!cg); }
CGContextRef cg;
private:
static CGContextRef BorrowCGContextFromDrawTarget(DrawTarget* aDT);
static void ReturnCGContextToDrawTarget(DrawTarget* aDT, CGContextRef cg);
DrawTarget* mDT;
};
#endif
} // namespace gfx
} // namespace mozilla
#endif // _MOZILLA_GFX_BORROWED_CONTEXT_H