gecko-dev/gfx/ipc/GPUProcessHost.cpp
Nicholas Nethercote 18fae65f38 Bug 1563139 - Remove StaticPrefs.h. r=glandium
This requires replacing inclusions of it with inclusions of more specific prefs
files.

The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h,
and is used in `Codegen.py` because doing something smarter is tricky and
suitable for a follow-up. As a result, any change to StaticPrefList.yaml will
still trigger recompilation of all the generated DOM bindings files, but that's
still a big improvement over trigger recompilation of every file that uses
static prefs.

Most of the changes in this commit are very boring. The only changes that are
not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml.

Differential Revision: https://phabricator.services.mozilla.com/D39138

--HG--
extra : moz-landing-system : lando
2019-07-26 01:10:23 +00:00

231 lines
6.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessHost.h"
#include "chrome/common/process_watcher.h"
#include "mozilla/gfx/Logging.h"
#include "nsITimer.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_layers.h"
#include "VRGPUChild.h"
#include "ProcessUtils.h"
namespace mozilla {
namespace gfx {
using namespace ipc;
GPUProcessHost::GPUProcessHost(Listener* aListener)
: GeckoChildProcessHost(GeckoProcessType_GPU),
mListener(aListener),
mTaskFactory(this),
mLaunchPhase(LaunchPhase::Unlaunched),
mProcessToken(0),
mShutdownRequested(false),
mChannelClosed(false) {
MOZ_COUNT_CTOR(GPUProcessHost);
}
GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
bool GPUProcessHost::Launch(StringVector aExtraOpts) {
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
MOZ_ASSERT(!mGPUChild);
MOZ_ASSERT(!gfxPlatform::IsHeadless());
mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
if (!mPrefSerializer->SerializeToSharedMemory()) {
return false;
}
mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
#if defined(XP_WIN) && defined(MOZ_SANDBOX)
mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
#endif
mLaunchPhase = LaunchPhase::Waiting;
mLaunchTime = TimeStamp::Now();
if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
mLaunchPhase = LaunchPhase::Complete;
mPrefSerializer = nullptr;
return false;
}
return true;
}
bool GPUProcessHost::WaitForLaunch() {
if (mLaunchPhase == LaunchPhase::Complete) {
return !!mGPUChild;
}
int32_t timeoutMs =
StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
// If one of the following environment variables are set we can effectively
// ignore the timeout - as we can guarantee the compositor process will be
// terminated
if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
timeoutMs = 0;
}
// Our caller expects the connection to be finished after we return, so we
// immediately set up the IPDL actor and fire callbacks. The IO thread will
// still dispatch a notification to the main thread - we'll just ignore it.
bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
InitAfterConnect(result);
return result;
}
void GPUProcessHost::OnChannelConnected(int32_t peer_pid) {
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelConnected(peer_pid);
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable =
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
}
NS_DispatchToMainThread(runnable);
}
void GPUProcessHost::OnChannelError() {
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelError();
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable =
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
}
NS_DispatchToMainThread(runnable);
}
void GPUProcessHost::OnChannelConnectedTask() {
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(true);
}
}
void GPUProcessHost::OnChannelErrorTask() {
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(false);
}
}
static uint64_t sProcessTokenCounter = 0;
void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
MOZ_ASSERT(!mGPUChild);
mLaunchPhase = LaunchPhase::Complete;
mPrefSerializer = nullptr;
if (aSucceeded) {
mProcessToken = ++sProcessTokenCounter;
mGPUChild = MakeUnique<GPUChild>(this);
DebugOnly<bool> rv =
mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
MOZ_ASSERT(rv);
mGPUChild->Init();
}
if (mListener) {
mListener->OnProcessLaunchComplete(this);
}
}
void GPUProcessHost::Shutdown() {
MOZ_ASSERT(!mShutdownRequested);
mListener = nullptr;
if (mGPUChild) {
// OnChannelClosed uses this to check if the shutdown was expected or
// unexpected.
mShutdownRequested = true;
// The channel might already be closed if we got here unexpectedly.
if (!mChannelClosed) {
if (VRGPUChild::IsCreated()) {
VRGPUChild::Get()->Close();
}
mGPUChild->SendShutdownVR();
mGPUChild->Close();
}
#ifndef NS_FREE_PERMANENT_DATA
// No need to communicate shutdown, the GPU process doesn't need to
// communicate anything back.
KillHard("NormalShutdown");
#endif
// If we're shutting down unexpectedly, we're in the middle of handling an
// ActorDestroy for PGPUChild, which is still on the stack. We'll return
// back to OnChannelClosed.
//
// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
// acknowledges shutdown.
return;
}
DestroyProcess();
}
void GPUProcessHost::OnChannelClosed() {
mChannelClosed = true;
if (!mShutdownRequested && mListener) {
// This is an unclean shutdown. Notify our listener that we're going away.
mListener->OnProcessUnexpectedShutdown(this);
} else {
DestroyProcess();
}
// Release the actor.
GPUChild::Destroy(std::move(mGPUChild));
MOZ_ASSERT(!mGPUChild);
}
void GPUProcessHost::KillHard(const char* aReason) {
ProcessHandle handle = GetChildProcessHandle();
if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
NS_WARNING("failed to kill subprocess!");
}
SetAlreadyDead();
}
uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
void GPUProcessHost::DestroyProcess() {
// Cancel all tasks. We don't want anything triggering after our caller
// expects this to go away.
{
MonitorAutoLock lock(mMonitor);
mTaskFactory.RevokeAll();
}
MessageLoop::current()->PostTask(
NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
}
} // namespace gfx
} // namespace mozilla